Implemented a kernel debugger command to force republishing of a ps2 device, to allow input server debugging using vmware.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20895 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Marcus Overhagen
2007-04-29 00:12:05 +00:00
parent f6233d2330
commit f0fa19ce73
@@ -11,6 +11,13 @@
#include "ps2_service.h"
#include "packet_buffer.h"
#define DEBUG_PUBLISHING
#ifdef DEBUG_PUBLISHING
#include <debug.h>
#include <stdlib.h>
#endif
static sem_id sServiceSem;
static thread_id sServiceThread;
static volatile bool sServiceTerminate;
@@ -126,6 +133,21 @@ ps2_service_thread(void *arg)
}
#ifdef DEBUG_PUBLISHING
static int
ps2_republish(int argc, char **argv)
{
int dev = 4;
if (argc == 2)
dev = strtoul(argv[1], NULL, 0);
if (dev < 0 || dev > 4)
dev = 4;
ps2_service_notify_device_republish(&ps2_device[dev]);
return 0;
}
#endif
status_t
ps2_service_init(void)
{
@@ -141,6 +163,11 @@ ps2_service_init(void)
goto err3;
sServiceTerminate = false;
resume_thread(sServiceThread);
#ifdef DEBUG_PUBLISHING
add_debugger_command("ps2republish", &ps2_republish, "republish a ps2 device (0-3 mouse, 4 keyb (default))");
#endif
TRACE("ps2: ps2_service_init done\n");
return B_OK;