Debugger: Coding style: normalize naming, some whitespace fixes

* TeamUISettings[Factory] -> TeamUiSettings[Factory]
* GUITeamUISettings -> GuiTeamUiSettings
* GUISettingsUtils -> GuiSettingsUtils
This commit is contained in:
Ingo Weinhold
2012-07-24 00:28:37 +02:00
parent 2c1dcd1fee
commit f4b1ddb580
28 changed files with 161 additions and 160 deletions
+9 -9
View File
@@ -40,7 +40,7 @@
#include "TeamMemoryBlock.h"
#include "TeamMemoryBlockManager.h"
#include "TeamSettings.h"
#include "TeamUISettings.h"
#include "TeamUiSettings.h"
#include "Tracing.h"
#include "ValueNode.h"
#include "ValueNodeContainer.h"
@@ -1408,7 +1408,7 @@ TeamDebugger::_LoadSettings()
breakpointSetting->IsEnabled());
}
const TeamUISettings* uiSettings = fTeamSettings.UISettingFor(
const TeamUiSettings* uiSettings = fTeamSettings.UiSettingFor(
fUserInterface->ID());
if (uiSettings != NULL)
fUserInterface->LoadSettings(uiSettings);
@@ -1424,19 +1424,19 @@ TeamDebugger::_SaveSettings()
if (settings.SetTo(fTeam) != B_OK)
return;
TeamUISettings* uiSettings = NULL;
TeamUiSettings* uiSettings = NULL;
if (fUserInterface->SaveSettings(uiSettings) != B_OK)
return;
if (uiSettings != NULL)
settings.AddUISettings(uiSettings);
settings.AddUiSettings(uiSettings);
// preserve the UI settings from our cached copy.
for (int32 i = 0; i < fTeamSettings.CountUISettings(); i++) {
const TeamUISettings* oldUISettings = fTeamSettings.UISettingAt(i);
if (strcmp(oldUISettings->ID(), fUserInterface->ID()) != 0) {
TeamUISettings* clonedSettings = oldUISettings->Clone();
for (int32 i = 0; i < fTeamSettings.CountUiSettings(); i++) {
const TeamUiSettings* oldUiSettings = fTeamSettings.UiSettingAt(i);
if (strcmp(oldUiSettings->ID(), fUserInterface->ID()) != 0) {
TeamUiSettings* clonedSettings = oldUiSettings->Clone();
if (clonedSettings != NULL)
settings.AddUISettings(clonedSettings);
settings.AddUiSettings(clonedSettings);
}
}
locker.Unlock();