Dummy BApplication class. So we don't have to #ifdef it out in tools we
to build for the build platform. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16127 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -8,167 +8,14 @@
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#ifndef _APPLICATION_H
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#define _APPLICATION_H
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#include <BeBuild.h>
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#include <AppDefs.h> // For convenience
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#include <InterfaceDefs.h>
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#include <Looper.h>
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#include <Messenger.h>
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#include <Point.h>
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#include <Rect.h>
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class BCursor;
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class BList;
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class BWindow;
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class _BSession_;
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class BResources;
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class BMessageRunner;
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class BServer;
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struct _server_heap_;
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struct _drag_data_;
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namespace BPrivate {
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class PortLink;
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}
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class BApplication : public BLooper {
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class BApplication {
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public:
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BApplication(const char* signature);
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BApplication(const char* signature,
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status_t* error);
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virtual ~BApplication();
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// Archiving
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BApplication(BMessage* data);
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static BArchivable* Instantiate(BMessage* data);
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virtual status_t Archive(BMessage* data, bool deep = true) const;
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status_t InitCheck() const;
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// App control and System Message handling
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virtual thread_id Run();
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virtual void Quit();
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virtual bool QuitRequested();
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virtual void Pulse();
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virtual void ReadyToRun();
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virtual void MessageReceived(BMessage* msg);
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virtual void ArgvReceived(int32 argc, char** argv);
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virtual void AppActivated(bool active);
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virtual void RefsReceived(BMessage* message);
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virtual void AboutRequested();
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// Scripting
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virtual BHandler* ResolveSpecifier(BMessage* msg,
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int32 index,
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BMessage* specifier,
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int32 form,
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const char* property);
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// Cursor control, window/looper list, and app info
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void ShowCursor();
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void HideCursor();
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void ObscureCursor();
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bool IsCursorHidden() const;
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void SetCursor(const void* cursor);
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void SetCursor(const BCursor* cursor, bool sync = true);
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int32 CountWindows() const;
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BWindow* WindowAt(int32 index) const;
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int32 CountLoopers() const;
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BLooper* LooperAt(int32 index) const;
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bool IsLaunching() const;
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status_t GetAppInfo(app_info* info) const;
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static BResources* AppResources();
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virtual void DispatchMessage(BMessage* message,
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BHandler* handler);
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void SetPulseRate(bigtime_t rate);
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// More scripting
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virtual status_t GetSupportedSuites(BMessage* data);
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// Private or reserved ---------------------------------------------------------
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virtual status_t Perform(perform_code d, void* arg);
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class Private;
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private:
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typedef BLooper _inherited;
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friend class Private;
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friend class BServer;
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BApplication(const char* signature, bool initGUI,
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status_t* error);
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BApplication(uint32 signature);
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BApplication(const BApplication&);
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BApplication& operator=(const BApplication&);
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virtual void _ReservedApplication1();
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virtual void _ReservedApplication2();
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virtual void _ReservedApplication3();
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virtual void _ReservedApplication4();
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virtual void _ReservedApplication5();
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virtual void _ReservedApplication6();
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virtual void _ReservedApplication7();
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virtual void _ReservedApplication8();
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virtual bool ScriptReceived(BMessage* msg, int32 index,
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BMessage* specifier, int32 form,
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const char* property);
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void run_task();
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void InitData(const char* signature, bool initGUI,
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status_t* error);
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void BeginRectTracking(BRect r, bool trackWhole);
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void EndRectTracking();
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status_t setup_server_heaps();
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void* rw_offs_to_ptr(uint32 offset);
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void* ro_offs_to_ptr(uint32 offset);
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void* global_ro_offs_to_ptr(uint32 offset);
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status_t _InitGUIContext();
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status_t connect_to_app_server();
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void send_drag( BMessage* msg,
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int32 vs_token,
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BPoint offset,
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BRect drag_rect,
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BHandler* reply_to);
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void send_drag( BMessage* msg,
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int32 vs_token,
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BPoint offset,
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int32 bitmap_token,
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drawing_mode dragMode,
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BHandler* reply_to);
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void write_drag(_BSession_* session, BMessage* a_message);
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bool quit_all_windows(bool force);
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bool window_quit_loop(bool, bool);
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void do_argv(BMessage* msg);
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void SetAppCursor();
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uint32 InitialWorkspace();
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int32 count_windows(bool incl_menus) const;
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BWindow* window_at(uint32 index, bool incl_menus) const;
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status_t get_window_list(BList* list, bool incl_menus) const;
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static int32 async_quit_entry(void*);
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static BResources* _app_resources;
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static BLocker _app_resources_lock;
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const char* fAppName;
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BPrivate::PortLink* fServerLink;
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uint32 _unused0;
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void* fCursorData;
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_server_heap_* fServerHeap;
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bigtime_t fPulseRate;
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uint32 fInitialWorkspace;
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_drag_data_* fDraggedMessage;
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BMessageRunner* fPulseRunner;
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status_t fInitError;
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uint32 _reserved[11];
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bool fReadyToRunCalled;
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};
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// Global Objects
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@@ -0,0 +1,23 @@
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/*
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* Copyright 2006, Haiku. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#include <Application.h>
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BApplication::BApplication(const char *signature)
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{
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}
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BApplication::BApplication(const char *signature, status_t *error)
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{
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*error = B_OK;
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}
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BApplication::~BApplication()
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{
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}
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