changed code for mouse input funtions.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@5364 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -69,28 +69,9 @@
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# define STRACE_CLICK(x) ;
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#endif
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namespace winborder_private
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{
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bool is_moving_window = false;
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bool is_resizing_window = false;
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bool is_sliding_tab = false;
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WinBorder *active_winborder = NULL;
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};
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//! TokenHandler object used to provide IDs for all WinBorder objects
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TokenHandler border_token_handler;
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extern ServerWindow *active_serverwindow;
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bool is_moving_window(void) { return winborder_private::is_moving_window; }
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void set_is_moving_window(bool state) { winborder_private::is_moving_window=state; }
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bool is_resizing_window(void) { return winborder_private::is_resizing_window; }
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void set_is_resizing_window(bool state) { winborder_private::is_resizing_window=state; }
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bool is_sliding_tab(void) { return winborder_private::is_sliding_tab; }
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void set_is_sliding_tab(bool state) { winborder_private::is_sliding_tab=state; }
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void set_active_winborder(WinBorder *win) { winborder_private::active_winborder=win; }
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WinBorder* get_active_winborder(void) { return winborder_private::active_winborder; }
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WinBorder::WinBorder(const BRect &r, const char *name, const int32 look, const int32 feel,
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const int32 flags, ServerWindow *win)
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: Layer(r, name, B_NULL_TOKEN, B_FOLLOW_NONE, flags, win)
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@@ -105,7 +86,7 @@ WinBorder::WinBorder(const BRect &r, const char *name, const int32 look, const i
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_update = false;
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_hresizewin = false;
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_vresizewin = false;
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_mousepos.Set(0,0);
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fLastMousePosition.Set(-1,-1);
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_decorator = NULL;
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@@ -167,82 +148,56 @@ void WinBorder::MouseDown(int8 *buffer)
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int32 modifiers = *((int32*)index); index+=sizeof(int32);
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int32 buttons = *((int32*)index);
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BPoint pt(x,y);
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BPoint pt(x,y);
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// user clicked on decorator
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if (fDecFullVisible->Contains(pt)){
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click_type click;
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// TODO: modify this!!! _decorator->MouseDown(...);
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click = _decorator->Clicked(pt, buttons, modifiers);
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switch(click){
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case CLICK_MOVETOBACK:
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case DEC_MOVETOBACK:
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{
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STRACE_CLICK(("Click: MoveToBack\n"));
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STRACE_CLICK(("WinBorder: MoveToBack\n"));
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MoveToBack();
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break;
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}
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case CLICK_MOVETOFRONT:
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{
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STRACE_CLICK(("Click: MoveToFront\n"));
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default:{
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STRACE_CLICK(("WinBorder: MoveToFront\n"));
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MoveToFront();
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break;
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}
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case CLICK_CLOSE:
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{
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STRACE_CLICK(("Click: Close\n"));
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RemoveSelf();
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break;
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}
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case CLICK_ZOOM:
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{
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STRACE_CLICK(("Click: Zoom\n"));
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// TODO: implement
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// if (actual_coods != max_zoom_coords)
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// MoveBy(X, Y);
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// ResizeBy(X, Y);
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break;
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}
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case CLICK_MINIMIZE:
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{
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STRACE_CLICK(("Click: Minimize\n"));
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if ( !IsHidden() ){
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Hide();
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}
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break;
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}
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case CLICK_DRAG:
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{
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STRACE_CLICK(("Click: Drag\n"));
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set_is_moving_window(true);
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break;
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}
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case CLICK_SLIDETAB:
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{
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STRACE_CLICK(("Click: Slide Tab\n"));
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set_is_sliding_tab(true);
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break;
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}
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case CLICK_RESIZE:
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{
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STRACE_CLICK(("Click: Resize\n"));
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set_is_resizing_window(true);
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break;
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}
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case CLICK_NONE:
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default:
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{
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break;
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}
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}
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}
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// user clicked in window's area
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else{
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/*
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TODO: implement!!!
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NOTE: send that message to BViews registered for receiving mouse&keyboard events.
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SendMouseMessage( B_MOUSE_DOWN );
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*/
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STRACE_CLICK(("WinBorder: MoveToFront 2\n"));
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bool sendMessage = true;
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if (1 /* TODO: uncomment: ActiveLayer() != this*/){
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MoveToFront();
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if (0 /* B_FIRST_CLICK? what's the name of that flaaaag ??? */){
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sendMessage = false;
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}
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}
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if (sendMessage){
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BMessage msg;
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// a tweak for converting a point into local coords. :-)
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BRect helpRect(pt.x, pt.y, pt.x+1, pt.y+1);
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msg.what = B_MOUSE_DOWN;
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msg.AddInt64("when", real_time_clock_usecs());
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msg.AddPoint("where", (_win->top_layer->GetLayerAt(pt)->ConvertFromTop(helpRect)).LeftTop() );
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msg.AddInt32("modifiers", modifiers);
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msg.AddInt32("buttons", buttons);
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msg.AddInt32("clicks", 1);
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_win->SendMessageToClient( &msg );
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}
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}
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// this is important to determine how much we should resize or move the Layer(WinBorder)(window)
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fLastMousePosition = pt;
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}
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void WinBorder::MouseMoved(int8 *buffer)
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@@ -252,142 +207,48 @@ void WinBorder::MouseMoved(int8 *buffer)
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// 2) float - x coordinate of mouse click
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// 3) float - y coordinate of mouse click
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// 4) int32 - buttons down
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int8 *index=buffer; index+=sizeof(int64);
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float x=*((float*)index); index+=sizeof(float);
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float y=*((float*)index); index+=sizeof(float);
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int32 buttons=*((int32*)index);
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int8 *index = buffer; index+=sizeof(int64);
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float x = *((float*)index); index+=sizeof(float);
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float y = *((float*)index); index+=sizeof(float);
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int32 buttons = *((int32*)index);
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BPoint pt(x,y);
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click_type click=_decorator->Clicked(pt, _mbuttons, _kmodifiers);
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// TODO: modify this!!! _decorator->MouseMoved(...);
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click_type action = _decorator->Clicked(pt, _mbuttons, _kmodifiers);
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if(click!=CLICK_CLOSE && _decorator->GetClose())
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{
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_decorator->SetClose(false);
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_decorator->Draw();
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}
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if(click!=CLICK_ZOOM && _decorator->GetZoom())
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{
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_decorator->SetZoom(false);
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_decorator->Draw();
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}
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if(click!=CLICK_MINIMIZE && _decorator->GetMinimize())
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{
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_decorator->SetMinimize(false);
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_decorator->Draw();
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}
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if(is_sliding_tab())
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{
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STRACE_CLICK(("ClickMove: Slide Tab\n"));
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float dx=pt.x-_mousepos.x;
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float dy=pt.y-_mousepos.y;
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if(dx != 0 || dy != 0)
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switch (action){
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case DEC_DRAG:
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{
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// SlideTab returns how much things were moved, and currently
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// supports just the x direction, so get the value so
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// we can invalidate the proper area.
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lock_layers();
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_parent->Invalidate(_decorator->SlideTab(dx,dy));
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// _parent->RequestDraw();
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// _decorator->DrawTab();
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unlock_layers();
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STRACE_CLICK(("WinBorder: Drag\n"));
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BPoint difference;
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difference = pt - fLastMousePosition;
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MoveBy( difference.x, difference.y );
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break;
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}
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}
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if(is_moving_window())
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{
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// We are moving the window. Because speed is of the essence, we need to handle a lot
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// of stuff which we might otherwise not need to.
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STRACE_CLICK(("ClickMove: Drag\n"));
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float dx = pt.x - _mousepos.x,
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dy = pt.y - _mousepos.y;
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if(buttons!=0 && (dx!=0 || dy!=0))
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case DEC_RESIZE:
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{
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// 2) Offset necessary data members
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_clientframe.OffsetBy(dx,dy);
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_win->Lock();
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_win->_frame.OffsetBy(dx,dy);
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_win->Unlock();
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lock_layers();
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// Move the window decorator's footprint and remove the area occupied
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// by the new location so we know what areas to invalidate.
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STRACE_CLICK(("WinBorder: Resize\n"));
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BPoint difference;
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difference = pt - fLastMousePosition;
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// The original location
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BRegion reg;
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_decorator->GetFootprint(®);
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ResizeBy( difference.x, difference.y );
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break;
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}
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default:{
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BMessage msg;
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// a tweak for converting a point into local coords. :-)
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BRect helpRect(pt.x, pt.y, pt.x+1, pt.y+1);
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msg.what = B_MOUSE_MOVED;
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msg.AddInt64("when", real_time_clock_usecs());
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msg.AddPoint("where", (_win->top_layer->ConvertFromTop(helpRect)).LeftTop() );
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msg.AddInt32("buttons", buttons);
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// The new location
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BRegion reg2(reg);
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reg2.OffsetBy((int32)dx, (int32)dy);
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MoveBy(dx,dy);
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_decorator->MoveBy(BPoint(dx, dy));
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// 3) quickly move the window
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// _driver->CopyRegion(®,reg2.Frame().LeftTop());
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// 4) Invalidate only the areas which we can't redraw directly
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for(int32 i=0; i<reg2.CountRects();i++)
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reg.Exclude(reg2.RectAt(i));
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// TODO: DW's notes to self
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// As of right now, dragging the window is extremely slow despite the use
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// of CopyRegion. The reason is because of the redraw taken. When Invalidate() is
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// called the RootLayer invalidates things properly for itself, but the area which
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// should be invalidated for the first of the two windows in my test case is not
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// made dirty, so the entire first window is redrawn with RequestDraw being
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// restructured as it is. Additionally, the second window is redrawn for the same reason
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// when in fact it shouldn't be redrawn at all.
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// Solution:
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// Figure out what the exact usage of Layer::Invalidate() should be (parent coordinates,
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// layer's coordinates, etc) and set things right. Secondly, nuke the invalid region
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// in this call so that when RequestDraw is called, this WinBorder doesn't redraw itself
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_parent->Invalidate(reg);
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// _parent->RebuildRegions();
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// _parent->RequestDraw();
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unlock_layers();
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_win->SendMessageToClient( &msg );
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}
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}
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if(is_resizing_window())
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{
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STRACE_CLICK(("ClickMove: Resize\n"));
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float dx = pt.x - _mousepos.x,
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dy = pt.y - _mousepos.y;
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if(buttons!=0 && (dx!=0 || dy!=0))
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{
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_clientframe.right+=dx;
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_clientframe.bottom+=dy;
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_win->Lock();
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_win->_frame.right+=dx;
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_win->_frame.bottom+=dy;
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_win->Unlock();
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lock_layers();
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ResizeBy(dx,dy);
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// _parent->RequestDraw();
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unlock_layers();
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_decorator->ResizeBy(dx,dy);
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// _decorator->Draw();
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}
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}
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_mousepos=pt;
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// this is important to determine how much we should resize or move the Layer(WinBorder)(window)
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fLastMousePosition = pt;
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}
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void WinBorder::MouseUp(int8 *buffer)
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@@ -398,56 +259,58 @@ STRACE_MOUSE(("WinBorder %s: MouseUp() \n",_title->String()));
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// 2) float - x coordinate of mouse click
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// 3) float - y coordinate of mouse click
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// 4) int32 - modifier keys down
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int8 *index=buffer; index+=sizeof(int64);
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float x=*((float*)index); index+=sizeof(float);
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float y=*((float*)index); index+=sizeof(float);
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int32 modifiers=*((int32*)index);
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BPoint pt(x,y);
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int8 *index = buffer; index+=sizeof(int64);
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float x = *((float*)index); index+=sizeof(float);
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float y = *((float*)index); index+=sizeof(float);
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int32 modifiers = *((int32*)index);
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_mbuttons=0;
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_kmodifiers=modifiers;
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BPoint pt(x,y);
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// TODO: modify this!!! _decorator->MouseUp(...);
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click_type action =_decorator->Clicked(pt, _mbuttons, _kmodifiers);
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set_is_moving_window(false);
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set_is_resizing_window(false);
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set_is_sliding_tab(false);
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click_type click=_decorator->Clicked(pt, _mbuttons, _kmodifiers);
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switch(click)
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{
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case CLICK_CLOSE:
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switch (action){
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case DEC_CLOSE:
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{
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_decorator->SetClose(false);
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_decorator->DrawClose();
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// call close window stuff here
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STRACE_MOUSE(("WinBorder %s: MouseUp:CLICK_CLOSE unimplemented\n",_title->String()));
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STRACE_CLICK(("WinBorder: Close\n"));
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/* NOTE: I think you better put this code in... ServerWindow::Close()
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* and call that here!!!
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* SW::Close() must send B_QUIT_REQUESTED and wait for an answer first.
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*/
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RemoveSelf();
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delete this;
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break;
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}
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case CLICK_ZOOM:
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case DEC_ZOOM:
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{
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_decorator->SetZoom(false);
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_decorator->DrawZoom();
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// call zoom stuff here
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STRACE_MOUSE(("WinBorder %s: MouseUp:CLICK_ZOOM unimplemented\n",_title->String()));
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STRACE_CLICK(("WinBorder: Zoom\n"));
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/* NOTE: I think you better put this code in... ServerWindow::Zoom()
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* and call that here!!!
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*/
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// TODO: implement
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// if (actual_coods != max_zoom_coords)
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// MoveBy(X, Y);
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// ResizeBy(X, Y);
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// TODO: send B_ZOOM to client;
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break;
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}
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case CLICK_MINIMIZE:
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{
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_decorator->SetMinimize(false);
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_decorator->DrawMinimize();
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// call minimize stuff here
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STRACE_MOUSE(("WinBorder %s: MouseUp:CLICK_MINIMIZE unimplemented\n",_title->String()));
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}
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default:
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case DEC_MINIMIZE:
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{
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STRACE_CLICK(("WinBoder: Minimize\n"));
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_win->Minimize(true);
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break;
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}
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default:{
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BMessage msg;
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// a tweak for converting a point into local coords. :-)
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BRect helpRect(pt.x, pt.y, pt.x+1, pt.y+1);
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msg.what = B_MOUSE_UP;
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msg.AddInt64("when", real_time_clock_usecs());
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msg.AddPoint("where", (_win->top_layer->GetLayerAt(pt)->ConvertFromTop(helpRect)).LeftTop() );
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msg.AddInt32("modifiers", modifiers);
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_win->SendMessageToClient( &msg );
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}
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}
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}
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@@ -695,6 +558,7 @@ void WinBorder::ResizeBy(float x, float y)
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}
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void WinBorder::MoveToBack(){
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// TODO: take care of focus.
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if (this == _parent->_topchild)
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return;
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@@ -726,6 +590,7 @@ void WinBorder::MoveToBack(){
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}
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void WinBorder::MoveToFront(){
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// TODO: take care of focus.
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if (this == _parent->_bottomchild)
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return;
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@@ -72,13 +72,20 @@ protected:
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BRect _clientframe;
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int32 _mbuttons,
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_kmodifiers;
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BPoint _mousepos;
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BPoint fLastMousePosition;
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bool _update;
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bool _hresizewin,_vresizewin;
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BRegion *fDecFull,
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*fDecFullVisible,
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*fDecVisible;
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/* bool fIsMoving;
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bool fIsResizing;
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bool fIsClosing;
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bool fIsMinimizing;
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bool fIsZooming
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*/
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};
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bool is_moving_window(void);
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Block a user