Files
haiku-beta6/src/kits/interface/Menu.cpp
T

2150 lines
41 KiB
C++
Raw Normal View History

/*
* Copyright 2001-2006, Haiku, Inc.
* Distributed under the terms of the MIT License.
*
* Authors:
* Marc Flerackers ([email protected])
* Stefano Ceccherini ([email protected])
*/
#include <new>
#include <string.h>
#include <Debug.h>
#include <File.h>
#include <FindDirectory.h>
#include <Menu.h>
2006-03-28 20:22:15 +00:00
#include <MenuBar.h>
#include <MenuItem.h>
#include <Path.h>
#include <PropertyInfo.h>
#include <Screen.h>
#include <Window.h>
#include <AppServerLink.h>
#include <BMCPrivate.h>
#include <MenuPrivate.h>
2004-12-27 09:05:16 +00:00
#include <MenuWindow.h>
#include <ServerProtocol.h>
2004-12-27 09:05:16 +00:00
using std::nothrow;
class _ExtraMenuData_ {
public:
menu_tracking_hook trackingHook;
void *trackingState;
_ExtraMenuData_(menu_tracking_hook func, void *state)
{
trackingHook = func;
trackingState = state;
};
};
menu_info BMenu::sMenuInfo;
bool BMenu::sAltAsCommandKey;
static property_info
sPropList[] = {
{ "Enabled", { B_GET_PROPERTY, 0 },
{ B_DIRECT_SPECIFIER, 0 }, "Returns true if menu or menu item is enabled; false "
"otherwise." },
{ "Enabled", { B_SET_PROPERTY, 0 },
{ B_DIRECT_SPECIFIER, 0 }, "Enables or disables menu or menu item." },
{ "Label", { B_GET_PROPERTY, 0 },
{ B_DIRECT_SPECIFIER, 0 }, "Returns the string label of the menu or menu item." },
{ "Label", { B_SET_PROPERTY, 0 },
{ B_DIRECT_SPECIFIER, 0 }, "Sets the string label of the menu or menu item." },
{ "Mark", { B_GET_PROPERTY, 0 },
{ B_DIRECT_SPECIFIER, 0 }, "Returns true if the menu item or the menu's superitem "
"is marked; false otherwise." },
{ "Mark", { B_SET_PROPERTY, 0 },
{ B_DIRECT_SPECIFIER, 0 }, "Marks or unmarks the menu item or the menu's superitem." },
{ "Menu", { B_CREATE_PROPERTY, 0 },
{ B_NAME_SPECIFIER, B_INDEX_SPECIFIER, B_REVERSE_INDEX_SPECIFIER, 0 },
"Adds a new menu item at the specified index with the text label found in \"data\" "
"and the int32 command found in \"what\" (used as the what field in the CMessage "
"sent by the item)." },
{ "Menu", { B_DELETE_PROPERTY, 0 },
{ B_NAME_SPECIFIER, B_INDEX_SPECIFIER, B_REVERSE_INDEX_SPECIFIER, 0 },
"Removes the selected menu or menus." },
{ "Menu", { B_GET_PROPERTY, B_SET_PROPERTY, 0 },
{ B_NAME_SPECIFIER, B_INDEX_SPECIFIER, B_REVERSE_INDEX_SPECIFIER, 0 },
"Directs scripting message to the specified menu, first popping the current "
"specifier off the stack." },
{ "MenuItem", { B_COUNT_PROPERTIES, 0 },
{ B_DIRECT_SPECIFIER, 0 }, "Counts the number of menu items in the specified menu." },
{ "MenuItem", { B_CREATE_PROPERTY, 0 },
{ B_NAME_SPECIFIER, B_INDEX_SPECIFIER, B_REVERSE_INDEX_SPECIFIER, 0 },
"Adds a new menu item at the specified index with the text label found in \"data\" "
"and the int32 command found in \"what\" (used as the what field in the CMessage "
"sent by the item)." },
{ "MenuItem", { B_DELETE_PROPERTY, 0 },
{ B_NAME_SPECIFIER, B_INDEX_SPECIFIER, B_REVERSE_INDEX_SPECIFIER, 0 },
"Removes the specified menu item from its parent menu." },
{ "MenuItem", { B_EXECUTE_PROPERTY, 0 },
{ B_NAME_SPECIFIER, B_INDEX_SPECIFIER, B_REVERSE_INDEX_SPECIFIER, 0 },
"Invokes the specified menu item." },
{ "MenuItem", { B_GET_PROPERTY, B_SET_PROPERTY, 0 },
{ B_NAME_SPECIFIER, B_INDEX_SPECIFIER, B_REVERSE_INDEX_SPECIFIER, 0 },
"Directs scripting message to the specified menu, first popping the current "
"specifier off the stack." },
{0}
};
const char *kEmptyMenuLabel = "<empty>";
BMenu::BMenu(const char *name, menu_layout layout)
: BView(BRect(0, 0, 0, 0), name, 0, B_WILL_DRAW),
fChosenItem(NULL),
fPad(14.0f, 2.0f, 20.0f, 0.0f),
fSelected(NULL),
fCachedMenuWindow(NULL),
fSuper(NULL),
fSuperitem(NULL),
fAscent(-1.0f),
fDescent(-1.0f),
fFontHeight(-1.0f),
fState(0),
fLayout(layout),
fExtraRect(NULL),
fMaxContentWidth(0.0f),
fInitMatrixSize(NULL),
fExtraMenuData(NULL),
fTrigger(0),
fResizeToFit(true),
fUseCachedMenuLayout(false),
fEnabled(true),
fDynamicName(false),
fRadioMode(false),
fTrackNewBounds(false),
fStickyMode(false),
fIgnoreHidden(true),
fTriggerEnabled(true),
fRedrawAfterSticky(false),
fAttachAborted(false)
{
InitData(NULL);
}
BMenu::BMenu(const char *name, float width, float height)
: BView(BRect(0.0f, width, 0.0f, height), name, 0, B_WILL_DRAW),
fChosenItem(NULL),
fSelected(NULL),
fCachedMenuWindow(NULL),
fSuper(NULL),
fSuperitem(NULL),
fAscent(-1.0f),
fDescent(-1.0f),
fFontHeight(-1.0f),
fState(0),
fLayout(B_ITEMS_IN_MATRIX),
fExtraRect(NULL),
fMaxContentWidth(0.0f),
fInitMatrixSize(NULL),
fExtraMenuData(NULL),
fTrigger(0),
fResizeToFit(true),
fUseCachedMenuLayout(false),
fEnabled(true),
fDynamicName(false),
fRadioMode(false),
fTrackNewBounds(false),
fStickyMode(false),
fIgnoreHidden(true),
fTriggerEnabled(true),
fRedrawAfterSticky(false),
fAttachAborted(false)
{
InitData(NULL);
}
BMenu::~BMenu()
{
DeleteMenuWindow();
RemoveItems(0, CountItems(), true);
delete fInitMatrixSize;
delete fExtraMenuData;
}
BMenu::BMenu(BMessage *archive)
: BView(archive),
fChosenItem(NULL),
fPad(14.0f, 2.0f, 20.0f, 0.0f),
fSelected(NULL),
fCachedMenuWindow(NULL),
fSuper(NULL),
fSuperitem(NULL),
fAscent(-1.0f),
fDescent(-1.0f),
fFontHeight(-1.0f),
fState(0),
fLayout(B_ITEMS_IN_ROW),
fExtraRect(NULL),
fMaxContentWidth(0.0f),
fInitMatrixSize(NULL),
fExtraMenuData(NULL),
fTrigger(0),
fResizeToFit(true),
fUseCachedMenuLayout(false),
fEnabled(true),
fDynamicName(false),
fRadioMode(false),
fTrackNewBounds(false),
fStickyMode(false),
fIgnoreHidden(true),
fTriggerEnabled(true),
fRedrawAfterSticky(false),
fAttachAborted(false)
{
InitData(archive);
}
BArchivable *
BMenu::Instantiate(BMessage *data)
{
if (validate_instantiation(data, "BMenu"))
return new (nothrow) BMenu(data);
return NULL;
}
status_t
BMenu::Archive(BMessage *data, bool deep) const
{
status_t err = BView::Archive(data, deep);
if (err == B_OK && Layout() != B_ITEMS_IN_ROW)
err = data->AddInt32("_layout", Layout());
if (err == B_OK)
err = data->AddBool("_rsize_to_fit", fResizeToFit);
if (err == B_OK)
err = data->AddBool("_disable", !IsEnabled());
if (err == B_OK)
err = data->AddBool("_radio", IsRadioMode());
if (err == B_OK)
err = data->AddBool("_trig_disabled", AreTriggersEnabled());
if (err == B_OK)
err = data->AddBool("_dyn_label", fDynamicName);
if (err == B_OK)
err = data->AddFloat("_maxwidth", fMaxContentWidth);
if (err == B_OK && deep) {
// TODO store items and rects
}
return err;
}
void
BMenu::AttachedToWindow()
{
BView::AttachedToWindow();
sAltAsCommandKey = true;
key_map *keys = NULL;
char *chars = NULL;
get_key_map(&keys, &chars);
if (keys == NULL || keys->left_command_key != 0x5d || keys->right_command_key != 0x5f)
sAltAsCommandKey = false;
free(chars);
free(keys);
BMenuItem *superItem = Superitem();
BMenu *superMenu = Supermenu();
if (AddDynamicItem(B_INITIAL_ADD)) {
do {
if (superMenu != NULL && !superMenu->OkToProceed(superItem)) {
AddDynamicItem(B_ABORT);
2005-12-17 21:45:18 +00:00
fAttachAborted = true;
break;
}
} while (AddDynamicItem(B_PROCESSING));
}
if (!fAttachAborted) {
CacheFontInfo();
LayoutItems(0);
}
}
void
BMenu::DetachedFromWindow()
{
BView::DetachedFromWindow();
}
bool
BMenu::AddItem(BMenuItem *item)
{
return AddItem(item, CountItems());
}
bool
BMenu::AddItem(BMenuItem *item, int32 index)
{
if (fLayout == B_ITEMS_IN_MATRIX)
debugger("BMenu::AddItem(BMenuItem *, int32) this method can only "
"be called if the menu layout is not B_ITEMS_IN_MATRIX");
if (!_AddItem(item, index))
return false;
if (LockLooper()) {
if (!Window()->IsHidden()) {
LayoutItems(index);
Invalidate();
}
UnlockLooper();
}
return true;
}
bool
BMenu::AddItem(BMenuItem *item, BRect frame)
{
if (fLayout != B_ITEMS_IN_MATRIX)
debugger("BMenu::AddItem(BMenuItem *, BRect) this method can only "
"be called if the menu layout is B_ITEMS_IN_MATRIX");
if (!item)
return false;
item->fBounds = frame;
int32 index = CountItems();
if (!_AddItem(item, index)) {
return false;
}
if (LockLooper()) {
if (!Window()->IsHidden()) {
LayoutItems(index);
Invalidate();
}
UnlockLooper();
}
return true;
}
bool
BMenu::AddItem(BMenu *submenu)
{
BMenuItem *item = new (nothrow) BMenuItem(submenu);
if (!item)
return false;
if (!AddItem(item, CountItems())) {
item->fSubmenu = NULL;
delete item;
return false;
}
return true;
}
bool
BMenu::AddItem(BMenu *submenu, int32 index)
{
if (fLayout == B_ITEMS_IN_MATRIX)
debugger("BMenu::AddItem(BMenuItem *, int32) this method can only "
"be called if the menu layout is not B_ITEMS_IN_MATRIX");
BMenuItem *item = new (nothrow) BMenuItem(submenu);
if (!item)
return false;
if (!AddItem(item, index)) {
item->fSubmenu = NULL;
delete item;
return false;
}
return true;
}
bool
BMenu::AddItem(BMenu *submenu, BRect frame)
{
if (fLayout != B_ITEMS_IN_MATRIX)
debugger("BMenu::AddItem(BMenu *, BRect) this method can only "
"be called if the menu layout is B_ITEMS_IN_MATRIX");
BMenuItem *item = new (nothrow) BMenuItem(submenu);
if (!item)
return false;
if (!AddItem(item, frame)) {
item->fSubmenu = NULL;
delete item;
return false;
}
return true;
}
bool
BMenu::AddList(BList *list, int32 index)
{
// TODO: test this function, it's not documented in the bebook.
if (list == NULL)
return false;
bool locked = LockLooper();
int32 numItems = list->CountItems();
for (int32 i = 0; i < numItems; i++) {
BMenuItem *item = static_cast<BMenuItem *>(list->ItemAt(i));
if (item != NULL) {
if (!_AddItem(item, index + i))
break;
}
}
if (locked && Window() != NULL && !Window()->IsHidden()) {
// Make sure we update the layout if needed.
LayoutItems(index);
//UpdateWindowViewSize();
Invalidate();
}
if (locked)
UnlockLooper();
return true;
}
bool
BMenu::AddSeparatorItem()
{
BMenuItem *item = new (nothrow) BSeparatorItem();
if (!item || !AddItem(item, CountItems())) {
delete item;
return false;
}
return true;
}
bool
BMenu::RemoveItem(BMenuItem *item)
{
// TODO: Check if item is also deleted
return RemoveItems(0, 0, item, false);
}
BMenuItem *
BMenu::RemoveItem(int32 index)
{
BMenuItem *item = ItemAt(index);
if (item != NULL)
RemoveItems(0, 0, item, false);
return item;
}
bool
BMenu::RemoveItems(int32 index, int32 count, bool del)
{
return RemoveItems(index, count, NULL, del);
}
bool
BMenu::RemoveItem(BMenu *submenu)
{
for (int32 i = 0; i < fItems.CountItems(); i++) {
if (static_cast<BMenuItem *>(fItems.ItemAtFast(i))->Submenu() == submenu)
return RemoveItems(i, 1, NULL, false);
}
return false;
}
int32
BMenu::CountItems() const
{
return fItems.CountItems();
}
BMenuItem *
BMenu::ItemAt(int32 index) const
{
return static_cast<BMenuItem *>(fItems.ItemAt(index));
}
BMenu *
BMenu::SubmenuAt(int32 index) const
{
BMenuItem *item = static_cast<BMenuItem *>(fItems.ItemAt(index));
return (item != NULL) ? item->Submenu() : NULL;
}
int32
BMenu::IndexOf(BMenuItem *item) const
{
return fItems.IndexOf(item);
}
int32
BMenu::IndexOf(BMenu *submenu) const
{
for (int32 i = 0; i < fItems.CountItems(); i++) {
if (ItemAt(i)->Submenu() == submenu)
return i;
}
return -1;
}
BMenuItem *
BMenu::FindItem(const char *label) const
{
BMenuItem *item = NULL;
for (int32 i = 0; i < CountItems(); i++) {
item = ItemAt(i);
if (item->Label() && strcmp(item->Label(), label) == 0)
return item;
if (item->Submenu() != NULL) {
item = item->Submenu()->FindItem(label);
if (item != NULL)
return item;
}
}
return NULL;
}
BMenuItem *
BMenu::FindItem(uint32 command) const
{
BMenuItem *item = NULL;
for (int32 i = 0; i < CountItems(); i++) {
item = ItemAt(i);
if (item->Command() == command)
return item;
if (item->Submenu() != NULL) {
item = item->Submenu()->FindItem(command);
if (item != NULL)
return item;
}
}
return NULL;
}
status_t
BMenu::SetTargetForItems(BHandler *handler)
{
status_t status = B_OK;
for (int32 i = 0; i < fItems.CountItems(); i++) {
status = ItemAt(i)->SetTarget(handler);
if (status < B_OK)
break;
}
return status;
}
status_t
BMenu::SetTargetForItems(BMessenger messenger)
{
status_t status = B_OK;
for (int32 i = 0; i < fItems.CountItems(); i++) {
status = ItemAt(i)->SetTarget(messenger);
if (status < B_OK)
break;
}
return status;
}
void
BMenu::SetEnabled(bool enabled)
{
if (fEnabled == enabled)
return;
fEnabled = enabled;
if (fSuperitem)
fSuperitem->SetEnabled(enabled);
}
void
BMenu::SetRadioMode(bool flag)
{
fRadioMode = flag;
if (!flag)
SetLabelFromMarked(false);
}
void
BMenu::SetTriggersEnabled(bool flag)
{
fTriggerEnabled = flag;
}
void
BMenu::SetMaxContentWidth(float width)
{
fMaxContentWidth = width;
}
void
BMenu::SetLabelFromMarked(bool flag)
{
fDynamicName = flag;
if (flag)
SetRadioMode(true);
}
bool
BMenu::IsLabelFromMarked()
{
return fDynamicName;
}
bool
BMenu::IsEnabled() const
{
if (!fEnabled)
return false;
return fSuper ? fSuper->IsEnabled() : true ;
}
bool
BMenu::IsRadioMode() const
{
return fRadioMode;
}
bool
BMenu::AreTriggersEnabled() const
{
return fTriggerEnabled;
}
bool
BMenu::IsRedrawAfterSticky() const
{
return fRedrawAfterSticky;
}
float
BMenu::MaxContentWidth() const
{
return fMaxContentWidth;
}
BMenuItem *
BMenu::FindMarked()
{
for (int32 i = 0; i < fItems.CountItems(); i++) {
BMenuItem *item = ItemAt(i);
if (item->IsMarked())
return item;
}
return NULL;
}
BMenu *
BMenu::Supermenu() const
{
return fSuper;
}
BMenuItem *
BMenu::Superitem() const
{
return fSuperitem;
}
void
BMenu::MessageReceived(BMessage *msg)
{
BView::MessageReceived(msg);
}
void
BMenu::KeyDown(const char *bytes, int32 numBytes)
{
switch (bytes[0]) {
case B_UP_ARROW:
{
if (fSelected) {
fSelected->fSelected = false;
if (fSelected == fItems.FirstItem())
fSelected = static_cast<BMenuItem *>(fItems.LastItem());
else
fSelected = ItemAt(IndexOf(fSelected) - 1);
} else
fSelected = static_cast<BMenuItem *>(fItems.LastItem());
fSelected->fSelected = true;
break;
}
case B_DOWN_ARROW:
{
if (fSelected) {
fSelected->fSelected = false;
if (fSelected == fItems.LastItem())
fSelected = static_cast<BMenuItem *>(fItems.FirstItem());
else
fSelected = ItemAt(IndexOf(fSelected) + 1);
} else
fSelected = static_cast<BMenuItem *>(fItems.FirstItem());
fSelected->fSelected = true;
break;
}
case B_HOME:
{
if (fSelected)
fSelected->fSelected = false;
fSelected = static_cast<BMenuItem *>(fItems.FirstItem());
fSelected->fSelected = true;
break;
}
case B_END:
{
if (fSelected)
fSelected->fSelected = false;
fSelected = static_cast<BMenuItem *>(fItems.LastItem());
fSelected->fSelected = true;
break;
}
case B_ENTER:
case B_SPACE:
{
if (fSelected)
InvokeItem(fSelected);
break;
}
default:
BView::KeyDown(bytes, numBytes);
}
}
void
BMenu::Draw(BRect updateRect)
{
if (RelayoutIfNeeded()) {
Invalidate();
return;
}
DrawBackground(updateRect);
DrawItems(updateRect);
}
void
BMenu::GetPreferredSize(float *_width, float *_height)
{
ComputeLayout(0, true, false, _width, _height);
}
void
BMenu::ResizeToPreferred()
{
BView::ResizeToPreferred();
}
void
BMenu::FrameMoved(BPoint new_position)
{
BView::FrameMoved(new_position);
}
void
BMenu::FrameResized(float new_width, float new_height)
{
BView::FrameResized(new_width, new_height);
}
void
BMenu::InvalidateLayout()
{
fUseCachedMenuLayout = false;
}
BHandler *
2005-12-17 21:45:18 +00:00
BMenu::ResolveSpecifier(BMessage *msg, int32 index, BMessage *specifier,
int32 form, const char *property)
{
BPropertyInfo propInfo(sPropList);
BHandler *target = NULL;
switch (propInfo.FindMatch(msg, 0, specifier, form, property)) {
case B_ERROR:
break;
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
target = this;
break;
case 8:
// TODO: redirect to menu
target = this;
break;
case 9:
case 10:
case 11:
case 12:
target = this;
break;
case 13:
// TODO: redirect to menuitem
target = this;
break;
}
if (!target)
target = BView::ResolveSpecifier(msg, index, specifier, form,
property);
return target;
}
status_t
BMenu::GetSupportedSuites(BMessage *data)
{
if (data == NULL)
return B_BAD_VALUE;
status_t err = data->AddString("suites", "suite/vnd.Be-menu");
if (err < B_OK)
return err;
2005-12-17 21:45:18 +00:00
BPropertyInfo propertyInfo(sPropList);
err = data->AddFlat("messages", &propertyInfo);
if (err < B_OK)
return err;
return BView::GetSupportedSuites(data);
}
status_t
BMenu::Perform(perform_code d, void *arg)
{
return BView::Perform(d, arg);
}
void
BMenu::MakeFocus(bool focused)
{
BView::MakeFocus(focused);
}
void
BMenu::AllAttached()
{
BView::AllAttached();
}
void
BMenu::AllDetached()
{
BView::AllDetached();
}
BMenu::BMenu(BRect frame, const char *name, uint32 resizingMode, uint32 flags,
menu_layout layout, bool resizeToFit)
: BView(frame, name, resizingMode, flags),
fChosenItem(NULL),
fSelected(NULL),
fCachedMenuWindow(NULL),
fSuper(NULL),
fSuperitem(NULL),
fAscent(-1.0f),
fDescent(-1.0f),
fFontHeight(-1.0f),
fState(0),
fLayout(layout),
fExtraRect(NULL),
fMaxContentWidth(0.0f),
fInitMatrixSize(NULL),
fExtraMenuData(NULL),
fTrigger(0),
fResizeToFit(resizeToFit),
fUseCachedMenuLayout(false),
fEnabled(true),
fDynamicName(false),
fRadioMode(false),
fTrackNewBounds(false),
fStickyMode(false),
fIgnoreHidden(true),
fTriggerEnabled(true),
fRedrawAfterSticky(false),
fAttachAborted(false)
{
InitData(NULL);
}
void
BMenu::SetItemMargins(float left, float top, float right, float bottom)
{
fPad.Set(left, top, right, bottom);
}
void
BMenu::GetItemMargins(float *left, float *top, float *right,
float *bottom) const
{
if (left != NULL)
*left = fPad.left;
if (top != NULL)
*top = fPad.top;
if (right != NULL)
*right = fPad.right;
if (bottom != NULL)
*bottom = fPad.bottom;
}
menu_layout
BMenu::Layout() const
{
return fLayout;
}
void
BMenu::Show()
{
Show(false);
}
void
BMenu::Show(bool selectFirst)
{
_show(selectFirst);
}
void
BMenu::Hide()
{
_hide();
}
BMenuItem *
BMenu::Track(bool sticky, BRect *clickToOpenRect)
{
if (sticky && LockLooper()) {
RedrawAfterSticky(Bounds());
UnlockLooper();
}
if (clickToOpenRect != NULL && LockLooper()) {
fExtraRect = clickToOpenRect;
ConvertFromScreen(fExtraRect);
UnlockLooper();
}
// If sticky is false, pass 0 to the tracking function
// so the menu will stay in nonsticky mode
const bigtime_t trackTime = sticky ? system_time() : 0;
int action;
BMenuItem *menuItem = _track(&action, trackTime);
SetStickyMode(false);
fExtraRect = NULL;
return menuItem;
}
bool
BMenu::AddDynamicItem(add_state s)
{
// Implemented in subclasses
return false;
}
void
BMenu::DrawBackground(BRect update)
{
rgb_color oldColor = HighColor();
SetHighColor(sMenuInfo.background_color);
2005-12-17 21:45:18 +00:00
FillRect(Bounds() & update, B_SOLID_HIGH);
SetHighColor(oldColor);
}
void
BMenu::SetTrackingHook(menu_tracking_hook func, void *state)
{
delete fExtraMenuData;
fExtraMenuData = new (nothrow) _ExtraMenuData_(func, state);
}
void BMenu::_ReservedMenu3() {}
void BMenu::_ReservedMenu4() {}
void BMenu::_ReservedMenu5() {}
void BMenu::_ReservedMenu6() {}
BMenu &
BMenu::operator=(const BMenu &)
{
return *this;
}
void
BMenu::InitData(BMessage *data)
{
// TODO: Get _color, _fname, _fflt from the message, if present
BFont font;
font.SetFamilyAndStyle(sMenuInfo.f_family, sMenuInfo.f_style);
font.SetSize(sMenuInfo.font_size);
SetFont(&font, B_FONT_FAMILY_AND_STYLE | B_FONT_SIZE);
SetLowColor(sMenuInfo.background_color);
SetViewColor(sMenuInfo.background_color);
if (data != NULL) {
data->FindInt32("_layout", (int32 *)&fLayout);
data->FindBool("_rsize_to_fit", &fResizeToFit);
data->FindBool("_disable", &fEnabled);
data->FindBool("_radio", &fRadioMode);
bool disableTrigger = false;
data->FindBool("_trig_disabled", &disableTrigger);
fTriggerEnabled = !disableTrigger;
data->FindBool("_dyn_label", &fDynamicName);
data->FindFloat("_maxwidth", &fMaxContentWidth);
}
}
bool
BMenu::_show(bool selectFirstItem)
{
// See if the supermenu has a cached menuwindow,
// and use that one if possible.
BMenuWindow *window = NULL;
2006-03-28 20:22:15 +00:00
bool ourWindow = false;
if (fSuper != NULL) {
fSuperbounds = fSuper->ConvertToScreen(fSuper->Bounds());
window = fSuper->MenuWindow();
}
// Otherwise, create a new one
// This happens for "stand alone" BPopUpMenus
// (i.e. not within a BMenuField)
if (window == NULL) {
// Menu windows get the BMenu's handler name
window = new (nothrow) BMenuWindow(Name());
2006-03-28 20:22:15 +00:00
ourWindow = true;
}
if (window == NULL)
return false;
if (window->Lock()) {
2006-03-28 20:22:15 +00:00
fAttachAborted = false;
window->AttachMenu(this);
2006-03-28 20:22:15 +00:00
// Menu didn't have the time to add its items: aborting...
if (fAttachAborted) {
window->DetachMenu();
// TODO: Probably not needed, we can just let _hide() quit the window
if (ourWindow)
window->Quit();
else
window->Unlock();
return false;
}
// Move the BMenu to 1, 1, if it's attached to a BMenuWindow,
// (that means it's a BMenu, BMenuBars are attached to regular BWindows).
// This is needed to be able to draw the frame around the BMenu.
if (dynamic_cast<BMenuWindow *>(window) != NULL)
MoveTo(1, 1);
UpdateWindowViewSize();
window->Show();
if (selectFirstItem)
SelectItem(ItemAt(0));
window->Unlock();
}
return true;
}
void
BMenu::_hide()
{
BMenuWindow *window = static_cast<BMenuWindow *>(Window());
if (window == NULL || !window->Lock())
2005-12-08 10:46:54 +00:00
return;
if (fSelected != NULL)
SelectItem(NULL);
2005-12-08 10:46:54 +00:00
window->Hide();
window->DetachMenu();
2005-12-08 10:46:54 +00:00
// we don't want to be deleted when the window is removed
// Delete the menu window used by our submenus
DeleteMenuWindow();
window->Unlock();
if (fSuper == NULL && window->Lock())
window->Quit();
}
const bigtime_t kHysteresis = 200000; // TODO: Test and reduce if needed.
BMenuItem *
BMenu::_track(int *action, bigtime_t trackTime, long start)
{
// TODO: cleanup
BMenuItem *item = NULL;
bigtime_t openTime = system_time();
bigtime_t closeTime = 0;
fState = MENU_STATE_TRACKING;
if (fSuper != NULL)
fSuper->fState = MENU_STATE_TRACKING_SUBMENU;
while (true) {
if (fExtraMenuData != NULL && fExtraMenuData->trackingHook != NULL
&& fExtraMenuData->trackingState != NULL) {
2006-04-29 14:08:32 +00:00
/*bool result =*/ fExtraMenuData->trackingHook(this, fExtraMenuData->trackingState);
//printf("tracking hook returned %s\n", result ? "true" : "false");
}
bool locked = LockLooper();
if (!locked)
break;
bigtime_t snoozeAmount = 50000;
BPoint location;
ulong buttons;
GetMouse(&location, &buttons, true);
BPoint screenLocation = ConvertToScreen(location);
item = HitTestItems(location, B_ORIGIN);
if (item != NULL) {
if (item != fSelected && system_time() > closeTime + kHysteresis) {
SelectItem(item, -1);
openTime = system_time();
} else if (system_time() > kHysteresis + openTime && item->Submenu() != NULL
&& item->Submenu()->Window() == NULL) {
// Open the submenu if it's not opened yet, but only if
// the mouse pointer stayed over there for some time
// (hysteresis)
SelectItem(item);
closeTime = system_time();
}
fState = MENU_STATE_TRACKING;
}
// Track the submenu
if (fSelected != NULL && OverSubmenu(fSelected, screenLocation)) {
UnlockLooper();
locked = false;
int submenuAction = MENU_STATE_TRACKING;
BMenu *submenu = fSelected->Submenu();
2006-04-11 20:53:11 +00:00
if (IsStickyMode())
submenu->SetStickyMode(true);
BMenuItem *submenuItem = submenu->_track(&submenuAction, trackTime);
if (submenuAction == MENU_STATE_CLOSED) {
item = submenuItem;
fState = submenuAction;
break;
}
locked = LockLooper();
if (!locked)
break;
}
if (item == NULL) {
if (OverSuper(screenLocation)) {
fState = MENU_STATE_TRACKING;
UnlockLooper();
break;
}
if (fSelected != NULL && !OverSubmenu(fSelected, screenLocation)
&& system_time() > closeTime + kHysteresis
&& fState != MENU_STATE_TRACKING_SUBMENU) {
SelectItem(NULL);
fState = MENU_STATE_TRACKING;
}
if (fSuper != NULL) {
if (locked)
UnlockLooper();
*action = fState;
return NULL;
}
}
if (locked)
UnlockLooper();
2006-04-07 17:44:02 +00:00
if (buttons != 0 && IsStickyMode()) {
fState = MENU_STATE_CLOSED;
break;
} else if (buttons == 0 && !IsStickyMode()) {
if (system_time() < trackTime + 1000000
|| (fExtraRect != NULL && fExtraRect->Contains(location)))
SetStickyMode(true);
2006-04-07 17:44:02 +00:00
else {
fState = MENU_STATE_CLOSED;
break;
2006-04-07 17:44:02 +00:00
}
}
snooze(snoozeAmount);
}
if (action != NULL)
*action = fState;
if (fSelected != NULL && LockLooper()) {
SelectItem(NULL);
UnlockLooper();
}
if (IsStickyMode())
SetStickyMode(false);
// delete the menu window recycled for all the child menus
DeleteMenuWindow();
return item;
}
bool
BMenu::_AddItem(BMenuItem *item, int32 index)
{
ASSERT(item != NULL);
if (index < 0 || index > CountItems())
return false;
if (!fItems.AddItem(item, index))
return false;
// install the item on the supermenu's window
// or onto our window, if we are a root menu
BWindow* window = NULL;
if (Superitem() != NULL)
window = Superitem()->fWindow;
else
window = Window();
if (window != NULL)
item->Install(window);
item->SetSuper(this);
return true;
}
bool
BMenu::RemoveItems(int32 index, int32 count, BMenuItem *item, bool deleteItems)
{
bool success = false;
bool invalidateLayout = false;
bool locked = LockLooper();
BWindow *window = Window();
// The plan is simple: If we're given a BMenuItem directly, we use it
// and ignore index and count. Otherwise, we use them instead.
if (item != NULL) {
if (fItems.RemoveItem(item)) {
if (item == fSelected && window != NULL)
SelectItem(NULL);
item->Uninstall();
item->SetSuper(NULL);
if (deleteItems)
delete item;
success = invalidateLayout = true;
}
} else {
// We iterate backwards because it's simpler
int32 i = min_c(index + count - 1, fItems.CountItems() - 1);
// NOTE: the range check for "index" is done after
// calculating the last index to be removed, so
// that the range is not "shifted" unintentionally
index = max_c(0, index);
for (; i >= index; i--) {
item = static_cast<BMenuItem*>(fItems.ItemAt(i));
if (item != NULL) {
if (fItems.RemoveItem(item)) {
if (item == fSelected && window != NULL)
SelectItem(NULL);
item->Uninstall();
item->SetSuper(NULL);
if (deleteItems)
delete item;
success = true;
invalidateLayout = true;
} else {
// operation not entirely successful
success = false;
break;
}
}
}
}
if (invalidateLayout && locked && window != NULL) {
LayoutItems(0);
//UpdateWindowViewSize();
Invalidate();
}
if (locked)
UnlockLooper();
return success;
}
bool
BMenu::RelayoutIfNeeded()
{
if (!fUseCachedMenuLayout) {
fUseCachedMenuLayout = true;
CacheFontInfo();
LayoutItems(0);
return true;
}
return false;
}
void
BMenu::LayoutItems(int32 index)
{
CalcTriggers();
float width, height;
2006-04-02 22:31:04 +00:00
ComputeLayout(index, fResizeToFit, true, &width, &height);
ResizeTo(width, height);
}
void
BMenu::ComputeLayout(int32 index, bool bestFit, bool moveItems,
float* _width, float* _height)
{
// TODO: Take "bestFit", "moveItems", "index" into account,
// Recalculate only the needed items,
// not the whole layout every time
BRect frame(0, 0, 0, 0);
float iWidth, iHeight;
BMenuItem *item = NULL;
switch (fLayout) {
case B_ITEMS_IN_COLUMN:
{
for (int32 i = 0; i < fItems.CountItems(); i++) {
item = ItemAt(i);
if (item != NULL) {
item->GetContentSize(&iWidth, &iHeight);
if (item->fModifiers && item->fShortcutChar)
iWidth += 25.0f;
if (item->fSubmenu != NULL)
iWidth += 20.0f;
item->fBounds.left = 0.0f;
item->fBounds.top = frame.bottom;
item->fBounds.bottom = item->fBounds.top + iHeight + fPad.top + fPad.bottom;
frame.right = max_c(frame.right, iWidth + fPad.left + fPad.right);
frame.bottom = item->fBounds.bottom + 1.0f;
}
}
2006-03-06 13:29:29 +00:00
if (fMaxContentWidth > 0)
frame.right = min_c(frame.right, fMaxContentWidth);
if (moveItems) {
for (int32 i = 0; i < fItems.CountItems(); i++)
ItemAt(i)->fBounds.right = frame.right;
}
2005-12-17 21:45:18 +00:00
frame.right = ceilf(frame.right);
frame.bottom--;
break;
}
case B_ITEMS_IN_ROW:
{
font_height fh;
GetFontHeight(&fh);
frame = BRect(0.0f, 0.0f, 0.0f, ceilf(fh.ascent + fh.descent + fPad.top + fPad.bottom));
for (int32 i = 0; i < fItems.CountItems(); i++) {
item = ItemAt(i);
if (item != NULL) {
item->GetContentSize(&iWidth, &iHeight);
item->fBounds.left = frame.right;
item->fBounds.top = 0.0f;
item->fBounds.right = item->fBounds.left + iWidth + fPad.left + fPad.right;
frame.right = item->Frame().right + 1.0f;
frame.bottom = max_c(frame.bottom, iHeight + fPad.top + fPad.bottom);
}
}
if (moveItems) {
for (int32 i = 0; i < fItems.CountItems(); i++)
ItemAt(i)->fBounds.bottom = frame.bottom;
}
2006-03-08 23:19:12 +00:00
frame.right = ceilf(frame.right);
break;
}
case B_ITEMS_IN_MATRIX:
{
for (int32 i = 0; i < CountItems(); i++) {
item = ItemAt(i);
if (item != NULL) {
frame.left = min_c(frame.left, item->Frame().left);
frame.right = max_c(frame.right, item->Frame().right);
frame.top = min_c(frame.top, item->Frame().top);
frame.bottom = max_c(frame.bottom, item->Frame().bottom);
}
}
break;
}
default:
break;
}
if (_width) {
// change width depending on resize mode - BMenuBars always span
// over the whole width of its parent
// TODO: this is certainly ugly, and it would be nice if there
// would be a cleaner solution to this problem
if ((ResizingMode() & B_FOLLOW_LEFT_RIGHT) == B_FOLLOW_LEFT_RIGHT
|| (dynamic_cast<BMenuBar*>(this) != NULL
&& dynamic_cast<_BMCMenuBar_*>(this) == NULL)) {
if (Parent())
*_width = Parent()->Frame().Width() + 1;
else if (Window())
*_width = Window()->Frame().Width() + 1;
else
*_width = Bounds().Width();
} else
*_width = frame.Width();
}
if (_height)
*_height = frame.Height();
}
BRect
BMenu::Bump(BRect current, BPoint extent, int32 index) const
{
// ToDo: what's this?
return BRect();
}
BPoint
BMenu::ItemLocInRect(BRect frame) const
{
// ToDo: what's this?
return BPoint();
}
BPoint
BMenu::ScreenLocation()
{
BMenu *superMenu = Supermenu();
BMenuItem *superItem = Superitem();
2005-12-17 21:45:18 +00:00
if (superMenu == NULL || superItem == NULL) {
debugger("BMenu can't determine where to draw."
"Override BMenu::ScreenLocation() to determine location.");
}
BPoint point;
if (superMenu->Layout() == B_ITEMS_IN_COLUMN)
point = superItem->Frame().RightTop() + BPoint(1.0f, 1.0f);
else
point = superItem->Frame().LeftBottom() + BPoint(1.0f, 1.0f);
superMenu->ConvertToScreen(&point);
return point;
}
BRect
BMenu::CalcFrame(BPoint where, bool *scrollOn)
{
// TODO: Improve me
BRect bounds = Bounds();
BRect frame = bounds.OffsetToCopy(where);
BScreen screen(Window());
BRect screenFrame = screen.Frame();
BMenu *superMenu = Supermenu();
BMenuItem *superItem = Superitem();
if (scrollOn != NULL) {
// basically, if this returns false, it means
// that the menu frame won't fit completely inside the screen
*scrollOn = !screenFrame.Contains(bounds);
}
// TODO: Horrible hack:
// When added to a BMenuField, a BPopUpMenu is the child of
// a _BMCItem_ inside a _BMCMenuBar_ to "fake" the menu hierarchy
if (superMenu == NULL || superItem == NULL
2006-02-18 09:13:22 +00:00
|| dynamic_cast<_BMCMenuBar_ *>(superMenu) != NULL) {
// just move the window on screen
if (frame.bottom > screenFrame.bottom)
frame.OffsetBy(0, screenFrame.bottom - frame.bottom);
else if (frame.top < screenFrame.top)
frame.OffsetBy(0, -frame.top);
if (frame.right > screenFrame.right)
frame.OffsetBy(screenFrame.right - frame.right, 0);
else if (frame.left < screenFrame.left)
frame.OffsetBy(-frame.left, 0);
return frame;
}
if (superMenu->Layout() == B_ITEMS_IN_COLUMN) {
if (frame.right > screenFrame.right)
frame.OffsetBy(-superItem->Frame().Width() - frame.Width() - 2, 0);
if (frame.bottom > screenFrame.bottom)
frame.OffsetBy(0, screenFrame.bottom - frame.bottom);
} else {
if (frame.bottom > screenFrame.bottom)
frame.OffsetBy(0, -superItem->Frame().Height() - frame.Height() - 3);
if (frame.right > screenFrame.right)
frame.OffsetBy(screenFrame.right - frame.right, 0);
}
return frame;
}
bool
BMenu::ScrollMenu(BRect bounds, BPoint loc, bool *fast)
{
return false;
}
void
BMenu::ScrollIntoView(BMenuItem *item)
{
}
void
BMenu::DrawItems(BRect updateRect)
{
int32 itemCount = fItems.CountItems();
for (int32 i = 0; i < itemCount; i++) {
BMenuItem *item = ItemAt(i);
if (item->Frame().Intersects(updateRect))
item->Draw();
}
}
int
BMenu::State(BMenuItem **item) const
{
return 0;
}
void
BMenu::InvokeItem(BMenuItem *item, bool now)
{
if (!item->IsEnabled())
return;
// Do the "selected" animation
if (!item->Submenu() && LockLooper()) {
snooze(50000);
item->Select(true);
Sync();
snooze(50000);
item->Select(false);
Sync();
snooze(50000);
item->Select(true);
Sync();
snooze(50000);
item->Select(false);
Sync();
UnlockLooper();
}
item->Invoke();
}
bool
BMenu::OverSuper(BPoint location)
{
if (!Supermenu())
return false;
return fSuperbounds.Contains(location);
}
bool
BMenu::OverSubmenu(BMenuItem *item, BPoint loc)
{
// we assume that loc is in screen coords
BMenu *subMenu = item->Submenu();
if (subMenu == NULL || subMenu->Window() == NULL)
return false;
if (subMenu->Window()->Frame().Contains(loc))
return true;
if (subMenu->fSelected == NULL)
return false;
return subMenu->OverSubmenu(subMenu->fSelected, loc);
}
BMenuWindow *
BMenu::MenuWindow()
{
if (fCachedMenuWindow == NULL) {
char windowName[64];
2006-02-27 14:00:18 +00:00
snprintf(windowName, 64, "%s cached menu", Name());
fCachedMenuWindow = new (nothrow) BMenuWindow(windowName);
}
2006-02-27 14:00:18 +00:00
return fCachedMenuWindow;
}
void
BMenu::DeleteMenuWindow()
{
if (fCachedMenuWindow != NULL) {
fCachedMenuWindow->Lock();
fCachedMenuWindow->Quit();
fCachedMenuWindow = NULL;
}
}
BMenuItem *
BMenu::HitTestItems(BPoint where, BPoint slop) const
{
// TODO: Take "slop" into account ?
// if the point doesn't lie within the menu's
// bounds, bail out immediately
if (!Bounds().Contains(where))
return NULL;
int32 itemCount = CountItems();
for (int32 i = 0; i < itemCount; i++) {
BMenuItem *item = ItemAt(i);
if (item->Frame().Contains(where))
return item;
}
return NULL;
}
BRect
BMenu::Superbounds() const
{
return fSuperbounds;
}
void
BMenu::CacheFontInfo()
{
font_height fh;
GetFontHeight(&fh);
fAscent = fh.ascent;
fDescent = fh.descent;
2005-12-17 21:45:18 +00:00
fFontHeight = ceilf(fh.ascent + fh.descent + fh.leading);
}
void
BMenu::ItemMarked(BMenuItem *item)
{
if (IsRadioMode()) {
for (int32 i = 0; i < CountItems(); i++)
if (ItemAt(i) != item)
ItemAt(i)->SetMarked(false);
InvalidateLayout();
}
if (IsLabelFromMarked() && Superitem())
Superitem()->SetLabel(item->Label());
}
void
BMenu::Install(BWindow *target)
{
for (int32 i = 0; i < CountItems(); i++)
ItemAt(i)->Install(target);
}
void
BMenu::Uninstall()
{
for (int32 i = 0; i < CountItems(); i++)
ItemAt(i)->Uninstall();
}
void
BMenu::SelectItem(BMenuItem *menuItem, uint32 showSubmenu, bool selectFirstItem)
{
// TODO: make use of "selectFirstItem"
// Avoid deselecting and then reselecting the same item
// which would cause flickering
if (menuItem != fSelected) {
if (fSelected != NULL) {
fSelected->Select(false);
BMenu *subMenu = fSelected->Submenu();
if (subMenu != NULL && subMenu->Window() != NULL)
subMenu->_hide();
}
fSelected = menuItem;
if (fSelected != NULL)
fSelected->Select(true);
}
if (fSelected != NULL && showSubmenu == 0) {
BMenu *subMenu = fSelected->Submenu();
if (subMenu != NULL && subMenu->Window() == NULL)
subMenu->_show();
}
}
BMenuItem *
BMenu::CurrentSelection() const
{
return fSelected;
}
bool
BMenu::SelectNextItem(BMenuItem *item, bool forward)
{
BMenuItem *nextItem = NextItem(item, forward);
if (nextItem == NULL)
return false;
SelectItem(nextItem);
return true;
}
BMenuItem *
BMenu::NextItem(BMenuItem *item, bool forward) const
{
int32 index = fItems.IndexOf(item);
if (forward)
index++;
else
index--;
if (index < 0 || index >= fItems.CountItems())
return NULL;
return ItemAt(index);
}
bool
BMenu::IsItemVisible(BMenuItem *item) const
{
BRect itemFrame = item->Frame();
ConvertToScreen(&itemFrame);
BRect visibilityFrame = Window()->Frame() & BScreen(Window()).Frame();
return visibilityFrame.Intersects(itemFrame);
}
void
BMenu::SetIgnoreHidden(bool on)
{
fIgnoreHidden = on;
}
void
BMenu::SetStickyMode(bool on)
{
fStickyMode = on;
// If we are switching to sticky mode, propagate the status
// back to the super menu
if (on && fSuper != NULL)
fSuper->SetStickyMode(on);
}
bool
BMenu::IsStickyMode() const
{
return fStickyMode;
}
void
BMenu::CalcTriggers()
{
BList triggersList;
// Gathers the existing triggers
// TODO: Oh great, reinterpret_cast.
for (int32 i = 0; i < CountItems(); i++) {
char trigger = ItemAt(i)->Trigger();
if (trigger != 0)
triggersList.AddItem(reinterpret_cast<void *>((uint32)trigger));
}
// Set triggers for items which don't have one yet
for (int32 i = 0; i < CountItems(); i++) {
BMenuItem *item = ItemAt(i);
if (item->Trigger() == 0) {
const char *newTrigger = ChooseTrigger(item->Label(), &triggersList);
if (newTrigger != NULL)
item->SetAutomaticTrigger(*newTrigger);
}
}
}
const char *
BMenu::ChooseTrigger(const char *title, BList *chars)
{
ASSERT(chars != NULL);
if (title == NULL)
return NULL;
char trigger;
// TODO: Oh great, reinterpret_cast all around
while ((trigger = title[0]) != '\0') {
if (!chars->HasItem(reinterpret_cast<void *>((uint32)trigger))) {
chars->AddItem(reinterpret_cast<void *>((uint32)trigger));
return title;
}
title++;
}
return NULL;
}
void
BMenu::UpdateWindowViewSize(bool upWind)
{
BWindow *window = Window();
ASSERT(window != NULL);
if (window == NULL)
return;
bool scroll;
BRect frame = CalcFrame(ScreenLocation(), &scroll);
ResizeTo(frame.Width(), frame.Height());
if (fItems.CountItems() > 0)
window->ResizeTo(Bounds().Width() + 2, Bounds().Height() + 2);
else {
CacheFontInfo();
window->ResizeTo(StringWidth(kEmptyMenuLabel) + fPad.left + fPad.right,
fFontHeight + fPad.top + fPad.bottom);
}
window->MoveTo(frame.LeftTop());
}
bool
BMenu::IsStickyPrefOn()
{
return true;
}
void
BMenu::RedrawAfterSticky(BRect bounds)
{
}
bool
BMenu::OkToProceed(BMenuItem* item)
{
bool proceed = true;
BPoint where;
ulong buttons;
GetMouse(&where, &buttons, false);
// Quit if user releases the mouse button (in nonsticky mode)
// or click the mouse button (in sticky mode)
// or moves the pointer over another item
if ((buttons == 0 && !IsStickyMode())
|| (buttons != 0 && IsStickyMode())
|| HitTestItems(where) != item)
proceed = false;
return proceed;
}
status_t
BMenu::ParseMsg(BMessage *msg, int32 *sindex, BMessage *spec,
int32 *form, const char **prop, BMenu **tmenu,
BMenuItem **titem, int32 *user_data,
BMessage *reply) const
{
return B_ERROR;
}
status_t
BMenu::DoMenuMsg(BMenuItem **next, BMenu *tar, BMessage *m,
BMessage *r, BMessage *spec, int32 f) const
{
return B_ERROR;
}
status_t
BMenu::DoMenuItemMsg(BMenuItem **next, BMenu *tar, BMessage *m,
BMessage *r, BMessage *spec, int32 f) const
{
return B_ERROR;
}
status_t
BMenu::DoEnabledMsg(BMenuItem *ti, BMenu *tm, BMessage *m,
BMessage *r) const
{
return B_ERROR;
}
status_t
BMenu::DoLabelMsg(BMenuItem *ti, BMenu *tm, BMessage *m,
BMessage *r) const
{
return B_ERROR;
}
status_t
BMenu::DoMarkMsg(BMenuItem *ti, BMenu *tm, BMessage *m,
BMessage *r) const
{
return B_ERROR;
}
status_t
BMenu::DoDeleteMsg(BMenuItem *ti, BMenu *tm, BMessage *m,
BMessage *r) const
{
return B_ERROR;
}
status_t
BMenu::DoCreateMsg(BMenuItem *ti, BMenu *tm, BMessage *m,
BMessage *r, bool menu) const
{
return B_ERROR;
}
// TODO: Maybe the following two methods would fit better into InterfaceDefs.cpp
// In R5, they do all the work client side, we let the app_server handle the details.
status_t
set_menu_info(menu_info *info)
{
if (!info)
return B_BAD_VALUE;
BPrivate::AppServerLink link;
link.StartMessage(AS_SET_MENU_INFO);
link.Attach<menu_info>(*info);
status_t status = B_ERROR;
if (link.FlushWithReply(status) == B_OK && status == B_OK)
BMenu::sMenuInfo = *info;
// Update also the local copy, in case anyone relies on it
return status;
}
status_t
get_menu_info(menu_info *info)
{
if (!info)
return B_BAD_VALUE;
BPrivate::AppServerLink link;
link.StartMessage(AS_GET_MENU_INFO);
status_t status = B_ERROR;
if (link.FlushWithReply(status) == B_OK && status == B_OK)
link.Read<menu_info>(info);
return status;
}