* Forgot to check in Beep.cpp. Sorry!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34602 a95241bf-73f2-0310-859d-f6bbb57e9c96
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+22
-21
@@ -1,34 +1,34 @@
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/*
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** Copyright 2004, Axel Dörfler, [email protected]. All rights reserved.
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** Copyright 2007, Jérôme Duval. All rights reserved.
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** Distributed under the terms of the Haiku License.
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*/
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* Copyright 2004-2009, Axel Dörfler, [email protected].
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* Copyright 2007, Jérôme Duval. All rights reserved.
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* Distributed under the terms of the Haiku License.
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*/
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#include <Beep.h>
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#include <stdio.h>
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#include "DataExchange.h"
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#include "MediaSounds.h"
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#include <DataExchange.h>
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#include <MediaSounds.h>
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status_t
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system_beep(const char *eventName)
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system_beep(const char* eventName)
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{
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// TODO: Axel, fix me!
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static const uint32 MEDIA_ADDON_SERVER_PLAY_MEDIA = 0;
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BMessenger messenger("application/x-vnd.Be.addon-host");
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if (!messenger.IsValid())
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return B_ERROR;
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BMessage msg(MEDIA_ADDON_SERVER_PLAY_MEDIA), reply;
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BMessage msg(MEDIA_ADD_ON_SERVER_PLAY_MEDIA), reply;
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msg.AddString(MEDIA_NAME_KEY, eventName ? eventName : MEDIA_SOUNDS_BEEP);
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msg.AddString(MEDIA_TYPE_KEY, MEDIA_TYPE_SOUNDS);
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status_t err = messenger.SendMessage(&msg, &reply);
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if ((err != B_OK)
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|| (reply.FindInt32("error", &err) != B_OK))
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err = B_BAD_REPLY;
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return err;
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status_t status = messenger.SendMessage(&msg, &reply);
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if (status != B_OK || reply.FindInt32("error", &status) != B_OK)
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status = B_BAD_REPLY;
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return status;
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}
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@@ -40,20 +40,21 @@ beep()
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status_t
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add_system_beep_event(const char *name, uint32 flags)
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add_system_beep_event(const char* name, uint32 flags)
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{
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BMessenger messenger("application/x-vnd.Be.media-server");
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if (!messenger.IsValid())
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return B_ERROR;
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BMessage msg(MEDIA_SERVER_ADD_SYSTEM_BEEP_EVENT), reply;
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msg.AddString(MEDIA_NAME_KEY, name);
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msg.AddString(MEDIA_TYPE_KEY, MEDIA_TYPE_SOUNDS);
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msg.AddInt32(MEDIA_FLAGS_KEY, flags);
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status_t err = messenger.SendMessage(&msg, &reply);
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if ((err != B_OK)
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|| (reply.FindInt32("error", &err) != B_OK))
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err = B_BAD_REPLY;
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return err;
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status_t status = messenger.SendMessage(&msg, &reply);
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if (status != B_OK || reply.FindInt32("error", &status) != B_OK)
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status = B_BAD_REPLY;
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return status;
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}
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