we can build MediaKit (which requires replacing libgame.so) for
targets haiku, r5 and dano. For building on Zeta, use platform dano.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13459 a95241bf-73f2-0310-859d-f6bbb57e9c96
We now use "const" for the chunk buffer pointer returned by GetNextChunk,
because the buffer is not supposed to be modified by the codec.
size_t is used for the size where applicable. This matches BMediaDecoder.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13361 a95241bf-73f2-0310-859d-f6bbb57e9c96
Corrected device ID of AMD8111 chipset, should work now.
Added more device IDs taken from Linux driver (untested, but should be similar to ICH6)
Note: ALI chipset ID is not enabled yet, as it needs a different interrupt handling.
Cleaned device probing up a lot. This is now much simpler, and has less verbose debug output.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12930 a95241bf-73f2-0310-859d-f6bbb57e9c96
Watch out for DebugPort on USB2 devices.
I didn't find one so far.
Changed from OpenBeOS to MIT license.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12873 a95241bf-73f2-0310-859d-f6bbb57e9c96
Unfortunately, IDE in compatiblitiy (non-native) mode doesn't use IRQ sharing.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12676 a95241bf-73f2-0310-859d-f6bbb57e9c96