lots of changes this time...

* further optimized clipping
* implemented support for B_FULL_UPDATE_ON_RESIZE flag
* added support for hidden layers
* implemented Show()/Hide()
* implemented Invalidate(region)

remains to be done:
* fully redraw center and right alligned layers on a resize operation.
* additional testing.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12798 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Adi Oanca
2005-05-24 14:39:16 +00:00
parent b926763e09
commit 8a17a6ea37
5 changed files with 125 additions and 30 deletions
Binary file not shown.
+93 -9
View File
@@ -11,11 +11,12 @@
extern BWindow* wind;
Layer::Layer(BRect frame, const char* name, uint32 rm, rgb_color c)
Layer::Layer(BRect frame, const char* name, uint32 rm, uint32 flags, rgb_color c)
{
fFrame = frame;
fOrigin.Set(0.0f, 0.0f);
fResizeMode = rm;
fFlags = flags;
fColor = c;
fBottom = NULL;
@@ -142,13 +143,74 @@ bool Layer::RemLayer(Layer* layer)
return true;
}
bool Layer::IsVisuallyHidden() const
bool
Layer::IsVisuallyHidden() const
{
// TODO: implement
return false;
if (fHidden)
return true;
// TODO: remove the following 2 lines when for real.
if (fView)
return false;
if (fParent)
return fParent->IsVisuallyHidden();
return fHidden;
}
void Layer::resize_layer_frame_by(float x, float y)
void
Layer::Hide()
{
fHidden = true;
if (fParent && !fParent->IsVisuallyHidden() && GetRootLayer())
{
// save fullVisible so we know what to invalidate
BRegion invalid(fFullVisible);
clear_visible_regions();
if (invalid.Frame().IsValid())
fParent->Invalidate(invalid, this);
}
}
void
Layer::Show()
{
fHidden = false;
if (fParent && !fParent->IsVisuallyHidden() && GetRootLayer())
{
BRect r(Bounds());
if (r.IsValid())
{
ConvertToScreen2(&r);
BRegion invalid(r);
fParent->Invalidate(invalid, this);
}
}
}
void
Layer::Invalidate(const BRegion &invalid, const Layer *startFrom)
{
BRegion localVisible(fFullVisible);
localVisible.IntersectWith(&invalid);
rebuild_visible_regions(invalid, localVisible,
startFrom? startFrom: VirtualBottomChild());
// add localVisible to our RootLayer's redraw region.
GetRootLayer()->fRedrawReg.Include(&localVisible);
GetRootLayer()->RequestRedraw(); // TODO: what if we pass (fParent, startFromTHIS, &redrawReg)?
}
void
Layer::resize_layer_frame_by(float x, float y)
{
uint16 rm = fResizeMode & 0x0000FFFF;
BRect newFrame = fFrame;
@@ -191,6 +253,10 @@ void Layer::resize_layer_frame_by(float x, float y)
fFrame = newFrame;
// call hook function
if (dx != 0.0f || dy != 0.0f)
ResizedByHook(dx, dy, true); // automatic
for (Layer *lay = VirtualBottomChild(); lay ; lay = VirtualUpperSibling())
{
lay->resize_layer_frame_by(dx, dy);
@@ -199,8 +265,7 @@ void Layer::resize_layer_frame_by(float x, float y)
void Layer::ResizeBy(float dx, float dy)
{
// TODO: add support for B_FULL_UPDATE_ON_RESIZE
// TODO: center and right alligned view must be full redrawn
// TODO: center and right alligned view must be fully redrawn - ISN'T THIS DONE ALREADY? - TEST!
fFrame.Set(fFrame.left, fFrame.top, fFrame.right+dx, fFrame.bottom+dy);
@@ -237,12 +302,16 @@ void Layer::ResizeBy(float dx, float dy)
// add redrawReg to our RootLayer's redraw region.
GetRootLayer()->fRedrawReg.Include(&redrawReg);
// include layer's visible region in case we want a full update on resize
if (fFlags & B_FULL_UPDATE_ON_RESIZE && fVisible.Frame().IsValid())
GetRootLayer()->fRedrawReg.Include(&fVisible);
// clear canvas and set invalid regions for affected WinBorders
GetRootLayer()->RequestRedraw(); // TODO: what if we pass (fParent, startFromTHIS, &redrawReg)?
}
// call hook function
if (dx != 0.0f || dy != 0.0f)
ResizedByHook(dx, dy);
ResizedByHook(dx, dy, false); // manual
}
void Layer::MoveBy(float dx, float dy)
@@ -371,7 +440,18 @@ void Layer::rebuild_visible_regions(const BRegion &invalid,
const BRegion &parentLocalVisible,
const Layer *startFrom)
{
// no point in continuing if this layer is hidden. starting from here, all
// descendants have (and will have) invalid visible regions.
if (fHidden)
return;
// no need to go deeper if the parent doesn't have a visible region anymore
// and our fullVisible region is also empty.
if (!parentLocalVisible.Frame().IsValid() && !fFullVisible.Frame().IsValid())
return;
bool fullRebuild = false;
// intersect maximum wanted region with the invalid region
BRegion common;
set_user_regions(common);
@@ -403,7 +483,7 @@ void Layer::rebuild_visible_regions(const BRegion &invalid,
// our children.
// Don't worry about the last line from this method, it will do nothing -
// common is invalid. Same goes for the last one in the 'for' statement below.
// common is invalid. Same goes for the last two in the 'for' statement below.
}
for (Layer *lay = VirtualBottomChild(); lay ; lay = VirtualUpperSibling())
@@ -425,6 +505,10 @@ void Layer::rebuild_visible_regions(const BRegion &invalid,
void Layer::clear_visible_regions()
{
// OPT: maybe we should uncomment these lines for performance
// if (fFullVisible.CountRects() <= 0)
// return;
fVisible.MakeEmpty();
fFullVisible.MakeEmpty();
Layer *child = VirtualBottomChild();
+11 -3
View File
@@ -8,7 +8,7 @@ class MyView;
class Layer
{
public:
Layer(BRect frame, const char* name, uint32 rm, rgb_color c);
Layer(BRect frame, const char* name, uint32 rm, uint32 flags, rgb_color c);
virtual ~Layer();
void AddLayer(Layer* layer);
@@ -18,8 +18,12 @@ public:
void ResizeBy(float dx, float dy);
void ScrollBy(float dx, float dy);
bool IsVisuallyHidden() const;
void Hide();
void Show();
virtual void MovedByHook(float dx, float dy) { }
virtual void ResizedByHook(float dx, float dy) { }
virtual void ResizedByHook(float dx, float dy, bool automatic) { }
virtual void ScrolledByHook(float dx, float dy) { }
Layer* VirtualBottomChild() const;
@@ -27,12 +31,13 @@ public:
Layer* VirtualUpperSibling() const;
Layer* VirtualLowerSibling() const;
void Invalidate( const BRegion &invalid,
const Layer *startFrom = NULL);
void RebuildVisibleRegions( const BRegion &invalid,
const Layer *startFrom);
void ConvertToScreen2(BRect* rect);
MyView* GetRootLayer() const;
void SetRootLayer(MyView* view) { fView = view; }
bool IsVisuallyHidden() const;
BRegion* Visible() { return &fVisible; }
BRegion* FullVisible() { return &fFullVisible; }
@@ -70,5 +75,8 @@ private:
Layer* fTop;
Layer* fParent;
uint32 fFlags;
bool fHidden;
MyView* fView;
};
+4 -1
View File
@@ -17,7 +17,7 @@ MyView::MyView(BRect frame, const char *name, uint32 resizingMode, uint32 flags)
col.red = 49;
col.green = 101;
col.blue = 156;
topLayer = new Layer(Bounds(), "topLayer", B_FOLLOW_ALL, col);
topLayer = new Layer(Bounds(), "topLayer", B_FOLLOW_ALL, 0, col);
topLayer->SetRootLayer(this);
topLayer->rebuild_visible_regions(BRegion(Bounds()), BRegion(Bounds()), NULL);
@@ -70,6 +70,9 @@ void MyView::RequestRedraw()
void MyView::Draw(BRect area)
{
ConstrainClippingRegion(&fRedrawReg);
FillRect(Bounds());
Flush();
snooze(1000000);
PushState();
DrawSubTree(topLayer);
PopState();
+17 -17
View File
@@ -88,19 +88,21 @@ void clsMainWindow::test1()
c.red = rand()/256;
c.green = rand()/256;
c.blue = rand()/256;
Layer *lay1 = new Layer(BRect(20,20,300,220), "lay1", B_FOLLOW_NONE, c);
Layer *lay1 = new Layer(BRect(20,20,300,220), "lay1", B_FOLLOW_NONE, 0, c);
topLayer->AddLayer(lay1);
c.red = rand()/256;
c.green = rand()/256;
c.blue = rand()/256;
Layer *lay2 = new Layer(BRect(20,20,150,150), "lay2", B_FOLLOW_NONE, c);
Layer *lay2 = new Layer(BRect(20,20,150,150), "lay2",
B_FOLLOW_NONE,
B_FULL_UPDATE_ON_RESIZE, c);
lay1->AddLayer(lay2);
c.red = rand()/256;
c.green = rand()/256;
c.blue = rand()/256;
Layer *lay3 = new Layer(BRect(20,20,100,100), "lay3", B_FOLLOW_NONE, c);
Layer *lay3 = new Layer(BRect(20,20,100,100), "lay3", B_FOLLOW_NONE, 0, c);
lay2->AddLayer(lay3);
temp = lay1->Bounds();
@@ -110,22 +112,8 @@ void clsMainWindow::test1()
wind->Lock();
fView->Invalidate();
wind->Unlock();
/*
snooze(2000000);
temp = lay2->Bounds();
lay2->ConvertToScreen2(&temp);
parent = lay2->Parent();
if (parent)
{
parent->RemLayer(lay2);
parent->RebuildVisibleRegions(BRegion(temp), lay2);
}
wind->Lock();
fView->Invalidate();
wind->Unlock();
*/
snooze(2000000);
lay2->MoveBy(25,35);
@@ -138,6 +126,18 @@ void clsMainWindow::test1()
lay1->ScrollBy(0,50);
snooze(2000000);
lay2->Hide();
snooze(2000000);
lay2->Show();
snooze(2000000);
lay1->Invalidate(BRect(0,0,500,500));
}
int main()