we now double/halve the current size of the list, starting with the constructor blocksize as a baseline.
This has the net effect that when doing large numbers of inserts/removes, the number of resize operations
needed scales logarithmically to the number of operations, which should yield a decent performance
improvement in such cases.
Review welcome. This does not yet affect ticket #2363 that I'm aware of, as I'm currently in the process
of attempting to find a copy of said app to test with.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25916 a95241bf-73f2-0310-859d-f6bbb57e9c96
guarantees that the virtual hook is called in all cases, and fixes bugs 1252 and 1838.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25559 a95241bf-73f2-0310-859d-f6bbb57e9c96
given to it when the replicant was first added. This had the net
effect that any on the fly changes such as the color drops allowed
by the Activity Monitor replicant were discarded. Fixed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25113 a95241bf-73f2-0310-859d-f6bbb57e9c96
indicating the name of the keymap. Correspondingly, modified input_server
to use the aforementioned variable in order to write the name attribute
to ~/config/Key_map. This allows Keymap prefs to correctly recognize the name
of the default keymap on a fresh build.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24951 a95241bf-73f2-0310-859d-f6bbb57e9c96
what keymap it came from. This allows us to indicate the current keymap in
the list views. I'm not sure how to get the build system to populate that
attribute by default though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24924 a95241bf-73f2-0310-859d-f6bbb57e9c96
and setting the video mode. The result of this is a garbage display every other boot. By
introducing a small wait before doing the mode set, it works every time. Will see if I can
reduce the spin timer though with some more tests.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24794 a95241bf-73f2-0310-859d-f6bbb57e9c96
- fixes off by one pixel bug reported by stippi.
- fixes Unicode option to use UTF-8 instead of UTF-16.
- compiled within Haiku using new Development package.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24685 a95241bf-73f2-0310-859d-f6bbb57e9c96
makes switching between GMT and local time in time prefs work correctly
without requiring a reboot to recalculate the clock.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24544 a95241bf-73f2-0310-859d-f6bbb57e9c96
Invalidate() on SetMaxValue(). This should probably be revisited in
the future whenever we break binary compat. TODO note added to that
effect.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24468 a95241bf-73f2-0310-859d-f6bbb57e9c96
would cause various incorrect behavior, best observed in the form of Deskbar crashing if you tried to drag and drop
a large replicant (i.e. Workspaces) onto it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24418 a95241bf-73f2-0310-859d-f6bbb57e9c96
Tracker now persisting its desktop replicants across sessions.
This may not completely handle zombies properly though, I had
nothing to test that case with.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24409 a95241bf-73f2-0310-859d-f6bbb57e9c96
Tracked down the root cause of the issue worked around in r24228.
The behavior that was occurring in this case was as follows:
Vision created a BInvoker off the heap, containing a BMessage likewise
off the heap. It then called BAlert::Go with this invoker. When any of
the buttons in the BAlert were pushed, _SendMessage would enqueue the
message into the target looper (in this case, Vision's window) and wake
it up with write_port_etc. However, in some cases this would result in
a reschedule such that Vision's looper executed before _SendMessage() was
able to complete all its processing. Upon receiving this message, Vision
destroyed the BInvoker in question, which in turn deleted its owned
BMessage -- which was the message that was still in the middle of _SendMessage()!.
Consequently it would crash a few lines later when it hit IsSourceWaiting() and
tried to check flags off its header off the already destroyed this. To fix this,
we now do the AddMessage/write_port_etc last before returning. Also removed the
sanity checks added in r24228 so we don't mask other problems of similar nature.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24297 a95241bf-73f2-0310-859d-f6bbb57e9c96
B_ASYNCHRONOUS_CONTROLS flag. If anyone does encounter an app that
breaks because of this, please let me know, but a few tests with various
apps seem to show no issues.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24290 a95241bf-73f2-0310-859d-f6bbb57e9c96
built directly out of Haiku's build sys, which is to say against haiku's
headers, etc. directly, and b) includes Stephan's HVIF icon (thanks!).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24289 a95241bf-73f2-0310-859d-f6bbb57e9c96
errors. This object should never be deleted directly as it's ref counted,
only when its last ref is Release()'d.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24258 a95241bf-73f2-0310-859d-f6bbb57e9c96
disabled by default. Appears to work correctly though, so
enabling it since it produces far less flicker here.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24255 a95241bf-73f2-0310-859d-f6bbb57e9c96
set up with a null replyTo, sometimes BMessage would crash
calling IsSourceWaiting() after delivering the message. This appeared
to be because fHeader was NULL, but I'm not entirely certain if this
is actually supposed to be possible, so this may be masking a different
bug. This was observable using the multiline paste spam BAlert in
Vision, which would sometimes but not always crash in Haiku after hitting
any of the buttons to dismiss it, though consistently when calling IsSourceWaiting()
from the private BMessage::_SendMessage().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24228 a95241bf-73f2-0310-859d-f6bbb57e9c96
suggested by Euan Kirkhope, pending him figuring out what's causing that problem).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24227 a95241bf-73f2-0310-859d-f6bbb57e9c96
a BTextView in order to be able to display multiline
panel text (since BStringView can't handle this). However,
while they correctly set the background panel color, they
neglected to set the font style/color to that used by panel.
Fixed. This makes shutdown/restart dialogs properly color sensitive.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24226 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Major cleanup of Appearance prefs - colors are now dynamically
read from the app_server, and updating them also works, but
triggers a bug: the state of the current window somehow gets
confused, i.e. if I update the panel background color, for some
reason the color of the BButtons in the appearance pref change color
and also the textviews begin misbehaving. Have not yet tracked down
the cause of this, but newly created windows after making the change
do show up with the updated color and behave properly. Also vastly
simplified the pref and cleaned up some obsolete definitions.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24185 a95241bf-73f2-0310-859d-f6bbb57e9c96
if the items were the same height.
- Modified _RecalcItemTops to allow us to specify a range instead of
just a starting point. This is useful for cases like Swap, where
only the items in between those being swapped need to be
recalculated.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24139 a95241bf-73f2-0310-859d-f6bbb57e9c96