Adding the PulsedDrawing test app that redraws its view every second with a

random color. It can be used to reproduce an app_server bug that causes the view
to be drawn on the last position on the old workspace when the window is moved
to another workspace using Workspaces.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42894 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Michael Lotz
2011-10-21 16:30:03 +00:00
parent f3cb4623c8
commit f9ba150bd9
3 changed files with 80 additions and 0 deletions
+1
View File
@@ -216,6 +216,7 @@ SubInclude HAIKU_TOP src tests servers app menu_crash ;
SubInclude HAIKU_TOP src tests servers app no_pointer_history ;
SubInclude HAIKU_TOP src tests servers app painter ;
SubInclude HAIKU_TOP src tests servers app playground ;
SubInclude HAIKU_TOP src tests servers app pulsed_drawing ;
SubInclude HAIKU_TOP src tests servers app regularapps ;
SubInclude HAIKU_TOP src tests servers app resize_limits ;
SubInclude HAIKU_TOP src tests servers app scrollbar ;
@@ -0,0 +1,17 @@
SubDir HAIKU_TOP src tests servers app pulsed_drawing ;
SetSubDirSupportedPlatformsBeOSCompatible ;
AddSubDirSupportedPlatforms libbe_test ;
UseHeaders [ FDirName os app ] ;
UseHeaders [ FDirName os interface ] ;
SimpleTest PulsedDrawing :
main.cpp
: be $(TARGET_LIBSUPC++) ;
if ( $(TARGET_PLATFORM) = libbe_test ) {
HaikuInstall install-test-apps : $(HAIKU_APP_TEST_DIR) : PulsedDrawing
: tests!apps ;
}
@@ -0,0 +1,62 @@
#include <stdio.h>
#include <stdlib.h>
#include <Application.h>
#include <View.h>
#include <Window.h>
class PulsedView : public BView {
public:
PulsedView(BRect frame)
:
BView(frame, "pulsed view", B_FOLLOW_ALL, B_WILL_DRAW)
{
}
virtual void Draw(BRect updateRect)
{
SetHighColor(rand() % 255, rand() % 255, rand() % 255, 255);
FillRect(updateRect);
}
};
class PulsedApplication : public BApplication {
public:
PulsedApplication()
:
BApplication("application/x-vnd.haiku.pulsed_drawing")
{
BRect frame(100, 100, 400, 300);
BWindow* window = new BWindow(frame, "Pulsed Drawing",
B_TITLED_WINDOW_LOOK, B_NORMAL_WINDOW_FEEL, B_QUIT_ON_WINDOW_CLOSE);
fView = new PulsedView(frame.OffsetToCopy(0, 0));
window->AddChild(fView);
window->Show();
SetPulseRate(1 * 1000 * 1000);
}
virtual void Pulse()
{
if (!fView->LockLooper())
return;
fView->Invalidate();
fView->UnlockLooper();
}
private:
PulsedView* fView;
};
int
main(int argc, char* argv[])
{
PulsedApplication app;
app.Run();
return 0;
}