Files
haiku-beta6/src/add-ons/input_server/devices/mouse/MouseInputDevice.h
T
Stefano Ceccherini 0dbc4bef49 Changed the fQuit variable to a static sQuit. Removed the snooze() in the device watcher thread function.
Started implementing the "one thread per device" design.


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8810 a95241bf-73f2-0310-859d-f6bbb57e9c96
2004-09-03 07:43:56 +00:00

85 lines
2.7 KiB
C++

/*****************************************************************************/
// Mouse input server device addon
// Written by Stefano Ceccherini
//
// MouseInputDevice.h
//
// Copyright (c) 2004 Haiku Project
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
/*****************************************************************************/
#ifndef __MOUSEINPUTDEVICE_H
#define __MOUSEINPUTDEVICE_H
#include <InputServerDevice.h>
#include <InterfaceDefs.h>
#include <stdio.h>
#include <stdlib.h>
// TODO : these structs are needed in : input_server, mouse driver, mouse addon, mouse prefs
// => factorisation has to be done in a global header, possibly private
typedef struct {
bool enabled; // Acceleration on / off
int32 accel_factor; // accel factor: 256 = step by 1, 128 = step by 1/2
int32 speed; // speed accelerator (1=1X, 2 = 2x)...
} mouse_accel;
typedef struct {
int32 type;
mouse_map map;
mouse_accel accel;
bigtime_t click_speed;
} mouse_settings;
class MouseInputDevice : public BInputServerDevice {
public:
MouseInputDevice();
~MouseInputDevice();
virtual status_t InitCheck();
virtual status_t Start(const char *name, void *cookie);
virtual status_t Stop(const char *name, void *cookie);
virtual status_t Control(const char *name, void *cookie,
uint32 command, BMessage *message);
private:
status_t HandleMonitor(BMessage *message);
status_t InitFromSettings(uint32 opcode = 0);
int32 fButtons;
thread_id fThread;
int fFd;
mouse_settings fSettings;
static bool sQuit;
static FILE *sLogFile;
static int32 DeviceWatcher(void *arg);
};
extern "C" BInputServerDevice *instantiate_input_device();
#endif