Mouse watching thread name computation wasn't following the same
Upperize/Capitalize on the bus name than in keyboard one. "USB Keyboard" but "Usb Mouse". No functional change. Really. alphabranch it as you want. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32943 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -308,6 +308,9 @@ MouseDevice::_BuildShortName() const
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if (name == "ps2")
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name = "PS/2";
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if (name.Length() < 4)
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name.ToUpper();
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else
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name.Capitalize();
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