* Forgot to check in Beep.cpp. Sorry!

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34602 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2009-12-09 19:06:24 +00:00
parent 183a514eb3
commit 4e1e966ad7
+22 -21
View File
@@ -1,34 +1,34 @@
/*
** Copyright 2004, Axel Dörfler, [email protected]. All rights reserved.
** Copyright 2007, Jérôme Duval. All rights reserved.
** Distributed under the terms of the Haiku License.
*/
* Copyright 2004-2009, Axel Dörfler, [email protected].
* Copyright 2007, Jérôme Duval. All rights reserved.
* Distributed under the terms of the Haiku License.
*/
#include <Beep.h>
#include <stdio.h>
#include "DataExchange.h"
#include "MediaSounds.h"
#include <DataExchange.h>
#include <MediaSounds.h>
status_t
system_beep(const char *eventName)
system_beep(const char* eventName)
{
// TODO: Axel, fix me!
static const uint32 MEDIA_ADDON_SERVER_PLAY_MEDIA = 0;
BMessenger messenger("application/x-vnd.Be.addon-host");
if (!messenger.IsValid())
return B_ERROR;
BMessage msg(MEDIA_ADDON_SERVER_PLAY_MEDIA), reply;
BMessage msg(MEDIA_ADD_ON_SERVER_PLAY_MEDIA), reply;
msg.AddString(MEDIA_NAME_KEY, eventName ? eventName : MEDIA_SOUNDS_BEEP);
msg.AddString(MEDIA_TYPE_KEY, MEDIA_TYPE_SOUNDS);
status_t err = messenger.SendMessage(&msg, &reply);
if ((err != B_OK)
|| (reply.FindInt32("error", &err) != B_OK))
err = B_BAD_REPLY;
return err;
status_t status = messenger.SendMessage(&msg, &reply);
if (status != B_OK || reply.FindInt32("error", &status) != B_OK)
status = B_BAD_REPLY;
return status;
}
@@ -40,20 +40,21 @@ beep()
status_t
add_system_beep_event(const char *name, uint32 flags)
add_system_beep_event(const char* name, uint32 flags)
{
BMessenger messenger("application/x-vnd.Be.media-server");
if (!messenger.IsValid())
return B_ERROR;
BMessage msg(MEDIA_SERVER_ADD_SYSTEM_BEEP_EVENT), reply;
msg.AddString(MEDIA_NAME_KEY, name);
msg.AddString(MEDIA_TYPE_KEY, MEDIA_TYPE_SOUNDS);
msg.AddInt32(MEDIA_FLAGS_KEY, flags);
status_t err = messenger.SendMessage(&msg, &reply);
if ((err != B_OK)
|| (reply.FindInt32("error", &err) != B_OK))
err = B_BAD_REPLY;
return err;
status_t status = messenger.SendMessage(&msg, &reply);
if (status != B_OK || reply.FindInt32("error", &status) != B_OK)
status = B_BAD_REPLY;
return status;
}