fixed current pen position, thanks to Stefano for spotting this one, I looked very hard in the same place, but didn't see it :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14787 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -1651,8 +1651,9 @@ ServerWindow::_DispatchGraphicsMessage(int32 code, BPrivate::LinkReceiver &link)
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link.Read<float>(&x2);
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link.Read<float>(&y2);
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BPoint p1(x1,y1);
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BPoint p2(x2,y2);
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BPoint p1(x1, y1);
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BPoint p2(x2, y2);
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BPoint penPos = p2;
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fCurrentLayer->ConvertToScreen(&p1);
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fCurrentLayer->ConvertToScreen(&p2);
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driver->StrokeLine(p1, p2, fCurrentLayer->CurrentState());
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@@ -1663,7 +1664,7 @@ ServerWindow::_DispatchGraphicsMessage(int32 code, BPrivate::LinkReceiver &link)
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// TODO: Decide where to put this, for example, it cannot be done
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// for DrawString(), also there needs to be a decision, if penlocation
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// is in View coordinates (I think it should be) or in screen coordinates.
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fCurrentLayer->CurrentState()->SetPenLocation(p2);
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fCurrentLayer->CurrentState()->SetPenLocation(penPos);
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break;
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}
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case AS_LAYER_INVERT_RECT:
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@@ -1928,7 +1929,8 @@ ServerWindow::_DispatchGraphicsMessage(int32 code, BPrivate::LinkReceiver &link)
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link.Read<int32>(&linecount);
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if (linecount > 0) {
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LineArrayData linedata[linecount], *index;
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LineArrayData linedata[linecount];
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LineArrayData* index;
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for (int32 i = 0; i < linecount; i++) {
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index = &linedata[i];
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@@ -1942,7 +1944,7 @@ ServerWindow::_DispatchGraphicsMessage(int32 code, BPrivate::LinkReceiver &link)
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fCurrentLayer->ConvertToScreen(&index->pt1);
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fCurrentLayer->ConvertToScreen(&index->pt2);
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}
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driver->StrokeLineArray(linecount,linedata,fCurrentLayer->CurrentState());
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driver->StrokeLineArray(linecount, linedata, fCurrentLayer->CurrentState());
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}
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break;
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}
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