Cortex: delete now-unused makefiles.
This commit is contained in:
@@ -1,115 +0,0 @@
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## BeOS Generic Makefile v2.01 ##
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## Fill in this file to specify the project being created, and the referenced
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## makefile-engine will do all of the hard work for you. This handles both
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## Intel and PowerPC builds of the BeOS.
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## Application Specific Settings ---------------------------------------------
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# specify the name of the binary
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NAME= AudioAdapter.media_addon
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# specify the type of binary
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# APP: Application
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# SHARED: Shared library or add-on
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# STATIC: Static library archive
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# DRIVER: Kernel Driver
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TYPE= SHARED
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# add support for new Pe and Eddie features
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# to fill in generic makefile
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#%{
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# @src->@
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# specify the source files to use
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# full paths or paths relative to the makefile can be included
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# all files, regardless of directory, will have their object
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# files created in the common object directory.
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# Note that this means this makefile will not work correctly
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# if two source files with the same name (source.c or source.cpp)
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# are included from different directories. Also note that spaces
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# in folder names do not work well with this makefile.
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SRCS= AudioAdapterAddOn.cpp \
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AudioAdapterNode.cpp \
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AudioAdapterParams.cpp \
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../audioOps/AudioAdapterOp.cpp \
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../common/AudioBuffer.cpp \
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../common/AudioFilterNode.cpp \
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../common/IParameterSet.cpp \
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../common/RawBuffer.cpp \
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../common/SoundUtils.cpp
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# specify the resource files to use
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# full path or a relative path to the resource file can be used.
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RSRCS=
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# @<-src@
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#%}
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# end support for Pe and Eddie
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# specify additional libraries to link against
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# there are two acceptable forms of library specifications
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# - if your library follows the naming pattern of:
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# libXXX.so or libXXX.a you can simply specify XXX
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# library: libbe.so entry: be
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#
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# - if your library does not follow the standard library
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# naming scheme you need to specify the path to the library
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# and it's name
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# library: my_lib.a entry: my_lib.a or path/my_lib.a
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LIBS= be media
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# specify additional paths to directories following the standard
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# libXXX.so or libXXX.a naming scheme. You can specify full paths
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# or paths relative to the makefile. The paths included may not
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# be recursive, so include all of the paths where libraries can
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# be found. Directories where source files are found are
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# automatically included.
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LIBPATHS=
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# additional paths to look for system headers
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# thes use the form: #include <header>
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# source file directories are NOT auto-included here
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SYSTEM_INCLUDE_PATHS =
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# additional paths to look for local headers
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# thes use the form: #include "header"
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# source file directories are automatically included
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LOCAL_INCLUDE_PATHS =
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# specify the level of optimization that you desire
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# NONE, SOME, FULL
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OPTIMIZE= FULL
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# specify any preprocessor symbols to be defined. The symbols
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# will be set to a value of 1. For example specify DEBUG if you want
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# DEBUG=1 to be set when compiling.
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DEFINES= DEBUG=1
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# specify special warning levels
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# if unspecified default warnings will be used
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# NONE = supress all warnings
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# ALL = enable all warnings
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WARNINGS = ALL
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# specify whether image symbols will be created
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# so that stack crawls in the debugger are meaningful
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# if TRUE symbols will be created
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SYMBOLS = TRUE
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# specify debug settings
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# if TRUE will allow application to be run from
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# a source-level debugger
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DEBUGGER = #TRUE
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# specify additional compiler flags for all files
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COMPILER_FLAGS = -I../audioOps
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# specify additional linker flags
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LINKER_FLAGS =
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## include the makefile-engine
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include /boot/develop/etc/makefile-engine
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@@ -1,113 +0,0 @@
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## BeOS Generic Makefile v2.01 ##
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## Fill in this file to specify the project being created, and the referenced
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## makefile-engine will do all of the hard work for you. This handles both
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## Intel and PowerPC builds of the BeOS.
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## Application Specific Settings ---------------------------------------------
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# specify the name of the binary
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NAME= Flanger.media_addon
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# specify the type of binary
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# APP: Application
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# SHARED: Shared library or add-on
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# STATIC: Static library archive
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# DRIVER: Kernel Driver
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TYPE= SHARED
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# add support for new Pe and Eddie features
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# to fill in generic makefile
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#%{
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# @src->@
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# specify the source files to use
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# full paths or paths relative to the makefile can be included
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# all files, regardless of directory, will have their object
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# files created in the common object directory.
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# Note that this means this makefile will not work correctly
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# if two source files with the same name (source.c or source.cpp)
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# are included from different directories. Also note that spaces
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# in folder names do not work well with this makefile.
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SRCS= FlangerApp.cpp \
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FlangerAddOn.cpp \
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FlangerNode.cpp \
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../common/AudioBuffer.cpp \
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../common/MediaNodeControlApp.cpp \
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../common/RawBuffer.cpp \
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../common/SoundUtils.cpp
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# specify the resource files to use
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# full path or a relative path to the resource file can be used.
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RSRCS=
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# @<-src@
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#%}
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# end support for Pe and Eddie
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# specify additional libraries to link against
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# there are two acceptable forms of library specifications
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# - if your library follows the naming pattern of:
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# libXXX.so or libXXX.a you can simply specify XXX
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||||
# library: libbe.so entry: be
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#
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# - if your library does not follow the standard library
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# naming scheme you need to specify the path to the library
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||||
# and it's name
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||||
# library: my_lib.a entry: my_lib.a or path/my_lib.a
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LIBS= be media
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# specify additional paths to directories following the standard
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# libXXX.so or libXXX.a naming scheme. You can specify full paths
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# or paths relative to the makefile. The paths included may not
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# be recursive, so include all of the paths where libraries can
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# be found. Directories where source files are found are
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# automatically included.
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LIBPATHS=
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# additional paths to look for system headers
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# thes use the form: #include <header>
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# source file directories are NOT auto-included here
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SYSTEM_INCLUDE_PATHS =
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# additional paths to look for local headers
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# thes use the form: #include "header"
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# source file directories are automatically included
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LOCAL_INCLUDE_PATHS =
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# specify the level of optimization that you desire
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# NONE, SOME, FULL
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OPTIMIZE= FULL
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# specify any preprocessor symbols to be defined. The symbols
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# will be set to a value of 1. For example specify DEBUG if you want
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# DEBUG=1 to be set when compiling.
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DEFINES= DEBUG=1
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# specify special warning levels
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# if unspecified default warnings will be used
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# NONE = supress all warnings
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# ALL = enable all warnings
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WARNINGS = ALL
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# specify whether image symbols will be created
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# so that stack crawls in the debugger are meaningful
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# if TRUE symbols will be created
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SYMBOLS = TRUE
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# specify debug settings
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# if TRUE will allow application to be run from
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# a source-level debugger
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DEBUGGER = #TRUE
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# specify additional compiler flags for all files
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COMPILER_FLAGS =
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# specify additional linker flags
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LINKER_FLAGS =
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## include the makefile-engine
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include /boot/develop/etc/makefile-engine
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@@ -1,121 +0,0 @@
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## BeOS Generic Makefile v2.01 ##
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||||
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## Fill in this file to specify the project being created, and the referenced
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||||
## makefile-engine will do all of the hard work for you. This handles both
|
||||
## Intel and PowerPC builds of the BeOS.
|
||||
|
||||
## Application Specific Settings ---------------------------------------------
|
||||
|
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# specify the name of the binary
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NAME= LoggingConsumer.media_addon
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# specify the type of binary
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# APP: Application
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# SHARED: Shared library or add-on
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# STATIC: Static library archive
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# DRIVER: Kernel Driver
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TYPE= SHARED
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# add support for new Pe and Eddie features
|
||||
# to fill in generic makefile
|
||||
|
||||
#%{
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# @src->@
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|
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# specify the source files to use
|
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# full paths or paths relative to the makefile can be included
|
||||
# all files, regardless of directory, will have their object
|
||||
# files created in the common object directory.
|
||||
# Note that this means this makefile will not work correctly
|
||||
# if two source files with the same name (source.c or source.cpp)
|
||||
# are included from different directories. Also note that spaces
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# in folder names do not work well with this makefile.
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SRCS= LoggingConsumerApp.cpp \
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LoggingConsumerAddOn.cpp \
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../common/MediaNodeControlApp.cpp \
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NodeHarnessApp.cpp \
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NodeHarnessWin.cpp \
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LogWriter.cpp \
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LoggingConsumer.cpp
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# specify the resource files to use
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# full path or a relative path to the resource file can be used.
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RSRCS=
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# @<-src@
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#%}
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||||
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# end support for Pe and Eddie
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||||
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||||
# specify additional libraries to link against
|
||||
# there are two acceptable forms of library specifications
|
||||
# - if your library follows the naming pattern of:
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||||
# libXXX.so or libXXX.a you can simply specify XXX
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||||
# library: libbe.so entry: be
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||||
#
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||||
# - if your library does not follow the standard library
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||||
# naming scheme you need to specify the path to the library
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||||
# and it's name
|
||||
# library: my_lib.a entry: my_lib.a or path/my_lib.a
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||||
LIBS= be media
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||||
|
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# specify additional paths to directories following the standard
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# libXXX.so or libXXX.a naming scheme. You can specify full paths
|
||||
# or paths relative to the makefile. The paths included may not
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||||
# be recursive, so include all of the paths where libraries can
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||||
# be found. Directories where source files are found are
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||||
# automatically included.
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LIBPATHS=
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# additional paths to look for system headers
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# thes use the form: #include <header>
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# source file directories are NOT auto-included here
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SYSTEM_INCLUDE_PATHS =
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||||
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# additional paths to look for local headers
|
||||
# thes use the form: #include "header"
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# source file directories are automatically included
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||||
LOCAL_INCLUDE_PATHS =
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||||
|
||||
# specify the level of optimization that you desire
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||||
# NONE, SOME, FULL
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||||
OPTIMIZE= FULL
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||||
|
||||
# specify any preprocessor symbols to be defined. The symbols
|
||||
# will be set to a value of 1. For example specify DEBUG if you want
|
||||
# DEBUG=1 to be set when compiling.
|
||||
DEFINES= DEBUG=1
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||||
|
||||
# specify special warning levels
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||||
# if unspecified default warnings will be used
|
||||
# NONE = supress all warnings
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# ALL = enable all warnings
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WARNINGS = ALL
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|
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# specify whether image symbols will be created
|
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# so that stack crawls in the debugger are meaningful
|
||||
# if TRUE symbols will be created
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||||
SYMBOLS = TRUE
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||||
|
||||
# specify debug settings
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# if TRUE will allow application to be run from
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||||
# a source-level debugger
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||||
DEBUGGER = #TRUE
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||||
|
||||
# specify additional compiler flags for all files
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||||
COMPILER_FLAGS =
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# specify additional linker flags
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||||
LINKER_FLAGS =
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|
||||
|
||||
## include the makefile-engine
|
||||
include /boot/develop/etc/makefile-engine
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||||
|
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## add some dependencies for this project
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$(OBJ_DIR)/LogWriter.o: LogWriter.cpp LogWriter.h
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$(OBJ_DIR)/LoggingConsumer.o: LoggingConsumer.cpp LoggingConsumer.h LogWriter.h
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$(OBJ_DIR)/LoggingConsumerApp.o: LoggingConsumerApp.cpp NodeHarnessApp.h
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$(OBJ_DIR)/NodeHarnessApp.o: NodeHarnessApp.cpp NodeHarnessApp.h NodeHarnessWin.h
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$(OBJ_DIR)/NodeHarnessWin.o: NodeHarnessWin.cpp NodeHarnessWin.h \
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LoggingConsumer.h LogWriter.h
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