replace header files with BeOS R5 header files taken from headers-src.tgz from ftp.be.com
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@691 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -0,0 +1,173 @@
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/*******************************************************************************
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//
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// File: DirectWindow.h
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//
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// Description: Client window class for direct screen access.
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//
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// Copyright 1998, Be Incorporated, All Rights Reserved.
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//
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*******************************************************************************/
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#ifndef _DIRECT_WINDOW_H
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#define _DIRECT_WINDOW_H
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#include <Region.h>
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#include <Window.h>
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class BDirectDriver;
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/* State of the direct access when called back through DirectConnected */
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enum direct_buffer_state {
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B_DIRECT_MODE_MASK = 15,
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B_DIRECT_START = 0,
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B_DIRECT_STOP = 1,
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B_DIRECT_MODIFY = 2,
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B_CLIPPING_MODIFIED = 16,
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B_BUFFER_RESIZED = 32,
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B_BUFFER_MOVED = 64,
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B_BUFFER_RESET = 128
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};
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/* State of the direct driver and its hooks functions */
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enum direct_driver_state {
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B_DRIVER_CHANGED = 0x0001,
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B_MODE_CHANGED = 0x0002
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};
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/* Integer rect used to define a cliping rectangle. All bounds are included */
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/* Moved to Region.h */
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/* Frame buffer access descriptor */
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typedef struct {
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direct_buffer_state buffer_state;
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direct_driver_state driver_state;
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void *bits;
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void *pci_bits;
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int32 bytes_per_row;
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uint32 bits_per_pixel;
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color_space pixel_format;
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buffer_layout layout;
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buffer_orientation orientation;
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uint32 _reserved[9];
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uint32 _dd_type_;
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uint32 _dd_token_;
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uint32 clip_list_count;
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clipping_rect window_bounds;
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clipping_rect clip_bounds;
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clipping_rect clip_list[1];
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} direct_buffer_info;
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/* BDirectWindow class */
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class BDirectWindow : public BWindow {
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public:
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BDirectWindow( BRect frame,
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const char *title,
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window_type type,
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uint32 flags,
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uint32 workspace = B_CURRENT_WORKSPACE);
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BDirectWindow( BRect frame,
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const char *title,
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window_look look,
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window_feel feel,
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uint32 flags,
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uint32 workspace = B_CURRENT_WORKSPACE);
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virtual ~BDirectWindow();
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static BArchivable *Instantiate(BMessage *data);
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virtual status_t Archive(BMessage *data, bool deep = true) const;
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/* defined for future extension (fragile base class). Identical to BWindow */
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virtual void Quit(void);
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virtual void DispatchMessage(BMessage *message, BHandler *handler);
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virtual void MessageReceived(BMessage *message);
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virtual void FrameMoved(BPoint new_position);
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virtual void WorkspacesChanged(uint32 old_ws, uint32 new_ws);
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virtual void WorkspaceActivated(int32 ws, bool state);
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virtual void FrameResized(float new_width, float new_height);
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virtual void Minimize(bool minimize);
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virtual void Zoom( BPoint rec_position,
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float rec_width,
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float rec_height);
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virtual void ScreenChanged(BRect screen_size, color_space depth);
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virtual void MenusBeginning();
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virtual void MenusEnded();
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virtual void WindowActivated(bool state);
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virtual void Show();
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virtual void Hide();
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virtual BHandler *ResolveSpecifier(BMessage *msg,
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int32 index,
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BMessage *specifier,
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int32 form,
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const char *property);
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virtual status_t GetSupportedSuites(BMessage *data);
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virtual status_t Perform(perform_code d, void *arg);
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private:
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virtual void task_looper();
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virtual BMessage *ConvertToMessage(void *raw, int32 code);
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/* new APIs */
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public:
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virtual void DirectConnected(direct_buffer_info *info);
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status_t GetClippingRegion(BRegion *region, BPoint *origin = NULL) const;
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status_t SetFullScreen(bool enable);
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bool IsFullScreen() const;
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static bool SupportsWindowMode(screen_id = B_MAIN_SCREEN_ID);
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/* private */
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private:
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typedef BWindow inherited;
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virtual void _ReservedDirectWindow1();
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virtual void _ReservedDirectWindow2();
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virtual void _ReservedDirectWindow3();
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virtual void _ReservedDirectWindow4();
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BDirectWindow();
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BDirectWindow(BDirectWindow &);
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BDirectWindow &operator=(BDirectWindow &);
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bool deamon_killer;
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bool connection_enable;
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bool full_screen_enable;
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bool direct_driver_ready;
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bool in_direct_connect;
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int32 direct_lock;
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sem_id direct_sem;
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uint32 direct_lock_count;
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thread_id direct_lock_owner;
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char *direct_lock_stack;
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sem_id disable_sem;
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sem_id disable_sem_ack;
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uint32 dw_init_status;
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uint32 info_area_size;
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uint32 direct_driver_type;
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uint32 direct_driver_token;
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area_id cloned_clipping_area;
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area_id source_clipping_area;
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thread_id direct_deamon_id;
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direct_buffer_info *buffer_desc;
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BDirectDriver *direct_driver;
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struct priv_ext *extension;
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uint32 _reserved_[15];
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static int32 DirectDeamonFunc(void *arg);
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bool LockDirect() const;
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void UnlockDirect() const;
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void InitData();
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void DisposeData();
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status_t DriverSetup() const;
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};
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#endif
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@@ -0,0 +1,128 @@
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/*******************************************************************************
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/
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/ File: FileGameSound.h
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/
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/ Description: BFileGameSound is a class that streams data out of a file.
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/
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/ Copyright 1999, Be Incorporated, All Rights Reserved
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/
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*******************************************************************************/
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#if !defined(_FILE_GAME_SOUND_H)
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#define _FILE_GAME_SOUND_H
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#include <StreamingGameSound.h>
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class BMediaFile;
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namespace BPrivate {
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class BTrackReader;
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}
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class BFileGameSound : public BStreamingGameSound
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{
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public:
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BFileGameSound(
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const entry_ref * file,
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bool looping = true,
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BGameSoundDevice * device = NULL);
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BFileGameSound(
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const char * file,
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bool looping = true,
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BGameSoundDevice * device = NULL);
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virtual ~BFileGameSound();
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virtual BGameSound * Clone() const;
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virtual status_t StartPlaying();
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virtual status_t StopPlaying();
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status_t Preload(); // if you have stopped and want to start quickly again
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virtual void FillBuffer(
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void * inBuffer,
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size_t inByteCount);
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virtual status_t Perform(int32 selector, void * data);
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virtual status_t SetPaused(
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bool isPaused,
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bigtime_t rampTime);
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enum {
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B_NOT_PAUSED,
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B_PAUSE_IN_PROGRESS,
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B_PAUSED
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};
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int32 IsPaused();
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private:
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BMediaFile * _m_soundFile;
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BPrivate::BTrackReader * _m_trackReader;
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bool _m_looping;
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bool _m_stopping;
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uchar _m_zero;
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uchar _m_reserved_u;
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// cruft for read-ahead goes here
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thread_id _m_streamThread;
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port_id _m_streamPort;
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enum {
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cmdStartPlaying = 1,
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cmdStopPlaying,
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cmdUsedBytes,
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cmdPreload
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};
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int32 _m_loopCount;
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char * _m_buffer;
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size_t _m_bufferSize;
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int32 _m_stopCount;
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int32 _m_pauseState;
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float _m_pauseGain;
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float _m_pausePan;
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static status_t stream_thread(
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void * that);
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void LoadFunc();
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size_t Load(
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size_t & offset,
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size_t bytes);
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void read_data(
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char * dest,
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size_t bytes);
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/* leave these declarations private unless you plan on actually implementing and using them. */
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BFileGameSound();
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BFileGameSound(const BFileGameSound&);
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BFileGameSound& operator=(const BFileGameSound&);
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/* fbc data and virtuals */
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uint32 _reserved_BFileGameSound_[8];
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status_t _Reserved_BFileGameSound_0(int32 arg, ...); /* SetPaused(bool paused, bigtime_t ramp); */
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virtual status_t _Reserved_BFileGameSound_1(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_2(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_3(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_4(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_5(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_6(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_7(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_8(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_9(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_10(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_11(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_12(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_13(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_14(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_15(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_16(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_17(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_18(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_19(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_20(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_21(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_22(int32 arg, ...);
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virtual status_t _Reserved_BFileGameSound_23(int32 arg, ...);
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};
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#endif
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@@ -0,0 +1,167 @@
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/*******************************************************************************
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/
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/ File: GameGameSound.h
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/
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/ Description: BGameSound is an abstract base class for all sounds being
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/ played using the gamesound kit. Use one of the concrete
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/ subclasses for actually playing sound.
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/
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/ Copyright 1999, Be Incorporated, All Rights Reserved
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/
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*******************************************************************************/
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#if !defined(_GAME_SOUND_H)
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#define _GAME_SOUND_H
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#include <GameSoundDefs.h>
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#include <new>
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struct gs_audio_format;
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class BGameSoundDevice;
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namespace BPrivate {
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class PrivGameSound;
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}
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class BGameSound
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{
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public:
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BGameSound(
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BGameSoundDevice * device = NULL);
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virtual ~BGameSound();
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virtual BGameSound * Clone() const = 0;
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status_t InitCheck() const;
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BGameSoundDevice * Device() const;
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gs_id ID() const;
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const gs_audio_format &
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Format() const; // only valid after Init()
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virtual status_t StartPlaying();
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virtual bool IsPlaying();
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virtual status_t StopPlaying();
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status_t SetGain(
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float gain,
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bigtime_t duration = 0); // ramp duration in seconds
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status_t SetPan(
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float pan,
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bigtime_t duration = 0); // ramp duration in seconds
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float Gain();
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float Pan();
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virtual status_t SetAttributes(
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gs_attribute * inAttributes,
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size_t inAttributeCount);
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virtual status_t GetAttributes(
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gs_attribute * outAttributes,
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size_t inAttributeCount);
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virtual status_t Perform(int32 selector, void * data);
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void * operator new(
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size_t size);
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void * operator new(
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size_t size,
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const nothrow_t &) throw();
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void operator delete(
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||||
void * ptr);
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||||
#if !__MWERKS__
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// there's a bug in MWCC under R4.1 and earlier
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void operator delete(
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void * ptr,
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const nothrow_t &) throw();
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#endif
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static status_t SetMemoryPoolSize( // implemented in PrivGameSound.cpp
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size_t in_poolSize);
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||||
static status_t LockMemoryPool( // implemented in PrivGameSound.cpp
|
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bool in_lockInCore);
|
||||
static int32 SetMaxSoundCount( // implemented in PrivGameSound.cpp
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||||
int32 in_maxCount);
|
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|
||||
protected:
|
||||
|
||||
status_t SetInitError(
|
||||
status_t in_initError);
|
||||
status_t Init(
|
||||
gs_id handle);
|
||||
|
||||
BGameSound(
|
||||
const BGameSound & other);
|
||||
BGameSound & operator=(
|
||||
const BGameSound & other);
|
||||
|
||||
private:
|
||||
|
||||
friend class BPrivate::PrivGameSound;
|
||||
|
||||
gs_id _m_handle;
|
||||
BGameSoundDevice * _m_device;
|
||||
gs_audio_format
|
||||
_m_format;
|
||||
status_t _m_initError;
|
||||
|
||||
/* leave these declarations private unless you plan on actually implementing and using them. */
|
||||
BGameSound();
|
||||
|
||||
/* fbc data and virtuals */
|
||||
|
||||
uint32 _reserved_BGameSound_[16];
|
||||
|
||||
virtual status_t _Reserved_BGameSound_0(int32 arg, ...);
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||||
virtual status_t _Reserved_BGameSound_1(int32 arg, ...);
|
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virtual status_t _Reserved_BGameSound_2(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_3(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_4(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_5(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_6(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_7(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_8(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_9(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_10(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_11(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_12(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_13(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_14(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_15(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_16(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_17(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_18(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_19(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_20(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_21(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_22(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_23(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_24(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_25(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_26(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_27(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_28(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_29(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_30(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_31(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_32(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_33(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_34(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_35(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_36(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_37(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_38(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_39(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_40(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_41(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_42(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_43(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_44(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_45(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_46(int32 arg, ...);
|
||||
virtual status_t _Reserved_BGameSound_47(int32 arg, ...);
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif // _GAME_SOUND_H
|
||||
@@ -0,0 +1,84 @@
|
||||
/*******************************************************************************
|
||||
/
|
||||
/ File: GameSoundDefs.h
|
||||
/
|
||||
/ Description: Definitions of common types and constants for the gamesound kit.
|
||||
/
|
||||
/ Copyright 1999, Be Incorporated, All Rights Reserved
|
||||
/
|
||||
*******************************************************************************/
|
||||
|
||||
#if !defined(_GAME_SOUND_DEFS_H)
|
||||
#define _GAME_SOUND_DEFS_H
|
||||
|
||||
#include <SupportDefs.h>
|
||||
|
||||
typedef int32 gs_id;
|
||||
|
||||
#define B_GS_CUR_API_VERSION B_BEOS_VERSION
|
||||
#define B_GS_MIN_API_VERSION 0x100
|
||||
|
||||
// invalid sound handle
|
||||
#define B_GS_INVALID_SOUND ((gs_id)-1)
|
||||
|
||||
// gs_id for the main mix buffer
|
||||
#define B_GS_MAIN_SOUND ((gs_id)-2)
|
||||
|
||||
|
||||
enum //fixme renumber to real error messages
|
||||
{
|
||||
B_GS_BAD_HANDLE = -99999,
|
||||
B_GS_NO_SOUNDS,
|
||||
B_GS_NO_HARDWARE,
|
||||
B_GS_ALREADY_COMMITTED,
|
||||
B_GS_READ_ONLY_VALUE
|
||||
};
|
||||
|
||||
|
||||
struct gs_audio_format
|
||||
{ /* same as media_raw_audio_format */
|
||||
enum format { /* for "format" */
|
||||
B_GS_U8 = 0x11, /* 128 == mid, 1 == bottom, 255 == top */
|
||||
B_GS_S16 = 0x2, /* 0 == mid, -32767 == bottom, +32767 == top */
|
||||
B_GS_F = 0x24, /* 0 == mid, -1.0 == bottom, 1.0 == top */
|
||||
B_GS_S32 = 0x4 /* 0 == mid, 0x80000001 == bottom, 0x7fffffff == top */
|
||||
};
|
||||
float frame_rate;
|
||||
uint32 channel_count; /* 1 or 2, mostly */
|
||||
uint32 format; /* for compressed formats, go to media_encoded_audio_format */
|
||||
uint32 byte_order; /* 2 for little endian, 1 for big endian */
|
||||
size_t buffer_size; /* size of each buffer -- NOT GUARANTEED */
|
||||
};
|
||||
|
||||
|
||||
//
|
||||
enum gs_attributes
|
||||
{
|
||||
B_GS_NO_ATTRIBUTE = 0, // when there is no attribute
|
||||
B_GS_MAIN_GAIN = 1, // 0 == 0 dB, -6.0 == -6 dB (gs_id ignored)
|
||||
B_GS_CD_THROUGH_GAIN, // 0 == 0 dB, -12.0 == -12 dB (gs_id ignored)
|
||||
// but which CD?
|
||||
B_GS_GAIN = 128, // 0 == 0 dB, -1.0 == -1 dB, +10.0 == +10 dB
|
||||
B_GS_PAN, // 0 == middle, -1.0 == left, +1.0 == right
|
||||
B_GS_SAMPLING_RATE, // 44100.0 == 44.1 kHz
|
||||
B_GS_LOOPING, // 0 == no
|
||||
B_GS_FIRST_PRIVATE_ATTRIBUTE = 90000,
|
||||
B_GS_FIRST_USER_ATTRIBUTE = 100000
|
||||
};
|
||||
struct gs_attribute
|
||||
{
|
||||
int32 attribute; // which attribute
|
||||
bigtime_t duration; // how long of time to ramp over for the change
|
||||
float value; // where the value stops changing
|
||||
uint32 flags; // whatever flags are for the attribute
|
||||
};
|
||||
struct gs_attribute_info
|
||||
{
|
||||
int32 attribute;
|
||||
float granularity;
|
||||
float minimum;
|
||||
float maximum;
|
||||
};
|
||||
|
||||
|
||||
#endif // _GAME_SOUND_DEFS_H
|
||||
@@ -0,0 +1,113 @@
|
||||
/*******************************************************************************
|
||||
/
|
||||
/ File: PushGameSound.h
|
||||
/
|
||||
/ Description: BPushGameSound is a class for games that want to push data
|
||||
/ at the system, rather than have a callback get called.
|
||||
/
|
||||
/ Copyright 1999, Be Incorporated, All Rights Reserved
|
||||
/
|
||||
*******************************************************************************/
|
||||
|
||||
|
||||
#if !defined(_PUSH_GAME_SOUND_H)
|
||||
#define _PUSH_GAME_SOUND_H
|
||||
|
||||
#include <StreamingGameSound.h>
|
||||
|
||||
class BPushGameSound : public BStreamingGameSound
|
||||
{
|
||||
public:
|
||||
BPushGameSound(
|
||||
size_t inBufferFrameCount,
|
||||
const gs_audio_format * format,
|
||||
size_t inBufferCount = 2,
|
||||
BGameSoundDevice * device = NULL);
|
||||
|
||||
virtual ~BPushGameSound();
|
||||
|
||||
enum lock_status {
|
||||
lock_failed = -1, // not yet time to do more
|
||||
lock_ok = 0, // do more
|
||||
lock_ok_frames_dropped // you may have missed some buffers
|
||||
};
|
||||
|
||||
virtual lock_status LockNextPage(
|
||||
void ** out_pagePtr,
|
||||
size_t * out_pageSize);
|
||||
virtual status_t UnlockPage(
|
||||
void * in_pagePtr);
|
||||
|
||||
virtual lock_status LockForCyclic(
|
||||
void ** out_basePtr,
|
||||
size_t * out_size);
|
||||
virtual status_t UnlockCyclic();
|
||||
virtual size_t CurrentPosition();
|
||||
|
||||
virtual BGameSound * Clone() const;
|
||||
|
||||
virtual status_t Perform(int32 selector, void * data);
|
||||
|
||||
protected:
|
||||
|
||||
virtual status_t SetParameters( // will allocate handle and call Init()
|
||||
size_t inBufferFrameCount,
|
||||
const gs_audio_format * format,
|
||||
size_t inBufferCount);
|
||||
|
||||
virtual status_t SetStreamHook(
|
||||
void (*hook)(void * inCookie, void * inBuffer, size_t inByteCount, BStreamingGameSound * me),
|
||||
void * cookie);
|
||||
virtual void FillBuffer( // default is to call stream hook, if any
|
||||
void * inBuffer,
|
||||
size_t inByteCount);
|
||||
|
||||
|
||||
private:
|
||||
|
||||
/* leave these declarations private unless you plan on actually implementing and using them. */
|
||||
BPushGameSound();
|
||||
BPushGameSound(const BPushGameSound&);
|
||||
BPushGameSound& operator=(const BPushGameSound&);
|
||||
|
||||
int32 _m_benCount;
|
||||
sem_id _m_benSem;
|
||||
char * _m_lockedPtr;
|
||||
char * _m_playedPtr;
|
||||
size_t _m_pageSize;
|
||||
int32 _m_pageCount;
|
||||
size_t _m_bufSize;
|
||||
char * _m_buffer;
|
||||
|
||||
/* fbc data and virtuals */
|
||||
|
||||
uint32 _reserved_BPushGameSound_[12];
|
||||
|
||||
virtual status_t _Reserved_BPushGameSound_0(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_1(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_2(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_3(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_4(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_5(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_6(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_7(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_8(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_9(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_10(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_11(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_12(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_13(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_14(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_15(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_16(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_17(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_18(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_19(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_20(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_21(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_22(int32 arg, ...);
|
||||
virtual status_t _Reserved_BPushGameSound_23(int32 arg, ...);
|
||||
|
||||
};
|
||||
|
||||
#endif // _PUSH_GAME_SOUND_H
|
||||
@@ -0,0 +1,83 @@
|
||||
/* SimpleGameSound.h */
|
||||
/*******************************************************************************
|
||||
/
|
||||
/ File: SimpleGameSound.h
|
||||
/
|
||||
/ Description: BSimpleGameSound is a class for sound effects that are
|
||||
/ short, and consists of non-changing samples in memory.
|
||||
/
|
||||
/ Copyright 1999, Be Incorporated, All Rights Reserved
|
||||
/
|
||||
*******************************************************************************/
|
||||
|
||||
#if !defined(_SIMPLE_GAME_SOUND_H)
|
||||
#define _SIMPLE_GAME_SOUND_H
|
||||
|
||||
#include <GameSound.h>
|
||||
|
||||
class BSimpleGameSound : public BGameSound
|
||||
{
|
||||
public:
|
||||
BSimpleGameSound(
|
||||
const entry_ref * inFile,
|
||||
BGameSoundDevice * device = NULL);
|
||||
BSimpleGameSound(
|
||||
const char * inFile,
|
||||
BGameSoundDevice * device = NULL);
|
||||
BSimpleGameSound(
|
||||
const void * inData,
|
||||
size_t inFrameCount,
|
||||
const gs_audio_format * format,
|
||||
BGameSoundDevice * device = NULL);
|
||||
|
||||
BSimpleGameSound(
|
||||
const BSimpleGameSound & other);
|
||||
|
||||
virtual ~BSimpleGameSound();
|
||||
|
||||
virtual BGameSound * Clone() const;
|
||||
|
||||
virtual status_t Perform(int32 selector, void * data);
|
||||
|
||||
status_t SetIsLooping(
|
||||
bool looping); // whether to go back to beginning
|
||||
bool IsLooping() const;
|
||||
|
||||
private:
|
||||
|
||||
/* leave these declarations private unless you plan on actually implementing and using them. */
|
||||
BSimpleGameSound();
|
||||
BSimpleGameSound& operator=(const BSimpleGameSound&);
|
||||
|
||||
/* fbc data and virtuals */
|
||||
|
||||
uint32 _reserved_BSimpleGameSound_[12];
|
||||
|
||||
virtual status_t _Reserved_BSimpleGameSound_0(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_1(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_2(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_3(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_4(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_5(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_6(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_7(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_8(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_9(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_10(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_11(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_12(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_13(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_14(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_15(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_16(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_17(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_18(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_19(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_20(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_21(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_22(int32 arg, ...);
|
||||
virtual status_t _Reserved_BSimpleGameSound_23(int32 arg, ...);
|
||||
|
||||
};
|
||||
|
||||
#endif // _SIMPLE_GAME_SOUND_H
|
||||
@@ -0,0 +1,102 @@
|
||||
/*******************************************************************************
|
||||
/
|
||||
/ File: StreamingGameSound.h
|
||||
/
|
||||
/ Description: BStreamingGameSound is a class for all kinds of streaming
|
||||
/ (data not known beforehand) game sounds.
|
||||
/
|
||||
/ Copyright 1999, Be Incorporated, All Rights Reserved
|
||||
/
|
||||
*******************************************************************************/
|
||||
|
||||
|
||||
#if !defined(_STREAMING_GAME_SOUND_H)
|
||||
#define _STREAMING_GAME_SOUND_H
|
||||
|
||||
#include <SupportDefs.h>
|
||||
#include <GameSound.h>
|
||||
#include <Locker.h>
|
||||
|
||||
class BStreamingGameSound : public BGameSound
|
||||
{
|
||||
public:
|
||||
BStreamingGameSound(
|
||||
size_t inBufferFrameCount,
|
||||
const gs_audio_format * format,
|
||||
size_t inBufferCount = 2,
|
||||
BGameSoundDevice * device = NULL);
|
||||
|
||||
virtual ~BStreamingGameSound();
|
||||
|
||||
virtual BGameSound * Clone() const;
|
||||
|
||||
virtual status_t SetStreamHook(
|
||||
void (*hook)(void * inCookie, void * inBuffer, size_t inByteCount, BStreamingGameSound * me),
|
||||
void * cookie);
|
||||
virtual void FillBuffer( // default is to call stream hook, if any
|
||||
void * inBuffer,
|
||||
size_t inByteCount);
|
||||
|
||||
virtual status_t SetAttributes(
|
||||
gs_attribute * inAttributes,
|
||||
size_t inAttributeCount);
|
||||
|
||||
virtual status_t Perform(int32 selector, void * data);
|
||||
|
||||
protected:
|
||||
|
||||
BStreamingGameSound(
|
||||
BGameSoundDevice * device);
|
||||
virtual status_t SetParameters( // will allocate handle and call Init()
|
||||
size_t inBufferFrameCount,
|
||||
const gs_audio_format * format,
|
||||
size_t inBufferCount);
|
||||
|
||||
bool Lock();
|
||||
void Unlock();
|
||||
|
||||
private:
|
||||
|
||||
void (*_m_streamHook)(void * cookie, void * buffer, size_t bytes, BStreamingGameSound * sound);
|
||||
void * _m_streamCookie;
|
||||
BLocker _m_lock;
|
||||
|
||||
static void stream_callback(void * cookie, gs_id handle, void * buffer, int32 offset, int32 size, size_t bufSize);
|
||||
|
||||
/* leave these declarations private unless you plan on actually implementing and using them. */
|
||||
BStreamingGameSound();
|
||||
BStreamingGameSound(const BStreamingGameSound&);
|
||||
BStreamingGameSound& operator=(const BStreamingGameSound&);
|
||||
|
||||
/* fbc data and virtuals */
|
||||
|
||||
uint32 _reserved_BStreamingGameSound_[12];
|
||||
|
||||
virtual status_t _Reserved_BStreamingGameSound_0(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_1(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_2(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_3(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_4(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_5(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_6(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_7(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_8(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_9(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_10(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_11(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_12(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_13(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_14(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_15(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_16(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_17(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_18(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_19(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_20(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_21(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_22(int32 arg, ...);
|
||||
virtual status_t _Reserved_BStreamingGameSound_23(int32 arg, ...);
|
||||
|
||||
};
|
||||
|
||||
#endif // _STREAMING_GAME_SOUND_H
|
||||
@@ -0,0 +1,226 @@
|
||||
/*******************************************************************************
|
||||
/
|
||||
/ File: WindowScreen.h
|
||||
/
|
||||
/ Description: Client window class for direct screen access.
|
||||
/
|
||||
/ Copyright 1993-98, Be Incorporated, All Rights Reserved.
|
||||
/
|
||||
*******************************************************************************/
|
||||
|
||||
|
||||
#ifndef _WINDOW_SCREEN_H
|
||||
#define _WINDOW_SCREEN_H
|
||||
|
||||
#include <BeBuild.h>
|
||||
#include <Window.h>
|
||||
#include <SupportDefs.h>
|
||||
#include <OS.h>
|
||||
#include <kernel/image.h>
|
||||
#include <GraphicsCard.h>
|
||||
#include <Accelerant.h>
|
||||
|
||||
/* private struct */
|
||||
typedef struct {
|
||||
area_id memory_area;
|
||||
area_id io_area;
|
||||
char addon_path[64+B_FILE_NAME_LENGTH];
|
||||
} _direct_screen_info_;
|
||||
|
||||
/* private typedef */
|
||||
typedef int32 (*_add_on_control_)(uint32,void *);
|
||||
|
||||
/* Global function, allowing to move the position of the mouse when the GameKit is in
|
||||
control of the screen. */
|
||||
_IMPEXP_GAME
|
||||
void set_mouse_position(int32 x, int32 y);
|
||||
|
||||
/********************** WARNING - WARNING - WARNING ***********************************
|
||||
This is the current version of WindowScreen. The main purpose of this object is to
|
||||
establish a direct connexion between application and graphic driver, to increase
|
||||
efficiency and abilities. The graphic driver architecture will overcome serious
|
||||
changes in the next release, consequently this could only be a preview version of
|
||||
the real WindowScreen API.
|
||||
|
||||
Nevertheless, compatibility will be insure in future releases FOR MOST OF THE API,
|
||||
through the use of a compatibility library (the new game library having a name
|
||||
different from "libgame.so"), or a compatibility class (the new WindowScreen class
|
||||
using a different name). Part of the API for which compatibility will not be insure
|
||||
after the Preview Release are specifically pointed out in the following declarations.
|
||||
****************************************************************************************/
|
||||
|
||||
enum {
|
||||
B_ENABLE_VIEW_DRAWING = 0x0001,
|
||||
B_ENABLE_DEBUGGER = 0x0002
|
||||
};
|
||||
|
||||
class BWindowScreen : public BWindow {
|
||||
public:
|
||||
BWindowScreen(const char *title,
|
||||
uint32 space,
|
||||
status_t *error,
|
||||
bool debug_enable = false);
|
||||
BWindowScreen(const char *title,
|
||||
uint32 space,
|
||||
uint32 attributes,
|
||||
status_t *error);
|
||||
virtual ~BWindowScreen();
|
||||
virtual void Quit(void);
|
||||
virtual void ScreenConnected(bool active);
|
||||
void Disconnect();
|
||||
virtual void WindowActivated(bool active);
|
||||
virtual void WorkspaceActivated(int32 ws, bool state);
|
||||
virtual void ScreenChanged(BRect screen_size, color_space depth);
|
||||
virtual void Hide();
|
||||
virtual void Show();
|
||||
void SetColorList(rgb_color *list,int32 first_index = 0,int32 last_index = 255);
|
||||
status_t SetSpace(uint32 space);
|
||||
bool CanControlFrameBuffer();
|
||||
status_t SetFrameBuffer(int32 width, int32 height);
|
||||
status_t MoveDisplayArea(int32 x, int32 y);
|
||||
/* IOBase will not be support in future compatibility version of WindowScreen. Its
|
||||
features should be replaced by other functions of the new API. */
|
||||
void *IOBase();
|
||||
|
||||
rgb_color *ColorList();
|
||||
frame_buffer_info *FrameBufferInfo();
|
||||
graphics_card_hook CardHookAt(int32 index);
|
||||
graphics_card_info *CardInfo();
|
||||
|
||||
/******************************* Debugger API Notice ********************************
|
||||
Those three calls, and the debug_enable flag in the constructor, have been added to
|
||||
help debugging a WindowScreen application without a cross-developement platform or
|
||||
the use of serial debug output.
|
||||
|
||||
To use them, you need to :
|
||||
- enable the debug mode by setting the debug_enable flag of the constructor to "true".
|
||||
- register all threads that could be accessing the screen directly at any time. To do
|
||||
that, call RegisterThread after spawning the new thread and before resuming
|
||||
it (you should never draw from the Window thread itself, neither register it).
|
||||
- launch your application from Terminal. The GameKit will first swicth to another
|
||||
workspace before opening the WindowScreen. If you launch from workspace 0 [Alt-F1],
|
||||
it will choose the workspace 1 [Alt-F2]. For any other workspace, it will choose
|
||||
the previous one (for example, for workspace 3 (Alt-F4), it will choose workspace 2
|
||||
[Alt-F3]).
|
||||
|
||||
Then :
|
||||
- You can use printf(...) anywhere to display informations that will be logged in the
|
||||
Terminal window. You can go back to the Terminal Window at any time (using the
|
||||
correct Alt-F?? key). Switching workspace will automatically suspend all the thread
|
||||
you registered and save the graphic context. Switching back to the WindowScreen
|
||||
workspace will restore everything and resume your application.
|
||||
- If you need to save and restore more states when your application is suspended and
|
||||
resumed, you can overwrite the ForceSwitchForDebug() method. This function is called
|
||||
with active == true just after suspending your app, and active == false just before
|
||||
resuming it.
|
||||
- You can suspend your application by calling the Debugger() method. This will also
|
||||
switch to the Terminal workspace. Then you can resume by just switchng back to the
|
||||
WindowScreen workspace (using the good Alt-F?? key). It's better not to call Debugger()
|
||||
with the WindowScreen locked.
|
||||
|
||||
In case of crash :
|
||||
- Use the safety short-cut : All the left modifiers (Ctrl, Shift, Option, Command, Alt
|
||||
or equivalents) of your keyboard and F12. That should send you back to 640x480, and
|
||||
the debugger terminal should be visible (and usable) if any.
|
||||
- Then, you can also switch to your Terminal workspace to check the last printf infos.
|
||||
- After you got (we hope) more information about your (or our :-) bug, quit the debugger
|
||||
window. Then you should be able to change your code and run your application again.
|
||||
In any case, check the Error() function immediately after the WindowScreen constructor.
|
||||
A bad error code will mean that the GameKit is in a inconsistent state, and then you
|
||||
have better to reboot your machine. If you don't wnat to reboot, you can also try to
|
||||
run your application in a different workspace.
|
||||
|
||||
It's far to be perfect, but we hope it will still help.
|
||||
|
||||
The Debug API will not be support after the Preview Release (replaced by the debug
|
||||
API in the new WindowScreen class).
|
||||
***************************************************************************************/
|
||||
void RegisterThread(thread_id id);
|
||||
virtual void SuspensionHook(bool active);
|
||||
void Suspend(char *label);
|
||||
|
||||
|
||||
virtual status_t Perform(perform_code d, void *arg);
|
||||
|
||||
private:
|
||||
|
||||
typedef BWindow inherited;
|
||||
|
||||
virtual void _ReservedWindowScreen1();
|
||||
virtual void _ReservedWindowScreen2();
|
||||
virtual void _ReservedWindowScreen3();
|
||||
virtual void _ReservedWindowScreen4();
|
||||
|
||||
BWindowScreen();
|
||||
BWindowScreen(BWindowScreen &);
|
||||
BWindowScreen &operator=(BWindowScreen &);
|
||||
|
||||
char addon_state;
|
||||
char space_mode;
|
||||
void *io_buffer;
|
||||
bool direct_enable;
|
||||
bool work_state;
|
||||
bool window_state;
|
||||
bool activate_state;
|
||||
int32 lock_state;
|
||||
int32 screen_index;
|
||||
int32 memory_area, io_area;
|
||||
display_mode *old_space;
|
||||
display_mode *new_space;
|
||||
uint32 space0;
|
||||
sem_id activate_sem;
|
||||
sem_id debug_sem;
|
||||
image_id addon_image;
|
||||
rgb_color colorList[256];
|
||||
GetAccelerantHook m_gah;
|
||||
graphics_card_info card_info;
|
||||
graphics_card_hook hooks[B_HOOK_COUNT];
|
||||
_direct_screen_info_ info;
|
||||
frame_buffer_info format_info;
|
||||
|
||||
char *debug_buffer;
|
||||
bool debug_state;
|
||||
bool debug_first;
|
||||
int32 debug_list_count;
|
||||
int32 debug_workspace;
|
||||
thread_id *debug_list;
|
||||
|
||||
uint32 _attributes;
|
||||
uint32 mode_count;
|
||||
display_mode *mode_list;
|
||||
engine_token *et;
|
||||
wait_engine_idle m_wei;
|
||||
acquire_engine m_ae;
|
||||
release_engine m_re;
|
||||
fill_rectangle fill_rect;
|
||||
screen_to_screen_blit blit_rect;
|
||||
screen_to_screen_transparent_blit trans_blit_rect;
|
||||
screen_to_screen_scaled_filtered_blit scaled_filtered_blit_rect;
|
||||
|
||||
uint32 _reserved_[21];
|
||||
|
||||
static BRect CalcFrame(int32 index, int32 space, display_mode *dmode);
|
||||
int32 SetFullscreen(int32 enable);
|
||||
status_t InitData(uint32 space, uint32 attributes);
|
||||
status_t SetActiveState(int32 state);
|
||||
status_t SetLockState(int32 state);
|
||||
void GetCardInfo();
|
||||
void Suspend();
|
||||
void Resume();
|
||||
status_t GetModeFromSpace(uint32 space, display_mode *dmode);
|
||||
status_t InitClone();
|
||||
status_t AssertDisplayMode(display_mode *dmode);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user