Now that the names are visible in Input preferences, let's try to have
better ones
Change-Id: Ia67e57c449e0ad292ce573b50a1e533d84c90d68
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2209
Reviewed-by: waddlesplash <[email protected]>
driver, and that driver is using the raw_key_info structure as well.
* Renamed kb_mouse_driver.h to keyboard_mouse_driver.h.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36267 a95241bf-73f2-0310-859d-f6bbb57e9c96
the same as the two finger scrolling option (could be disabled, too, opinions
welcome).
* Added a new settings to disable horizontal two finger scrolling, since it's
not that easy to only scroll in one direction with this. Maybe a higher
starting boundary would also be an option for this instead, Clemens what do
you think?
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33468 a95241bf-73f2-0310-859d-f6bbb57e9c96
Upperize/Capitalize on the bus name than in keyboard one.
"USB Keyboard" but "Usb Mouse".
No functional change. Really.
alphabranch it as you want.
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the better idea after all. The snoozing won't add an additional delay, if the
polling was already slow. Have not tested in VMWare myself, as I don't have a
working installation.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29436 a95241bf-73f2-0310-859d-f6bbb57e9c96
fixes the high CPU usage when using USB mice. I experimented with transfers
scheduled at fixed intervals, and with using a fixed pause between transfers.
The fixed pauses, though much less sophisticated, give the smoothest drawing
in WonderBrush. ;-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29413 a95241bf-73f2-0310-859d-f6bbb57e9c96
values. The implementation needs to sum up fractional movement, not
truncate to zero. Before this change, the mouse would be pretty much unusable
at lower speeds/acceleration. Now it is guaranteed to move.
* No need to memset() before ioctl(), the driver does that anyways.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28669 a95241bf-73f2-0310-859d-f6bbb57e9c96
code duplication and will make maintaining it much easier.
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won't be called, the control thread will remove the device anyways.
* Turned off the debug output I left on accidentally in KeyboardInputDevice.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28642 a95241bf-73f2-0310-859d-f6bbb57e9c96
sure that you can have an old style mouse without scroll wheel and one with attached at the
same time. For example, when I hot-plug my PS/2 mouse with wheel, the IBM trackpoint will
otherwise already use up the "PS/2 Mouse 1" name.
Unfortunately, hot-plugging the PS/2 mouse on my T60 docking station still does not work
quite right. The PS/2 driver detects everything correctly, the node monitoring works and I end
up with the correct device threads in the input_server. (The notebook is automatically removing
the touchpad and trackpoint devices in this event, which cannot be turned off in the BIOS.)
However, the mouse does not move. In the syslog, I see one message
"ps2: strange mouse data, x/y overflow, trying resync" after the the output from the add-on
manager in the input_server that it has added the new device. When I restart the input_server,
it works fine, even though the same devices are detected and polling threads are running.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28591 a95241bf-73f2-0310-859d-f6bbb57e9c96
functions private and moved them accordingly in the file.
* I forgot to initialize the BObjectList to own the items in
TouchpadInputDevice.
* Changed the methods that read and apply settings in all three addons to be
executed from the control threads only, which fixes race conditions.
* The success of opening a device is no longer checked in the Start() method
of the *Devices. Instead, the control thread checks the device before it
enters the polling loop and cleans up if there was an error. This fixes
non-running devices in the input_server because the PS/2 driver publishes
devices which is has not checked yet for other reasons. It is important,
however, to open() the devices in the Start() hook and not the control
thread, otherwise there are unwanted race conditions in case node monitoring
events are received more than once for the same device. That's the case
for some reason on one of my computers for the AT 0 keyboard.
TODO:
* Combine the Touchpad and Mouse device addon into one, it's almost the
same code except the Touchpad knows more settings and one more control
message.
* Refactor a common base class for Keyboard and Mouse device addon.
* Fix the mouse speed/acceleration. If the speed is lowered from the default
in the preflet, the mouse becomes almost unusable. To fix this, the same
trick should be used as I used in the touchpad kernel driver, which is to
sum up previous mouse moved fractional offsets.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28590 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added myself to Mouse and Keyboard add-ons for my recent work on them.
* Small cleanup in KeyboardInputDevice.h-
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28420 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Made KeyboardInputDevice more similar to MouseInputDevice, the object to
track individual keyboards has become the class KeyboardDevice. Moved
much functionality that used to be in KeyboardInputDevice into
KeyboardDevice.
Functionally, it should still be the same, but there are two important
changes:
- Each KeyboardDevice now has it's own Keymap. At first, it is not
visible by the user, since all KeyboardDevices still adopt the keymap
if the user reconfigures it. But it will make it easier to assign
individual keymaps to each attached keyboard (and perhaps associate them
with a vendor/product or some other means). The more immediate side effect
is that there is no longer a confusion about the keyboard locks. If
you press NumLock on your external keyboard, it will no longer enable
NumLock on your notebooks internal keyboard.
- KeyboardDevice now has a Stop() method, which it will call in it's
destructor. This will make sure that the control thread is cleanly
exited and does not end up invoking methods on a deleted object.
* Rewrote the tracing implementation in MouseInputDevice.cpp. At least it
helped track me down the following problem:
* Both KeyboardDevice and MouseDevice now set fActive to "false" *before*
closing the device. Since the control threads run at high priority, chances
are high that rescheduling happens as soon as the device unblocks in
ioctl() and returns an error. In that case, the control threads would
check fActive and it would still be "true" and the whole idea of bailing
out because we're already in Stop() would not work, causing a double free
in the end.
All of this is nice and more correct, but input_server is still crashing
when restarting it via "input_server -q"... :-(
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28352 a95241bf-73f2-0310-859d-f6bbb57e9c96
resulted in the keyboard not working (at least on my Lenovo/IBM T60).
The device control thread could become aware of a dead device
at the time another thread (for example the add-on manager thread)
is already waiting for it. Then it tried to remove the device and
got stuck on locks that the other thread already holds (InputDeviceItem
list lock). Now the control threads check the "active" flag before
trying to remove the devices themselves, which, when set, is a sure
sign that the devices are already being removed and they don't need
to take care of it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28342 a95241bf-73f2-0310-859d-f6bbb57e9c96
* When the device watcher/control thread encounteres an error when
read()ing or ioctl()ing the device, don't just quit the thread and
leave a stale device add-on hanging there, but instead trigger
_RemoveDevice() to exit this cleanly. This also takes care of calling
_RemoveDevice() only from one thread. However, it adds a race condition
should a mouse or keyboard be unplugged and plugged at the same time.
I need to think about how to fix that cleanly, although the situation
may be theoretical only... This fix seems to fix another problem with
hot-plugging USB mice, before this change, the first mouse entry in
/dev/input/mouse/usb/ was never gone and I got two entries after unplugging
and replugging.
* When using BObjectList configured to own the entries - don't delete the
entries! Also don't call RemoveItem() before still using the item. Took
me all day to find this one, because the code looked so... correct. :-}
* In _AddDevice() call _RemoveDevice() just for the sake of it. It is really
important that no device with the same name is published twice. The PS/2
driver behaves strange in that it publishes device more than once, if
I understand correctly, until it decides that there is no device.
* Only StartMonitoringDevice() /after/ having performed the initial device
scan! Or else we may get ourselves confused. I don't know if this was
an actual problem, but the code was like that before and it seems saner
to me. Seeing there is no locking in the device add-on itself, we may
already enter the code from the node monitor thread.
This should fix#2894.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28321 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed an inconsistency: both mouse and keyboad input device add-ons would
scan /dev/input/keyboard respectively /dev/input/mouse when loaded, but then
only monitor certain subdirectories from it. Now they monitor all.
* Made KeyboardInputDevice::InitCheck() do what the name says, ie. nothing
else.
* Now uses BObjectList instead of BList, which also simplifies the code a bit.
* Make use of the new BPathMonitor messages: as those contain a path, they
greatly simplify their handling.
* Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28242 a95241bf-73f2-0310-859d-f6bbb57e9c96
on Stop(), close the device, then wait for our service thread to quit
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27309 a95241bf-73f2-0310-859d-f6bbb57e9c96
B_MOUSE_MOVED message does not already contain the same buttons as a
following B_MOUSE_DOWN message... fixes mouse clicks being ignored
when you are moving the mouse at the same time when clicking
(using Haiku's mouse input_server device on BeOS or ZETA)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23421 a95241bf-73f2-0310-859d-f6bbb57e9c96
now checks if the fOwner allocation went fine (and returns B_NO_MEMORY
in case it didn't). Since it can fail, inherited classes should call it
as well (I modified MouseInputDevice's and KeyboardInputDevice's
versions for now)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23106 a95241bf-73f2-0310-859d-f6bbb57e9c96
acceleration factor is 1 which wasn't the case before.
The defaults now feel pretty good over here.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17884 a95241bf-73f2-0310-859d-f6bbb57e9c96
may differ), but I think it's definitely an improvement. This fixes bug #402.
* Since there now is acceleration, I reduced the mouse speed by half.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17850 a95241bf-73f2-0310-859d-f6bbb57e9c96
* No longer calls _RecursiveScan() in InitCheck() (but in the constructor instead).
* Fixed a bug when a new device was started: the new thread got a stack allocated
structure pointer, but there were no handshake to make sure it was still valid.
* Now checks all BMessage allocation, as well as adding fields for success, and
doesn't enqueue partial messages.
* Big refactoring and cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17845 a95241bf-73f2-0310-859d-f6bbb57e9c96
Remapping doesn't work on Haiku yet: it seems the mouse map isn't well updated for some unknown reason
update license
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17843 a95241bf-73f2-0310-859d-f6bbb57e9c96
- made 'active' variable volatile
Bugfixes:
- fixed deletion of mouse_device from fDevices list when the object is deleted.
- removed deadlock from RemoveDevice
- call UnregisterDevice from inside RemoveDevice
- terminate devicer watcher thread on read error
- skip "serial" directory always
- close file handle when initializing device watcher thread fails
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16927 a95241bf-73f2-0310-859d-f6bbb57e9c96
"AT Keyboard" and "USB Keyboard", instead of "at|usb Keyboard".
Also, the mouse input device now reports a "PS/2 Mouse" instead of
a "ps2 Mouse".
Generally, both now capitalize the device name when reporting the name.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12465 a95241bf-73f2-0310-859d-f6bbb57e9c96
Now it generates the device name from the folder name (i.e. /dev/input/mouse/serial/0 ---> "serial mouse 1").
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8860 a95241bf-73f2-0310-859d-f6bbb57e9c96