* Since ServerWindow::Window() can also be NULL in case the window hadn't been

added to the Desktop yet, we better make sure in AS_GET_SCREEN_ID_FROM_WINDOW
  that this is not the case.
* Removed the now superfluous ServerWindow::IsOffscreen() again.
+alphabranch


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32653 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2009-08-24 15:22:34 +00:00
parent 4693495cf0
commit fe9c291b29
3 changed files with 30 additions and 36 deletions
+6 -2
View File
@@ -2264,11 +2264,15 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
for (int32 i = fWindowList.CountItems(); i-- > 0;) {
ServerWindow* window = fWindowList.ItemAt(i);
if (window->ClientToken() == clientToken) {
// found it!
if (window->IsOffscreen())
if (window->Window() == NULL) {
// The window hasn't been added to the desktop yet,
// or it's an offscreen window
break;
}
fLink.StartMessage(B_OK);
fLink.Attach<int32>(window->Window()->Screen()->ID());
status = B_OK;
+19 -28
View File
@@ -285,6 +285,23 @@ ServerWindow::Init(BRect frame, window_look look, window_feel feel,
}
/*! Returns the ServerWindow's Window, if it exists and has been
added to the Desktop already.
In other words, you cannot assume this method will always give you
a valid pointer.
*/
Window*
ServerWindow::Window() const
{
ASSERT_MULTI_LOCKED(fDesktop->WindowLocker());
if (!fWindowAddedToDesktop)
return NULL;
return fWindow;
}
void
ServerWindow::_PrepareQuit()
{
@@ -472,32 +489,6 @@ ServerWindow::ResyncDrawState()
}
/*! Returns the ServerWindow's Window, if it exists and has been
added to the Desktop already.
In other words, you cannot assume this method will always give you
a valid pointer.
*/
Window*
ServerWindow::Window() const
{
// TODO: ensure desktop is locked!
if (!fWindowAddedToDesktop)
return NULL;
return fWindow;
}
bool
ServerWindow::IsOffscreen() const
{
// TODO: ensure desktop is locked!
// TODO: ensure the Window has been created!
return fWindow->IsOffscreenWindow();
}
View*
ServerWindow::_CreateView(BPrivate::LinkReceiver& link, View** _parent)
{
@@ -3489,14 +3480,14 @@ ServerWindow::HandleDirectConnection(int32 bufferState, int32 driverState)
(direct_driver_state)driverState,
fDesktop->HWInterface()->FrontBuffer(), fWindow->Frame(),
fWindow->VisibleContentRegion());
if (status != B_OK) {
char errorString[256];
snprintf(errorString, sizeof(errorString),
"%s killed for a problem in DirectConnected(): %s",
App()->Signature(), strerror(status));
syslog(LOG_ERR, errorString);
// The client application didn't release the semaphore
// within the given timeout. Or something else went wrong.
// Deleting this member should make it crash.
+5 -6
View File
@@ -57,10 +57,15 @@ public:
status_t Init(BRect frame, window_look look,
window_feel feel, uint32 flags,
uint32 workspace);
virtual port_id MessagePort() const { return fMessagePort; }
::EventTarget& EventTarget() { return fEventTarget; }
inline ServerApp* App() const { return fServerApp; }
::Desktop* Desktop() const { return fDesktop; }
::Window* Window() const;
// methods for sending various messages to client.
void NotifyQuitRequested();
void NotifyMinimize(bool minimize);
@@ -80,12 +85,6 @@ public:
window_look look, window_feel feel,
uint32 flags, uint32 workspace);
// to who we belong. who do we own. our title.
inline ServerApp* App() const { return fServerApp; }
::Desktop* Desktop() const { return fDesktop; }
::Window* Window() const;
bool IsOffscreen() const;
void SetTitle(const char* newTitle);
inline const char* Title() const { return fTitle; }