Fixed a stupid bug in ReleaseScreen(); caused an endless loop.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13717 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -114,7 +114,7 @@ ScreenManager::ReleaseScreens(ScreenList& list)
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for (int32 i = 0; i < fScreenList.CountItems(); i++) {
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for (int32 i = 0; i < fScreenList.CountItems(); i++) {
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screen_item *item = fScreenList.ItemAt(i);
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screen_item *item = fScreenList.ItemAt(i);
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for (int32 j = 0; j < list.CountItems(); i++) {
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for (int32 j = 0; j < list.CountItems(); j++) {
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Screen* screen = list.ItemAt(j);
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Screen* screen = list.ItemAt(j);
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if (item->screen == screen)
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if (item->screen == screen)
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