Leave out the cool new remote screen feature from the libbe_test app_server.

Otherwise libnetwork.so needs to be dragged in, which has some issues.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33454 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2009-10-06 09:21:16 +00:00
parent 50de4a5e00
commit b7b32111a0
+3 -1
View File
@@ -93,7 +93,7 @@ ScreenManager::AcquireScreens(ScreenOwner* owner, int32* wishList,
BAutolock locker(this);
int32 added = 0;
// ToDo: don't ignore the wish list
// TODO: don't ignore the wish list
for (int32 i = 0; i < fScreenList.CountItems(); i++) {
screen_item* item = fScreenList.ItemAt(i);
@@ -104,6 +104,7 @@ ScreenManager::AcquireScreens(ScreenOwner* owner, int32* wishList,
}
}
#if TEST_MODE == 0
if (added == 0 && target != NULL) {
// there's a specific target screen we want to initialize
// TODO: right now we only support remote screens, but we could
@@ -117,6 +118,7 @@ ScreenManager::AcquireScreens(ScreenOwner* owner, int32* wishList,
}
}
}
#endif // TEST_MODE == 0
return added > 0 ? B_OK : B_ENTRY_NOT_FOUND;
}