Updated to use B_TRANSLATE* macros. relates to #5408.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36677 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Matt Madia
2010-05-06 22:38:11 +00:00
parent eef956245e
commit fb0b9d6fff
@@ -222,9 +222,9 @@ BootPromptWindow::_InitCatalog(bool saveSettings)
void
BootPromptWindow::_UpdateStrings()
{
SetTitle(TR("Welcome to Haiku!"));
SetTitle(B_TRANSLATE("Welcome to Haiku!"));
const char* infoText = TR(
const char* infoText = B_TRANSLATE(
"Do you wish to run the Installer or continue booting to the "
"Desktop? You can also select your preferred language and keyboard "
"layout from the list below.\n\n"
@@ -237,11 +237,11 @@ BootPromptWindow::_UpdateStrings()
fInfoTextView->SetText(infoText);
fDesktopButton->SetLabel(TR("Desktop (Live-CD)"));
fInstallerButton->SetLabel(TR("Run Installer"));
fDesktopButton->SetLabel(B_TRANSLATE("Desktop (Live-CD)"));
fInstallerButton->SetLabel(B_TRANSLATE("Run Installer"));
fLanguagesLabelView->SetText(TR("Language"));
fKeymapsLabelView->SetText(TR("Keymap"));
fLanguagesLabelView->SetText(B_TRANSLATE("Language"));
fKeymapsLabelView->SetText(B_TRANSLATE("Keymap"));
_PopulateLanguages();
_PopulateKeymaps();
@@ -277,7 +277,7 @@ BootPromptWindow::_PopulateLanguages()
// Try to instantiate a BCatalog for each language, it will only work
// for translations of this application. So the list of languages will be
// limited to catalogs written for this application, which is on purpose!
const char* languageString;
for (int32 i = 0;
installedCatalogs.FindString("langs", i, &languageString) == B_OK;