559 lines
13 KiB
C++
559 lines
13 KiB
C++
/*
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* Copyright (c) 2001-2005, Haiku, Inc.
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* Distributed under the terms of the MIT license.
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*
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* Authors:
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* DarkWyrm <[email protected]>
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* Axel Dörfler, [email protected]
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*/
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#include <Accelerant.h>
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#include <AppDefs.h>
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#include <Directory.h>
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#include <Entry.h>
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#include <File.h>
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#include <Message.h>
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#include <Path.h>
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#include <PortLink.h>
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#include <StopWatch.h>
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#include <RosterPrivate.h>
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#include <Autolock.h>
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#include "BitmapManager.h"
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#include "ColorSet.h"
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#include "CursorManager.h"
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#include "DecorManager.h"
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#include "DefaultDecorator.h"
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#include "Desktop.h"
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#include "FontServer.h"
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#include "HWInterface.h"
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#include "RegistrarDefs.h"
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#include "RGBColor.h"
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#include "RootLayer.h"
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#include "ScreenManager.h"
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#include "ServerApp.h"
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#include "ServerCursor.h"
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#include "ServerProtocol.h"
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#include "ServerWindow.h"
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#include "SystemPalette.h"
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#include "Utils.h"
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#include "AppServer.h"
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//#define DEBUG_KEYHANDLING
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//#define DEBUG_SERVER
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#ifdef DEBUG_KEYHANDLING
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# include <stdio.h>
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# define KBTRACE(x) printf x
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#else
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# define KBTRACE(x) ;
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#endif
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#ifdef DEBUG_SERVER
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# include <stdio.h>
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# define STRACE(x) printf x
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#else
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# define STRACE(x) ;
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#endif
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// Globals
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Desktop *gDesktop;
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port_id gAppServerPort;
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static AppServer *sAppServer;
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//! System-wide GUI color object
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ColorSet gGUIColorSet;
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/*!
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\brief Constructor
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This loads the default fonts, allocates all the major global variables, spawns the main housekeeping
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threads, loads user preferences for the UI and decorator, and allocates various locks.
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*/
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#if TEST_MODE
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AppServer::AppServer() : BApplication (SERVER_SIGNATURE),
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#else
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AppServer::AppServer() :
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#endif
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fCursorSem(-1),
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fCursorArea(-1)
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{
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fMessagePort = create_port(200, SERVER_PORT_NAME);
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if (fMessagePort == B_NO_MORE_PORTS)
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debugger("app_server could not create message port");
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gAppServerPort = fMessagePort;
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// Create the input port. The input_server will send it's messages here.
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// TODO: If we want multiple user support we would need an individual
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// port for each user and do the following for each RootLayer.
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fServerInputPort = create_port(200, SERVER_INPUT_PORT);
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if (fServerInputPort == B_NO_MORE_PORTS)
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debugger("app_server could not create input port");
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fQuitting = false;
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sAppServer = this;
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// Create the font server and scan the proper directories.
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gFontServer = new FontServer;
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gFontServer->Lock();
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// Used for testing purposes
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// TODO: Re-enable scanning of all font directories when server is actually put to use
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gFontServer->ScanDirectory("/boot/beos/etc/fonts/ttfonts/");
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// gFontServer->ScanDirectory("/boot/beos/etc/fonts/PS-Type1/");
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// gFontServer->ScanDirectory("/boot/home/config/fonts/ttfonts/");
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// gFontServer->ScanDirectory("/boot/home/config/fonts/psfonts/");
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gFontServer->SaveList();
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if (!gFontServer->SetSystemPlain(DEFAULT_PLAIN_FONT_FAMILY,
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DEFAULT_PLAIN_FONT_STYLE,
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DEFAULT_PLAIN_FONT_SIZE) &&
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!gFontServer->SetSystemPlain(FALLBACK_PLAIN_FONT_FAMILY,
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DEFAULT_PLAIN_FONT_STYLE,
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DEFAULT_PLAIN_FONT_SIZE)) {
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printf("Couldn't set plain to %s (fallback: %s), %s %d pt\n",
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DEFAULT_PLAIN_FONT_FAMILY,
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FALLBACK_PLAIN_FONT_FAMILY,
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DEFAULT_PLAIN_FONT_STYLE,
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DEFAULT_PLAIN_FONT_SIZE);
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}
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if (!gFontServer->SetSystemBold(DEFAULT_BOLD_FONT_FAMILY,
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DEFAULT_BOLD_FONT_STYLE,
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DEFAULT_BOLD_FONT_SIZE) &&
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!gFontServer->SetSystemBold(FALLBACK_BOLD_FONT_FAMILY,
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DEFAULT_BOLD_FONT_STYLE,
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DEFAULT_BOLD_FONT_SIZE)) {
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printf("Couldn't set bold to %s (fallback: %s), %s %d pt\n",
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DEFAULT_BOLD_FONT_FAMILY,
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FALLBACK_BOLD_FONT_FAMILY,
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DEFAULT_BOLD_FONT_STYLE,
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DEFAULT_BOLD_FONT_SIZE);
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}
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if (!gFontServer->SetSystemFixed(DEFAULT_FIXED_FONT_FAMILY,
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DEFAULT_FIXED_FONT_STYLE,
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DEFAULT_FIXED_FONT_SIZE) &&
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!gFontServer->SetSystemFixed(FALLBACK_FIXED_FONT_FAMILY,
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DEFAULT_FIXED_FONT_STYLE,
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DEFAULT_FIXED_FONT_SIZE)) {
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printf("Couldn't set fixed to %s (fallback: %s), %s %d pt\n",
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DEFAULT_FIXED_FONT_FAMILY,
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FALLBACK_FIXED_FONT_FAMILY,
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DEFAULT_FIXED_FONT_STYLE,
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DEFAULT_FIXED_FONT_SIZE);
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}
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gFontServer->Unlock();
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// Load the GUI colors here and set the global set to the values contained therein. If this
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// is not possible, set colors to the defaults
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if (LoadColorSet(SERVER_SETTINGS_DIR COLOR_SETTINGS_NAME, &gGUIColorSet) != B_OK)
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gGUIColorSet.SetToDefaults();
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gScreenManager = new ScreenManager();
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gScreenManager->Run();
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// the system palette needs to be initialized before the desktop,
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// since it is used there already
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InitializeColorMap();
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// Create the bitmap allocator. Object declared in BitmapManager.cpp
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gBitmapManager = new BitmapManager();
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// Set up the Desktop
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gDesktop = new Desktop();
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gDesktop->Init();
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gDesktop->Run();
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// Spawn our thread-monitoring thread
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fPicassoThreadID = spawn_thread(PicassoThread, "picasso", B_NORMAL_PRIORITY, this);
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if (fPicassoThreadID >= 0)
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resume_thread(fPicassoThreadID);
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#if 0
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LaunchCursorThread();
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#endif
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}
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/*!
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\brief Destructor
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Reached only when the server is asked to shut down in Test mode. Kills all apps, shuts down the
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desktop, kills the housekeeping threads, etc.
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*/
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AppServer::~AppServer()
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{
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debugger("We shouldn't be here! MainLoop()::B_QUIT_REQUESTED should see if we can exit the server.\n");
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/*
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ServerApp *tempapp;
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int32 i;
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acquire_sem(fAppListLock);
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for(i=0;i<fAppList->CountItems();i++)
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{
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tempapp=(ServerApp *)fAppList->ItemAt(i);
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if(tempapp!=NULL)
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delete tempapp;
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}
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delete fAppList;
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release_sem(fAppListLock);
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delete gBitmapManager;
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delete gDesktop;
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// If these threads are still running, kill them - after this, if exit_poller
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// is deleted, who knows what will happen... These things will just return an
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// error and fail if the threads have already exited.
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kill_thread(fPicassoThreadID);
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kill_thread(fCursorThreadID);
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kill_thread(fISThreadID);
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delete gFontServer;
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make_decorator=NULL;
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*/
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}
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/*!
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\brief Thread function for watching for dead apps
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\param data Pointer to the app_server to which the thread belongs
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\return Throwaway value - always 0
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*/
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int32
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AppServer::PicassoThread(void *data)
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{
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while (!sAppServer->fQuitting) {
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// TODO: we don't need to do this anymore - dead apps are
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// detected automatically
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#if 0
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sAppServer->fAppListLock.Lock();
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for (int32 i = 0;;) {
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ServerApp *app = (ServerApp *)sAppServer->fAppList.ItemAt(i++);
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if (!app)
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break;
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app->PingTarget();
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}
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sAppServer->fAppListLock.Unlock();
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#endif
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// we do this every second so as not to suck *too* many CPU cycles
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snooze(1000000);
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}
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return 0;
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}
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/*!
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\brief Starts Input Server
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*/
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void
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AppServer::LaunchInputServer()
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{
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// We are supposed to start the input_server, but it's a BApplication
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// that depends on the registrar running, which is started after app_server
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// so we wait on roster thread to launch the input server
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fISThreadID = B_ERROR;
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while (!BRoster::Private().IsMessengerValid(false) && !fQuitting) {
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snooze(250000);
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BRoster::Private::DeleteBeRoster();
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BRoster::Private::InitBeRoster();
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}
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if (fQuitting)
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return;
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// we use an area for cursor data communication with input_server
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// area id and sem id are sent to the input_server
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if (fCursorArea < B_OK)
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fCursorArea = create_area("isCursor", (void**) &fCursorAddr, B_ANY_ADDRESS, B_PAGE_SIZE, B_FULL_LOCK, B_READ_AREA | B_WRITE_AREA);
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if (fCursorSem < B_OK)
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fCursorSem = create_sem(0, "isSem");
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int32 arg_c = 1;
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char **arg_v = (char **)malloc(sizeof(char *) * (arg_c + 1));
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#if TEST_MODE
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arg_v[0] = strdup("/boot/home/svnhaiku/trunk/distro/x86.R1/beos/system/servers/input_server");
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#else
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arg_v[0] = strdup("/system/servers/input_server");
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#endif
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arg_v[1] = NULL;
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fISThreadID = load_image(arg_c, (const char**)arg_v, (const char **)environ);
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free(arg_v[0]);
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int32 tmpbuf[2] = {fCursorSem, fCursorArea};
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int32 code = 0;
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send_data(fISThreadID, code, (void *)tmpbuf, sizeof(tmpbuf));
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resume_thread(fISThreadID);
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setpgid(fISThreadID, 0);
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// we receive
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thread_id sender;
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code = receive_data(&sender, (void *)tmpbuf, sizeof(tmpbuf));
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fISASPort = tmpbuf[0];
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fISPort = tmpbuf[1];
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// if at any time, one of these ports is error prone, it might mean input_server is gone
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// then relaunch input_server
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}
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/*!
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\brief Starts the Cursor Thread
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*/
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void
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AppServer::LaunchCursorThread()
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{
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// Spawn our cursor thread
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fCursorThreadID = spawn_thread(CursorThread, "CursorThreadOfTheDeath", B_REAL_TIME_DISPLAY_PRIORITY - 1, this);
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if (fCursorThreadID >= 0)
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resume_thread(fCursorThreadID);
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}
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/*!
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\brief The Cursor Thread task
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*/
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int32
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AppServer::CursorThread(void* data)
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{
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AppServer *server = (AppServer *)data;
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server->LaunchInputServer();
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do {
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while (acquire_sem(server->fCursorSem) == B_OK) {
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BPoint p;
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p.y = *server->fCursorAddr & 0x7fff;
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p.x = *server->fCursorAddr >> 15 & 0x7fff;
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gDesktop->GetHWInterface()->MoveCursorTo(p.x, p.y);
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STRACE(("CursorThread : %f, %f\n", p.x, p.y));
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}
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snooze(100000);
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} while (!server->fQuitting);
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return B_OK;
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}
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/*!
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\brief Send a message to the AppServer with no attachments
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\param code ID code of the message to post
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*/
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void
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AppServer::PostMessage(int32 code)
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{
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BPrivate::LinkSender link(fMessagePort);
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link.StartMessage(code);
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link.Flush();
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}
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/*!
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\brief The call that starts it all...
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\return Always 0
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*/
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thread_id
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AppServer::Run(void)
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{
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MainLoop();
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kill_thread(fPicassoThreadID);
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return 0;
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}
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//! Main message-monitoring loop for the regular message port - no input messages!
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void
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AppServer::MainLoop(void)
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{
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BPrivate::PortLink link(-1, fMessagePort);
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while (1) {
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STRACE(("info: AppServer::MainLoop listening on port %ld.\n", fMessagePort));
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int32 code;
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status_t err = link.GetNextMessage(code);
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if (err < B_OK) {
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STRACE(("MainLoop:link.GetNextMessage() failed\n"));
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continue;
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}
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DispatchMessage(code, link);
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}
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}
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/*!
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\brief Message handling function for all messages sent to the app_server
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\param code ID of the message sent
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\param buffer Attachment buffer for the message.
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*/
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void
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AppServer::DispatchMessage(int32 code, BPrivate::PortLink &msg)
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{
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switch (code) {
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case AS_GET_DESKTOP:
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{
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port_id replyPort;
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if (msg.Read<port_id>(&replyPort) < B_OK)
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break;
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int32 userID;
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msg.Read<int32>(&userID);
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BPrivate::LinkSender reply(replyPort);
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reply.StartMessage(B_OK);
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reply.Attach<port_id>(gDesktop->MessagePort());
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reply.Flush();
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break;
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}
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case AS_UPDATED_CLIENT_FONTLIST:
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// received when the client-side global font list has been
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// refreshed
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gFontServer->Lock();
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gFontServer->FontsUpdated();
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gFontServer->Unlock();
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break;
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case AS_QUERY_FONTS_CHANGED:
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{
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// Client application is asking if the font list has changed since
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// the last client-side refresh
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// Attached data:
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// 1) port_id reply port
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gFontServer->Lock();
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bool needsUpdate = gFontServer->FontsNeedUpdated();
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gFontServer->Unlock();
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|
||
// Seeing how the client merely wants an answer, we'll skip the BPortLink
|
|||
// and all its overhead and just write the code to port.
|
|||
|
|
port_id replyport;
|
||
if (msg.Read<port_id>(&replyport) < B_OK)
|
|||
|
|
break;
|
||
BPrivate::PortLink replylink(replyport);
|
|||
replylink.StartMessage(needsUpdate ? SERVER_TRUE : SERVER_FALSE);
|
|||
replylink.Flush();
|
|||
break;
|
|||
|
|
}
|
||
|
|||
#if TEST_MODE
|
|||
case B_QUIT_REQUESTED:
|
|||
{
|
|||
// We've been asked to quit, so (for now) broadcast to all
|
|||
|
|
// test apps to quit. This situation will occur only when the server
|
||
|
|
// is compiled as a regular Be application.
|
||
|
|||
gDesktop->PostMessage(B_QUIT_REQUESTED);
|
|||
fQuitting = true;
|
|||
|
|||
// we just wait for the desktop to kill itself
|
|||
|
|
status_t status;
|
||
|
|
wait_for_thread(gDesktop->Thread(), &status);
|
||
|
|||
kill_thread(fPicassoThreadID);
|
|||
|
|
|
||
delete gDesktop;
|
|||
delete gBitmapManager;
|
|||
// TODO: deleting the font server results in an endless loop somewhere
|
|||
|
|
// down in FreeType code - smells like memory corruption
|
||
|
|
//delete gFontServer;
|
||
|
|||
|
|
// we are now clear to exit
|
||
exit(0);
|
|||
break;
|
|||
}
|
|||
#endif
|
|||
|
|
|
||
case AS_SET_SYSCURSOR_DEFAULTS:
|
|||
|
|
{
|
||
// although this isn't pretty, ATM we only have RootLayer.
|
|||
|
|
// this messages should be handled somewhere into a RootLayer
|
||
|
|
// specific area - this set is intended for a RootLayer.
|
||
gDesktop->ActiveRootLayer()->GetCursorManager().SetDefaults();
|
|||
break;
|
|||
|
|
}
|
||
|
|||
case AS_ACTIVATE_APP:
|
|||
|
|
{
|
||
|
|
// Someone is requesting to activation of a certain app.
|
||
|
|
|
||
|
|
// Attached data:
|
||
|
|
// 1) port_id reply port
|
||
|
|
// 2) team_id team
|
||
|
|
|
||
|
|
status_t error = B_OK;
|
||
|
|
|
||
|
|
// get the parameters
|
||
|
|
port_id replyPort;
|
||
|
|
team_id team;
|
||
|
|
if (msg.Read(&replyPort) < B_OK
|
||
|
|
|| msg.Read(&team) < B_OK) {
|
||
|
|
error = B_ERROR;
|
||
|
|
}
|
||
|
|
|
||
|
|
// activate one of the app's windows.
|
||
|
|
if (error == B_OK) {
|
||
|
|
// TODO: ...
|
||
|
|
error = B_BAD_TEAM_ID;
|
||
|
|
}
|
||
|
|
|
||
|
|
// send the reply
|
||
|
|
BPrivate::PortLink replyLink(replyPort);
|
||
|
|
replyLink.StartMessage(error);
|
||
|
|
replyLink.Flush();
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
|
||
default:
|
|||
STRACE(("Server::MainLoop received unexpected code %ld (offset %ld)\n",
|
|||
|
|
code, code - SERVER_TRUE));
|
||
break;
|
|||
|
|
}
|
||
}
|
|||
|
|
|
||
|
|||
|
|
// #pragma mark -
|
||
|
|
|
||
|
|
|
||
/*!
|
|||
|
|
\brief Entry function to run the entire server
|
||
|
|
\param argc Number of command-line arguments present
|
||
|
|
\param argv String array of the command-line arguments
|
||
|
|
\return -1 if the app_server is already running, 0 if everything's OK.
|
||
|
|
*/
|
||
int
|
|||
|
|
main(int argc, char** argv)
|
||
{
|
|||
|
|
// There can be only one....
|
||
if (find_port(SERVER_PORT_NAME) >= B_OK)
|
|||
return -1;
|
|||
|
|
|
||
srand(real_time_clock_usecs());
|
|||
|
|||
|
|
AppServer server;
|
||
|
|
server.Run();
|
||
|
|
|
||
return 0;
|
|||
|
|
}
|