The window and application server threads now run at B_DISPLAY_PRIORITY, too; this
was a stupid oversight, and should improve the responsiveness of the UI under load a lot. Thanks Stefano! git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19398 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -37,7 +37,7 @@ MessageLooper::Run()
|
|||||||
_GetLooperName(name, sizeof(name));
|
_GetLooperName(name, sizeof(name));
|
||||||
|
|
||||||
// Spawn our message-monitoring thread
|
// Spawn our message-monitoring thread
|
||||||
fThread = spawn_thread(_message_thread, name, B_NORMAL_PRIORITY, this);
|
fThread = spawn_thread(_message_thread, name, B_DISPLAY_PRIORITY, this);
|
||||||
if (fThread < B_OK) {
|
if (fThread < B_OK) {
|
||||||
fQuitting = true;
|
fQuitting = true;
|
||||||
return false;
|
return false;
|
||||||
|
|||||||
Reference in New Issue
Block a user