Commit Graph
166 Commits
Author SHA1 Message Date
Axel Dörfler 7bb48db1f2 * The BView::FrameResized()/FrameMoved() hooks are now called asynchronously
as in R5, and no longer directly. This fixes bug #301.
* As a side effect, the hooks are now only called when the view is attached
  to a window, as on R5.
* Removed dead B_VIEW_RESIZED/MOVED code from BWindow.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17009 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-04 16:41:29 +00:00
Axel Dörfler 557e9c04eb Setting fRunCalled in case of failure is stupid, as this prevents the
window from being freed on Quit(). There still is a memory leak within
StressTest, though - but it's pretty tiny now.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16753 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-12 23:12:17 +00:00
Axel Dörfler bc63570c9b BWindow::Show() will no longer Run() its looper without a valid app_server
connection.
StressTest now detects this case and quits those windows.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16752 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-12 22:59:49 +00:00
Axel Dörfler 3dd881e3af * Fixed memory leak in StressTest and BWindow: they both did not delete the
message they passed to a BMessageRunner object.
* Added note about the ownership of the message to the BMessageRunner
  documentation.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16751 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-12 22:35:36 +00:00
Axel Dörfler ce0be66ff4 When the creation of the window failed, all further messages accidently went
to the ServerApp, instead of being dropped - the window link is now updated
correctly in that case.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16750 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-12 22:04:35 +00:00
Axel Dörfler f025cd8b72 While the user resizes a window, programmatical resize operations are ignored,
likewise, while the user moves a window around, programmatical moves are ignored
as well.
This fixes bug #264.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16743 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-12 16:59:15 +00:00
Stephan Aßmus ecf9f94800 * cleaned up fPulseRunner stuff, I have no idea why fPulseEnabled was
useful... so I removed it
* fixed memory leak with SetPulseRate(0), fPulseRunner is now
  properly freed in the Window destructor
* fTitle is now freed as well
* fix some potential leaks in BView destructor as well

I wrote a stress test app, which I'm soon going to commit as well...
it shows that not all memory leaks are fixed by this patch, I could
use some help with this...



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16713 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-11 19:32:53 +00:00
Jérôme Duval da192ba4dd implemented input_server notification of IM aware focus changes, not tested
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16690 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-10 16:53:50 +00:00
Axel Dörfler 9b5a183539 * Fixed BWindow::Show()/Hide(): fShowLevel was changed and checked without
holding the window lock.
* Run() is now called before creating the window in the app_server when
  Show() is called for the first time (which is now checked with fRunCalled
  instead of some thread arithmetics).
* Minimize() now sends the show level of a window to the app_server, so that
  it can actually determine if minimizing or maximizing the window should
  have any effect. This fixes bug #225.
* fShowLevel's meaning is now reversed; when it's above zero, it now means
  the window is shown (before, a level less than 1 meant shown). This definitely
  better fits its name :)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16536 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-27 16:45:58 +00:00
Axel Dörfler 05b9fbf51f Accidently broke the build with the previous revision...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16455 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-17 13:39:59 +00:00
Axel Dörfler dd7b93c875 Window has to be locked when it's going down or its children are queried/changed.
This fixed bug #182.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16454 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-17 13:36:52 +00:00
Axel Dörfler 35e74831d4 * Shortcut messages now add a boolean "shutdown" field to the message - this
prevents Tracker from being quit by Command+Q.
* Also, it's now possible (as on R5) to remove the Command+Q shortcut.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16411 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-15 17:21:46 +00:00
Axel Dörfler 995ab7b3c6 The server now differentiates between hidden and minimized - that concept somehow
got lost, before.
It might not work 100% correctly yet, but it works good enough to hide the Tracker
status window from the Deskbar, and thus, fixing bug #133.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16314 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-09 18:28:29 +00:00
Stephan Aßmus c81d2e7a59 * fixed window zooming/unzooming behaviour
* fixed FrameResized() and FrameMoved() not
  being called anymore in response to ResizeTo()
  and MoveTo() since I introduced a check in
  DispatchMessage() (fixes bug #123)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16312 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-09 16:39:46 +00:00
Stephan Aßmus 95e29889f4 This fixes the update problems that I could observe. The client might have been not in sync with the server regarding window position and size, which in turn messed up the ConvertFromScreen() functions and also the view Bounds(). Therefor the current window geometry is also added to the information the client gets when starting an update session. I think the problem was there before my previous changes, just maybe less likely to be observed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16258 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-06 19:34:36 +00:00
Stephan Aßmus bb160ab5f6 change the way the _UPDATE_ message is used: it is now a mere notification that some views need updating. The BWindow will then pull data from the server which views exactly and the update rect. Therefor, the server can append regions to the current update session even if an _UPDATE_ message has already been sent to the client. If multiple views are invalidated in the client, only one update session will be triggered instead of two with the old implementation. Some drawing defects can be observed, but I know how to reproduce them so I hope to fix them soon.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16245 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-06 10:28:30 +00:00
Axel Dörfler e9e5c69a25 * Use _FindView() where possible instead of using BTokenSpace::GetToken() directly.
* Fixed some issues in _UnpackMessage():
  - The focus view could have been removed before its turn which was ignored
    (and could led to a crash, for example when moving the Deskbar around).
    It's now tested if it's still valid (can't use _FindView() here, as the
    the preferred handler of a window could be any BHandler).
  - fLastMouseMovedView could have been NULL in which case there is no
    need to let the message be processed (was harmless, though).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16010 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-20 13:27:11 +00:00
Axel Dörfler 238ba7d321 The last change accidently put messages to invalid targets back into the game.
_DetermineTarget() is no longer called for these messages, "handler" will stay
NULL and the message will be dropped.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15921 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-11 22:38:43 +00:00
Axel Dörfler 54354618d5 BWindow::_DetermineTarget() now defaults to the window, instead of no target at
all in case the window doesn't have a current focus view.
That allows shortcuts like Command+q/w to work again.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15920 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-11 22:30:41 +00:00
Stephan Aßmus 7afc7c5074 ServerFont:
* fixed weird pointer conversion in SetStyle()
* fixed a potential mix up in operator=() in case the
  other ServerFont has fStyle == NULL

ServerWindow:
* the WindowLayer fTopLayer cannot be deleted by
  client request, just for safety reasons
* the link is flushed if there is no drawing engine,
  but this case is theoretical only
* deleting the ServerWindow object syncs with the
  client, so that when BBitmaps are deleted, they
  can be sure there are no pending messages (which
  would be executed in a nother thread)
* there is no timeout anymore when sending messages
  to the client, which made absolutely no sense

AGGTextRenderer:
* renamed fFontManager to fFontCache, because that's
  what it really is
* fLastFamilyAndStyle defaulted to the system plain
  font and therefor that font was never loaded when
  the font never changed meanwhile

DrawingMode:
* I'm not quite sure but I think there was the
  potential of a division by zero, at least I
  had crashes with "divide error"

HWInterface:
* fix update when the cursor shape changed in
  double buffered mode
 
ViewLayer:
* since the top layer is never really deleted
  before its time has come, it is not necessary
  to set it to NULL in the ViewLayer destructor

ViewLayer/WindowLayer:
* added a function to collect the view tokens
  that are affected by an update session

EventDispatcher:
* use the importance of the message for the timeout
  in _SendMessage()
* drop mouse moved events in the server if we're
  lagging behind more than 5 ms (Axel, maybe review)

View:
* there were some problems with the locking
  of the BWindow looper in RemoveSelf(), since
  this is called from the window destructor,
  also of BWindows from BBitmaps, which have
  never been run (this might need review), at
  least I seem to have solved the crashing
  problems introduced by actually deleting the
  view hirarchy in the BWindow destructor
* fixed _Draw() for being used non-recursively,
  temporarily disabled DrawAfterChildren, which
  didn't work yet anyways (because views cannot
  draw over children in the server yet)

Window:
* small cleanup when deleting shortcuts
* sync with the server when having send
  AS_DELETE_WINDOW (see ServerWindow above)
* fixed locking in Begin/EndViewTransaction()
* removed folding of _UPDATE_ messages, since
  there is only one ever in the queue
* set the fInTransaction flag during an update,
  I plan to use this in BView later to
  flush the link when drawing outside of an
  update
* BView::_Draw() is now called by view token,
  this gives the next leap forward in speed,
  the overhead because of drawing clean views
  was considerable



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15878 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-08 22:04:52 +00:00
Axel Dörfler ea34f0f03b If there was a BMenuItem view with shortcut, it tried to delete the shortcut twice
(as the shortcut list wasn't emptied), courtesy of Stippi.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15866 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-08 13:05:33 +00:00
Stephan Aßmus fb82d189d0 * BWindow deletes its view hirachry
* BViews set fOwner to NULL recursively when detached
* updated a comment


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15851 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-06 17:14:58 +00:00
Axel Dörfler 9f8f6275f6 Fixed shutting down apps with file panels - no more hang:
* if file panels shouldn't be quit, we no longer call QuitRequested() for
  them and stop quitting windows (which left normal windows open, because
  file panels always return "false" in QuitRequested())


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15715 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-29 14:49:28 +00:00
Stephan Aßmus 36e605d5f3 combine _UPDATE_ and B_WINDOW_RESIZED messages, I left the old code commented, because my combining code might need review. I don't understand why the current message is still in the queue and why passing 1 as index to FindMessage does not seem to work, BMessageQueue::RemoveMessage does not delete the message as documented in the BeBook... everywhere else in the code it seems to be taken as a fact
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15621 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-20 22:20:37 +00:00
Stephan Aßmus af43bb3c94 a first and really naive implementation of drag&drop support, no visuals yet... Axel, no worries I'm going to clean this up and remove stuff from EventDispatcher again...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15417 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-08 12:13:22 +00:00
Axel Dörfler 715476b7ef The resize code now works correctly, finally - it temporarily did harm ;)
The BViews must be resized directly after every change in the window size - we
cannot wait until B_WINDOW_RESIZED, since subsequent calls have wrong view
sizes, then.
B_WINDOW_RESIZED is only really useful for app_server caused window resizing.
Added TODO to SetLook(): it may change the window size as well.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15385 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-06 23:15:48 +00:00
Stephan Aßmus 0a95bea66d fixed wrong usage of ConstrainClippingRegion() introduced by myself a couple months ago
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15374 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-06 16:56:31 +00:00
Axel Dörfler ac4fe990c9 * The client views are now automatically resized on B_WINDOW_RESIZED as they are in the
server.
  This saves overhead on both sides, the server doesn't need to build the update message
  for the client, and the client doesn't have to unflatten and parse another message.
* This code is actually needed for the new clipping code in the app_server, but shouldn't
  do much harm for the old app_server, either.
* Also disabled getting the bounds from the server, as that is just never needed (and would
  also break the code).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15353 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-06 01:22:02 +00:00
Axel Dörfler c072e9f1f5 * BWindow::AddToSubset()/RemoveFromSubset() no longer send their team ID; this
is known by the server, anyway.
* B_MODAL_SUBSET_WINDOW_FEEL now also works as expected.
* Renamed AS_REM_FROM_SUBSET to AS_REMOVE_FROM_SUBSET.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15285 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-02 16:07:02 +00:00
Axel Dörfler 05aea1dd4a Better app_server communication for SetFeel(), SetLook(), and SetFlags().
SetFeel() gets a status value back as well.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15267 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 14:56:44 +00:00
Axel Dörfler 349837d9c9 Some cleanup in the communication code.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15197 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-28 15:47:41 +00:00
Axel Dörfler 7c6865642c * Don't trust a message that we got goes to a handler that belongs to us.
* when we terminate gracefully and in the looper's thread, we no longer
  unlock ourselves.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15155 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-25 21:06:37 +00:00
Axel Dörfler 84081467b9 Don't trust the app_server that the view token under the mouse belongs to the
current looper.
This needs an investigation in the app_server, as that probably shouldn't happen?
(well, I wrote that part, I should know better)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15154 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-25 20:32:09 +00:00
Axel Dörfler 147bfa2a75 Renamed the port where app_server messages are received from "w_rcv_port" to "w<app_server"
to match the name of the application's port for that task.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15142 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-25 12:20:56 +00:00
Axel Dörfler 860c144735 No longer checks if there is already a "be:transit" item in the message;
there should never be one (at least not a valid one).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15125 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-24 16:39:19 +00:00
Axel Dörfler 5604d3c9ce * _DetermineTarget() will now return fLastMouseMovedView in case there
was no valid "_view_token" in the mouse event.
* _SanitizeMessage() will now only add the "be:transit" field for
  B_MOUSE_MOVED messages. It will also now only update fLastMouseMovedView
  for B_MOUSE_MOVED messages, and not for all mouse messages.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15124 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-24 16:25:41 +00:00
Axel Dörfler 43ca776563 * applied the logic from BWindow::task_looper() to BLooper as well (messages to
invalid target handlers are dropped).
* B_PREFERRED messages now go to the looper if there is no other preferred handler.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15088 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-23 16:25:30 +00:00
Axel Dörfler 6450b76dd4 Next big step in the event handling:
* RootLayer's mouse event processing is now at its minimum - the
  EventDispatcher handles them now. As a result, a window will now
  get only one message per event.
* RootLayer adds "_view_token" to mouse moved messages that specify
  the view currently under the cursor.
* There is now a mouse event layer in RootLayer that gets preferred
  when it's set - this is now used for the window moving instead of
  the previous mechanism.
* changed the previous DistributeMessage() to an UnpackMessage()
  method following Adi's suggestion.
* caveat: some things might be functionally broken in RootLayer now
  because of removing the mouse notification stuff.
* "be:transit" handling is now done completely client side by
  BWindow::_SanitizeMessage(() (similar to what the input_server does).
  This should also make the mechanism pretty robust, since every
  B_MOUSE_MOVED message can now trigger the view transit (in case a
  message is lost). B_WINDOW_ACTIVATED messages should be generated
  client side as well.
* renamed AS_LAYER_GET_MOUSE_COORDS to AS_GET_MOUSE as it's not a
  layer specific command, and also gets the mouse buttons.
* B_MOUSE_* messages from the up server now contain only a "screen_where"
  field; "where" (in window's coordinates) and "be:view_where" are
  added in BMessage::_SanitizeMessage().
* messages that don't have a valid target in the looper are now
  dropped instead of being sent to the looper - this should be done
  in BLooper as well, though.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15087 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-23 15:17:58 +00:00
Axel Dörfler b095201503 * changed the way a message is forwarded to the focus view (instead of adding
a suspend focus field to the message, there is now a "feed focus" field in
  case the message should be forwarded).
* added a comment to the BPoint version of _FindView() (since it's broken)
* _DistributeMessage() is now called after _DetermineTarget() - so that it
  can prevent sending the message twice to the focus view.
* removed BWindow::DoUpdate() as it's no longer used.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15066 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-22 12:49:35 +00:00
Michael Lotz c919ec6862 Fixed build for non-Message4 again. Both BMessage::Private classes should be compatible.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15063 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-21 19:10:13 +00:00
Axel Dörfler 14d02d22f6 Huge cleanup and fixes:
* attachView() is now called _CreateSelf() and creates the app_server
  view counterpart for itself, and no longer for a child view.
* removed superfluous deleteView().
* moved drawing from BWindow::DoUpdate() to BView::_Draw().
* made the recursive hook call functions consistent.
* fixed BWindow::DispatchMessage() to send public messages to the intended
  target (instead of always handling them itself directly).
* DispatchMessage() no longer eats unmapped key events that were targeted
  at the window directly.
* B_KEY_DOWN and B_KEY_UP events are now send to the target view as well
  (this couldn't work before as BMessages were broken with B_PREFERRED_TOKEN).
* the default button is now correctly targeted by BWindow::_DetermineTarget()
  (previously, the enter key was hacked to get through via _HandleKeyDown()).
* removing a view now also makes sure it won't have focus any longer.
* also, the DetachedFromWindow() hooks are now called first, so that any
  changes made there cannot mess up our window anymore.
* removed BView::SetPattern(); _UpdatePattern() now does its job.
* renamend private methods to match our preferred style.
* removed unused methods and variables.
* more consistent naming overall.
* removed _PR3_COMPATIBLE_ stuff - there is definitely no need for us to be
  compatible to that one.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15060 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-21 16:58:36 +00:00
Axel Dörfler 4ceb1e519c * reverted Adi's premature changes to BWindow and restored _DetermineTarget() and
task_looper() again.
* removed BMessenger::fPreferred - whenever you had to specify "usePreferred" separately,
  you don't have to do that anymore - use B_PREFERRED_TOKEN instead.
* fixed BTokenSpace::GetToken() semantics: it will no longer touch the "object" argument
  in case of failure.
* Introduced a BWindow::_DistributeMessage() that will be part of the event dispatcher
  counterpart to the app_server (the other will be _DetermineTarget()).
* Made it easier to use Michael's Message4 implementation: just add the following line
  to your UserBuildConfig:
	AppendToConfigVar DEFINES : HAIKU_TOP src : USING_MESSAGE4 : global ;
* Introduced ServerWindow::HandlerMessenger() and FocusMessenger() - the first will
  target the client handler, while the other will target the preferred handler of the
  client looper (usually the view having focus).
* Fixed dano message unflattening in the Message4 code.
* Changed BMessage::PrintToStream() to no longer use macros in the Message4 implementation.
* I hope that's all - it's a huge change, but it's all connected.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15046 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-20 16:24:23 +00:00
Adi Oanca ace01f864b Removed BWindow::_DetermineTarget(). BWindow's task_looper() just calls BLooper's one. Took Message4 stuff from BWindow's task_looper() and put it in BLooper::task_looper() - guess this is wanted...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15037 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-19 21:44:51 +00:00
Adi Oanca 0139f287b4 Following recent changes (Axel's token stuff or Message4 impl) I could not launch a single application/window in app_server. This fixes the problem. Note I always test with DEBUG=1. Am I the only one who had this problem?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15033 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-19 16:22:39 +00:00
Axel Dörfler 8bd2c11fc4 Moved the declaration of roundf() to HaikuBuildCompatibility.h - it's missing from
math.h but exported by libroot.so.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14903 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-13 19:43:42 +00:00
Axel Dörfler 5fa643150b * no longer needs to define roundf() as it's now part of libroot.so (like on BeOS).
* for the libbe_test target, though, I need to declare it, although it's also declared
  in BeOS' math.h - Ingo??
* removed comment about B_ASYNCHRONOUS_CONTROLS - it's only used by our control classes
  to behave differently depending on that flag (mouse tracking).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14892 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-13 13:40:55 +00:00
Michael Lotz cf10934e5f Introducing Message4. The changes to the related sources are ifdefed with USING_MESSAGE4 which is defined in Message4.h. To use Message4 the Message4.cpp, Message4.h, MessageUtils4.cpp, MessageUtils4.h and MessagePrivate4.h have to be linked to their counterparts without 4 suffix. Then MessageBody.cpp and MessageField.cpp have to be commented out in the app kit Jamfile and r5_message.cpp has to be added. There remain some bugs to be found. Feel free to change that.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14882 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-13 11:31:07 +00:00
Stephan Aßmus d51a034e21 prevent windows from being located at fractional offsets, fixes BAlerts (again)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14879 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-13 00:17:04 +00:00
Axel Dörfler 292d5ced0e * Rewrote shortkey handling - it now actually works as expected.
* Some work on _DetermineTarget(), more to come.
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14869 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-12 16:13:06 +00:00
Axel Dörfler bfe7d52d7b Shortcuts now at least somehow work, but the mechanism is still broken.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14867 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-12 13:34:19 +00:00