remove these non BeOS R5 compatible headers
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@690 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -1,138 +0,0 @@
|
||||
/*****************************************************************************/
|
||||
// DirectWindow.h
|
||||
//
|
||||
// A "client window class for direct screen access."
|
||||
//
|
||||
//
|
||||
// Copyright (c) 2001 OpenBeOS Project
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the "Software"),
|
||||
// to deal in the Software without restriction, including without limitation
|
||||
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
// and/or sell copies of the Software, and to permit persons to whom the
|
||||
// Software is furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included
|
||||
// in all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
// DEALINGS IN THE SOFTWARE.
|
||||
/*****************************************************************************/
|
||||
|
||||
#ifndef GAME_KIT_DIRECT_WINDOW
|
||||
#define GAME_KIT_DIRECT_WINDOW
|
||||
|
||||
#include <Region.h>
|
||||
#include <Window.h>
|
||||
|
||||
class BDirectDriver;
|
||||
|
||||
// State of the direct access when called back through DirectConnected.
|
||||
enum direct_buffer_state
|
||||
{
|
||||
B_DIRECT_MODE_MASK = 15,
|
||||
|
||||
B_DIRECT_START = 0,
|
||||
B_DIRECT_STOP = 1,
|
||||
B_DIRECT_MODIFY = 2,
|
||||
|
||||
B_CLIPPING_MODIFIED = 16,
|
||||
B_BUFFER_RESIZED = 32,
|
||||
B_BUFFER_MOVED = 64,
|
||||
B_BUFFER_RESET = 128
|
||||
};
|
||||
|
||||
// State of the direct driver and its hooks functions.
|
||||
enum direct_driver_state
|
||||
{
|
||||
B_DRIVER_CHANGED = 0x0001,
|
||||
B_MODE_CHANGED = 0x0002
|
||||
};
|
||||
|
||||
// Frame buffer access descriptor.
|
||||
typedef struct
|
||||
{
|
||||
direct_buffer_state buffer_state;
|
||||
direct_driver_state driver_state;
|
||||
void *bits;
|
||||
void *pci_bits;
|
||||
int32 bytes_per_row;
|
||||
uint32 bits_per_pixel;
|
||||
color_space pixel_format;
|
||||
buffer_layout layout;
|
||||
buffer_orientation orientation;
|
||||
uint32 _reserved[9];
|
||||
uint32 _dd_type_;
|
||||
uint32 _dd_token_;
|
||||
uint32 clip_list_count;
|
||||
clipping_rect window_bounds;
|
||||
clipping_rect clip_bounds;
|
||||
clipping_rect clip_list[1];
|
||||
|
||||
} direct_buffer_info;
|
||||
|
||||
|
||||
class BDirectWindow : public BWindow
|
||||
{
|
||||
public:
|
||||
// Construction and destruction.
|
||||
BDirectWindow( BRect frame, const char* pTitle, window_type type,
|
||||
uint32 flags, uint32 workspace = B_CURRENT_WORKSPACE );
|
||||
|
||||
BDirectWindow( BRect frame, const char* pTitle, window_look look,
|
||||
window_feel feel, uint32 flags, uint32 workspace = B_CURRENT_WORKSPACE );
|
||||
|
||||
virtual ~BDirectWindow();
|
||||
|
||||
// Save and restore.
|
||||
static BArchivable* Instantiate( BMessage* pData );
|
||||
virtual status_t Archive( BMessage *data, bool deep = true ) const;
|
||||
|
||||
|
||||
virtual void DirectConnected( direct_buffer_info* pInfo );
|
||||
status_t GetClippingRegion( BRegion* pRegion, BPoint* pOrigin = NULL ) const;
|
||||
status_t SetFullScreen( bool enable );
|
||||
bool IsFullScreen() const;
|
||||
|
||||
static bool SupportsWindowMode( screen_id = B_MAIN_SCREEN_ID );
|
||||
|
||||
// Defined for future extension (fragile base class). Otherwise
|
||||
// identical to BWindow.
|
||||
virtual void Quit();
|
||||
virtual void DispatchMessage( BMessage* pMessage, BHandler* pHandler );
|
||||
virtual void MessageReceived( BMessage* pMessage );
|
||||
virtual void FrameMoved( BPoint new_position );
|
||||
virtual void WorkspacesChanged( uint32 old_workspace, uint32 new_workspace );
|
||||
virtual void WorkspaceActivated( int32 workspace, bool state );
|
||||
virtual void FrameResized( float new_width, float new_height );
|
||||
virtual void Minimize( bool minimize );
|
||||
virtual void Zoom( BPoint rec_position, float rec_width, float rec_height );
|
||||
virtual void ScreenChanged( BRect screen_size, color_space depth );
|
||||
virtual void MenusBeginning();
|
||||
virtual void MenusEnded();
|
||||
virtual void WindowActivated( bool state );
|
||||
virtual void Show();
|
||||
virtual void Hide();
|
||||
virtual status_t GetSupportedSuites( BMessage* pData );
|
||||
virtual status_t Perform( perform_code performCode, void* pArg );
|
||||
virtual BHandler * ResolveSpecifier( BMessage* pMsg, int32 index,
|
||||
BMessage* pSpecifier, int32 form, const char* pProperty );
|
||||
|
||||
private:
|
||||
// No copying allowed.
|
||||
BDirectWindow();
|
||||
BDirectWindow( BDirectWindow& );
|
||||
BDirectWindow& operator=( BDirectWindow& );
|
||||
|
||||
private:
|
||||
// Fill in all the particulars relating to our implementation,
|
||||
// once we know what they're going to be, here.
|
||||
}
|
||||
|
||||
#endif // GAME_KIT_DIRECT_WINDOW
|
||||
@@ -1,80 +0,0 @@
|
||||
/*****************************************************************************/
|
||||
// FileGameSound.h
|
||||
//
|
||||
// This is "a class that streams data out of a file."
|
||||
//
|
||||
//
|
||||
// Copyright (c) 2001 OpenBeOS Project
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the "Software"),
|
||||
// to deal in the Software without restriction, including without limitation
|
||||
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
// and/or sell copies of the Software, and to permit persons to whom the
|
||||
// Software is furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included
|
||||
// in all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
// DEALINGS IN THE SOFTWARE.
|
||||
/*****************************************************************************/
|
||||
|
||||
#ifndef GAME_KIT_FILE_GAME_SOUND
|
||||
#define GAME_KIT_FILE_GAME_SOUND
|
||||
|
||||
#include <StreamingGameSound.h>
|
||||
|
||||
class BMediaFile;
|
||||
namespace BPrivate
|
||||
{
|
||||
class BTrackReader;
|
||||
}
|
||||
|
||||
class BFileGameSound : public BStreamingGameSound
|
||||
{
|
||||
public:
|
||||
BFileGameSound( const entry_ref* pFile, bool looping = true,
|
||||
BGameSoundDevice* pDevice = NULL );
|
||||
BFileGameSound( const char* pFilename, bool looping = true,
|
||||
BGameSoundDevice* pDevice = NULL );
|
||||
|
||||
virtual ~BFileGameSound();
|
||||
|
||||
virtual BGameSound* Clone() const;
|
||||
|
||||
virtual status_t StartPlaying();
|
||||
virtual status_t StopPlaying();
|
||||
|
||||
// Use this if you have stopped and want to start again quickly.
|
||||
status_t Preload();
|
||||
|
||||
virtual void FillBuffer( void* pInBuffer, size_t inByteCount );
|
||||
|
||||
virtual status_t Perform( int32 selector, void* pData );
|
||||
|
||||
virtual status_t SetPaused( bool isPaused, bigtime_t rampTime );
|
||||
|
||||
enum
|
||||
{
|
||||
B_NOT_PAUSED,
|
||||
B_PAUSE_IN_PROGRESS,
|
||||
B_PAUSED
|
||||
};
|
||||
|
||||
int32 IsPaused();
|
||||
|
||||
private:
|
||||
// Leave these declarations private unless you plan on actually
|
||||
// implementing and using them.
|
||||
BFileGameSound();
|
||||
BFileGameSound( const BFileGameSound& );
|
||||
BFileGameSound& operator=( const BFileGameSound& );
|
||||
};
|
||||
|
||||
#endif // GAME_KIT_FILE_GAME_SOUND
|
||||
@@ -1,35 +0,0 @@
|
||||
/*****************************************************************************/
|
||||
// GameKit.h
|
||||
//
|
||||
// Includes headers for all classes that comprise the GameKit.
|
||||
//
|
||||
//
|
||||
// Copyright (c) 2001 OpenBeOS Project
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the "Software"),
|
||||
// to deal in the Software without restriction, including without limitation
|
||||
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
// and/or sell copies of the Software, and to permit persons to whom the
|
||||
// Software is furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included
|
||||
// in all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
// DEALINGS IN THE SOFTWARE.
|
||||
/*****************************************************************************/
|
||||
|
||||
#include <DirectWindow.h>
|
||||
#include <FileGameSound.h>
|
||||
#include <GameSound.h>
|
||||
#include <GameSoundDefs.h>
|
||||
#include <PushGameSound.h>
|
||||
#include <SimpleGameSound.h>
|
||||
#include <StreamingGameSound.h>
|
||||
#include <WindowScreen.h>
|
||||
@@ -1,98 +0,0 @@
|
||||
/*****************************************************************************/
|
||||
// GameSound.h
|
||||
//
|
||||
// This is an abstract base class for "all sounds being played using the
|
||||
// gamesound kit. Use one of the concrete subclasses for actually playing
|
||||
// sound."
|
||||
//
|
||||
//
|
||||
// Copyright (c) 2001 OpenBeOS Project
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the "Software"),
|
||||
// to deal in the Software without restriction, including without limitation
|
||||
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
// and/or sell copies of the Software, and to permit persons to whom the
|
||||
// Software is furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included
|
||||
// in all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
// DEALINGS IN THE SOFTWARE.
|
||||
/*****************************************************************************/
|
||||
|
||||
#ifndef GAME_KIT_GAME_SOUND
|
||||
#define GAME_KIT_GAME_SOUND
|
||||
|
||||
#include <GameSoundDefs.h>
|
||||
#include <new>
|
||||
|
||||
struct gs_audio_format;
|
||||
class BGameSoundDevice;
|
||||
|
||||
|
||||
class BGameSound
|
||||
{
|
||||
public:
|
||||
BGameSound( BGameSoundDevice* pDevice = NULL );
|
||||
virtual ~BGameSound();
|
||||
|
||||
virtual BGameSound* Clone() const = 0;
|
||||
status_t InitCheck() const;
|
||||
|
||||
BGameSoundDevice* Device() const;
|
||||
gs_id ID() const;
|
||||
|
||||
// Only valid after Init().
|
||||
const gs_audio_format& Format() const;
|
||||
|
||||
virtual status_t StartPlaying();
|
||||
virtual bool IsPlaying();
|
||||
virtual status_t StopPlaying();
|
||||
|
||||
// Ramp duration is in seconds.
|
||||
status_t SetGain( float gain, bigtime_t duration = 0 );
|
||||
status_t SetPan( float pan, bigtime_t duration = 0 );
|
||||
float Gain();
|
||||
float Pan();
|
||||
|
||||
virtual status_t SetAttributes( gs_attribute* pInAttributes,
|
||||
size_t inAttributeCount );
|
||||
virtual status_t GetAttributes( gs_attribute* pOutAttributes,
|
||||
size_t outAttributeCount );
|
||||
|
||||
virtual status_t Perform( int32 selector, void * data );
|
||||
|
||||
void* operator new( size_t size );
|
||||
void* operator new( size_t size, const nothrow_t& ) throw();
|
||||
void operator delete( void* ptr );
|
||||
void operator delete( void* ptr, const nothrow_t& ) throw();
|
||||
|
||||
// These were implemented in BPrivGameSound, presumably
|
||||
// for reasons of privacy. If that's the only reason, then
|
||||
// we can put them here, because you've got the source, my man.
|
||||
// Otherwise, we'll put 'em where they have to be.
|
||||
static status_t SetMemoryPoolSize( size_t in_poolSize );
|
||||
static status_t LockMemoryPool( bool in_lockInCore );
|
||||
static int32 SetMaxSoundCount( int32 in_maxCount );
|
||||
|
||||
protected:
|
||||
status_t SetInitError( status_t in_initError );
|
||||
status_t Init( gs_id handle );
|
||||
|
||||
BGameSound( const BGameSound& other );
|
||||
BGameSound& operator=( const BGameSound & other );
|
||||
|
||||
private:
|
||||
BGameSound();
|
||||
|
||||
// Our implementation details go here.
|
||||
};
|
||||
|
||||
#endif // GAME_KIT_GAME_SOUND
|
||||
@@ -1,103 +0,0 @@
|
||||
/*****************************************************************************/
|
||||
// GameSoundDefs.h
|
||||
//
|
||||
// "Definitions of common types and constants for the gamesound kit."
|
||||
//
|
||||
//
|
||||
// Copyright (c) 2001 OpenBeOS Project
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the "Software"),
|
||||
// to deal in the Software without restriction, including without limitation
|
||||
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
// and/or sell copies of the Software, and to permit persons to whom the
|
||||
// Software is furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included
|
||||
// in all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
// DEALINGS IN THE SOFTWARE.
|
||||
/*****************************************************************************/
|
||||
|
||||
#ifndef GAME_KIT_GAME_SOUND_DEFS
|
||||
#define GAME_KIT_GAME_SOUND_DEFS
|
||||
|
||||
#include <SupportDefs.h>
|
||||
|
||||
#define B_GS_CUR_API_VERSION B_BEOS_VERSION
|
||||
#define B_GS_MIN_API_VERSION 0x100
|
||||
|
||||
typedef int32 gs_id;
|
||||
|
||||
// Invalid sound handle.
|
||||
#define B_GS_INVALID_SOUND ((gs_id)-1)
|
||||
|
||||
// gs_id for the main mix buffer.
|
||||
#define B_GS_MAIN_SOUND ((gs_id)-2)
|
||||
|
||||
// FIXME - renumber to real error messages.
|
||||
enum
|
||||
{
|
||||
B_GS_BAD_HANDLE = -99999,
|
||||
B_GS_NO_SOUNDS,
|
||||
B_GS_NO_HARDWARE,
|
||||
B_GS_ALREADY_COMMITTED,
|
||||
B_GS_READ_ONLY_VALUE
|
||||
};
|
||||
|
||||
struct gs_audio_format
|
||||
{
|
||||
// Same as media_raw_audio_format.
|
||||
enum format
|
||||
{
|
||||
B_GS_U8 = 0x11, // 128 == mid, 1 == bottom, 255 == top.
|
||||
B_GS_S16 = 0x2, // 0 == mid, -32767 == bottom, +32767 == top.
|
||||
B_GS_F = 0x24, // 0 == mid, -1.0 == bottom, 1.0 == top.
|
||||
B_GS_S32 = 0x4 // 0 == mid, 0x80000001 == bottom, 0x7fffffff == top.
|
||||
};
|
||||
|
||||
float frame_rate;
|
||||
uint32 channel_count; // 1 or 2, mostly.
|
||||
uint32 format; // For compressed formats, go to media_encoded_audio_format.
|
||||
uint32 byte_order; // 2 for little endian, 1 for big endian.
|
||||
size_t buffer_size; // Size of each buffer -- NOT GUARANTEED.
|
||||
};
|
||||
|
||||
|
||||
enum gs_attributes
|
||||
{
|
||||
B_GS_NO_ATTRIBUTE = 0, // When there is no attribute.
|
||||
B_GS_MAIN_GAIN = 1, // 0 == 0 dB, -6.0 == -6 dB (gs_id ignored).
|
||||
B_GS_CD_THROUGH_GAIN, // 0 == 0 dB, -12.0 == -12 dB (gs_id ignored).
|
||||
// But which CD?
|
||||
B_GS_GAIN = 128, // 0 == 0 dB, -1.0 == -1 dB, +10.0 == +10 dB.
|
||||
B_GS_PAN, // 0 == middle, -1.0 == left, +1.0 == right.
|
||||
B_GS_SAMPLING_RATE, // 44100.0 == 44.1 kHz.
|
||||
B_GS_LOOPING, // 0 == no.
|
||||
B_GS_FIRST_PRIVATE_ATTRIBUTE = 90000,
|
||||
B_GS_FIRST_USER_ATTRIBUTE = 100000
|
||||
};
|
||||
|
||||
struct gs_attribute
|
||||
{
|
||||
int32 attribute; // Which attribute.
|
||||
bigtime_t duration; // How long of time to ramp over for the change.
|
||||
float value; // Where the value stops changing.
|
||||
uint32 flags; // Whatever flags are for the attribute.
|
||||
};
|
||||
|
||||
struct gs_attribute_info
|
||||
{
|
||||
int32 attribute;
|
||||
float granularity;
|
||||
float minimum;
|
||||
float maximum;
|
||||
};
|
||||
|
||||
#endif // GAME_KIT_GAME_SOUND_DEFS
|
||||
@@ -1,87 +0,0 @@
|
||||
/*****************************************************************************/
|
||||
// PushGameSound.h
|
||||
//
|
||||
// This is "a class for games that want to push data at the system,
|
||||
// rather than have a callback get called."
|
||||
//
|
||||
//
|
||||
// Copyright (c) 2001 OpenBeOS Project
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the "Software"),
|
||||
// to deal in the Software without restriction, including without limitation
|
||||
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
// and/or sell copies of the Software, and to permit persons to whom the
|
||||
// Software is furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included
|
||||
// in all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
// DEALINGS IN THE SOFTWARE.
|
||||
/*****************************************************************************/
|
||||
|
||||
#ifndef GAME_KIT_PUSH_GAME_SOUND
|
||||
#define GAME_KIT_PUSH_GAME_SOUND
|
||||
|
||||
#include <StreamingGameSound.h>
|
||||
|
||||
class BPushGameSound : public BStreamingGameSound
|
||||
{
|
||||
public:
|
||||
BPushGameSound( size_t inBufferFrameCount,
|
||||
const gs_audio_format* pFormat, size_t inBufferCount = 2,
|
||||
BGameSoundDevice* pDevice = NULL );
|
||||
|
||||
virtual ~BPushGameSound();
|
||||
|
||||
enum lock_status
|
||||
{
|
||||
lock_failed = -1, // not yet time to do more
|
||||
lock_ok = 0, // do more
|
||||
lock_ok_frames_dropped // you may have missed some buffers
|
||||
};
|
||||
|
||||
virtual lock_status LockNextPage( void** ppOut_pagePtr,
|
||||
size_t* pOut_pageSize );
|
||||
|
||||
virtual status_t UnlockPage( void* pIn_pagePtr );
|
||||
|
||||
virtual lock_status LockForCyclic( void** ppOut_basePtr,
|
||||
size_t* pOut_size );
|
||||
|
||||
virtual status_t UnlockCyclic();
|
||||
virtual size_t CurrentPosition();
|
||||
|
||||
virtual BGameSound* Clone() const;
|
||||
|
||||
virtual status_t Perform( int32 selector, void* pData );
|
||||
|
||||
protected:
|
||||
|
||||
// Will allocate handle and call Init().
|
||||
virtual status_t SetParameters( size_t inBufferFrameCount,
|
||||
const gs_audio_format* pFormat, size_t inBufferCount );
|
||||
|
||||
virtual status_t SetStreamHook(
|
||||
void (*hook)( void* pInCookie, void* pInBuffer, size_t inByteCount, BStreamingGameSound* pMe ),
|
||||
void* pCookie );
|
||||
|
||||
// Default is to call stream hook, if any.
|
||||
virtual void FillBuffer( void* pInBuffer, size_t inByteCount );
|
||||
|
||||
private:
|
||||
|
||||
// Leave these declarations private unless you plan on actually
|
||||
// implementing and using them.
|
||||
BPushGameSound();
|
||||
BPushGameSound( const BPushGameSound& );
|
||||
BPushGameSound& operator=( const BPushGameSound& );
|
||||
};
|
||||
|
||||
#endif // GAME_KIT_PUSH_GAME_SOUND
|
||||
@@ -1,64 +0,0 @@
|
||||
/*****************************************************************************/
|
||||
// SimpleGameSound.h
|
||||
//
|
||||
// This is "a class for sound effects that are short, and consist of
|
||||
// non-changing samples in memory."
|
||||
//
|
||||
//
|
||||
// Copyright (c) 2001 OpenBeOS Project
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the "Software"),
|
||||
// to deal in the Software without restriction, including without limitation
|
||||
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
// and/or sell copies of the Software, and to permit persons to whom the
|
||||
// Software is furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included
|
||||
// in all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
// DEALINGS IN THE SOFTWARE.
|
||||
/*****************************************************************************/
|
||||
|
||||
#ifndef GAME_KIT_SIMPLE_GAME_SOUND
|
||||
#define GAME_KIT_SIMPLE_GAME_SOUND
|
||||
|
||||
#include <GameSound.h>
|
||||
|
||||
class BSimpleGameSound : public BGameSound
|
||||
{
|
||||
public:
|
||||
BSimpleGameSound( const entry_ref* pInFile,
|
||||
BGameSoundDevice* pDevice = NULL );
|
||||
BSimpleGameSound( const char* pInFile,
|
||||
BGameSoundDevice* pDevice = NULL );
|
||||
BSimpleGameSound( const void* pInData,
|
||||
size_t inFrameCount, const gs_audio_format* pFormat,
|
||||
BGameSoundDevice* pDevice = NULL );
|
||||
|
||||
BSimpleGameSound( const BSimpleGameSound& other );
|
||||
|
||||
virtual ~BSimpleGameSound();
|
||||
|
||||
virtual BGameSound* Clone() const;
|
||||
|
||||
virtual status_t Perform( int32 selector, void* pData );
|
||||
|
||||
status_t SetIsLooping( bool looping );
|
||||
bool IsLooping() const;
|
||||
|
||||
private:
|
||||
|
||||
// Leave these declarations private unless you plan on actually
|
||||
// implementing and using them.
|
||||
BSimpleGameSound();
|
||||
BSimpleGameSound& operator=( const BSimpleGameSound& );
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,83 +0,0 @@
|
||||
/*****************************************************************************/
|
||||
// StreamingGameSound.h
|
||||
//
|
||||
// This is "a class for all kinds of streaming (data not known beforehand)
|
||||
// game sounds."
|
||||
//
|
||||
//
|
||||
// Copyright (c) 2001 OpenBeOS Project
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the "Software"),
|
||||
// to deal in the Software without restriction, including without limitation
|
||||
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
// and/or sell copies of the Software, and to permit persons to whom the
|
||||
// Software is furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included
|
||||
// in all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
// DEALINGS IN THE SOFTWARE.
|
||||
/*****************************************************************************/
|
||||
|
||||
#ifndef GAME_KIT_STREAMING_GAME_SOUND
|
||||
#define GAME_KIT_STREAMING_GAME_SOUND
|
||||
|
||||
#include <SupportDefs.h>
|
||||
#include <GameSound.h>
|
||||
#include <Locker.h>
|
||||
|
||||
class BStreamingGameSound : public BGameSound
|
||||
{
|
||||
public:
|
||||
BStreamingGameSound( size_t inBufferFrameCount,
|
||||
const gs_audio_format* pFormat, size_t inBufferCount = 2,
|
||||
BGameSoundDevice* pDevice = NULL );
|
||||
|
||||
virtual ~BStreamingGameSound();
|
||||
|
||||
virtual BGameSound* Clone() const;
|
||||
|
||||
virtual status_t SetStreamHook(
|
||||
void (*hook)( void* pInCookie, void* pInBuffer, size_t inByteCount, BStreamingGameSound* pMe ),
|
||||
void* pCookie );
|
||||
|
||||
// The default is to call stream hook, if any.
|
||||
virtual void FillBuffer( void * inBuffer, size_t inByteCount );
|
||||
|
||||
virtual status_t SetAttributes( gs_attribute* inAttributes,
|
||||
size_t inAttributeCount );
|
||||
|
||||
virtual status_t Perform( int32 selector, void* pData );
|
||||
|
||||
protected:
|
||||
BStreamingGameSound( BGameSoundDevice* pDevice );
|
||||
|
||||
// Will allocate handle and call Init().
|
||||
virtual status_t SetParameters( size_t inBufferFrameCount,
|
||||
const gs_audio_format* pFormat, size_t inBufferCount );
|
||||
|
||||
bool Lock();
|
||||
void Unlock();
|
||||
|
||||
private:
|
||||
|
||||
BLocker _m_lock;
|
||||
|
||||
static void stream_callback( void* pCookie, gs_id handle,
|
||||
void* pBuffer, int32 offset, int32 size, size_t bufSize );
|
||||
|
||||
// Leave these declarations private unless you plan on actually
|
||||
// implementing and using them.
|
||||
BStreamingGameSound();
|
||||
BStreamingGameSound( const BStreamingGameSound& );
|
||||
BStreamingGameSound& operator=( const BStreamingGameSound& );
|
||||
};
|
||||
|
||||
#endif // GAME_KIT_STREAMING_GAME_SOUND
|
||||
@@ -1,174 +0,0 @@
|
||||
/*****************************************************************************/
|
||||
// WindowScreen.h
|
||||
//
|
||||
// This is a "client window class for direct screen access."
|
||||
//
|
||||
//
|
||||
// Copyright (c) 2001 OpenBeOS Project
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the "Software"),
|
||||
// to deal in the Software without restriction, including without limitation
|
||||
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
// and/or sell copies of the Software, and to permit persons to whom the
|
||||
// Software is furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included
|
||||
// in all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
// DEALINGS IN THE SOFTWARE.
|
||||
/*****************************************************************************/
|
||||
|
||||
#ifndef GAME_KIT_WINDOW_SCREEN
|
||||
#define GAME_KIT_WINDOW_SCREEN
|
||||
|
||||
#include <kernel/image.h>
|
||||
#include <Accelerant.h>
|
||||
#include <BeBuild.h>
|
||||
#include <GraphicsCard.h>
|
||||
#include <OS.h>
|
||||
#include <SupportDefs.h>
|
||||
#include <Window.h>
|
||||
|
||||
|
||||
// Private struct.
|
||||
typedef struct
|
||||
{
|
||||
area_id memory_area;
|
||||
area_id io_area;
|
||||
char addon_path[64+B_FILE_NAME_LENGTH];
|
||||
|
||||
} _direct_screen_info_;
|
||||
|
||||
// Private typedef.
|
||||
typedef int32 (*_add_on_control_)( uint32,void* );
|
||||
|
||||
// Global function, allowing to move the position of the mouse when
|
||||
// the GameKit is in control of the screen.
|
||||
_IMPEXP_GAME void set_mouse_position( int32 x, int32 y );
|
||||
|
||||
//********************* WARNING - WARNING - WARNING ***********************************
|
||||
// This is the current version of WindowScreen. The main purpose of this object is to
|
||||
// establish a direct connexion between application and graphic driver, to increase
|
||||
// efficiency and abilities. The graphic driver architecture will overcome serious
|
||||
// changes in the next release, consequently this could only be a preview version of
|
||||
// the real WindowScreen API.
|
||||
//
|
||||
// Question - is what follows below still true?
|
||||
// Answer - to be determined.
|
||||
//
|
||||
// "Nevertheless, compatibility will be insured in future releases FOR MOST OF THE API,
|
||||
// through the use of a compatibility library (the new game library having a name
|
||||
// different from "libgame.so"), or a compatibility class (the new WindowScreen class
|
||||
// using a different name). Part of the API for which compatibility will not be insure
|
||||
// after the Preview Release are specifically pointed out in the following declarations."
|
||||
//***************************************************************************************
|
||||
|
||||
enum
|
||||
{
|
||||
B_ENABLE_VIEW_DRAWING = 0x0001,
|
||||
B_ENABLE_DEBUGGER = 0x0002
|
||||
};
|
||||
|
||||
class BWindowScreen : public BWindow
|
||||
{
|
||||
public:
|
||||
BWindowScreen( const char* pTitle, uint32 space, status_t* pError,
|
||||
bool debug_enable = false );
|
||||
BWindowScreen( const char *pTitle, uint32 space, uint32 attributes,
|
||||
status_t* pError );
|
||||
|
||||
virtual ~BWindowScreen();
|
||||
|
||||
virtual void Quit();
|
||||
virtual void ScreenConnected( bool active );
|
||||
void Disconnect();
|
||||
virtual void WindowActivated( bool active );
|
||||
virtual void WorkspaceActivated( int32 workspace, bool state );
|
||||
virtual void ScreenChanged( BRect screen_size, color_space depth );
|
||||
virtual void Hide();
|
||||
virtual void Show();
|
||||
void SetColorList( rgb_color* pList, int32 first_index = 0, int32 last_index = 255 );
|
||||
status_t SetSpace( uint32 space );
|
||||
bool CanControlFrameBuffer();
|
||||
status_t SetFrameBuffer( int32 width, int32 height );
|
||||
status_t MoveDisplayArea( int32 x, int32 y );
|
||||
|
||||
// IOBase will not be supported in a future compatibility version of
|
||||
// WindowScreen. Its features should be replaced by other functions
|
||||
// of the new API.
|
||||
void *IOBase();
|
||||
|
||||
rgb_color* ColorList();
|
||||
frame_buffer_info* FrameBufferInfo();
|
||||
graphics_card_hook CardHookAt( int32 index );
|
||||
graphics_card_info* CardInfo();
|
||||
|
||||
//******************************* Debugger API Notice ********************************
|
||||
// Those three calls, and the debug_enable flag in the constructor, have been added to
|
||||
// help debugging a WindowScreen application without a cross-developement platform or
|
||||
// the use of serial debug output.
|
||||
//
|
||||
// To use them, you need to :
|
||||
// - enable the debug mode by setting the debug_enable flag of the constructor to "true".
|
||||
// - register all threads that could be accessing the screen directly at any time. To do
|
||||
// that, call RegisterThread after spawning the new thread and before resuming
|
||||
// it (you should never draw from the Window thread itself, neither register it).
|
||||
// - launch your application from Terminal. The GameKit will first swicth to another
|
||||
// workspace before opening the WindowScreen. If you launch from workspace 0 [Alt-F1],
|
||||
// it will choose the workspace 1 [Alt-F2]. For any other workspace, it will choose
|
||||
// the previous one (for example, for workspace 3 (Alt-F4), it will choose workspace 2
|
||||
// [Alt-F3]).
|
||||
//
|
||||
// Then :
|
||||
// - You can use printf(...) anywhere to display informations that will be logged in the
|
||||
// Terminal window. You can go back to the Terminal Window at any time (using the
|
||||
// correct Alt-F?? key). Switching workspace will automatically suspend all the thread
|
||||
// you registered and save the graphic context. Switching back to the WindowScreen
|
||||
// workspace will restore everything and resume your application.
|
||||
// - If you need to save and restore more states when your application is suspended and
|
||||
// resumed, you can overwrite the ForceSwitchForDebug() method. This function is called
|
||||
// with active == true just after suspending your app, and active == false just before
|
||||
// resuming it.
|
||||
// - You can suspend your application by calling the Debugger() method. This will also
|
||||
// switch to the Terminal workspace. Then you can resume by just switchng back to the
|
||||
// WindowScreen workspace (using the good Alt-F?? key). It's better not to call Debugger()
|
||||
// with the WindowScreen locked.
|
||||
//
|
||||
// In case of crash :
|
||||
// - Use the safety short-cut : All the left modifiers (Ctrl, Shift, Option, Command, Alt
|
||||
// or equivalents) of your keyboard and F12. That should send you back to 640x480, and
|
||||
// the debugger terminal should be visible (and usable) if any.
|
||||
// - Then, you can also switch to your Terminal workspace to check the last printf infos.
|
||||
// - After you got (we hope) more information about your (or our :-) bug, quit the debugger
|
||||
// window. Then you should be able to change your code and run your application again.
|
||||
// In any case, check the Error() function immediately after the WindowScreen constructor.
|
||||
// A bad error code will mean that the GameKit is in a inconsistent state, and then you
|
||||
// have better to reboot your machine. If you don't want to reboot, you can also try to
|
||||
// run your application in a different workspace.
|
||||
//
|
||||
// It's far from perfect, but we hope it will still help.
|
||||
//
|
||||
// The Debug API will not be support after the Preview Release (replaced by the debug
|
||||
// API in the new WindowScreen class).
|
||||
//**************************************************************************************
|
||||
|
||||
void RegisterThread( thread_id id );
|
||||
virtual void SuspensionHook( bool active );
|
||||
void Suspend( char* pLabel );
|
||||
|
||||
virtual status_t Perform( perform_code d, void* pArg );
|
||||
|
||||
private:
|
||||
BWindowScreen();
|
||||
BWindowScreen( BWindowScreen& );
|
||||
BWindowScreen& operator=( BWindowScreen& );
|
||||
};
|
||||
|
||||
#endif // GAME_KIT_WINDOW_SCREEN
|
||||
Reference in New Issue
Block a user