shared: Merge BOpenHashTable in; remove OpenTracker's OpenHashTable.
The HashMap and HashSet classes are copied from userlandfs. The HashMap one works as-is as it's already used in userlandfs; the HashSet does not even compile yet. Change-Id: I1deabb54deb3f289e266794ce618948b60be58c0 Reviewed-on: https://review.haiku-os.org/c/1041 Reviewed-by: waddlesplash <[email protected]>
This commit is contained in:
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waddlesplash
parent
4e29847d38
commit
eff1e73cef
+161
-172
@@ -1,75 +1,64 @@
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// HashMap.h
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//
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// Copyright (c) 2004-2007, Ingo Weinhold ([email protected])
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// Except as contained in this notice, the name of a copyright holder shall
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// not be used in advertising or otherwise to promote the sale, use or other
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// dealings in this Software without prior written authorization of the
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// copyright holder.
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/*
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* Copyright 2004-2009, Ingo Weinhold, [email protected].
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* Distributed under the terms of the MIT License.
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*/
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#ifndef HASH_MAP_H
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#define HASH_MAP_H
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//#include <Debug.h>
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#include <Locker.h>
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#include <util/OpenHashTable.h>
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#include "AutoLocker.h"
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#include "OpenHashTable.h"
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#include "Locker.h"
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namespace BPrivate {
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// HashMapElement
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template<typename Key, typename Value>
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class HashMapElement : public OpenHashElement {
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class HashMapElement {
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private:
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typedef HashMapElement<Key, Value> Element;
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public:
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HashMapElement() : OpenHashElement(), fKey(), fValue()
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HashMapElement()
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:
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fKey(),
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fValue(),
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fNext(NULL)
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{
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fNext = -1;
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}
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inline uint32 Hash() const
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HashMapElement(const Key& key, const Value& value)
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:
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fKey(key),
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fValue(value),
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fNext(NULL)
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{
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return fKey.GetHashCode();
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}
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inline bool operator==(const OpenHashElement &_element) const
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{
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const Element &element = static_cast<const Element&>(_element);
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return (fKey == element.fKey);
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}
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inline void Adopt(Element &element)
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{
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fKey = element.fKey;
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fValue = element.fValue;
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}
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Key fKey;
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Value fValue;
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Key fKey;
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Value fValue;
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HashMapElement* fNext;
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};
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// HashMapTableDefinition
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template<typename Key, typename Value>
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struct HashMapTableDefinition {
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typedef Key KeyType;
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typedef HashMapElement<Key, Value> ValueType;
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size_t HashKey(const KeyType& key) const
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{ return key.GetHashCode(); }
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size_t Hash(const ValueType* value) const
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{ return HashKey(value->fKey); }
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bool Compare(const KeyType& key, const ValueType* value) const
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{ return value->fKey == key; }
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ValueType*& GetLink(ValueType* value) const
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{ return value->fNext; }
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};
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// HashMap
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template<typename Key, typename Value>
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class HashMap {
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@@ -90,87 +79,64 @@ public:
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Iterator(const Iterator& other)
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:
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fMap(other.fMap),
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fIndex(other.fIndex),
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fElement(other.fElement),
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fLastElement(other.fElement)
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fIterator(other.fIterator),
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fElement(other.fElement)
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{
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}
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bool HasNext() const
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{
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return fElement;
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return fIterator.HasNext();
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}
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Entry Next()
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{
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if (!fElement)
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return Entry();
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Entry result(fElement->fKey, fElement->fValue);
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_FindNext();
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return result;
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}
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Value* NextValue()
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{
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fElement = fIterator.Next();
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if (fElement == NULL)
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return NULL;
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return Entry();
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Value* value = &fElement->fValue;
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_FindNext();
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return value;
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return Entry(fElement->fKey, fElement->fValue);
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}
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Entry Remove()
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{
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if (!fLastElement)
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if (fElement == NULL)
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return Entry();
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Entry result(fLastElement->fKey, fLastElement->fValue);
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fMap->fTable.Remove(fLastElement, true);
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fLastElement = NULL;
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Entry result(fElement->fKey, fElement->fValue);
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fMap->fTable.RemoveUnchecked(fElement);
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delete fElement;
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fElement = NULL;
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return result;
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}
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Iterator& operator=(const Iterator& other)
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{
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fMap = other.fMap;
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fIndex = other.fIndex;
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fIterator = other.fIterator;
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fElement = other.fElement;
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fLastElement = other.fLastElement;
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return *this;
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}
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private:
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Iterator(const HashMap<Key, Value>* map)
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Iterator(HashMap<Key, Value>* map)
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:
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fMap(const_cast<HashMap<Key, Value>*>(map)),
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fIndex(0),
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fElement(NULL),
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fLastElement(NULL)
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fMap(map),
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fIterator(map->fTable.GetIterator()),
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fElement(NULL)
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{
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// find first
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_FindNext();
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}
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void _FindNext()
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{
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fLastElement = fElement;
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if (fElement && fElement->fNext >= 0) {
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fElement = fMap->fTable.ElementAt(fElement->fNext);
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return;
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}
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fElement = NULL;
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int32 arraySize = fMap->fTable.ArraySize();
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for (; !fElement && fIndex < arraySize; fIndex++)
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fElement = fMap->fTable.FindFirst(fIndex);
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}
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private:
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friend class HashMap<Key, Value>;
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typedef BOpenHashTable<HashMapTableDefinition<Key, Value> >
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ElementTable;
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HashMap<Key, Value>* fMap;
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int32 fIndex;
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Element* fElement;
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Element* fLastElement;
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HashMap<Key, Value>* fMap;
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typename ElementTable::Iterator fIterator;
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Element* fElement;
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};
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HashMap();
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@@ -178,38 +144,35 @@ public:
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status_t InitCheck() const;
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status_t Put(const Key& key, Value value);
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status_t Put(const Key& key, const Value& value);
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Value Remove(const Key& key);
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void Clear();
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Value Get(const Key& key) const;
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bool Get(const Key& key, Value*& _value) const;
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bool ContainsKey(const Key& key) const;
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int32 Size() const;
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Iterator GetIterator() const;
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Iterator GetIterator();
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protected:
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typedef BOpenHashTable<HashMapTableDefinition<Key, Value> > ElementTable;
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typedef HashMapElement<Key, Value> Element;
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friend class Iterator;
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private:
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Element *_FindElement(const Key& key) const;
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protected:
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OpenHashElementArray<Element> fElementArray;
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OpenHashTable<Element, OpenHashElementArray<Element> > fTable;
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ElementTable fTable;
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};
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// SynchronizedHashMap
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template<typename Key, typename Value>
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class SynchronizedHashMap : public BLocker {
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class SynchronizedHashMap : public Locker {
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public:
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typedef struct HashMap<Key, Value>::Entry Entry;
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typedef struct HashMap<Key, Value>::Iterator Iterator;
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typedef typename HashMap<Key, Value>::Entry Entry;
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typedef typename HashMap<Key, Value>::Iterator Iterator;
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SynchronizedHashMap() : BLocker("synchronized hash map") {}
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SynchronizedHashMap() : Locker("synchronized hash map") {}
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~SynchronizedHashMap() { Lock(); }
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status_t InitCheck() const
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@@ -217,7 +180,7 @@ public:
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return fMap.InitCheck();
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}
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status_t Put(const Key& key, Value value)
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status_t Put(const Key& key, const Value& value)
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{
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MapLocker locker(this);
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if (!locker.IsLocked())
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@@ -241,8 +204,8 @@ public:
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Value Get(const Key& key) const
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{
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const BLocker* lock = this;
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MapLocker locker(const_cast<BLocker*>(lock));
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const Locker* lock = this;
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MapLocker locker(const_cast<Locker*>(lock));
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if (!locker.IsLocked())
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return Value();
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return fMap.Get(key);
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@@ -250,8 +213,8 @@ public:
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bool ContainsKey(const Key& key) const
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{
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const BLocker* lock = this;
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MapLocker locker(const_cast<BLocker*>(lock));
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const Locker* lock = this;
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MapLocker locker(const_cast<Locker*>(lock));
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if (!locker.IsLocked())
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return false;
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return fMap.ContainsKey(key);
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@@ -259,8 +222,8 @@ public:
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int32 Size() const
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{
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const BLocker* lock = this;
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MapLocker locker(const_cast<BLocker*>(lock));
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const Locker* lock = this;
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MapLocker locker(const_cast<Locker*>(lock));
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return fMap.Size();
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}
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@@ -274,7 +237,7 @@ public:
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HashMap<Key, Value>& GetUnsynchronizedMap() { return fMap; }
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protected:
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typedef AutoLocker<BLocker> MapLocker;
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typedef AutoLocker<Locker> MapLocker;
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HashMap<Key, Value> fMap;
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};
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@@ -342,104 +305,150 @@ struct HashKey64 {
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};
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// HashKeyPointer
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template<typename Value>
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struct HashKeyPointer {
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HashKeyPointer() {}
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HashKeyPointer(const Value& value) : value(value) {}
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uint32 GetHashCode() const
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{
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#if __HAIKU_ARCH_BITS == 32
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return (uint32)(addr_t)value;
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#elif __HAIKU_ARCH_BITS == 64
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uint64 v = (uint64)(addr_t)value;
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return (uint32)(v >> 32) ^ (uint32)v;
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#else
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#error unknown bitness
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#endif
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}
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HashKeyPointer<Value> operator=(const HashKeyPointer<Value>& other)
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{
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value = other.value;
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return *this;
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}
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bool operator==(const HashKeyPointer<Value>& other) const
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{
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return (value == other.value);
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}
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bool operator!=(const HashKeyPointer<Value>& other) const
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{
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return (value != other.value);
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}
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Value value;
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};
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// HashMap
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// constructor
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template<typename Key, typename Value>
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HashMap<Key, Value>::HashMap()
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:
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fElementArray(1000),
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fTable(1000, &fElementArray)
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fTable()
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{
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fTable.Init();
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}
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// destructor
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template<typename Key, typename Value>
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HashMap<Key, Value>::~HashMap()
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{
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Clear();
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}
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// InitCheck
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template<typename Key, typename Value>
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status_t
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HashMap<Key, Value>::InitCheck() const
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{
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return (fTable.InitCheck() && fElementArray.InitCheck()
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? B_OK : B_NO_MEMORY);
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return (fTable.TableSize() > 0 ? B_OK : B_NO_MEMORY);
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}
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// Put
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template<typename Key, typename Value>
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status_t
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HashMap<Key, Value>::Put(const Key& key, Value value)
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HashMap<Key, Value>::Put(const Key& key, const Value& value)
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{
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Element* element = _FindElement(key);
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Element* element = fTable.Lookup(key);
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if (element) {
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// already contains the key: just set the new value
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element->fValue = value;
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return B_OK;
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}
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// does not contain the key yet: add an element
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element = fTable.Add(key.GetHashCode());
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// does not contain the key yet: create an element and add it
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element = new(std::nothrow) Element(key, value);
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if (!element)
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return B_NO_MEMORY;
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element->fKey = key;
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element->fValue = value;
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return B_OK;
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status_t error = fTable.Insert(element);
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if (error != B_OK)
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delete element;
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return error;
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}
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// Remove
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template<typename Key, typename Value>
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Value
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HashMap<Key, Value>::Remove(const Key& key)
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{
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Value value = Value();
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if (Element* element = _FindElement(key)) {
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value = element->fValue;
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fTable.Remove(element);
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}
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Element* element = fTable.Lookup(key);
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if (element == NULL)
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return Value();
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fTable.Remove(element);
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Value value = element->fValue;
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delete element;
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return value;
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}
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// Clear
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template<typename Key, typename Value>
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void
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HashMap<Key, Value>::Clear()
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{
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fTable.RemoveAll();
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// clear the table and delete the elements
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Element* element = fTable.Clear(true);
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while (element != NULL) {
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Element* next = element->fNext;
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delete element;
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element = next;
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}
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}
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// Get
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template<typename Key, typename Value>
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Value
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HashMap<Key, Value>::Get(const Key& key) const
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{
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if (Element* element = _FindElement(key))
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if (Element* element = fTable.Lookup(key))
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return element->fValue;
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return Value();
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}
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// Get
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template<typename Key, typename Value>
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bool
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HashMap<Key, Value>::Get(const Key& key, Value*& _value) const
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{
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if (Element* element = _FindElement(key)) {
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_value = &element->fValue;
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return true;
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}
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return false;
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}
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// ContainsKey
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template<typename Key, typename Value>
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bool
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HashMap<Key, Value>::ContainsKey(const Key& key) const
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{
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return _FindElement(key);
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return fTable.Lookup(key) != NULL;
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}
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// Size
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template<typename Key, typename Value>
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int32
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@@ -448,34 +457,14 @@ HashMap<Key, Value>::Size() const
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return fTable.CountElements();
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}
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// GetIterator
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template<typename Key, typename Value>
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class HashMap<Key, Value>::Iterator
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HashMap<Key, Value>::GetIterator() const
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typename HashMap<Key, Value>::Iterator
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HashMap<Key, Value>::GetIterator()
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{
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return Iterator(this);
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}
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// _FindElement
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template<typename Key, typename Value>
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typename HashMap<Key, Value>::Element *
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HashMap<Key, Value>::_FindElement(const Key& key) const
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{
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Element* element = fTable.FindFirst(key.GetHashCode());
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while (element && element->fKey != key) {
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if (element->fNext >= 0)
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element = fTable.ElementAt(element->fNext);
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else
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element = NULL;
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}
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return element;
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}
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} // namespace BPrivate
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using BPrivate::HashMap;
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using BPrivate::HashKey32;
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using BPrivate::HashKey64;
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using BPrivate::SynchronizedHashMap;
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#endif // HASH_MAP_H
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