huge clean up

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11098 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2005-01-28 13:02:27 +00:00
parent 681c4b3ba5
commit 3741b755dc
7 changed files with 536 additions and 780 deletions
@@ -27,12 +27,12 @@ assign_blend(uint8* d1, uint8* d2, uint8* d3, uint8* da,
*d1 = (*d1 + s1) >> 1;
*d2 = (*d2 + s2) >> 1;
*d3 = (*d3 + s3) >> 1;
*da = 255;
}
namespace agg
{
//====================================================DrawingModeBlend
template<class Order>
class DrawingModeBlend : public DrawingMode
{
@@ -45,32 +45,27 @@ namespace agg
{
}
//--------------------------------------------------------------------
// blend_pixel
virtual void blend_pixel(int x, int y, const color_type& c, int8u cover)
{
int8u* p = m_rbuf->row(y) + (x << 2);
rgb_color color = fPatternHandler->R5ColorAt(x, y);
if(cover)
{
if (cover == 255) {
assign_blend(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue);
}
else
{
} else {
blend_blend(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue, cover);
}
}
//--------------------------------------------------------------------
// blend_hline
virtual void blend_hline(int x, int y, unsigned len,
const color_type& c, int8u cover)
{
int8u* p = m_rbuf->row(y) + (x << 2);
if(cover == 255)
{
do
{
if (cover == 255) {
do {
rgb_color color = fPatternHandler->R5ColorAt(x, y);
assign_blend(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
@@ -78,13 +73,9 @@ namespace agg
p += 4;
x++;
}
while(--len);
}
else
{
do
{
} while(--len);
} else {
do {
rgb_color color = fPatternHandler->R5ColorAt(x, y);
blend_blend(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
@@ -92,35 +83,29 @@ namespace agg
x++;
p += 4;
}
while(--len);
} while(--len);
}
}
//--------------------------------------------------------------------
// blend_vline
virtual void blend_vline(int x, int y, unsigned len,
const color_type& c, int8u cover)
{
printf("DrawingModeBlend::blend_vline()\n");
}
//--------------------------------------------------------------------
// blend_solid_hspan
virtual void blend_solid_hspan(int x, int y, unsigned len,
const color_type& c, const int8u* covers)
{
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
do {
rgb_color color = fPatternHandler->R5ColorAt(x, y);
if(*covers)
{
if(*covers == 255)
{
if (*covers) {
if (*covers == 255) {
assign_blend(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue);
}
else
{
} else {
blend_blend(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue, *covers);
}
@@ -128,29 +113,23 @@ printf("DrawingModeBlend::blend_vline()\n");
covers++;
p += 4;
x++;
}
while(--len);
} while(--len);
}
//--------------------------------------------------------------------
// blend_solid_vspan
virtual void blend_solid_vspan(int x, int y, unsigned len,
const color_type& c, const int8u* covers)
{
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
do {
rgb_color color = fPatternHandler->R5ColorAt(x, y);
if(*covers)
{
if(*covers == 255)
{
if (*covers) {
if (*covers == 255) {
assign_blend(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue);
}
else
{
} else {
blend_blend(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue, *covers);
}
@@ -158,39 +137,52 @@ printf("DrawingModeBlend::blend_vline()\n");
covers++;
p += m_rbuf->stride();
y++;
}
while(--len);
} while(--len);
}
//--------------------------------------------------------------------
// blend_color_hspan
virtual void blend_color_hspan(int x, int y, unsigned len,
const color_type* colors,
const int8u* covers,
int8u cover)
{
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
uint8 alpha = covers ? *covers++ : cover;
if(alpha)
{
if(alpha == 255)
{
if (covers) {
// non-solid opacity
do {
if (*covers) {
if (*covers == 255) {
assign_blend(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
colors->r, colors->g, colors->b);
} else {
blend_blend(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
colors->r, colors->g, colors->b, *covers);
}
}
covers++;
p += 4;
++colors;
} while(--len);
} else {
// solid full opcacity
if (cover == 255) {
do {
assign_blend(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
colors->r, colors->g, colors->b);
}
else
{
p += 4;
++colors;
} while(--len);
// solid partial opacity
} else if (cover) {
do {
blend_blend(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
colors->r, colors->g, colors->b, alpha);
}
colors->r, colors->g, colors->b, cover);
p += 4;
++colors;
} while(--len);
}
p += 4;
++colors;
}
while(--len);
}
@@ -4,235 +4,199 @@
#define DRAWING_MODE_COPY_H
#include "DrawingMode.h"
#include "PatternHandler.h"
// blend_copy
inline void
blend_copy(uint8* d1, uint8* d2, uint8* d3, uint8* da,
uint8 s1, uint8 s2, uint8 s3, uint8 a)
{
blend(d1, d2, d3, da, s1, s2, s3, a);
}
// assign_copy
inline void
assign_copy(uint8* d1, uint8* d2, uint8* d3, uint8* da,
uint8 s1, uint8 s2, uint8 s3)
{
*d1 = s1;
*d2 = s2;
*d3 = s3;
*da = 255;
}
namespace agg
{
//====================================================DrawingModeCopy
template<class Order>
class DrawingModeCopy : public DrawingMode
{
public:
typedef Order order_type;
//--------------------------------------------------------------------
// constructor
DrawingModeCopy()
: DrawingMode()
{
}
//--------------------------------------------------------------------
// blend_pixel
virtual void blend_pixel(int x, int y, const color_type& c, int8u cover)
{
//printf("DrawingModeCopy::blend_pixel()\n");
int8u* p = m_rbuf->row(y) + (x << 2);
rgb_color color = fPatternHandler->R5ColorAt(x, y);
// int alpha = int(cover) * int(c.a);
int alpha = int(cover) * int(color.alpha);
if(alpha == 255*255)
{
// p[Order::R] = (int8u)c.r;
// p[Order::G] = (int8u)c.g;
// p[Order::B] = (int8u)c.b;
// p[Order::A] = (int8u)c.a;
p[Order::R] = color.red;
p[Order::G] = color.green;
p[Order::B] = color.blue;
p[Order::A] = color.alpha;
}
else
{
int r = p[Order::R];
int g = p[Order::G];
int b = p[Order::B];
int a = p[Order::A];
// p[Order::R] = (int8u)((((c.r - r) * alpha) + (r << 16)) >> 16);
// p[Order::G] = (int8u)((((c.g - g) * alpha) + (g << 16)) >> 16);
// p[Order::B] = (int8u)((((c.b - b) * alpha) + (b << 16)) >> 16);
// p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
p[Order::R] = (int8u)((((color.red - r) * alpha) + (r << 16)) >> 16);
p[Order::G] = (int8u)((((color.green - g) * alpha) + (g << 16)) >> 16);
p[Order::B] = (int8u)((((color.blue - b) * alpha) + (b << 16)) >> 16);
p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
if (cover == 255) {
assign_copy(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue);
} else {
blend_copy(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue, cover);
}
}
//--------------------------------------------------------------------
// blend_hline
virtual void blend_hline(int x, int y, unsigned len,
const color_type& c, int8u cover)
{
//printf("DrawingModeCopy::blend_hline()\n");
int alpha = int(cover) * int(c.a);
int8u* p = m_rbuf->row(y) + (x << 2);
if(alpha == 255*255)
{
do
{
rgb_color color = fPatternHandler->R5ColorAt(x, y);
p[Order::R] = color.red;
p[Order::G] = color.green;
p[Order::B] = color.blue;
p[Order::A] = color.alpha;
p += 4;
if(cover == 255) {
// cache the low and high color as 32bit values
// high color
rgb_color color = fPatternHandler->HighColor().GetColor32();
int32u vh;
int8u* p8 = (int8u*)&vh;
p8[Order::R] = (int8u)color.red;
p8[Order::G] = (int8u)color.green;
p8[Order::B] = (int8u)color.blue;
p8[Order::A] = 255;
// low color
color = fPatternHandler->LowColor().GetColor32();
int32u vl;
p8 = (int8u*)&vl;
p8[Order::R] = (int8u)color.red;
p8[Order::G] = (int8u)color.green;
p8[Order::B] = (int8u)color.blue;
p8[Order::A] = 255;
// row offset as 32bit pointer
int32u* p32 = (int32u*)(m_rbuf->row(y)) + x;
do {
if (fPatternHandler->IsHighColor(x, y))
*p32 = vh;
else
*p32 = vl;
p32++;
x++;
}
while(--len);
}
else
{
do
{
} while(--len);
} else {
int8u* p = m_rbuf->row(y) + (x << 2);
do {
rgb_color color = fPatternHandler->R5ColorAt(x, y);
int r = p[Order::R];
int g = p[Order::G];
int b = p[Order::B];
int a = p[Order::A];
// p[Order::R] = (int8u)((((c.r - r) * alpha) + (r << 16)) >> 16);
// p[Order::G] = (int8u)((((c.g - g) * alpha) + (g << 16)) >> 16);
// p[Order::B] = (int8u)((((c.b - b) * alpha) + (b << 16)) >> 16);
// p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
p[Order::R] = (int8u)((((color.red - r) * alpha) + (r << 16)) >> 16);
p[Order::G] = (int8u)((((color.green - g) * alpha) + (g << 16)) >> 16);
p[Order::B] = (int8u)((((color.blue - b) * alpha) + (b << 16)) >> 16);
p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
p += 4;
blend_copy(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue, cover);
x++;
}
while(--len);
p += 4;
} while(--len);
}
}
//--------------------------------------------------------------------
// blend_vline
virtual void blend_vline(int x, int y, unsigned len,
const color_type& c, int8u cover)
{
printf("DrawingModeCopy::blend_vline()\n");
}
//--------------------------------------------------------------------
// blend_solid_hspan
virtual void blend_solid_hspan(int x, int y, unsigned len,
const color_type& c, const int8u* covers)
{
//printf("DrawingModeCopy::blend_solid_hspan()\n");
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
do {
rgb_color color = fPatternHandler->R5ColorAt(x, y);
// int alpha = int(*covers++) * c.a;
int alpha = int(*covers++) * color.alpha;
//int alpha = int(*covers++);
if(alpha)
{
if(alpha == 255*255)
{
// p[Order::R] = (int8u)c.r;
// p[Order::G] = (int8u)c.g;
// p[Order::B] = (int8u)c.b;
// p[Order::A] = (int8u)c.a;
p[Order::R] = color.red;
p[Order::G] = color.green;
p[Order::B] = color.blue;
p[Order::A] = color.alpha;
if (*covers) {
if(*covers == 255) {
assign_copy(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue);
} else {
blend_copy(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue, *covers);
}
else
{
int r = p[Order::R];
int g = p[Order::G];
int b = p[Order::B];
int a = p[Order::A];
// p[Order::R] = (int8u)((((c.r - r) * alpha) + (r << 16)) >> 16);
// p[Order::G] = (int8u)((((c.g - g) * alpha) + (g << 16)) >> 16);
// p[Order::B] = (int8u)((((c.b - b) * alpha) + (b << 16)) >> 16);
// p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
p[Order::R] = (int8u)((((color.red - r) * alpha) + (r << 16)) >> 16);
p[Order::G] = (int8u)((((color.green - g) * alpha) + (g << 16)) >> 16);
p[Order::B] = (int8u)((((color.blue - b) * alpha) + (b << 16)) >> 16);
p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
}
/*if(alpha > 127)
{
p[Order::R] = (int8u)c.r;
p[Order::G] = (int8u)c.g;
p[Order::B] = (int8u)c.b;
p[Order::A] = (int8u)c.a;
}*/
}
covers++;
p += 4;
x++;
}
while(--len);
} while(--len);
}
//--------------------------------------------------------------------
// blend_solid_vspan
virtual void blend_solid_vspan(int x, int y, unsigned len,
const color_type& c, const int8u* covers)
{
//printf("DrawingModeCopy::blend_solid_vspan()\n");
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
do {
rgb_color color = fPatternHandler->R5ColorAt(x, y);
// int alpha = int(*covers++) * c.a;
int alpha = int(*covers++) * color.alpha;
//int alpha = int(*covers++);
if(alpha)
{
if(alpha == 255*255)
{
// p[Order::R] = (int8u)c.r;
// p[Order::G] = (int8u)c.g;
// p[Order::B] = (int8u)c.b;
// p[Order::A] = (int8u)c.a;
p[Order::R] = color.red;
p[Order::G] = color.green;
p[Order::B] = color.blue;
p[Order::A] = color.alpha;
if (*covers) {
if (*covers == 255) {
assign_copy(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue);
} else {
blend_copy(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue, *covers);
}
else
{
int r = p[Order::R];
int g = p[Order::G];
int b = p[Order::B];
int a = p[Order::A];
// p[Order::R] = (int8u)((((c.r - r) * alpha) + (r << 16)) >> 16);
// p[Order::G] = (int8u)((((c.g - g) * alpha) + (g << 16)) >> 16);
// p[Order::B] = (int8u)((((c.b - b) * alpha) + (b << 16)) >> 16);
// p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
p[Order::R] = (int8u)((((color.red - r) * alpha) + (r << 16)) >> 16);
p[Order::G] = (int8u)((((color.green - g) * alpha) + (g << 16)) >> 16);
p[Order::B] = (int8u)((((color.blue - b) * alpha) + (b << 16)) >> 16);
p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
}
/*if(alpha > 127)
{
p[Order::R] = (int8u)c.r;
p[Order::G] = (int8u)c.g;
p[Order::B] = (int8u)c.b;
p[Order::A] = (int8u)c.a;
}*/
}
covers++;
p += m_rbuf->stride();
y++;
}
while(--len);
} while(--len);
}
//--------------------------------------------------------------------
// blend_color_hspan
virtual void blend_color_hspan(int x, int y, unsigned len,
const color_type* colors,
const int8u* covers,
int8u cover)
{
printf("DrawingModeCopy::blend_color_hspan()\n");
int8u* p = m_rbuf->row(y) + (x << 2);
if (covers) {
// non-solid opacity
do {
if(*covers) {
if(*covers == 255) {
assign_copy(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
colors->r, colors->g, colors->b);
} else {
blend_copy(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
colors->r, colors->g, colors->b, *covers);
}
}
covers++;
p += 4;
++colors;
} while(--len);
} else {
// solid full opcacity
if (cover == 255) {
do {
assign_copy(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
colors->r, colors->g, colors->b);
p += 4;
++colors;
} while(--len);
// solid partial opacity
} else if (cover) {
do {
blend_copy(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
colors->r, colors->g, colors->b, cover);
p += 4;
++colors;
} while(--len);
}
}
}
//--------------------------------------------------------------------
// blend_color_vspan
virtual void blend_color_vspan(int x, int y, unsigned len,
const color_type* colors,
const int8u* covers,
@@ -5,284 +5,171 @@
#include "DrawingMode.h"
#define BINARY 0
// blend_invert
inline void
blend_invert(uint8* d1, uint8* d2, uint8* d3, uint8* da, uint8 a)
{
blend(d1, d2, d3, da, 255 - *d1, 255 - *d2, 255 - *d3, a);
}
// assign_invert
inline void
assign_invert(uint8* d1, uint8* d2, uint8* d3, uint8* da)
{
*d1 = 255 - *d1;
*d2 = 255 - *d2;
*d3 = 255 - *d3;
*da = 255;
}
namespace agg
{
//====================================================DrawingModeInvert
template<class Order>
class DrawingModeInvert : public DrawingMode
{
public:
typedef Order order_type;
//--------------------------------------------------------------------
// constructor
DrawingModeInvert()
: DrawingMode()
{
}
//--------------------------------------------------------------------
// blend_pixel
virtual void blend_pixel(int x, int y, const color_type& c, int8u cover)
{
//printf("DrawingModeInvert::blend_pixel()\n");
if (fPatternHandler->IsHighColor(x, y)) {
int8u* p = m_rbuf->row(y) + (x << 2);
#if BINARY
int alpha = int(cover);
if(alpha > 127)
{
p[Order::R] = 255 - p[Order::R];
p[Order::G] = 255 - p[Order::G];
p[Order::B] = 255 - p[Order::B];
// p[Order::A] = 255 - p[Order::A];
if (cover == 255) {
assign_invert(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A]);
} else {
blend_invert(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A], cover);
}
#else
int alpha = int(cover) * int(c.a);
if(alpha == 255*255)
{
p[Order::R] = 255 - p[Order::R];
p[Order::G] = 255 - p[Order::G];
p[Order::B] = 255 - p[Order::B];
// p[Order::A] = 255 - p[Order::A];
}
else
{
int r = p[Order::R];
int g = p[Order::G];
int b = p[Order::B];
int a = p[Order::A];
p[Order::R] = (int8u)(((((255 - r) - r) * alpha) + (r << 16)) >> 16);
p[Order::G] = (int8u)(((((255 - g) - g) * alpha) + (g << 16)) >> 16);
p[Order::B] = (int8u)(((((255 - b) - b) * alpha) + (b << 16)) >> 16);
p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
}
#endif
}
}
//--------------------------------------------------------------------
// blend_hline
virtual void blend_hline(int x, int y, unsigned len,
const color_type& c, int8u cover)
{
//printf("DrawingModeInvert::blend_hline()\n");
#if BINARY
if (cover > 127) {
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
int8u* p = m_rbuf->row(y) + (x << 2);
if(cover == 255) {
do {
if (fPatternHandler->IsHighColor(x, y)) {
p[Order::R] = 255 - p[Order::R];
p[Order::G] = 255 - p[Order::G];
p[Order::B] = 255 - p[Order::B];
// p[Order::A] = 255 - p[Order::A];
}
p += 4;
x++;
}
while(--len);
}
#else
int alpha = int(cover) * int(c.a);
if(alpha == 255*255)
{
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
if (fPatternHandler->IsHighColor(x, y)) {
p[Order::R] = 255 - p[Order::R];
p[Order::G] = 255 - p[Order::G];
p[Order::B] = 255 - p[Order::B];
// p[Order::A] = 255 - p[Order::A];
}
p += 4;
x++;
}
while(--len);
}
else
{
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
if (fPatternHandler->IsHighColor(x, y)) {
int r = p[Order::R];
int g = p[Order::G];
int b = p[Order::B];
int a = p[Order::A];
p[Order::R] = (int8u)(((((255 - r) - r) * alpha) + (r << 16)) >> 16);
p[Order::G] = (int8u)(((((255 - g) - g) * alpha) + (g << 16)) >> 16);
p[Order::B] = (int8u)(((((255 - b) - b) * alpha) + (b << 16)) >> 16);
p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
assign_invert(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A]);
}
x++;
p += 4;
}
while(--len);
} while(--len);
} else {
do {
if (fPatternHandler->IsHighColor(x, y)) {
blend_invert(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A], cover);
}
x++;
p += 4;
} while(--len);
}
#endif
}
//--------------------------------------------------------------------
// blend_vline
virtual void blend_vline(int x, int y, unsigned len,
const color_type& c, int8u cover)
{
printf("DrawingModeInvert::blend_vline()\n");
}
//--------------------------------------------------------------------
// blend_solid_hspan
virtual void blend_solid_hspan(int x, int y, unsigned len,
const color_type& c, const int8u* covers)
{
//printf("DrawingModeInvert::blend_solid_hspan()\n");
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
do {
if (fPatternHandler->IsHighColor(x, y)) {
#if BINARY
int alpha = int(*covers);
if(alpha > 127)
{
p[Order::R] = 255 - p[Order::R];
p[Order::G] = 255 - p[Order::G];
p[Order::B] = 255 - p[Order::B];
// p[Order::A] = 255 - p[Order::A];
}
#else
int alpha = int(*covers) * c.a;
if(alpha)
{
if(alpha == 255*255)
{
p[Order::R] = 255 - p[Order::R];
p[Order::G] = 255 - p[Order::G];
p[Order::B] = 255 - p[Order::B];
// p[Order::A] = 255 - p[Order::A];
}
else
{
int r = p[Order::R];
int g = p[Order::G];
int b = p[Order::B];
int a = p[Order::A];
p[Order::R] = (int8u)(((((255 - r) - r) * alpha) + (r << 16)) >> 16);
p[Order::G] = (int8u)(((((255 - g) - g) * alpha) + (g << 16)) >> 16);
p[Order::B] = (int8u)(((((255 - b) - b) * alpha) + (b << 16)) >> 16);
p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
if (*covers) {
if(*covers == 255) {
assign_invert(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A]);
} else {
blend_invert(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A], *covers);
}
}
#endif
}
covers++;
p += 4;
x++;
}
while(--len);
} while(--len);
}
//--------------------------------------------------------------------
// blend_solid_vspan
virtual void blend_solid_vspan(int x, int y, unsigned len,
const color_type& c, const int8u* covers)
{
//printf("DrawingModeInvert::blend_solid_vspan()\n");
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
do {
if (fPatternHandler->IsHighColor(x, y)) {
#if BINARY
int alpha = int(*covers);
if(alpha > 127)
{
p[Order::R] = 255 - p[Order::R];
p[Order::G] = 255 - p[Order::G];
p[Order::B] = 255 - p[Order::B];
// p[Order::A] = 255 - p[Order::A];
}
#else
int alpha = int(*covers) * c.a;
if(alpha)
{
if(alpha == 255*255)
{
p[Order::R] = 255 - p[Order::R];
p[Order::G] = 255 - p[Order::G];
p[Order::B] = 255 - p[Order::B];
// p[Order::A] = 255 - p[Order::A];
}
else
{
int r = p[Order::R];
int g = p[Order::G];
int b = p[Order::B];
int a = p[Order::A];
p[Order::R] = (int8u)(((((255 - r) - r) * alpha) + (r << 16)) >> 16);
p[Order::G] = (int8u)(((((255 - g) - g) * alpha) + (g << 16)) >> 16);
p[Order::B] = (int8u)(((((255 - b) - b) * alpha) + (b << 16)) >> 16);
p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
if (*covers) {
if (*covers == 255) {
assign_invert(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A]);
} else {
blend_invert(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A], *covers);
}
}
#endif
}
covers++;
p += m_rbuf->stride();
y++;
}
while(--len);
} while(--len);
}
//--------------------------------------------------------------------
// blend_color_hspan
virtual void blend_color_hspan(int x, int y, unsigned len,
const color_type* colors,
const int8u* covers,
int8u cover)
{
//printf("DrawingModeInvert::blend_color_hspan()\n");
// TODO: does the R5 app_server check for the
// appearance of the high color in the source bitmap?
int8u* p = m_rbuf->row(y) + (x << 2);
rgb_color lowColor = fPatternHandler->LowColor().GetColor32();
do
{
int alpha = colors->a * (covers ? int(*covers++) : int(cover));
if(alpha)
{
// if (colors->r != lowColor.red ||
// colors->g != lowColor.green ||
// colors->b != lowColor.blue) {
p[Order::R] = 255 - p[Order::R];
p[Order::G] = 255 - p[Order::G];
p[Order::B] = 255 - p[Order::B];
// }
/* if(alpha == 255*255)
{
p[Order::R] = 255 - p[Order::R];
p[Order::G] = 255 - p[Order::G];
p[Order::B] = 255 - p[Order::B];
// p[Order::A] = 255 - p[Order::A];
if (covers) {
// non-solid opacity
do {
if(*covers) {
if(*covers == 255) {
assign_invert(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A]);
} else {
blend_invert(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A], *covers);
}
}
else
{
int r = p[Order::R];
int g = p[Order::G];
int b = p[Order::B];
// int a = p[Order::A];
p[Order::R] = (int8u)(((((255 - r) - r) * alpha) + (r << 16)) >> 16);
p[Order::G] = (int8u)(((((255 - g) - g) * alpha) + (g << 16)) >> 16);
p[Order::B] = (int8u)(((((255 - b) - b) * alpha) + (b << 16)) >> 16);
// p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
}*/
covers++;
p += 4;
// ++colors;
} while(--len);
} else {
// solid full opcacity
if (cover == 255) {
do {
assign_invert(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A]);
p += 4;
// ++colors;
} while(--len);
// solid partial opacity
} else if (cover) {
do {
blend_invert(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A], cover);
p += 4;
// ++colors;
} while(--len);
}
p += 4;
++colors;
}
while(--len);
}
//--------------------------------------------------------------------
// blend_color_vspan
virtual void blend_color_vspan(int x, int y, unsigned len,
const color_type* colors,
const int8u* covers,
@@ -27,50 +27,45 @@ assign_max(uint8* d1, uint8* d2, uint8* d3, uint8* da,
*d1 = max_c(*d1, s1);
*d2 = max_c(*d2, s2);
*d3 = max_c(*d3, s3);
*da = 255;
}
namespace agg
{
//====================================================DrawingModeMax
template<class Order>
class DrawingModeMax : public DrawingMode
{
public:
typedef Order order_type;
//--------------------------------------------------------------------
// constructor
DrawingModeMax()
: DrawingMode()
{
}
//--------------------------------------------------------------------
// blend_pixel
virtual void blend_pixel(int x, int y, const color_type& c, int8u cover)
{
int8u* p = m_rbuf->row(y) + (x << 2);
rgb_color color = fPatternHandler->R5ColorAt(x, y);
if(cover)
{
if (cover == 255) {
assign_max(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue);
}
else
{
} else {
blend_max(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue, cover);
}
}
//--------------------------------------------------------------------
// blend_hline
virtual void blend_hline(int x, int y, unsigned len,
const color_type& c, int8u cover)
{
int8u* p = m_rbuf->row(y) + (x << 2);
if(cover == 255)
{
do
{
if (cover == 255) {
do {
rgb_color color = fPatternHandler->R5ColorAt(x, y);
assign_max(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
@@ -78,13 +73,9 @@ namespace agg
p += 4;
x++;
}
while(--len);
}
else
{
do
{
} while(--len);
} else {
do {
rgb_color color = fPatternHandler->R5ColorAt(x, y);
blend_max(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
@@ -92,12 +83,11 @@ namespace agg
x++;
p += 4;
}
while(--len);
} while(--len);
}
}
//--------------------------------------------------------------------
// blend_vline
virtual void blend_vline(int x, int y, unsigned len,
const color_type& c, int8u cover)
{
@@ -109,18 +99,13 @@ printf("DrawingModeMax::blend_vline()\n");
const color_type& c, const int8u* covers)
{
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
do {
rgb_color color = fPatternHandler->R5ColorAt(x, y);
if(*covers)
{
if(*covers == 255)
{
if (*covers) {
if (*covers == 255) {
assign_max(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue);
}
else
{
} else {
blend_max(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue, *covers);
}
@@ -128,29 +113,23 @@ printf("DrawingModeMax::blend_vline()\n");
covers++;
p += 4;
x++;
}
while(--len);
} while(--len);
}
//--------------------------------------------------------------------
// blend_solid_vspan
virtual void blend_solid_vspan(int x, int y, unsigned len,
const color_type& c, const int8u* covers)
{
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
do {
rgb_color color = fPatternHandler->R5ColorAt(x, y);
if(*covers)
{
if(*covers == 255)
{
if (*covers) {
if (*covers == 255) {
assign_max(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue);
}
else
{
} else {
blend_max(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue, *covers);
}
@@ -158,39 +137,52 @@ printf("DrawingModeMax::blend_vline()\n");
covers++;
p += m_rbuf->stride();
y++;
}
while(--len);
} while(--len);
}
//--------------------------------------------------------------------
// blend_color_hspan
virtual void blend_color_hspan(int x, int y, unsigned len,
const color_type* colors,
const int8u* covers,
int8u cover)
{
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
uint8 alpha = covers ? *covers++ : cover;
if(alpha)
{
if(alpha == 255)
{
if (covers) {
// non-solid opacity
do {
if (*covers) {
if (*covers == 255) {
assign_max(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
colors->r, colors->g, colors->b);
} else {
blend_max(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
colors->r, colors->g, colors->b, *covers);
}
}
covers++;
p += 4;
++colors;
} while(--len);
} else {
// solid full opcacity
if (cover == 255) {
do {
assign_max(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
colors->r, colors->g, colors->b);
}
else
{
p += 4;
++colors;
} while(--len);
// solid partial opacity
} else if (cover) {
do {
blend_max(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
colors->r, colors->g, colors->b, alpha);
}
colors->r, colors->g, colors->b, cover);
p += 4;
++colors;
} while(--len);
}
p += 4;
++colors;
}
while(--len);
}
@@ -27,50 +27,45 @@ assign_min(uint8* d1, uint8* d2, uint8* d3, uint8* da,
*d1 = min_c(*d1, s1);
*d2 = min_c(*d2, s2);
*d3 = min_c(*d3, s3);
*da = 255;
}
namespace agg
{
//====================================================DrawingModeMin
template<class Order>
class DrawingModeMin : public DrawingMode
{
public:
typedef Order order_type;
//--------------------------------------------------------------------
// constructor
DrawingModeMin()
: DrawingMode()
{
}
//--------------------------------------------------------------------
// blend_pixel
virtual void blend_pixel(int x, int y, const color_type& c, int8u cover)
{
int8u* p = m_rbuf->row(y) + (x << 2);
rgb_color color = fPatternHandler->R5ColorAt(x, y);
if(cover)
{
if (cover == 255) {
assign_min(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue);
}
else
{
} else {
blend_min(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue, cover);
}
}
//--------------------------------------------------------------------
// blend_hline
virtual void blend_hline(int x, int y, unsigned len,
const color_type& c, int8u cover)
{
int8u* p = m_rbuf->row(y) + (x << 2);
if(cover == 255)
{
do
{
if (cover == 255) {
do {
rgb_color color = fPatternHandler->R5ColorAt(x, y);
assign_min(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
@@ -78,13 +73,9 @@ namespace agg
p += 4;
x++;
}
while(--len);
}
else
{
do
{
} while(--len);
} else {
do {
rgb_color color = fPatternHandler->R5ColorAt(x, y);
blend_min(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
@@ -92,35 +83,29 @@ namespace agg
x++;
p += 4;
}
while(--len);
} while(--len);
}
}
//--------------------------------------------------------------------
// blend_vline
virtual void blend_vline(int x, int y, unsigned len,
const color_type& c, int8u cover)
{
printf("DrawingModeMin::blend_vline()\n");
}
//--------------------------------------------------------------------
// blend_solid_hspan
virtual void blend_solid_hspan(int x, int y, unsigned len,
const color_type& c, const int8u* covers)
{
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
do {
rgb_color color = fPatternHandler->R5ColorAt(x, y);
if(*covers)
{
if(*covers == 255)
{
if (*covers) {
if (*covers == 255) {
assign_min(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue);
}
else
{
} else {
blend_min(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue, *covers);
}
@@ -128,29 +113,23 @@ printf("DrawingModeMin::blend_vline()\n");
covers++;
p += 4;
x++;
}
while(--len);
} while(--len);
}
//--------------------------------------------------------------------
// blend_solid_vspan
virtual void blend_solid_vspan(int x, int y, unsigned len,
const color_type& c, const int8u* covers)
{
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
do {
rgb_color color = fPatternHandler->R5ColorAt(x, y);
if(*covers)
{
if(*covers == 255)
{
if (*covers) {
if (*covers == 255) {
assign_min(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue);
}
else
{
} else {
blend_min(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue, *covers);
}
@@ -158,39 +137,52 @@ printf("DrawingModeMin::blend_vline()\n");
covers++;
p += m_rbuf->stride();
y++;
}
while(--len);
} while(--len);
}
//--------------------------------------------------------------------
// blend_color_hspan
virtual void blend_color_hspan(int x, int y, unsigned len,
const color_type* colors,
const int8u* covers,
int8u cover)
{
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
uint8 alpha = covers ? *covers++ : cover;
if(alpha)
{
if(alpha == 255)
{
if (covers) {
// non-solid opacity
do {
if (*covers) {
if (*covers == 255) {
assign_min(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
colors->r, colors->g, colors->b);
} else {
blend_min(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
colors->r, colors->g, colors->b, *covers);
}
}
covers++;
p += 4;
++colors;
} while(--len);
} else {
// solid full opcacity
if (cover == 255) {
do {
assign_min(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
colors->r, colors->g, colors->b);
}
else
{
p += 4;
++colors;
} while(--len);
// solid partial opacity
} else if (cover) {
do {
blend_min(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
colors->r, colors->g, colors->b, alpha);
}
colors->r, colors->g, colors->b, cover);
p += 4;
++colors;
} while(--len);
}
p += 4;
++colors;
}
while(--len);
}
@@ -5,258 +5,193 @@
#include "DrawingMode.h"
// blend_over
inline void
blend_over(uint8* d1, uint8* d2, uint8* d3, uint8* da,
uint8 s1, uint8 s2, uint8 s3, uint8 a)
{
blend(d1, d2, d3, da, s1, s2, s3, a);
}
// assign_over
inline void
assign_over(uint8* d1, uint8* d2, uint8* d3, uint8* da,
uint8 s1, uint8 s2, uint8 s3)
{
*d1 = s1;
*d2 = s2;
*d3 = s3;
*da = 255;
}
namespace agg
{
//====================================================DrawingModeOver
template<class Order>
class DrawingModeOver : public DrawingMode
{
public:
typedef Order order_type;
//--------------------------------------------------------------------
// constructor
DrawingModeOver()
: DrawingMode()
{
}
//--------------------------------------------------------------------
// blend_pixel
virtual void blend_pixel(int x, int y, const color_type& c, int8u cover)
{
//printf("DrawingModeOver::blend_pixel()\n");
if (fPatternHandler->IsHighColor(x, y)) {
int8u* p = m_rbuf->row(y) + (x << 2);
rgb_color color = fPatternHandler->R5ColorAt(x, y);
// int alpha = int(cover) * int(c.a);
int alpha = int(cover) * int(color.alpha);
if(alpha == 255*255)
{
// p[Order::R] = (int8u)c.r;
// p[Order::G] = (int8u)c.g;
// p[Order::B] = (int8u)c.b;
// p[Order::A] = (int8u)c.a;
p[Order::R] = color.red;
p[Order::G] = color.green;
p[Order::B] = color.blue;
p[Order::A] = color.alpha;
}
else
{
int r = p[Order::R];
int g = p[Order::G];
int b = p[Order::B];
int a = p[Order::A];
// p[Order::R] = (int8u)((((c.r - r) * alpha) + (r << 16)) >> 16);
// p[Order::G] = (int8u)((((c.g - g) * alpha) + (g << 16)) >> 16);
// p[Order::B] = (int8u)((((c.b - b) * alpha) + (b << 16)) >> 16);
// p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
p[Order::R] = (int8u)((((color.red - r) * alpha) + (r << 16)) >> 16);
p[Order::G] = (int8u)((((color.green - g) * alpha) + (g << 16)) >> 16);
p[Order::B] = (int8u)((((color.blue - b) * alpha) + (b << 16)) >> 16);
p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
rgb_color color = fPatternHandler->HighColor().GetColor32();
if (cover == 255) {
assign_over(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue);
} else {
blend_over(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue, cover);
}
}
}
//--------------------------------------------------------------------
// blend_hline
virtual void blend_hline(int x, int y, unsigned len,
const color_type& c, int8u cover)
{
//printf("DrawingModeOver::blend_hline()\n");
int alpha = int(cover) * int(c.a);
if(alpha == 255*255)
{
if(cover == 255) {
rgb_color color = fPatternHandler->HighColor().GetColor32();
int32u v;
int8u* p8 = (int8u*)&v;
p8[Order::R] = (int8u)c.r;
p8[Order::G] = (int8u)c.g;
p8[Order::B] = (int8u)c.b;
p8[Order::A] = (int8u)c.a;
p8[Order::R] = (int8u)color.red;
p8[Order::G] = (int8u)color.green;
p8[Order::B] = (int8u)color.blue;
p8[Order::A] = 255;
int32u* p32 = (int32u*)(m_rbuf->row(y)) + x;
do
{
do {
if (fPatternHandler->IsHighColor(x, y))
*p32 = v;
p32++;
x++;
}
while(--len);
}
else
{
} while(--len);
} else {
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
rgb_color color = fPatternHandler->HighColor().GetColor32();
do {
if (fPatternHandler->IsHighColor(x, y)) {
int r = p[Order::R];
int g = p[Order::G];
int b = p[Order::B];
int a = p[Order::A];
p[Order::R] = (int8u)((((c.r - r) * alpha) + (r << 16)) >> 16);
p[Order::G] = (int8u)((((c.g - g) * alpha) + (g << 16)) >> 16);
p[Order::B] = (int8u)((((c.b - b) * alpha) + (b << 16)) >> 16);
p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
blend_over(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue, cover);
}
x++;
p += 4;
}
while(--len);
} while(--len);
}
}
//--------------------------------------------------------------------
// blend_vline
virtual void blend_vline(int x, int y, unsigned len,
const color_type& c, int8u cover)
{
printf("DrawingModeOver::blend_vline()\n");
}
//--------------------------------------------------------------------
// blend_solid_hspan
virtual void blend_solid_hspan(int x, int y, unsigned len,
const color_type& c, const int8u* covers)
{
//printf("DrawingModeOver::blend_solid_hspan()\n");
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
rgb_color color = fPatternHandler->HighColor().GetColor32();
do {
if (fPatternHandler->IsHighColor(x, y)) {
rgb_color color = fPatternHandler->R5ColorAt(x, y);
// int alpha = int(*covers++) * c.a;
int alpha = int(*covers) * color.alpha;
//int alpha = int(*covers++);
if(alpha)
{
if(alpha == 255*255)
{
// p[Order::R] = (int8u)c.r;
// p[Order::G] = (int8u)c.g;
// p[Order::B] = (int8u)c.b;
// p[Order::A] = (int8u)c.a;
p[Order::R] = color.red;
p[Order::G] = color.green;
p[Order::B] = color.blue;
p[Order::A] = color.alpha;
}
else
{
int r = p[Order::R];
int g = p[Order::G];
int b = p[Order::B];
int a = p[Order::A];
// p[Order::R] = (int8u)((((c.r - r) * alpha) + (r << 16)) >> 16);
// p[Order::G] = (int8u)((((c.g - g) * alpha) + (g << 16)) >> 16);
// p[Order::B] = (int8u)((((c.b - b) * alpha) + (b << 16)) >> 16);
// p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
p[Order::R] = (int8u)((((color.red - r) * alpha) + (r << 16)) >> 16);
p[Order::G] = (int8u)((((color.green - g) * alpha) + (g << 16)) >> 16);
p[Order::B] = (int8u)((((color.blue - b) * alpha) + (b << 16)) >> 16);
p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
if (*covers) {
if(*covers == 255) {
assign_over(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue);
} else {
blend_over(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue, *covers);
}
}
}
covers++;
p += 4;
x++;
}
while(--len);
} while(--len);
}
//--------------------------------------------------------------------
// blend_solid_vspan
virtual void blend_solid_vspan(int x, int y, unsigned len,
const color_type& c, const int8u* covers)
{
//printf("DrawingModeOver::blend_solid_vspan()\n");
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
rgb_color color = fPatternHandler->HighColor().GetColor32();
do {
if (fPatternHandler->IsHighColor(x, y)) {
rgb_color color = fPatternHandler->R5ColorAt(x, y);
// int alpha = int(*covers++) * c.a;
int alpha = int(*covers) * color.alpha;
//int alpha = int(*covers++);
if(alpha)
{
if(alpha == 255*255)
{
// p[Order::R] = (int8u)c.r;
// p[Order::G] = (int8u)c.g;
// p[Order::B] = (int8u)c.b;
// p[Order::A] = (int8u)c.a;
p[Order::R] = color.red;
p[Order::G] = color.green;
p[Order::B] = color.blue;
p[Order::A] = color.alpha;
}
else
{
int r = p[Order::R];
int g = p[Order::G];
int b = p[Order::B];
int a = p[Order::A];
// p[Order::R] = (int8u)((((c.r - r) * alpha) + (r << 16)) >> 16);
// p[Order::G] = (int8u)((((c.g - g) * alpha) + (g << 16)) >> 16);
// p[Order::B] = (int8u)((((c.b - b) * alpha) + (b << 16)) >> 16);
// p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
p[Order::R] = (int8u)((((color.red - r) * alpha) + (r << 16)) >> 16);
p[Order::G] = (int8u)((((color.green - g) * alpha) + (g << 16)) >> 16);
p[Order::B] = (int8u)((((color.blue - b) * alpha) + (b << 16)) >> 16);
p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
if (*covers) {
if (*covers == 255) {
assign_over(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue);
} else {
blend_over(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue, *covers);
}
}
};
}
covers++;
p += m_rbuf->stride();
y++;
}
while(--len);
} while(--len);
}
//--------------------------------------------------------------------
// blend_color_hspan
virtual void blend_color_hspan(int x, int y, unsigned len,
const color_type* colors,
const int8u* covers,
int8u cover)
{
//printf("DrawingModeOver::blend_color_hspan()\n");
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
int alpha = colors->a * (covers ? int(*covers++) : int(cover));
if(alpha)
{
if(alpha == 255*255)
{
p[Order::R] = (int8u)colors->r;
p[Order::G] = (int8u)colors->g;
p[Order::B] = (int8u)colors->b;
p[Order::A] = (int8u)colors->a;
}
else
{
int r = p[Order::R];
int g = p[Order::G];
int b = p[Order::B];
int a = p[Order::A];
p[Order::R] = (int8u)((((colors->r - r) * alpha) + (r << 16)) >> 16);
p[Order::G] = (int8u)((((colors->g - g) * alpha) + (g << 16)) >> 16);
p[Order::B] = (int8u)((((colors->b - b) * alpha) + (b << 16)) >> 16);
p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
if (covers) {
// non-solid opacity
do {
if (*covers) {
if (*covers == 255) {
assign_over(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
colors->r, colors->g, colors->b);
} else {
blend_over(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
colors->r, colors->g, colors->b, *covers);
}
}
covers++;
p += 4;
++colors;
} while(--len);
} else {
// solid full opcacity
if (cover == 255) {
do {
assign_over(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
colors->r, colors->g, colors->b);
p += 4;
++colors;
} while(--len);
// solid partial opacity
} else if (cover) {
do {
blend_over(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
colors->r, colors->g, colors->b, cover);
p += 4;
++colors;
} while(--len);
}
p += 4;
++colors;
}
while(--len);
}
//--------------------------------------------------------------------
// blend_color_vspan
virtual void blend_color_vspan(int x, int y, unsigned len,
const color_type* colors,
const int8u* covers,
@@ -8,7 +8,7 @@
#include "DrawingMode.h"
#include "PatternHandler.h"
// blend_subtract
inline void
blend_subtract(uint8* d1, uint8* d2, uint8* d3, uint8* da,
uint8 s1, uint8 s2, uint8 s3, uint8 a)
@@ -20,6 +20,7 @@ blend_subtract(uint8* d1, uint8* d2, uint8* d3, uint8* da,
blend(d1, d2, d3, da, s1, s2, s3, a);
}
// assign_subtract
inline void
assign_subtract(uint8* d1, uint8* d2, uint8* d3, uint8* da,
uint8 s1, uint8 s2, uint8 s3)
@@ -27,50 +28,45 @@ assign_subtract(uint8* d1, uint8* d2, uint8* d3, uint8* da,
*d1 = max_c(0, *d1 - s1);
*d2 = max_c(0, *d2 - s2);
*d3 = max_c(0, *d3 - s3);
*da = 255;
}
namespace agg
{
//====================================================DrawingModeSubtract
template<class Order>
class DrawingModeSubtract : public DrawingMode
{
public:
typedef Order order_type;
//--------------------------------------------------------------------
// constructor
DrawingModeSubtract()
: DrawingMode()
{
}
//--------------------------------------------------------------------
// blend_pixel
virtual void blend_pixel(int x, int y, const color_type& c, int8u cover)
{
int8u* p = m_rbuf->row(y) + (x << 2);
rgb_color color = fPatternHandler->R5ColorAt(x, y);
if(cover)
{
if (cover == 255) {
assign_subtract(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue);
}
else
{
} else {
blend_subtract(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue, cover);
}
}
//--------------------------------------------------------------------
// blend_hline
virtual void blend_hline(int x, int y, unsigned len,
const color_type& c, int8u cover)
{
int8u* p = m_rbuf->row(y) + (x << 2);
if(cover == 255)
{
do
{
if (cover == 255) {
do {
rgb_color color = fPatternHandler->R5ColorAt(x, y);
assign_subtract(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
@@ -78,13 +74,9 @@ namespace agg
p += 4;
x++;
}
while(--len);
}
else
{
do
{
} while(--len);
} else {
do {
rgb_color color = fPatternHandler->R5ColorAt(x, y);
blend_subtract(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
@@ -97,30 +89,25 @@ namespace agg
}
}
//--------------------------------------------------------------------
// blend_vline
virtual void blend_vline(int x, int y, unsigned len,
const color_type& c, int8u cover)
{
printf("DrawingModeSubtract::blend_vline()\n");
}
//--------------------------------------------------------------------
// blend_solid_hspan
virtual void blend_solid_hspan(int x, int y, unsigned len,
const color_type& c, const int8u* covers)
{
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
do {
rgb_color color = fPatternHandler->R5ColorAt(x, y);
if(*covers)
{
if(*covers == 255)
{
if (*covers) {
if (*covers == 255) {
assign_subtract(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue);
}
else
{
} else {
blend_subtract(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue, *covers);
}
@@ -128,29 +115,23 @@ printf("DrawingModeSubtract::blend_vline()\n");
covers++;
p += 4;
x++;
}
while(--len);
} while(--len);
}
//--------------------------------------------------------------------
// blend_solid_vspan
virtual void blend_solid_vspan(int x, int y, unsigned len,
const color_type& c, const int8u* covers)
{
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
do {
rgb_color color = fPatternHandler->R5ColorAt(x, y);
if(*covers)
{
if(*covers == 255)
{
if (*covers) {
if (*covers == 255) {
assign_subtract(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue);
}
else
{
} else {
blend_subtract(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
color.red, color.green, color.blue, *covers);
}
@@ -158,43 +139,56 @@ printf("DrawingModeSubtract::blend_vline()\n");
covers++;
p += m_rbuf->stride();
y++;
}
while(--len);
} while(--len);
}
//--------------------------------------------------------------------
// blend_color_hspan
virtual void blend_color_hspan(int x, int y, unsigned len,
const color_type* colors,
const int8u* covers,
int8u cover)
{
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
uint8 alpha = covers ? *covers++ : cover;
if(alpha)
{
if(alpha == 255)
{
if (covers) {
// non-solid opacity
do {
if (*covers) {
if (*covers == 255) {
assign_subtract(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
colors->r, colors->g, colors->b);
} else {
blend_subtract(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
colors->r, colors->g, colors->b, *covers);
}
}
covers++;
p += 4;
++colors;
} while(--len);
} else {
// solid full opcacity
if (cover == 255) {
do {
assign_subtract(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
colors->r, colors->g, colors->b);
}
else
{
p += 4;
++colors;
} while(--len);
// solid partial opacity
} else if (cover) {
do {
blend_subtract(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
colors->r, colors->g, colors->b, alpha);
}
colors->r, colors->g, colors->b, cover);
p += 4;
++colors;
} while(--len);
}
p += 4;
++colors;
}
while(--len);
}
//--------------------------------------------------------------------
// blend_color_vspan
virtual void blend_color_vspan(int x, int y, unsigned len,
const color_type* colors,
const int8u* covers,