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haiku-beta6/headers/private/servers/app/ServerCursor.h
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/*
* Copyright 2001-2006, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* DarkWyrm <[email protected]>
* Stephan Aßmus <[email protected]>
* Axel Dörfler, [email protected]
*/
#ifndef SERVER_CURSOR_H
#define SERVER_CURSOR_H
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#include "ServerBitmap.h"
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#include <Point.h>
#include <String.h>
class ServerApp;
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class CursorManager;
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class ServerCursor : public ServerBitmap {
public:
ServerCursor(BRect r, color_space space,
int32 flags, BPoint hotspot,
int32 bytesperrow = -1,
screen_id screen = B_MAIN_SCREEN_ID);
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ServerCursor(const uint8* cursorDataFromR5);
ServerCursor(const uint8* alreadyPaddedData,
uint32 width, uint32 height,
color_space format);
ServerCursor(const ServerCursor* cursor);
virtual ~ServerCursor();
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//! Returns the cursor's hot spot
void SetHotSpot(BPoint pt);
BPoint GetHotSpot() const
{ return fHotSpot; }
void SetOwningTeam(team_id tid)
{ fOwningTeam = tid; }
team_id OwningTeam() const
{ return fOwningTeam; }
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int32 Token() const
{ return fToken; }
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void Acquire()
{ atomic_add(&fReferenceCount, 1); }
bool Release();
void SetPendingViewCursor(bool pending);
void AttachedToManager(CursorManager* manager);
const uint8* CursorData() const
{ return fCursorData; }
private:
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friend class CursorManager;
BPoint fHotSpot;
team_id fOwningTeam;
int32 fReferenceCount;
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uint8* fCursorData;
CursorManager* fManager;
vint32 fPendingViewCursor;
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};
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#endif // SERVER_CURSOR_H