SetTitle() now also works when called before the window is shown for the first time
(ie. before the window thread is running).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14852 a95241bf-73f2-0310-859d-f6bbb57e9c96
- moved standard keyboard navigation into the BView::KeyDown() hook
- the window now only handles tab+option/command key
- B_COMMAND_KEY triggers group jumping, not B_CONTROL_KEY (that activates the switcher,
but directly in the app_server)
- fixed broken group navigation: (modifiers & B_COMMAND_KEY & B_SHIFT_KEY) is different
to (modifiers & (B_COMMAND_KEY | B_SHIFT_KEY)) and is just never true with these
constants.
That allows the tab key completion to be used again in Terminal.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14038 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added the respective case statement in AppServer::DispatchMessage().
The code that actually activates the app is still missing.
* Removed the remnants of the old way of notifying the registrar about
what app got activated (the activated client window did that).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13820 a95241bf-73f2-0310-859d-f6bbb57e9c96
"look-through" area in Terminal, and probably ShowImage as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13743 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed handling in ServerWindow as stippi's latest commit broke it.
It's now properly done with a separate ServerWindow::SetTitle() method,
that will also take care to rename the window's thread.
Changed naming the window thread in the app_server to "w:<team>:<title>".
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13461 a95241bf-73f2-0310-859d-f6bbb57e9c96
- renamed some members and methods to fit our style guide
- moved removeSelf() to RemoveSelf() (as those two are essentially
the same), and fixed it on the way: the state of the child views
is now also updated by the new _UpdateStateForRemove() method
- Moved BWindow::sendPulse() and activateView() to BView::_Pulse()
and BView::_Activate()
- some minor stuff
This also fixes the broken previous commit - I forgot to update
View.h; this update contains the previous changes as well. Sorry
for the inconvenience.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13334 a95241bf-73f2-0310-859d-f6bbb57e9c96
- it now seems to work finally correctly
- renamed ViewAttr to ViewState and put it into the BPrivate namespace
- some refactoring (moved some private BView methods to ViewState)
- renamed AS_LAYER_MOVETO/RESIZETO to *_TO (note the underscore)
- exchanged BView::originX/Y with fParentOffset (BPoint)
- divided AS_LAYER_GET_COLORS into separate ones for high/low/view color
- BView::SetPattern() now actually works as expected (ie. updates
only if necessary)
- exchanged the ViewAttr::flags with ViewState::valid_flags which inverses
the previous logic (which wasn't even used consistently)
- fState was initialized twice (incorrectly by the ViewAttr constructor,
and then again correctly by initCachedState()) - now the ViewState
constructor does the job alone, but correctly
- BView::PushState() no longer resets the state (it did so only locally
anyway...)
- cleanup
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13325 a95241bf-73f2-0310-859d-f6bbb57e9c96
BApplication::Private class for accessing relevant parts.
* Pulled the app server connection and IK initialization out of
InitData() into a new method _InitGUIContext() and introduced a private
constructor that allows to avoid this initialization. This will be used
for servers that don't have GUI respectively want to init the app server
connection later.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13312 a95241bf-73f2-0310-859d-f6bbb57e9c96
the window on server side - ie. if the app_server could not create a
window of the size requested, BWindow::fFrame will still be correct
(and the size limits will mirror actual decorator limits).
Renamed fMinWindHeight and friends to fMinHeight and so on.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13302 a95241bf-73f2-0310-859d-f6bbb57e9c96
when they are hidden while being attached to the window).
DrawAfterChildren() is now called at the appropriate place.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13224 a95241bf-73f2-0310-859d-f6bbb57e9c96
to LinkReceiver, LinkMsgSender to LinkSender, and put everything into the
BPrivate namespace.
Made AppServerLink a cheap object - it will use the applications receiver/sender
and not create its own buffers.
Fixed broken communication stuff here and there (mostly Font.cpp).
Put the newly introduced set|get_system_colors() into the BPrivate namespace -
please don't introduce private functions into the public namespace!!!
Also fixed their broken communication use, as Darkwyrm obviously forgot about
it again: the sequence Flush(); GetNextMessage() without error checking is
purely wrong and can make the app hang and/or crash! :-)
Other minor cleanup.
The input_server used some test mode with the haiku build target which is
probably wrong.
Hopefully I did not forget anything this time.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13128 a95241bf-73f2-0310-859d-f6bbb57e9c96
BPortLink::AttachString() now accepts a length argument, and will no longer
send a terminating null byte; LinkMsgReader::ReadString(), however, will
make sure the string read is null terminated.
Changed client communication code to use FlushWithReply() instead of Flush()
and GetNextReply() - there were many bugs and shortcomings in the code, I
hope I've fixed them all.
Converted ClientFontList.cpp to our coding style (but not completely, the
class members are missing).
Some more cleanup - I hope Adi will adopt our coding style one day!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12998 a95241bf-73f2-0310-859d-f6bbb57e9c96
Removed the stopConnection() method.
Cleaned up header a bit.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12959 a95241bf-73f2-0310-859d-f6bbb57e9c96
myriad of small bugs here and there, as well as some very odd coding techniques:
- the "Minimize" property was not handled
- the "Minimize" property was not settable
- the property/scripting stuff was horrible, anyway
- there are more and better error codes than B_ERROR (could someone tell the
app_server guys? :))
- added some ToDo items here and there
- and much more I don't remember
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12723 a95241bf-73f2-0310-859d-f6bbb57e9c96
messages from the port.
BView::GetMouse() now calls this function if it was called from the window's
thread and thus blocking the message loop.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12716 a95241bf-73f2-0310-859d-f6bbb57e9c96