Fixed a stupid bug in ReleaseScreen(); caused an endless loop.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13717 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2005-07-17 16:11:27 +00:00
parent f62d5f6e4e
commit 67d3b755ec
+1 -1
View File
@@ -114,7 +114,7 @@ ScreenManager::ReleaseScreens(ScreenList& list)
for (int32 i = 0; i < fScreenList.CountItems(); i++) {
screen_item *item = fScreenList.ItemAt(i);
for (int32 j = 0; j < list.CountItems(); i++) {
for (int32 j = 0; j < list.CountItems(); j++) {
Screen* screen = list.ItemAt(j);
if (item->screen == screen)