with PostMessage() in case the message queue is full.
Some notes:
* for synchronous replies, we don't use this mechanism yet, but it could be
extended to do that as well.
* the code looks so complicated because we need a way to access the looper's
queue without locking it (to prevent deadlocks); like Dano's solution, I've
abused BTokenSpace to store a BDirectMessageTarget with a BHandler.
* we also need to decouple the lifetime of a looper's queue from its target,
as we cannot lock the looper, and therefore, can't guarantee it stays valid
as long as we're accessing it outside of BLooper.
* init_clipboard() now needs to be done after the global constructors have
been called - since sending messages now needs gDefaultTokens to be initialized.
Since this is done per image, it shouldn't cause any troubles, though.
* some minor cleanup, removed unused _msg_cache_cleanup_() and friends.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19968 a95241bf-73f2-0310-859d-f6bbb57e9c96
both messages wanted to reply then, which could get the wrong reply (B_NO_REPLY)
into the reply port. This fixes bug #513, took me some hours to figure that out...
* _SendMessage() no longer allows to forward a message and asking for a synchronous
reply that already has a source waiting for a reply.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17584 a95241bf-73f2-0310-859d-f6bbb57e9c96
task_looper() again.
* removed BMessenger::fPreferred - whenever you had to specify "usePreferred" separately,
you don't have to do that anymore - use B_PREFERRED_TOKEN instead.
* fixed BTokenSpace::GetToken() semantics: it will no longer touch the "object" argument
in case of failure.
* Introduced a BWindow::_DistributeMessage() that will be part of the event dispatcher
counterpart to the app_server (the other will be _DetermineTarget()).
* Made it easier to use Michael's Message4 implementation: just add the following line
to your UserBuildConfig:
AppendToConfigVar DEFINES : HAIKU_TOP src : USING_MESSAGE4 : global ;
* Introduced ServerWindow::HandlerMessenger() and FocusMessenger() - the first will
target the client handler, while the other will target the preferred handler of the
client looper (usually the view having focus).
* Fixed dano message unflattening in the Message4 code.
* Changed BMessage::PrintToStream() to no longer use macros in the Message4 implementation.
* I hope that's all - it's a huge change, but it's all connected.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15046 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The < operator uses BMessenger::Private now (it's no longer a friend).
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11022 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Fixed comparisson operators: The team ID is ignored.
* Fixed second synchronous SendMessage(). The reply argument is checked for
NULL now, `if (error)' -> `if (error == B_OK)', and map B_BAD_TEAM_ID to
B_BAD_PORT_ID, which is what the R5 implementation returns.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@360 a95241bf-73f2-0310-859d-f6bbb57e9c96