* further optimized clipping * implemented support for B_FULL_UPDATE_ON_RESIZE flag * added support for hidden layers * implemented Show()/Hide() * implemented Invalidate(region) remains to be done: * fully redraw center and right alligned layers on a resize operation. * additional testing. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12798 a95241bf-73f2-0310-859d-f6bbb57e9c96
100 lines
2.0 KiB
C++
100 lines
2.0 KiB
C++
#include <Message.h>
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#include <Messenger.h>
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#include <Window.h>
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#include <stdio.h>
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#include "MyView.h"
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#include "Layer.h"
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extern BWindow *wind;
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MyView::MyView(BRect frame, const char *name, uint32 resizingMode, uint32 flags)
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: BView(frame, name, resizingMode, flags)
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{
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SetViewColor(B_TRANSPARENT_COLOR);
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rgb_color col;
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col.red = 49;
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col.green = 101;
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col.blue = 156;
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topLayer = new Layer(Bounds(), "topLayer", B_FOLLOW_ALL, 0, col);
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topLayer->SetRootLayer(this);
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topLayer->rebuild_visible_regions(BRegion(Bounds()), BRegion(Bounds()), NULL);
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fRedrawReg.Set(Bounds());
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}
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MyView::~MyView()
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{
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delete topLayer;
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}
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Layer* MyView::FindLayer(Layer *lay, const char *bytes) const
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{
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if (strcmp(lay->Name(), bytes) == 0)
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return lay;
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else
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{
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Layer *ret = NULL;
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Layer *cursor = lay->VirtualBottomChild();
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while(cursor)
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{
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ret = FindLayer(cursor, bytes);
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if (ret)
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return ret;
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cursor = cursor->VirtualUpperSibling();
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}
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}
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return NULL;
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}
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void MyView::CopyRegion(BRegion *reg, float dx, float dy)
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{
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wind->Lock();
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// ConstrainClippingRegion(&r);
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// CopyBits(Bounds(), Bounds().OffsetByCopy(dx, dy));
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// TODO: properly do that!
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// LAME, I know!
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CopyBits(reg->Frame(), reg->Frame().OffsetByCopy(dx, dy));
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// ConstrainClippingRegion(NULL);
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wind->Unlock();
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}
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void MyView::RequestRedraw()
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{
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wind->Lock();
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Invalidate();
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wind->Unlock();
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}
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void MyView::Draw(BRect area)
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{
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ConstrainClippingRegion(&fRedrawReg);
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FillRect(Bounds());
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Flush();
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snooze(1000000);
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PushState();
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DrawSubTree(topLayer);
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PopState();
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ConstrainClippingRegion(NULL);
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fRedrawReg.MakeEmpty();
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}
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void MyView::DrawSubTree(Layer* lay)
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{
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//printf("======== %s =======\n", lay->Name());
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// lay->Visible()->PrintToStream();
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// lay->FullVisible()->PrintToStream();
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Layer *child = lay->VirtualBottomChild();
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while(child)
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{
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DrawSubTree(child);
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child = child->VirtualUpperSibling();
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}
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ConstrainClippingRegion(lay->Visible());
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SetHighColor(lay->HighColor());
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BRect temp = lay->Bounds();
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lay->ConvertToScreen2(&temp);
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FillRect(temp);
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ConstrainClippingRegion(NULL);
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} |