Someone (like the screen_blanker) could call
BDirectWindow::SetFullScreen() before the window is shown. The app_server didn't like this, since in that case, Window::Screen() is NULL. I added a check to ServerWindow::_ResizeToFullScreen() to handle that case. +alphabranch git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32774 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -3561,7 +3561,13 @@ ServerWindow::_MessageNeedsAllWindowsLocked(uint32 code) const
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void
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ServerWindow::_ResizeToFullScreen()
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{
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BRect screenFrame = fWindow->Screen()->Frame();
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const Screen *screen = fWindow->Screen();
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if (screen == NULL) {
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return;
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// the window isn't yet attached to a screen
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}
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BRect screenFrame = screen->Frame();
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fDesktop->MoveWindowBy(fWindow,
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screenFrame.left - fWindow->Frame().left,
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@@ -3605,6 +3611,7 @@ ServerWindow::_DirectWindowSetFullScreen(bool enable)
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fDesktop->HWInterface()->SetCursorVisible(false);
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fDirectWindowInfo->EnableFullScreen(fWindow->Frame(), fWindow->Feel());
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_ResizeToFullScreen();
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} else {
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const BRect& originalFrame = fDirectWindowInfo->OriginalFrame();
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