Calling LockGL() before BGLView::AttachedToWindow() isn't allowed, it

seems, as it leads to a crash. The GLDirectMode test app now works.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20725 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stefano Ceccherini
2007-04-16 12:43:38 +00:00
parent 81071f5e8a
commit 6dfe2237e6
@@ -102,8 +102,8 @@ SampleGLView::SampleGLView(BRect frame, uint32 type)
void SampleGLView::AttachedToWindow(void)
{
LockGL();
BGLView::AttachedToWindow();
LockGL();
gInit();
gReshape(width, height);
UnlockGL();