Ooops, should not have been commited in the first place.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20464 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Philippe Houdoin
2007-03-29 02:44:06 +00:00
parent a8251cf630
commit f0c2e2243f
@@ -1,97 +0,0 @@
## BeOS Generic Makefile v2.0 ##
## Fill in this file to specify the project being created, and the referenced
## makefile-engine will do all of the hard work for you. This handles both
## Intel and PowerPC builds of the BeOS.
## Application Specific Settings ---------------------------------------------
# specify the name of the binary
NAME= GLDirectMode
# specify the type of binary
# APP: Application
# SHARED: Shared library or add-on
# STATIC: Static library archive
# DRIVER: Kernel Driver
TYPE= APP
# specify the source files to use
# full paths or paths relative to the makefile can be included
# all files, regardless of directory, will have their object
# files created in the common object directory.
# Note that this means this makefile will not work correctly
# if two source files with the same name (source.c or source.cpp)
# are included from different directories. Also note that spaces
# in folder names do not work well with this makefile.
SRCS= GLDirectMode.cpp
# specify the resource files to use
# full path or a relative path to the resource file can be used.
RSRCS=
# specify additional libraries to link against
# there are two acceptable forms of library specifications
# - if your library follows the naming pattern of:
# libXXX.so or libXXX.a you can simply specify XXX
# library: libbe.so entry: be
#
# - if your library does not follow the standard library
# naming scheme you need to specify the path to the library
# and it's name
# library: my_lib.a entry: my_lib.a or path/my_lib.a
LIBS= be GL game
# specify additional paths to directories following the standard
# libXXX.so or libXXX.a naming scheme. You can specify full paths
# or paths relative to the makefile. The paths included may not
# be recursive, so include all of the paths where libraries can
# be found. Directories where source files are found are
# automatically included.
LIBPATHS=
# additional paths to look for system headers
# thes use the form: #include <header>
# source file directories are NOT auto-included here
SYSTEM_INCLUDE_PATHS = /boot/develop/headers/be/opengl/
# additional paths to look for local headers
# thes use the form: #include "header"
# source file directories are automatically included
LOCAL_INCLUDE_PATHS =
# specify the level of optimization that you desire
# NONE, SOME, FULL
OPTIMIZE=
# specify any preprocessor symbols to be defined. The symbols
# will be set to a value of 1. For example specify DEBUG if you want
# DEBUG=1 to be set when compiling.
DEFINES=
# specify special warning levels
# if unspecified default warnings will be used
# NONE = supress all warnings
# ALL = enable all warnings
WARNINGS = ALL
# specify whether image symbols will be created
# so that stack crawls in the debugger are meaningful
# if TRUE symbols will be created
SYMBOLS =
# specify debug settings
# if TRUE will allow application to be run from
# a source-level debugger
DEBUGGER =
# specify additional compiler flags for all files
COMPILER_FLAGS =
# specify additional linker flags
LINKER_FLAGS =
## include the makefile-engine
include /boot/develop/etc/makefile-engine