* Made the tool tip manager's lock available, and guarded adding/removing the

tool tip view with this lock, too.
* BTextToolTip::SetText() can now be called in all circumstances safely.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32242 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2009-08-11 07:47:49 +00:00
parent bfb5eef88f
commit fcd5021275
3 changed files with 33 additions and 2 deletions
@@ -6,6 +6,7 @@
#define _TOOL_TIP_MANAGER_H
#include <Locker.h>
#include <Messenger.h>
#include <Point.h>
@@ -25,6 +26,9 @@ public:
void SetHideDelay(bigtime_t time);
bigtime_t HideDelay() const;
static bool Lock() { return sLock.Lock(); }
static void Unlock() { sLock.Unlock(); }
private:
BToolTipManager();
virtual ~BToolTipManager();
@@ -34,6 +38,7 @@ private:
bigtime_t fShowDelay;
bigtime_t fHideDelay;
static BLocker sLock;
static BToolTipManager* sDefaultInstance;
};
+20
View File
@@ -10,6 +10,7 @@
#include <Message.h>
#include <TextView.h>
#include <ToolTipManager.h>
BToolTip::BToolTip()
@@ -157,7 +158,26 @@ BTextToolTip::Text() const
void
BTextToolTip::SetText(const char* text)
{
bool lockedLooper;
while (true) {
lockedLooper = fTextView->LockLooper();
if (!lockedLooper) {
BToolTipManager::Lock();
if (fTextView->Window() != NULL) {
BToolTipManager::Unlock();
continue;
}
}
break;
}
fTextView->SetText(text);
if (lockedLooper)
fTextView->UnlockLooper();
else
BToolTipManager::Unlock();
}
+8 -2
View File
@@ -14,10 +14,9 @@
#include <ToolTip.h>
BLocker BToolTipManager::sLock("tool tip manager");
BToolTipManager* BToolTipManager::sDefaultInstance;
static BLocker sLock("tool tip manager");
static const uint32 kMsgHideToolTip = 'hide';
static const uint32 kMsgShowToolTip = 'show';
static const uint32 kMsgCurrentToolTip = 'curr';
@@ -56,8 +55,12 @@ public:
virtual void DetachedFromWindow()
{
BToolTipManager::Lock();
RemoveChild(fToolTip->View());
// don't delete this one!
BToolTipManager::Unlock();
}
virtual void MouseMoved(BPoint where, uint32 transit,
@@ -112,7 +115,10 @@ ToolTipWindow::ToolTipWindow(BToolTip* tip, BPoint where)
// TODO: take alignment into account!
SetLayout(new BGroupLayout(B_VERTICAL));
BToolTipManager::Lock();
AddChild(new ToolTipView(tip));
BToolTipManager::Unlock();
BSize size = ChildAt(0)->PreferredSize();
ResizeTo(size.width, size.height);