Calling LockGL() before BGLView::AttachedToWindow() isn't allowed, it
seems, as it leads to a crash. The GLDirectMode test app now works. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20725 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -102,8 +102,8 @@ SampleGLView::SampleGLView(BRect frame, uint32 type)
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void SampleGLView::AttachedToWindow(void)
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void SampleGLView::AttachedToWindow(void)
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{
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{
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LockGL();
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BGLView::AttachedToWindow();
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BGLView::AttachedToWindow();
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LockGL();
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gInit();
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gInit();
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gReshape(width, height);
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gReshape(width, height);
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UnlockGL();
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UnlockGL();
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