* 15 and 16 bit KDL consoles now have nice colors, too.
* For 8 bit, the palette is pretty messed up during the boot process (thanks to the boot loader image), so that we might want to change how the colors are set then. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28393 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -59,11 +59,11 @@ static uint8 sPalette8[] = {
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};
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static uint16 sPalette15[] = {
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// 0bbbbbgggggrrrrr (5-5-5)
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0x7fff, 0x001f, 0x03e0, 0x03ff, 0x7c00, 0x7c1f, 0x7fe0, 0x0000,
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0x7fff, 0x1993, 0x2660, 0x0273, 0x6400, 0x390f, 0x6ea0, 0x0000,
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};
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static uint16 sPalette16[] = {
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// bbbbbggggggrrrrr (5-6-5)
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0xffff, 0x001f, 0x07e0, 0x07ff, 0xf800, 0xf81f, 0xffe0, 0x0000,
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0xffff, 0x3333, 0x4cc0, 0x04d3, 0xc800, 0x722f, 0xdd40, 0x0000,
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};
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static uint32 sPalette32[] = {
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// is also used by 24 bit modes
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