Files
haiku-beta6/src/kits/game/StreamingGameSound.cpp
T
beveloper 4703fb5d85 These files have been contributed by Christopher ML Zumwalt May
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@1401 a95241bf-73f2-0310-859d-f6bbb57e9c96
2002-10-06 11:31:21 +00:00

314 lines
6.3 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: StreamingGameSound.cpp
// Author: Christopher ML Zumwalt May ([email protected])
// Description: BStreamingGameSound is a class for all kinds of streaming
// (data not known beforehand) game sounds.
//------------------------------------------------------------------------------
// Standard Includes -----------------------------------------------------------
// System Includes -------------------------------------------------------------
// Project Includes ------------------------------------------------------------
#include <GameSoundDevice.h>
// Local Includes --------------------------------------------------------------
#include <StreamingGameSound.h>
// Local Defines ---------------------------------------------------------------
BStreamingGameSound::BStreamingGameSound(size_t inBufferFrameCount,
const gs_audio_format *format,
size_t inBufferCount,
BGameSoundDevice *device)
: BGameSound(device),
fStreamHook(NULL),
fStreamCookie(NULL)
{
if (InitCheck() == B_OK)
{
status_t error = SetParameters(inBufferFrameCount, format, inBufferCount);
SetInitError(error);
}
}
BStreamingGameSound::BStreamingGameSound(BGameSoundDevice *device)
: BGameSound(device),
fStreamHook(NULL),
fStreamCookie(NULL)
{
}
BStreamingGameSound::~BStreamingGameSound()
{
}
BGameSound *
BStreamingGameSound::Clone() const
{
return NULL;
}
status_t
BStreamingGameSound::SetStreamHook(void (*hook)(void * inCookie, void * inBuffer, size_t inByteCount, BStreamingGameSound * me),
void * cookie)
{
fStreamHook = hook;
fStreamCookie = cookie;
return B_OK;
}
void
BStreamingGameSound::FillBuffer(void *inBuffer,
size_t inByteCount)
{
if (fStreamHook)
(fStreamHook)(fStreamCookie, inBuffer, inByteCount, this);
}
status_t
BStreamingGameSound::Perform(int32 selector,
void *data)
{
return B_ERROR;
}
status_t
BStreamingGameSound::SetAttributes(gs_attribute * inAttributes,
size_t inAttributeCount)
{
return BGameSound::SetAttributes(inAttributes, inAttributeCount);
}
status_t
BStreamingGameSound::SetParameters(size_t inBufferFrameCount,
const gs_audio_format *format,
size_t inBufferCount)
{
gs_id sound;
status_t error = Device()->CreateBuffer(&sound, this, format);
if (error != B_OK) return error;
return BGameSound::Init(sound);
}
bool
BStreamingGameSound::Lock()
{
return fLock.Lock();
}
void
BStreamingGameSound::Unlock()
{
fLock.Unlock();
}
/* unimplemented for protection of the user:
*
* BStreamingGameSound::BStreamingGameSound()
* BStreamingGameSound::BStreamingGameSound(const BStreamingGameSound &)
* BStreamingGameSound &BStreamingGameSound::operator=(const BStreamingGameSound &)
*/
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_0(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_1(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_2(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_3(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_4(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_5(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_6(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_7(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_8(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_9(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_10(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_11(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_12(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_13(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_14(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_15(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_16(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_17(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_18(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_19(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_20(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_21(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_22(int32 arg, ...)
{
return B_ERROR;
}
status_t
BStreamingGameSound::_Reserved_BStreamingGameSound_23(int32 arg, ...)
{
return B_ERROR;
}