to various classes that need a reference to it in order to allow value nodes
to look up type information from the target team.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42354 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Actually start rendering the memory data. Still has some drawing glitches
when scrolling though, will look into those tomorrow. Also doesn't yet
highlight the location which the target address actually points to within
the block.
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allowing one to bring up the inspector. This gets us as far as successfully
retrieving memory data from the target team and passing it on to any listeners.
Right now there's not much to see though, as the memory view to visualize the
data is not yet implemented.
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* RetrieveMemoryBlockJob: Make use of get_memory_properties() to retrieve the
block's protection bits and mark it appropriately.
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page data of the target team.
* Jobs: Add RetrieveMemoryBlockJob which performs a background read of the
target team's memory. Used by InspectRequested() to perform the actual work.
* TeamDebugger: Added InspectRequested() hooks to allow clients to ask for
a memory read to be performed.
* Introduce InspectorWindow and MemoryView to form the basis of a memory inspector.
As yet these are more or less stubs and not yet hooked in.
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This lets us keep up to date with thread names, which makes, for example
Tracker a bit more tolerable to debug since it employs thread renaming
to set the names of its windows.
Implements #4430.
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* Rework Debugger class a bit to ease integration
* Expand TeamDebugger::Listener interface to notify start event too.
* Former RunningTeamsWindow, now name TeamsWindow, is shown at start
if no team/program to launch is specified.
* Double-clicking a team item in this list starts a new Team debugger, or
reactivate the existing one if any
This window settings is not yet integrated with the SettingsManager.
Will comes next.
I plan to add some UI controls to this Teams window to allow user to setup
a program arguments and environment variables and then launch & debug it.
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* Since some types don't have names (e.g. pointer types or anonymous structs or
unions), each type does now also have a unique ID. The global type cache
registers types by ID and by name (if they have one). This fixes clashes of
types with empty names.
* Completely refactored the code dealing with variable values. Formerly we had
Variable and TypeComponentPath to navigate to a component, mapped to a
BVariant representing the value. Now we have:
* Interface Value with various subclasses (BoolValue, IntegerValue, etc.) to
represent a value, with the flexibility for more esoteric values.
* A tree of ValueNode+ValueNodeChild objects to represent the components of a
variable. On top of each ValueNodeChild sits a ValueNode representing the
value of the component, potentially having ValueNodeChild children. This
should allow casting a component value, simply by replacing its ValueNode.
* Interface ValueHandler and various implementations for the different value
types. It is basically a factory for classes allowing to format/display a
value.
* ValueHandlerRoster -- a registry for ValueHandlers, finding the best one
for a given value.
* Interface TypeHandler and various implementions for the different type
kinds (primitive, compound, address, etc.). It is basically a factory for
ValueNodes for that type.
* TypeHandlerRoster -- a registry for TypeHandlers, finding the best one
for a given type.
That's still a bit work in progress. It introduces at least one regression:
The VariablesView doesn't save/restore its state anymore. Will take a while
until that is added back.
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* Added implementation GraphicalUserInterface for the current GUI.
TeamDebugger does no longer know about TeamWindow.
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* Fixed misspelled MSG_*_BREAKPONT constants.
* model/Team: Added separate event class UserBreakpointEvent for user
breakpoints.
* SourceView::MarkerManager: Invalidate the markers when new source code is
set.
* Added breakpoints view.
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now be inspected. Still work in progress -- bit fields and arrays don't work
correctly yet nor does type lookup beyond the current compilation unit.
* Made most of the debugger output configurable via a config header. By default
it's much less noisy now.
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Tracker's OpenHashTable.h which it should eventually replace. We've renamed the
class to BOpenHashTable and changed the interface slightly so that HashTableLink
became superfluous.
Adapted all the code that used it. Since the OpenHashTables no longer clash,
this should fix the GCC4 build.
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SourceFunctionID (where we know the souce location of the function) and
ImageFunctionID (where we don't know the source location). Made the
classes archivable.
* Added support to find functions by ID.
* Improved user breakpoint handling. We can now "install" a breakpoint before we
even know the function instances in which to install it. Whenever image debug
information become available, breakpoints are installed in the concerned
function instances of the respective image.
* Always trigger loading image debug info as soon as we become aware of an
image.
* Implemented a settings management mechanism. ATM only the breakpoint
locations for debugged teams are persisted. This seriously improves the
debugging fun, though. :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31728 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Made Job Referenceable.
- Turned JobKey into an abstract base class to add flexibility. The new
SimpleJobKey is a subclass with the former functionality.
* TeamWindow: Removed the TeamWindow* parameter from the listener hooks. The
TeamDebugger knows anyway.
* Added IDs to Variable, Function, and FunctionInstance. The latter two generate
the ID on the fly, Variable stores it.
* SpecificImageDebugInfo::CreateFrame(): Changed FunctionDebugInfo* debug
parameter to FunctionInstance* to provide more info (the function ID).
* DwarfInterfaceFactory/DwarfImageDebugInfo:
- Added class DwarfFunctionParameterID, an ID class implementation for
function parameters and set the IDs on the parameter objects.
- Retrieve the size of a type (i.e. the size of its objects) and store it in
DwarfType.
- If a parameter's ValueLocation doesn't have a size, set that of the
respective type.
- Map the register indicies in the parameters' ValueLocations from DWARF to
our indices.
* Added class TypeComponentPath for identifying subcomponents in types.
* Added class StackFrameValues, a container associating variables and their
subcomponents with values.
* StackFrame does now have a StackFrameValues object for parameters and local
variables and a mechanism to notify listeners when values have been retrieved.
* Added GetStackFrameValueJob to retrieve variable values. Lots of functionality
is missing yet. Most notably it doesn't retrieves values for subcomponents.
* Wired everything to trigger loading of variable values and getting notified
when done.
* VariablesView: Added a value column. This is all very basic and has to be
done differently, but at least values for the parameters can be seen already.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31636 a95241bf-73f2-0310-859d-f6bbb57e9c96
FunctionInstance does now also have a (DisassembledCode) source code
attribute. Function keeps its attribute, but it explicitly is a
FileSourceCode now.
* SourceCode:
- Removed GetStatementAtLocation(). Instead DisassembledCode has a
StatementAtLocation() now. As well as a StatementAtAddress() and
StatementAddressRange(). Rather cast to the subclass (in two instances)
instead of having those methods in the base class. In most cases we already
have the subclasses now, anyway.
- Added Lock()/Unlock(), which are implemented in FileSourceCode. The
statement ranges are no longer immutable, so we have to lock.
* TeamDebugModel:
- Revived GetBreakpointsInAddressRange().
- GetBreakpointsForSourceCode(): Optimized for DisassembledCode and fixed
in the FileSourceCode case. We need to compare with the functions' source
file instead of their source code, since they might not have the source
code set yet. Fixed two instances of the same problem in SourceView. Setting
breakpoints in functions that have no associated source code yet, works now.
* Team:
- GetStatementAtAddress(): Optimized by using the DisassembledCode, if
available.
- GetStatementAtSourceLocation(): If the supplied source code is
DisassembledCode, we have to get the statement from it directly, since
we can't get that information from the image debug info.
* TeamDebugInfo: Added LoadSourceCode() and DisassembleFunction(), the new way
to get FileSourceCode respectively DisassembledCode. SpecificTeamDebugInfo
has lost LoadSourceCode() and gained service methods AddSourceCodeInfo() and
ReadCode(). This avoids unnecessary code duplication in the subclasses.
Moreover it allows for joining source location info source files from
different images (and compilation units) -- interesting for inline functions
in headers.
* Adjusted LoadSourceCodeJob and TeamDebugger::FunctionSourceCodeRequested()
accordingly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31514 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Replaced StatementAtLine() by GetStatementLocationRange(), which doesn't
return a statement (i.e. also target addresses), but just a range in the
source code. This can also be implemented by FileSourceCode, which can
therefore be used for more than one instance of a function.
- Added GetStatementAtLocation() which kind of is also a replacement for
StatementAtLine(), but is optional and only provided by
DisassembledSourceCode.
- Added GetSourceFile(), which has to be provided when
GetStatementAtLocation() is not implemented.
- Kicked the statement stuff out of FileSourceCode. It only knows source
ranges, now.
* Team: Added GetStatementAtSourceLocation(), which is the real replacement for
SourceCode::StatementAtLine() in cases where a statement is actually
needed. It uses SourceCode::GetStatementAtLocation(), if available and
otherwise finds a function at the source location, and gets a statement for
one of its instances.
* TeamDebugInfo: Does now manage a source file -> functions map allowing to
look up functions at source file locations.
* DwarfImageDebugInfo:
- Switched the path in the source code hash table key for a LocatableFile,
which is cheaper to hash and to compare.
- Fixed bugs where the relocation delta was ignored.
- Replace a -1 in the SourceLocation column component by 0 to avoid
mismatches.
* SourceLocation: Changed component types from uint32 to int32. Otherwise -1 is
not representable.
Things mostly work as before starting the refactoring to support function
instances. All is not well yet, though. E.g. we don't merge the source code
information for common source files (like headers) provided by different
compilation units (or even images) yet. We need to do that, since the debug
info for a compilation unit only contains line number information for inline
functions (in headers) that are actually used.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31495 a95241bf-73f2-0310-859d-f6bbb57e9c96
a good part of the source tree, so I rather get those changes into the
repository before continuing.
The general aim of the work is to deal with multiple instances of the same
function, e.g. inlined or non-inlined inline functions or those weird duplicates
gcc (4 at least) seems to be generating for no apparent reason.
* Added classes FunctionInstance (wrapping FunctionDebugInfo) and Function.
FunctionInstance represents a physical instance of a function (e.g. inlined
function at a particular address). A Function collects all FunctionInstances
referring to the same source code location.
* Moved the SourceCode property from FunctionDebugInfo to Function accordingly.
* Since SourceCode is no longer associated with a concrete function instance,
several methods dealing with statements have been removed and the
functionality has been provided through other means (e.g. TeamDebugModel or
SpecificImageDebugModel). This part is not yet completed.
* Introduced UserBreakpoint and UserBreakpointInstance. The user sets a
breakpoint at a source code location, which is represented by a
UserBreakpoint. Since that source location can be mapped to one address per
instance of the respective function, UserBreakpoint has a
UserBreakpointInstance per such function instance, which in turn refers to a
Breakpoint (an actual breakpoint at an address).
* Adjusted Breakpoint, BreakpointManager, and TeamDebugger accordingly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31447 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added DebuggerInterface::GetSymbolInfo().
* Implementing stopping the thread in main() when the debugger started the
debugged program.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31393 a95241bf-73f2-0310-859d-f6bbb57e9c96
- DwarfUtils::GetDeclarationLocation(): Line/column numbers are one-based.
- Added line number program interpretation (LineNumberProgram).
* FunctionDebugInfo: Return the source file (LocatableFile) instead of the
file name.
* FileManager/LocatableEntry: Fixed handling when a LocatableEntry is
unreferenced. There was a race condition before, since an unreferenced entry
could be referenced and unreferenced again before removing it from the hash
table, which could lead to double deletion. Now we never reuse an unreferenced
entry and just remove it from the hash table when encountering one.
* FileManager/SourceFile: Added class SourceFile which loads a source file from
disk and slices it into lines. Managed by FileManager.
* Added class FileSourceCode, a SourceCode implementation using a SourceFile as
line provider. The statement management works pretty much exactly as in
DissassembledCode.
* DwarfImageDebugInfo: Implemented LoadSourceCode for real. It creates a
FileSourceCode and uses the DWARF line number information for the statement
information. This basically gets the source level view going, though there
are still several problems -- stepping doesn't work perfectly yet, the source
isn't found for all functions, there's no handling of duplicate functions (no
idea why gcc generates them in the first place), etc.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31382 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added StringUtils with string hash functions.
* Added Locatable{Entry,File,Directory} and FileManager classes to manage the
mapping from debug info/target file names to local file names.
* Image does now have a LocatableFile referring to the image's shared object
file. Added listening to location changes of these files to TeamDebugger. No
action is taken yet (should trigger reloading the debug info).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31368 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added TeamDebugInfo which serves as factory for ImageDebugInfos.
* Added the DWARF code to the build again. It's not used yet, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31278 a95241bf-73f2-0310-859d-f6bbb57e9c96
the jobs accordingly.
* Added a view to list the source files and functions for an image.
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NULL after releasing its reference, so it could be released again later.
* No longer attach the source code to StackFrame, but rather to
FunctionDebugInfo. Besides being the more obvious place it also prevents
un-/reloading the source code when stepping. Only disadvantage is that we
never unload the source again yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31256 a95241bf-73f2-0310-859d-f6bbb57e9c96
support for temporary breakpoints.
* TeamDebugger: No longer handle debug events in the listener thread. Instead
post a message to the looper thread. Makes the locking a bit easier.
* Architecture: Added virtual GetInstructionInfo() and GetStatement() returning
information on the instruction respectively a statement at a given address.
Implemented for x86.
* DebugInfo: Added virtual GetStatement() and implemented it for
DebuggerDebugInfo by means of using the Architecture.
* Implemented step over/into/out support. Works in principle, but has no
handling for PLTs yet, i.e. stepping into functions of other libraries
requires two steps ATM.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31244 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added new job to get the initial state of a thread.
* Now we also get the states of new threads correctly.
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message sending the main thread exit()ed before the team debugger could process
its quit message. We're no longer taking the detour via Debugger when quitting
a window. The team debugger just quits and synchronously notifies the
application, which in turn waits until all team debugger threads have gone.
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* Made the TeamDebugger safer for the case that the initialization failed early.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31218 a95241bf-73f2-0310-859d-f6bbb57e9c96
asking what to do with the debugged team. Killing it is not yet implemented.
Then it notifies the application about the quit request. That in turn tears
down the TeamDebugger and if no other ones are left, it quits itself.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31201 a95241bf-73f2-0310-859d-f6bbb57e9c96
Extended the event mechanism respectively.
* Added support to SourceView to display breakpoints and manipulate them.
* Extended TeamDebugger to install/uninstall breakpoints.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31189 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added x86 disassembler (via libudis86).
* Added Architecture::DisassembleCode() to disassemble a function to SourceCode.
* Added virtual DebugInfo::LoadSourceCode() to retrieve the source code for a
given function. The implementation in DebuggerDebugInfo disassembles the
function.
* Added source code info to StackFrame. Also added a listener mechanism to get
notified on source code changes.
* Added job to load the source code for a stack frame.
* Added (very basic) source code view and wired everything so that when a stack
frame is selected the source code (respectively disassembly) for the
underlying function is retrieved and shown.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31158 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added a virtual Architecture::CreateStackTrace() and added a basic
implementation in ArchitectureX86. Fleshed out StackTrace/StackFrame a bit
and added StackFrameX86. This needs to be organized differently, though, so
that we can get the maximum available information for each stack frame,
depending on what info is available for the respective function.
* Added job to get the stack trace for a thread.
* Added stack trace related handling in TeamDebugger. Reorganized the thread
state/CPU state/stack trace change handling a bit -- we're using a
Team::Listener now, and do things asynchronously.
* Added a StackTraceView to display the stack trace of the current thread. No
function name available yet, otherwise working fine.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31126 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Implemented a job for getting a thread's CPU state.
* The team debugger uses a worker now. ATM only for getting the CPU state for
stopped threads.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31116 a95241bf-73f2-0310-859d-f6bbb57e9c96
window listens for those and updates the buttons correctly.
* Added basic handling for the thread stopping debug events in the team
debugger.
* Forward the thread run/stop/step requests to the team debugger and actually
run/stop/step the thread. Running/stopping works, all three stepping actions
just step by a single instruction ATM, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31107 a95241bf-73f2-0310-859d-f6bbb57e9c96
DebuggerInterface. This will simplify adding support for remote debugging
eventually.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31100 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added Run/Step* buttons.
* Added some handling for selection in the thread list.
* Extended listener mechanisms all over the place (in models and views).
* The team debugger now gets the initial states for the team's threads.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31097 a95241bf-73f2-0310-859d-f6bbb57e9c96