with PostMessage() in case the message queue is full. Some notes: * for synchronous replies, we don't use this mechanism yet, but it could be extended to do that as well. * the code looks so complicated because we need a way to access the looper's queue without locking it (to prevent deadlocks); like Dano's solution, I've abused BTokenSpace to store a BDirectMessageTarget with a BHandler. * we also need to decouple the lifetime of a looper's queue from its target, as we cannot lock the looper, and therefore, can't guarantee it stays valid as long as we're accessing it outside of BLooper. * init_clipboard() now needs to be done after the global constructors have been called - since sending messages now needs gDefaultTokens to be initialized. Since this is done per image, it shouldn't cause any troubles, though. * some minor cleanup, removed unused _msg_cache_cleanup_() and friends. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19968 a95241bf-73f2-0310-859d-f6bbb57e9c96
585 lines
16 KiB
C++
585 lines
16 KiB
C++
/*
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* Copyright 2001-2005, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Ingo Weinhold ([email protected])
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*/
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#include <AppMisc.h>
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#include <MessageUtils.h>
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#include "ObjectLocker.h"
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#include "TokenSpace.h"
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#include <Application.h>
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#include <Handler.h>
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#include <Looper.h>
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#include <LooperList.h>
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#include <Message.h>
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#include <MessagePrivate.h>
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#include <Messenger.h>
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#include <OS.h>
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#include <Roster.h>
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#include <TokenSpace.h>
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#include <new>
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#include <stdio.h>
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#include <string.h>
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// debugging
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//#define DBG(x) x
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#define DBG(x)
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#define OUT printf
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using BPrivate::gDefaultTokens;
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using BPrivate::gLooperList;
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using BPrivate::BLooperList;
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using BPrivate::BObjectLocker;
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enum {
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NOT_IMPLEMENTED = B_ERROR,
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};
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/*! \brief Creates an unitialized BMessenger.
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*/
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BMessenger::BMessenger()
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:
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fPort(-1),
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fHandlerToken(B_NULL_TOKEN),
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fTeam(-1)
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{
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}
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/*! \brief Creates a BMessenger and initializes it to target the already
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running application identified by its signature and/or team ID.
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When only a signature is given, and multiple instances of the application
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are running it is undeterminate which one is chosen as the target. In case
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only a team ID is passed, the target application is identified uniquely.
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If both are supplied, the application identified by the team ID must have
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a matching signature, otherwise the initilization fails.
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\param signature The target application's signature. May be \c NULL.
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\param team The target application's team ID. May be < 0.
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\param result An optional pointer to a pre-allocated status_t into which
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the result of the initialization is written.
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*/
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BMessenger::BMessenger(const char *signature, team_id team, status_t *result)
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:
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fPort(-1),
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fHandlerToken(B_NULL_TOKEN),
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fTeam(-1)
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{
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_InitData(signature, team, result);
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}
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/*! \brief Creates a BMessenger and initializes it to target the local
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BHandler and/or BLooper.
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When a \c NULL handler is supplied, the preferred handler in the given
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looper is targeted. If no looper is supplied the looper the given handler
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belongs to is used -- that means in particular, that the handler must
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already belong to a looper. If both are supplied the handler must actually
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belong to looper.
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\param handler The target handler. May be \c NULL.
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\param looper The target looper. May be \c NULL.
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\param result An optional pointer to a pre-allocated status_t into which
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the result of the initialization is written.
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*/
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BMessenger::BMessenger(const BHandler* handler, const BLooper* looper,
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status_t* _result)
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:
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fPort(-1),
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fHandlerToken(B_NULL_TOKEN),
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fTeam(-1)
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{
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status_t error = (handler || looper ? B_OK : B_BAD_VALUE);
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if (error == B_OK) {
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if (handler) {
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// BHandler is given, check/retrieve the looper.
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if (looper) {
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if (handler->Looper() != looper)
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error = B_MISMATCHED_VALUES;
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} else {
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looper = handler->Looper();
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if (looper == NULL)
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error = B_MISMATCHED_VALUES;
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}
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}
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// set port, token,...
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if (error == B_OK) {
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BObjectLocker<BLooperList> locker(gLooperList);
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if (locker.IsLocked() && gLooperList.IsLooperValid(looper)) {
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fPort = looper->fMsgPort;
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fHandlerToken = (handler
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? _get_object_token_(handler) : B_PREFERRED_TOKEN);
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fTeam = looper->Team();
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} else
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error = B_BAD_VALUE;
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}
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}
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if (_result)
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*_result = error;
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}
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/*! \brief Creates a BMessenger and initializes it to have the same target
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as the supplied messemger.
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\param from The messenger to be copied.
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*/
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BMessenger::BMessenger(const BMessenger& from)
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:
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fPort(from.fPort),
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fHandlerToken(from.fHandlerToken),
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fTeam(from.fTeam)
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{
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}
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/*! \brief Frees all resources associated with this object.
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*/
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BMessenger::~BMessenger()
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{
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}
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// #pragma mark - Target
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/*! \brief Returns whether or not the messenger's target lives within the team
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of the caller.
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\return \c true, if the object is properly initialized and its target
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lives within the caller's team, \c false otherwise.
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*/
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bool
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BMessenger::IsTargetLocal() const
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{
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thread_info info;
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return get_thread_info(find_thread(NULL), &info) == B_OK
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&& fTeam == info.team;
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}
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/*! \brief Returns the handler and looper targeted by the messenger, if the
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target is local.
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The handler is returned directly, the looper by reference. If both are
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\c NULL, the object is either not properly initialized, the target
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objects have been deleted or the target is remote. If only the returned
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handler is \c NULL, either the looper's preferred handler is targeted or
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the handler has been deleted.
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\param looper A pointer to a pre-allocated BLooper pointer into which
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the pointer to the targeted looper is written.
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\return The BHandler targeted by the messenger.
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*/
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BHandler *
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BMessenger::Target(BLooper** _looper) const
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{
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BHandler *handler = NULL;
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if (IsTargetLocal() && fHandlerToken > B_NULL_TOKEN) {
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gDefaultTokens.GetToken(fHandlerToken, B_HANDLER_TOKEN,
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(void**)&handler);
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if (_looper)
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*_looper = BPrivate::gLooperList.LooperForPort(fPort);
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} else if (_looper)
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*_looper = NULL;
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return handler;
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}
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/*! \brief Locks the BLooper targeted by the messenger, if the target is local.
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This method is a shorthand for retrieving the targeted looper via
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Target() and calling BLooper::Lock() on the looper afterwards.
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\see BLooper::Lock() for details.
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\return \c true, if the looper could be locked sucessfully, \c false, if
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the messenger is not properly initialized, the target is remote,
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or the targeted looper is invalid.
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*/
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bool
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BMessenger::LockTarget() const
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{
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BLooper *looper = NULL;
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Target(&looper);
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return looper && looper->Lock();
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}
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/*! \brief Locks the BLooper targeted by the messenger, if the target is local.
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This method is a shorthand for retrieving the targeted looper via
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Target() and calling BLooper::LockWithTimeout() on the looper afterwards.
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\see BLooper::LockWithTimeout() for details.
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\return
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- \c B_OK, if the looper could be locked sucessfully,
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- \c B_BAD_VALUE, if the messenger is not properly initialized,
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the target is remote, or the targeted looper is invalid,
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- other error codes returned by BLooper::LockWithTimeout().
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*/
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status_t
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BMessenger::LockTargetWithTimeout(bigtime_t timeout) const
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{
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BLooper *looper = NULL;
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Target(&looper);
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status_t error = looper ? B_OK : B_BAD_VALUE;
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if (error == B_OK)
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error = looper->LockWithTimeout(timeout);
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return error;
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}
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// #pragma mark - Message sending
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// SendMessage
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/*! \brief Delivers a BMessage synchronously to the messenger's target.
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The method does not wait for a reply. The message is sent asynchronously.
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\param command The what field of the message to deliver.
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\param replyTo The handler to which a reply to the message shall be sent.
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May be \c NULL.
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\return
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- \c B_OK: Everything went fine.
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- \c B_BAD_PORT_ID: The messenger is not properly initialized or its
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target doesn't exist anymore.
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*/
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status_t
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BMessenger::SendMessage(uint32 command, BHandler *replyTo) const
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{
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BMessage message(command);
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return SendMessage(&message, replyTo);
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}
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// SendMessage
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/*! \brief Delivers a BMessage synchronously to the messenger's target.
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A copy of the supplied message is sent and the caller retains ownership
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of \a message.
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The method does not wait for a reply. The message is sent asynchronously.
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\param message The message to be sent.
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\param replyTo The handler to which a reply to the message shall be sent.
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May be \c NULL.
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\param timeout A timeout for the delivery of the message.
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\return
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- \c B_OK: Everything went fine.
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- \c B_BAD_PORT_ID: The messenger is not properly initialized or its
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target doesn't exist anymore.
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- \c B_WOULD_BLOCK: A delivery timeout of 0 was supplied and the target
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port was full when trying to deliver the message.
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- \c B_TIMED_OUT: The timeout expired while trying to deliver the
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message.
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*/
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status_t
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BMessenger::SendMessage(BMessage *message, BHandler *replyTo,
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bigtime_t timeout) const
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{
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DBG(OUT("BMessenger::SendMessage2(%.4s)\n", (char*)&message->what));
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status_t error = (message ? B_OK : B_BAD_VALUE);
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if (error == B_OK) {
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BMessenger replyMessenger(replyTo);
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error = SendMessage(message, replyMessenger, timeout);
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}
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DBG(OUT("BMessenger::SendMessage2() done: %lx\n", error));
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return error;
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}
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// SendMessage
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/*! \brief Delivers a BMessage synchronously to the messenger's target.
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A copy of the supplied message is sent and the caller retains ownership
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of \a message.
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The method does not wait for a reply. The message is sent asynchronously.
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\param message The message to be sent.
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\param replyTo A messenger specifying the target for a reply to \a message.
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\param timeout A timeout for the delivery of the message.
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\return
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- \c B_OK: Everything went fine.
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- \c B_BAD_PORT_ID: The messenger is not properly initialized or its
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target doesn't exist anymore.
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- \c B_WOULD_BLOCK: A delivery timeout of 0 was supplied and the target
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port was full when trying to deliver the message.
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- \c B_TIMED_OUT: The timeout expired while trying to deliver the
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message.
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*/
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status_t
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BMessenger::SendMessage(BMessage *message, BMessenger replyTo,
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bigtime_t timeout) const
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{
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if (!message)
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return B_BAD_VALUE;
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return BMessage::Private(message).SendMessage(fPort, fTeam, fHandlerToken,
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timeout, false, replyTo);
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}
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// SendMessage
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/*! \brief Delivers a BMessage synchronously to the messenger's target and
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waits for a reply.
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The method does wait for a reply. The reply message is copied into
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\a reply. If the target doesn't send a reply, the \c what field of
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\a reply is set to \c B_NO_REPLY.
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\param command The what field of the message to deliver.
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\param reply A pointer to a pre-allocated BMessage into which the reply
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message will be copied.
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\return
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- \c B_OK: Everything went fine.
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- \c B_BAD_PORT_ID: The messenger is not properly initialized or its
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target doesn't exist anymore.
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- \c B_NO_MORE_PORTS: All reply ports are in use.
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*/
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status_t
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BMessenger::SendMessage(uint32 command, BMessage *reply) const
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{
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BMessage message(command);
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return SendMessage(&message, reply);
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}
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// SendMessage
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/*! \brief Delivers a BMessage synchronously to the messenger's target and
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waits for a reply.
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A copy of the supplied message is sent and the caller retains ownership
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of \a message.
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The method does wait for a reply. The reply message is copied into
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\a reply. If the target doesn't send a reply or if a reply timeout occurs,
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the \c what field of \a reply is set to \c B_NO_REPLY.
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\param message The message to be sent.
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\param reply A pointer to a pre-allocated BMessage into which the reply
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message will be copied.
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\param deliveryTimeout A timeout for the delivery of the message.
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\param replyTimeout A timeout for waiting for the reply.
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\return
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- \c B_OK: Everything went fine.
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- \c B_BAD_PORT_ID: The messenger is not properly initialized or its
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target doesn't exist anymore.
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- \c B_WOULD_BLOCK: A delivery timeout of 0 was supplied and the target
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port was full when trying to deliver the message.
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- \c B_TIMED_OUT: The timeout expired while trying to deliver the
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message.
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- \c B_NO_MORE_PORTS: All reply ports are in use.
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*/
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status_t
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BMessenger::SendMessage(BMessage *message, BMessage *reply,
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bigtime_t deliveryTimeout, bigtime_t replyTimeout) const
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{
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if (message == NULL || reply == NULL)
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return B_BAD_VALUE;
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status_t error = BMessage::Private(message).SendMessage(fPort, fTeam,
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fHandlerToken, reply, deliveryTimeout, replyTimeout);
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// Map this error for now:
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if (error == B_BAD_TEAM_ID)
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error = B_BAD_PORT_ID;
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return error;
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}
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// #pragma mark - Operators and misc
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/*! \brief Makes this BMessenger a copy of the supplied one.
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\param from the messenger to be copied.
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\return A reference to this object.
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*/
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BMessenger &
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BMessenger::operator=(const BMessenger &from)
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{
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if (this != &from) {
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fPort = from.fPort;
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fHandlerToken = from.fHandlerToken;
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fTeam = from.fTeam;
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}
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return *this;
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}
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/*! \brief Returns whether this and the supplied messenger have the same
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target.
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\param other The other messenger.
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\return \c true, if the messengers have the same target or if both aren't
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properly initialzed, \c false otherwise.
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*/
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bool
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BMessenger::operator==(const BMessenger &other) const
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{
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// Note: The fTeam fields are not compared.
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return fPort == other.fPort
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&& fHandlerToken == other.fHandlerToken;
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}
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/*! \brief Returns whether the messenger's target looper does still exist.
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It is not checked whether the target handler is also still existing.
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\return \c true, if the messenger's target looper does still exist,
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\c false otherwise.
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*/
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bool
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BMessenger::IsValid() const
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{
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port_info info;
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return fPort >= 0 && get_port_info(fPort, &info) == B_OK;
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}
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/*! \brief Returns the ID of the team the messenger's target lives in.
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\return The team of the messenger's target.
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*/
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team_id
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BMessenger::Team() const
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{
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return fTeam;
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}
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// #pragma mark - Private or reserved
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/*! \brief Sets the messenger's team, target looper port and handler token.
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To target the preferred handler, use B_PREFERRED_TOKEN as token.
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\param team The target's team.
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\param port The target looper port.
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\param token The target handler token.
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*/
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void
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BMessenger::_SetTo(team_id team, port_id port, int32 token)
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{
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fTeam = team;
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fPort = port;
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fHandlerToken = token;
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}
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/*! \brief Initializes the BMessenger object's data given the signature and/or
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team ID of a target.
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When only a signature is given, and multiple instances of the application
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are running it is undeterminate which one is chosen as the target. In case
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only a team ID is passed, the target application is identified uniquely.
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If both are supplied, the application identified by the team ID must have
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a matching signature, otherwise the initilization fails.
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\param signature The target application's signature. May be \c NULL.
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\param team The target application's team ID. May be < 0.
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\param result An optional pointer to a pre-allocated status_t into which
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the result of the initialization is written.
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*/
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void
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BMessenger::_InitData(const char* signature, team_id team, status_t* _result)
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{
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status_t error = B_OK;
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// get an app_info
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app_info info;
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if (team < 0) {
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// no team ID given
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if (signature) {
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error = be_roster->GetAppInfo(signature, &info);
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team = info.team;
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// B_ERROR means that no application with the given signature
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// is running. But we are supposed to return B_BAD_VALUE.
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if (error == B_ERROR)
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error = B_BAD_VALUE;
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} else
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error = B_BAD_TYPE;
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} else {
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// a team ID is given
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error = be_roster->GetRunningAppInfo(team, &info);
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// Compare the returned signature with the supplied one.
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if (error == B_OK && signature && strcasecmp(signature, info.signature))
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error = B_MISMATCHED_VALUES;
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}
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// check whether the app flags say B_ARGV_ONLY
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if (error == B_OK && (info.flags & B_ARGV_ONLY)) {
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error = B_BAD_TYPE;
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// Set the team ID nevertheless -- that's what Be's implementation
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// does. Don't know, if that is a bug, but at least it doesn't harm.
|
|
fTeam = team;
|
|
}
|
|
// init our members
|
|
if (error == B_OK) {
|
|
fTeam = team;
|
|
fPort = info.port;
|
|
fHandlerToken = B_PREFERRED_TOKEN;
|
|
}
|
|
|
|
// return the error
|
|
if (_result)
|
|
*_result = error;
|
|
}
|
|
|
|
|
|
/*! \brief Returns whether the first one of two BMessengers is less than the
|
|
second one.
|
|
|
|
This method defines an order on BMessengers based on their member
|
|
variables \c fPort, \c fHandlerToken and \c fPreferredTarget.
|
|
|
|
\param a The first messenger.
|
|
\param b The second messenger.
|
|
\return \c true, if \a a is less than \a b, \c false otherwise.
|
|
*/
|
|
bool
|
|
operator<(const BMessenger &_a, const BMessenger &_b)
|
|
{
|
|
BMessenger::Private a(const_cast<BMessenger&>(_a));
|
|
BMessenger::Private b(const_cast<BMessenger&>(_b));
|
|
|
|
// significance:
|
|
// 1. fPort
|
|
// 2. fHandlerToken
|
|
// 3. fPreferredTarget
|
|
// fTeam is insignificant
|
|
return (a.Port() < b.Port()
|
|
|| a.Port() == b.Port()
|
|
&& (a.Token() < b.Token()
|
|
|| a.Token() == b.Token()
|
|
&& !a.IsPreferredTarget()
|
|
&& b.IsPreferredTarget()));
|
|
}
|
|
|
|
|
|
/*! \brief Returns whether two BMessengers have not the same target.
|
|
|
|
\param a The first messenger.
|
|
\param b The second messenger.
|
|
\return \c false, if \a a and \a b have the same targets or are both not
|
|
properly initialized, \c true otherwise.
|
|
*/
|
|
bool
|
|
operator!=(const BMessenger &a, const BMessenger &b)
|
|
{
|
|
return !(a == b);
|
|
}
|
|
|