Updated to use B_TRANSLATE* macros. relates to #5408.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36677 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -222,9 +222,9 @@ BootPromptWindow::_InitCatalog(bool saveSettings)
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void
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BootPromptWindow::_UpdateStrings()
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{
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SetTitle(TR("Welcome to Haiku!"));
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SetTitle(B_TRANSLATE("Welcome to Haiku!"));
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const char* infoText = TR(
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const char* infoText = B_TRANSLATE(
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"Do you wish to run the Installer or continue booting to the "
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"Desktop? You can also select your preferred language and keyboard "
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"layout from the list below.\n\n"
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@@ -237,11 +237,11 @@ BootPromptWindow::_UpdateStrings()
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fInfoTextView->SetText(infoText);
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fDesktopButton->SetLabel(TR("Desktop (Live-CD)"));
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fInstallerButton->SetLabel(TR("Run Installer"));
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fDesktopButton->SetLabel(B_TRANSLATE("Desktop (Live-CD)"));
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fInstallerButton->SetLabel(B_TRANSLATE("Run Installer"));
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fLanguagesLabelView->SetText(TR("Language"));
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fKeymapsLabelView->SetText(TR("Keymap"));
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fLanguagesLabelView->SetText(B_TRANSLATE("Language"));
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fKeymapsLabelView->SetText(B_TRANSLATE("Keymap"));
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_PopulateLanguages();
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_PopulateKeymaps();
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@@ -277,7 +277,7 @@ BootPromptWindow::_PopulateLanguages()
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// Try to instantiate a BCatalog for each language, it will only work
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// for translations of this application. So the list of languages will be
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// limited to catalogs written for this application, which is on purpose!
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const char* languageString;
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for (int32 i = 0;
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installedCatalogs.FindString("langs", i, &languageString) == B_OK;
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