Debugger: Coding style: normalize naming, some whitespace fixes
* TeamUISettings[Factory] -> TeamUiSettings[Factory] * GUITeamUISettings -> GuiTeamUiSettings * GUISettingsUtils -> GuiSettingsUtils
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@@ -40,7 +40,7 @@
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#include "TeamMemoryBlock.h"
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#include "TeamMemoryBlockManager.h"
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#include "TeamSettings.h"
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#include "TeamUISettings.h"
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#include "TeamUiSettings.h"
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#include "Tracing.h"
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#include "ValueNode.h"
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#include "ValueNodeContainer.h"
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@@ -1408,7 +1408,7 @@ TeamDebugger::_LoadSettings()
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breakpointSetting->IsEnabled());
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}
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const TeamUISettings* uiSettings = fTeamSettings.UISettingFor(
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const TeamUiSettings* uiSettings = fTeamSettings.UiSettingFor(
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fUserInterface->ID());
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if (uiSettings != NULL)
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fUserInterface->LoadSettings(uiSettings);
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@@ -1424,19 +1424,19 @@ TeamDebugger::_SaveSettings()
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if (settings.SetTo(fTeam) != B_OK)
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return;
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TeamUISettings* uiSettings = NULL;
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TeamUiSettings* uiSettings = NULL;
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if (fUserInterface->SaveSettings(uiSettings) != B_OK)
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return;
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if (uiSettings != NULL)
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settings.AddUISettings(uiSettings);
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settings.AddUiSettings(uiSettings);
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// preserve the UI settings from our cached copy.
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for (int32 i = 0; i < fTeamSettings.CountUISettings(); i++) {
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const TeamUISettings* oldUISettings = fTeamSettings.UISettingAt(i);
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if (strcmp(oldUISettings->ID(), fUserInterface->ID()) != 0) {
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TeamUISettings* clonedSettings = oldUISettings->Clone();
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for (int32 i = 0; i < fTeamSettings.CountUiSettings(); i++) {
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const TeamUiSettings* oldUiSettings = fTeamSettings.UiSettingAt(i);
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if (strcmp(oldUiSettings->ID(), fUserInterface->ID()) != 0) {
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TeamUiSettings* clonedSettings = oldUiSettings->Clone();
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if (clonedSettings != NULL)
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settings.AddUISettings(clonedSettings);
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settings.AddUiSettings(clonedSettings);
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}
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}
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locker.Unlock();
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