* Enable -Werror on GCC4 builds as well (limited to the same selected targets).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29118 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Fixed a general problem with respect to overriding of the reserved
virtual function slots: instead of statically invoking the method
that corresponds to the reserved slot on the class that contains the
slot, we now invoke the virtual Perform() method. Perform() then dispatches
the method invocation to the "proper" class, i.e. the highest class in the
hierarchy that actually implements the requested method.
This fixes a crash in apps that use liblayout's MSlider class and
should fix one or other spurious bug with old apps or libraries, too.
* added new header folder 'binary_compatibility' that contains files that
define the method codes and data structures required by Perform()
* looked for and implemented all used reserved virtual slot functions to
invoke Perform() where necessary or to pass on the method call statically
(for slots that were already maintained by Be)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28124 a95241bf-73f2-0310-859d-f6bbb57e9c96
i did exactly that way in my code, which messed up the location popup
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27645 a95241bf-73f2-0310-859d-f6bbb57e9c96
prefs as discussed in #2139 comments. This allow using Alt-Gr in either
Ctrl or Alt mode. Appearance needs a serious style cleanup, comming next
:)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27095 a95241bf-73f2-0310-859d-f6bbb57e9c96
InvalidateLayout().
This fixes#1461, the bug appeared because DraggableContainerIcon uses a special trick, involving changing the resizing
mode, to get the total width of the menu items. (see tracker/ContainerWindow.cpp line 479)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25948 a95241bf-73f2-0310-859d-f6bbb57e9c96
BMenuItem and BWindow are no longer friends of BMenu, but use this class
instead.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24909 a95241bf-73f2-0310-859d-f6bbb57e9c96
check if mouse is over a submenu and then if it's over the current menu.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24479 a95241bf-73f2-0310-859d-f6bbb57e9c96
would have returned the second item in place of the first. Also return
NULL, not false, when there are no "next items".
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24294 a95241bf-73f2-0310-859d-f6bbb57e9c96
inside menus: first sub, then current, then super. It's more logical,
and handles every case (hopefully I've tested every possible
combination) of overlapping menus correctly.
Fixes bug #1821.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24044 a95241bf-73f2-0310-859d-f6bbb57e9c96
(suggested by stippi). The movement threshold will be subject to
changes, as I only tested on vmware and it's probably too high.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23528 a95241bf-73f2-0310-859d-f6bbb57e9c96
That way menubars are navigable via keyboard. There are still glitches,
but menu keyboard navigation works now.
Minor optimization: cache the value of CountItems() instead of calling
it multiple times.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23387 a95241bf-73f2-0310-859d-f6bbb57e9c96
This fixes the bug described by Stefano in r23343.
* Therefore, I enabled cached menu windows again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23356 a95241bf-73f2-0310-859d-f6bbb57e9c96
review.
Added a compile time option to switch off the use of the cached menu
windows. Looks like there is a problem with the focus system, if I keep
the cached menu window around, it "steals" keyboard events from the main
app window after the menu has been opened and closed once.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23343 a95241bf-73f2-0310-859d-f6bbb57e9c96
Christof Lutteroth, which improve menu keyboard navigation. Sorry for
the delay, I had these patches sitting on my hard drive for a while. At
least now you can open a menu with ALT + ESC, navigate it with the arrow keys,
and invoke an item.
Various issues still exist, including: menubars don't get the keydown
messages, and if you keep the mouse over the menu while navigating
with the keyboard, nothing will happen.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23339 a95241bf-73f2-0310-859d-f6bbb57e9c96
- in the code path, now it's clear if the looper is locked or not
- if menus are quitting, now we don't call snooze() anymore, and avoid
the extra GetMouse() call.
- some other cleanups
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23279 a95241bf-73f2-0310-859d-f6bbb57e9c96
Moved GetMouse() calls near the check for exit conditions.
Reorganized a bit the code, and hopefully simplified it in some places.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23229 a95241bf-73f2-0310-859d-f6bbb57e9c96
never worked correctly for any case which was very visible in Tracker (and
especially so if you had "sorting apps" turned on).
* Removed superfluous white space at the end of lines.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22850 a95241bf-73f2-0310-859d-f6bbb57e9c96
think it wasn't a really good idea. The alignment of shortcut
charachters and submenu symbols could use some more work, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22849 a95241bf-73f2-0310-859d-f6bbb57e9c96
characters first, and then falls back to take everything. fTrigger is now
uint32 and works with all unicode characters; unlike in BeOS, the
MenuTriggerTest application now works correctly in Haiku.
* fTriggerIndex is now a character position, not a byte position of the label;
this allows BMenuItem::DrawContent() to draw the trigger at the correct
position, even if there are multi-byte UTF-8 characters.
* The above fixed bug #1506; triggers are still not working, though.
* Rewrote Menu.h header.
* Renamed all private methods (that are not called by BWindow) to have the
underscore prefix.
* Removed unused methods.
* Some minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22384 a95241bf-73f2-0310-859d-f6bbb57e9c96
default to having no accelerators, but that setting was not ever read
properly. So in fact the meny pref was correct, but the menus were wrong.
This fixes that.
If the default setting is supposed to be accelerators on then the settings
should be changed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22011 a95241bf-73f2-0310-859d-f6bbb57e9c96
DoLayout()).
* Don't resize the view and the window anymore, when fResizeToFit is not
set.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21426 a95241bf-73f2-0310-859d-f6bbb57e9c96
modifiers is added after we've calculated the maximum width. This way we
don't get overlapping between the menu content and the modifiers bitmaps
themselves. TBR.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21396 a95241bf-73f2-0310-859d-f6bbb57e9c96
discussed in the thread in haiku-development. I added a fSubmenus member
to BMenu, to be able to tell from BMenuItem if there are other items
with a submenu (maintained in BMenuItem::SetSuper()). If you don't like
this solution, let's just revert.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21395 a95241bf-73f2-0310-859d-f6bbb57e9c96