The window and application server threads now run at B_DISPLAY_PRIORITY, too; this

was a stupid oversight, and should improve the responsiveness of the UI under load
a lot. Thanks Stefano!


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19398 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2006-11-30 13:15:15 +00:00
parent 66581f3731
commit 5131b5bcf6
+1 -1
View File
@@ -37,7 +37,7 @@ MessageLooper::Run()
_GetLooperName(name, sizeof(name));
// Spawn our message-monitoring thread
fThread = spawn_thread(_message_thread, name, B_NORMAL_PRIORITY, this);
fThread = spawn_thread(_message_thread, name, B_DISPLAY_PRIORITY, this);
if (fThread < B_OK) {
fQuitting = true;
return false;