Commit Graph
100 Commits
Author SHA1 Message Date
Stephan Aßmus 2e6a5805ba MenuField layouts the menu bar better with respect to fDivider, it aligns better with other controls. fDivider in TextControl is an integer number now, small fix and small cleanup in Menu, Window::InitData takes an optional BBitmap token to construct an offscreen window, fixed PrivateScreen IndexForColor, View prevents being located at fractional coordinates as in R5, BBitmap unlocks its offscreen window since it is never Show()n and needs manual unlocking, fixed Slider offscreen window mode and improved triange thumb drawing, ScrollView would not crash when passing a NULL target just for kicks, the private MenuBar class now implements Draw to draw itself a little differently inside the BMenuField (dark right and bottom side) - though how it currently sets the clipping region prevents the text controls to draw in Playground, needs fixing
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13450 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 16:30:53 +00:00
Stephan Aßmus b2086a9ba0 just in case someone continues in the debugger
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13449 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 16:19:15 +00:00
Stephan Aßmus 359c905c57 offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13448 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 16:17:16 +00:00
Stephan Aßmus 31a3ded6f0 small enhancement
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13447 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 15:43:28 +00:00
Stephan Aßmus 28f13d4629 small enhancement
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13446 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 15:42:54 +00:00
Stephan Aßmus 9d42e19f61 shows an animation in the bitmap to show off offscreen bitmap drawing
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13445 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 15:42:21 +00:00
Stephan Aßmus 8e05e376ac embedding ObjectView into a BScrollView to show off scrolling, drawing mode selection actually works, simplified States
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13444 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 15:40:59 +00:00
Stephan Aßmus f8570b7199 substract the border width from minSize, as that is the inner width of the window
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13298 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-28 00:34:51 +00:00
Stephan Aßmus 063f418c53 made room for a new meaning of BitmapBuffer, it will be used for a RenderingBuffer class that wraps arround a ServerBitmap. BBitmapBuffer on the other side is handy as well and wraps arround a BBitmap, as BitmapBuffer did before.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13297 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-27 22:11:27 +00:00
Stephan Aßmus 203661c9d0 svn does not do what I want before I commit this... It's going to be renamed
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13296 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-27 21:53:17 +00:00
Stephan Aßmus 18cbc4ff3d Using the read locking in DisplayDriver was a bit early. Painter itself is not thread safe, so while we use the HWInterface lock for locking, we can only do read locking once each window has its own Painter instance. I'm still investigating this possibility. It depends on the memory foot print of painter, of which I don't have a clear idea yet. Anyways, this quick change fixes Adis problems and is required at this time anyways. Sorry for the inconvenience.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13278 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-25 22:56:24 +00:00
Stephan Aßmus 2949ed1def Thou shalt compile before thou commitst.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13253 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-24 00:14:19 +00:00
Stephan Aßmus 3dcb3b079a Added some root layer locking in ServerWindow.cpp when accessing the layer tree. Moved HWInterface management out of DisplayDriverPainter and into Desktop. Removed all the directly hardware related functions from DisplayDriver API. They just called the same HWInterface functions. Now DisplayDriver is much cleaner and ready for being attached to a yet to be written BitmapHWInterface. Clean up of the display mode stuff in Screen and the View-/AccelerantHWInterface. Frequency is now regarded on Haiku. AccelerantHWInterface::GetModeList now works before SetMode has been called. Added MultiLocker from the sample code. HWInterface uses it now in preparation to being used from multiple instances of DisplayDriver.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13252 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-23 23:46:17 +00:00
Stephan Aßmus c69d4b2719 clean up, bug fixes and more robustness
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13249 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-23 23:14:40 +00:00
Stephan Aßmus ee9b01a01a made the pool allocator thread safe
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13248 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-23 23:13:09 +00:00
Stephan Aßmus 579be6b83e will support setting the drawing mode per object sometimes soon...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13202 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-17 13:23:06 +00:00
Stephan Aßmus 2734243aca Preparation of more correct support for state stack.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13201 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-17 13:20:45 +00:00
Stephan Aßmus c818183b7e _started_ implementing Tab sliding
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13182 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-16 16:44:58 +00:00
Stephan Aßmus faaa62c751 update cached HW acceleration flags on mode changes. Fixes HW acc on ATI after Axels changes. Axel, is it working on Matrox as well now?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13180 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-16 15:10:24 +00:00
Stephan Aßmus 54cc0f1b56 reverted some unintentional changes
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13179 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-16 13:07:36 +00:00
Stephan Aßmus 4d67034226 a new graphics state is pushed before calling BView::Draw() and popped after it. So any state changes you do in your Draw() function will be forgotton when you're done, as on R5. I have not done a lot of testing for bugs in the state stack within the app_server though...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13174 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-16 12:37:30 +00:00
Stephan Aßmus 9b0c5e413c fixed a crash into the debugger because the looper was not locked in BMenuBar::Track(), Stefano, please review...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13173 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-16 12:34:46 +00:00
Stephan Aßmus 99b9d5ac8a a new state begins life as a copy from the previous state, fixed Scale(). Note that BoundsOrigin() (and therefor Scale()) is called _a lot_ so we should cache the value! I started to work on this, but our lack of encapsulation strikes again... Layer::fLayerData is used directly all over the place.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13172 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-16 12:32:42 +00:00
Stephan Aßmus cf5ff0c0d0 fixed memory corruption in the stuff I added to moreUTF8. This fixes GetEscapement crashes. The rest of the file needs reviewing as well, but I wanted to commit this ASAP
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13155 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-15 17:09:00 +00:00
Stephan Aßmus 75d26e104a fInitialized is also set in the copy constructor. BTW, the Haiku Logo is displayed now (forgot to commit this earlier). Thanks to Axel for finding out about this.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13110 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-14 00:38:21 +00:00
Stephan Aßmus fc5ca95d01 fixed alignment and image layout, esc exits fullscreen mode, black background for fullscreen, zooming window toggles fullscreen, can still browse even if current image has been deleted, space toggles slideshow, swapped next/previous menu items (more logical)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13101 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-13 20:09:46 +00:00
Stephan Aßmus 56efd1ace8 Sometimes I have seen crashes in BWindow::determine_target(), and this could very well fix it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13060 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-11 14:28:54 +00:00
Stephan Aßmus 9851ab5c1e The Haiku Logo is displayed on the Desktop. :-) Of course this will be removed as soon as Tracker runs. If you don't want it, you can disable it in RootLayer.h. Fixed a clipping bug with text rendering.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13057 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-11 13:00:17 +00:00
Stephan Aßmus b916304242 fixed build
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13054 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-10 20:13:34 +00:00
Stephan Aßmus 2f6a25d52d fixed build of fake_app_server
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13009 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-08 10:32:24 +00:00
Stephan Aßmus d5233162ca removed no longer true stuff and some debug left overs
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12983 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-07 13:30:56 +00:00
Stephan Aßmus 442992bf26 fixed some pretty bad bugs that prevented menus from working (they now do): The BMessage* in AddShortcut is taken in responsibility by the BWindow, so we cannot directly use the message from BMenuItem, the be_app was locked in InitData but never unlocked, it fixes BMenus only working once, and who knows what else it fixes. A little cleanup with _BCmdKey usage, also note that it is inefficient to RemoveItem()s from a list in the destructor of any class using a BList as data container! Simply delete the items and be done with it. The BList destructor will take care of the rest and free its storage in one go.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12982 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-07 13:19:28 +00:00
Stephan Aßmus 4ece454391 since the bitmap will be filled with content, we can use 0 as flags for the BBitmap constructor, which prevents it from unnecessarily filling with white
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12981 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-07 13:14:57 +00:00
Stephan Aßmus 8768dcd876 BMenu installed all previously added items each time a new item was added
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12980 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-07 13:13:43 +00:00
Stephan Aßmus 0b5938e995 added a TODO comment, I forgot to mention that anything but B_TRUNCATE_END is untested or broken
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12978 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-07 13:12:43 +00:00
Stephan Aßmus 590fdd3f2d added B_QUIT_REQUESTED message
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12977 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-07 13:10:45 +00:00
Stephan Aßmus 457820a6ef quick fix for windows resizing/moving at fractional offsets, fix for bitmap drawing placement, small clean ups
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12961 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-05 22:02:25 +00:00
Stephan Aßmus 6a2575c9d2 fixed resizing of hidden windows
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12953 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-04 11:18:30 +00:00
Stephan Aßmus f9e3895bf2 added tracing to some messages
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12952 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-04 11:17:30 +00:00
Stephan Aßmus 72d6bb9893 Add a string regardless if a NULL pointer was passed. This fixes a fragility in the comm code, and People is now displayed correctly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12951 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-04 11:16:21 +00:00
Stephan Aßmus e4bcf6e073 resize the window while it is still hidden to the calculated minumum size
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12950 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-04 11:14:25 +00:00
Stephan Aßmus a4576f712b Playground and BitmapDrawing are build and installed as apps
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12949 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-03 19:58:36 +00:00
Stephan Aßmus c10a3393e2 huge BSlider cleanup, it doesn't use an offscreen bitmap anymore by default (compile time switch), updated drawing for Haiku features and disabled look, work in progress
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12948 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-03 19:57:34 +00:00
Stephan Aßmus 0c3344f4a1 no Invalidate in BControl::SetValue, I figure more controls need to be updated for this change
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12947 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-03 19:55:49 +00:00
Stephan Aßmus 743a147353 better ResizeToPreferred implementation
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12946 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-03 19:51:34 +00:00
Stephan Aßmus 59345e264f huge cleanup, support for SetSizeLimits, support for truncating strings, numerous decorator bug fixes, Layer does not draw when view color is B_TRANSPARENT_COLOR, cleaner dispatching of mouse events to the WinBorder in RootLayer, commented the char map selection in the font server, as it seems glyph lookup by unicode index works much better with the default map
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12945 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-03 19:50:30 +00:00
Stephan Aßmus e4f0f510a9 added support for non-antialiased text rendering, cleanup in AGGTextRenderer
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12944 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-03 19:33:11 +00:00
Stephan Aßmus 7aca21e6bf added const to some operators
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12943 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-03 19:31:26 +00:00
Stephan Aßmus 11f97ed147 large cleanup, should have fixed some memory leaks too
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12942 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-03 19:30:32 +00:00
Stephan Aßmus 8359877941 reflects my tests with bitmaps in colorspaces other than B_RGB32, which do work btw
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12941 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-03 19:26:26 +00:00
Stephan Aßmus b7f478e26d uses a slider now, uses SetSizeLimits, objects can now be edited after they have been created
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12940 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-03 19:24:36 +00:00
Stephan Aßmus d593ad8f06 added a little debugging facility for printing on-screen debugging info on Haiku. For those like me without serial debugging... also made RootLayer use the desktop background color.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12819 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-25 23:59:23 +00:00
Stephan Aßmus 74994d1307 added license headers
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12817 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-25 23:47:05 +00:00
Stephan Aßmus 55d6f1b792 Many efficiency improvements to text rendering. Moved stuff from Painter into AGGTextRenderer which didn't belong in Painter. AGGTextRenderer now has an embedded transformation, which expresses the font rotation and (in future) shear settings. Removed direct support for BBitmaps from Painter (supposed to draw ServerBitmaps). Tested drawing of bitmaps other than B_RGB32. (only B_CMAP8 and B_GRAY8 so far, but they work). Right now, these colorspaces are supported by on the fly conversion. So every colorspace supported by BBitmap::ImportBits() should work, which are a lot more than the R5 app_server can display.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12815 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-25 18:20:45 +00:00
Stephan Aßmus 85b226041a Added B_BITMAP_NO_SERVER_LINK to the BBitmap flags. It constructs a BBitmap without a server link, which consequently cannot be drawn by the app_server, but which is nevertheless very useful. It essentially does the same thing as RUN_WITHOUT_APP_SERVER. I also added a CleanUp() function and moved the cleanup code from InitObject() there. CleanUp() is now called in the destructor, which means that the app_server now knows when to free the server side bitmap.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12814 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-25 18:10:20 +00:00
Stephan Aßmus 7c5f224338 fixed a possible segfault in an out of mem condition. Fixed build for Haiku, since libpng.a and libz.a are not build for Haiku it seems. Is there a specific reason to link them statically? These are system libs after all.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12813 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-25 18:04:34 +00:00
Stephan Aßmus ac167e6ead Various fixes and efficiency improvements to the drawing backend. Among other stuff, stroked lines with a width greater than 1 have anti-aliased butts now. There are some bugs left regarding text rendering.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12761 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-22 12:12:56 +00:00
Stephan Aßmus 3295cceb8f Forgot something
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12751 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-20 23:54:28 +00:00
Stephan Aßmus 7220b138f2 fixed confusion of byteCount and charCount in ServerFont::StringWidth(), just in case anyone really uses it later. Added UTF8CountChars() to moreUTF8.h, but then I didn't need it...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12750 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-20 23:51:33 +00:00
Stephan Aßmus 81cc749f6b commented out non-working stuff except the menu bar. color text controls no always show the current really used values.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12749 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-20 23:30:17 +00:00
Stephan Aßmus 3f513bbafe Font rendering code should be cleaner, maybe a little more efficient and better documented. Rotated text is supported again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12748 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-20 23:26:15 +00:00
Stephan Aßmus e980fe005f fixed the build, sorry
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12747 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-20 19:59:24 +00:00
Stephan Aßmus 1218d80ff8 removed no longer used stuff
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12746 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-20 19:54:12 +00:00
Stephan Aßmus 2762b0cecd Work in progress... improvements on font stuff, reverted to using Painter to get the string width. Since it actually uses glyph caching, it is about 20 times faster than the implementation in ServerFont (and a about twice the time as R5). I added a StringWidth method to Painter and AGGTextRenderer which works as correct as ServerFont::StringWidth, which btw was broken, because I mixed up glyph count and byte count...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12745 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-20 19:52:38 +00:00
Stephan Aßmus 38c5a7b7fa Implemented StringWidth in ServerFont, updated ServerApp to use it, and removed a -1 from TextView in the char location calculation, which I didn't understand and without which the cursor location and related stuff now finally work.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12744 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-20 17:36:55 +00:00
Stephan Aßmus 9962b67e5f DisplayDriver::DrawBitmap() takes no more region, the clipping is expected to be already set, as with all other drawing functions. Moved bitmap drawing message dispatching in the drawing messages area, where the correct clipping is set too. Moved cases for messages that don't need clipping applied, ie which don't draw anything, into the normal dispatch function. This means SetHighColor() and so on will no longer rebuild the clipping in Painter. Would be interesting to know how much performance this had cost...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12741 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-20 00:09:59 +00:00
Stephan Aßmus 746d7f54e5 better visualization and more comfortable editing of the Bitmap frame
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12740 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-20 00:04:38 +00:00
Stephan Aßmus 0fa7031a26 A test for drawing bitmaps. Surprisingly, it worked out of the box. Though the clipping inside the view works, we segfault when moving the window outside the frame buffer bounds so that the bitmap is drawn outside the frame buffer. Should be an easy fix though...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12738 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-19 20:54:05 +00:00
Stephan Aßmus 9f602781bf Added a check for single buffered mode when reporting available HW acceleration, because it clearly won't work in double buffered mode.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12737 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-19 17:39:58 +00:00
Stephan Aßmus 1fd87770e9 added scrolling with the right mouse button
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12728 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-18 23:42:58 +00:00
Stephan Aßmus c7694b4ac7 Make the dot a dynamic size and improve the rendering for anti-aliasing under Haiku. Confirmed to look good with different font sizes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12711 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-18 12:18:11 +00:00
Stephan Aßmus 3eaf632305 improve smoothnes of arcs rendering in Painter, fix a warning
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12710 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-18 12:16:15 +00:00
Stephan Aßmus e803c97c34 pen size text control is now enabled in the correct situations
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12704 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-18 00:51:15 +00:00
Stephan Aßmus 987f7a0a18 Updated Painter to produce the exact same results for stroked round rects and ellipses. R5 is kind of strange... I didn't reproduce some obvious R5 round rect defects though. Added a remark in ServerScreen about deleting the DisplayDriver, I left it commented, because the obos_registrar is not quitting when the app_server is closing, this should be fixed first.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12703 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-18 00:22:49 +00:00
Stephan Aßmus 78c1c29baf Playground is now a little drawing app. Fully functional under Haiku, but with some strange defects in arc calculation within AGG.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12702 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-18 00:15:58 +00:00
Stephan Aßmus 82450360bb updated build for playground
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12698 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-17 10:22:31 +00:00
Stephan Aßmus 6cb79662a5 renamed windows to playground
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12697 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-17 10:21:21 +00:00
Stephan Aßmus 53bb64e469 The current playground. Eventually, this will transform into the demo program.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12696 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-17 10:11:21 +00:00
Stephan Aßmus 0b6fe6d3a9 Reverted my change for the INFORM define.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12695 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-17 08:50:53 +00:00
Stephan Aßmus fef11f270b The registrar was always in debug mode, no matter what was defined.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12690 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-16 17:49:19 +00:00
Stephan Aßmus ad6b480400 Work in Progress. The server keeps the client window up to date on layer movement/resizing. This fixes quite a few problems and brings support for FrameMoved and Resized hooks. But implementing it this way has its own set of problem, most importantly: When a BView calles Window()->CurrentMessage() in its FrameMoved/Resized hooks, it will see something very different from what it would see in R5. This needs to be fixed, but I have not had a good idea how to do this other than faking the current message in BWindow, which I didn't look into.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12689 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-16 15:39:58 +00:00
Stephan Aßmus a1c5fb3432 Added a note in GetEscapements
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12688 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-16 15:02:20 +00:00
Stephan Aßmus 67f6c84d16 since we depend on FrameResized() to be called, we should make sure that our flags contain B_FRAME_EVENTS.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12687 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-16 15:01:47 +00:00
Stephan Aßmus 5f50ffd65c The real fix for taking anti-aliasing into account, though what my previous commit said was true as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12686 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-16 13:28:59 +00:00
Stephan Aßmus 6d8d6cad9d Work in progress to improve BTextView and BTextControl. I don't know what _BTextInput_::AlignTextRect() was thought to do. Some of the fixes are Haiku specific and we need to make sure that we don't need them later on (flushing drawing commands).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12685 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-16 12:02:23 +00:00
Stephan Aßmus 3c2fddee4e cosmetic
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12684 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-16 12:00:15 +00:00
Stephan Aßmus d557af5b96 Fixes to my fixes of BView::MakeFocus(), the previous focus BView needs to be unfocused of course so the derived classes implementation gets called. Simplified BWindow::setFocus(). BView calls FrameResized() and FrameMoved() if it has no parent, I don't know how R5 handles it, but I added a TODO...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12683 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-16 11:59:42 +00:00
Stephan Aßmus dcf0c6ebd6 The anti-aliasing in Haiku requires the same carefulness with B_OP_COPY for line drawing as text drawing does in R5
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12682 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-16 11:57:13 +00:00
Stephan Aßmus 1f738c5b4e Used other font metrics members in the GetEscapement implementation in order to support white spaces. As suggested by DarkWyrm. It seems to work better now, but I realised that DisplayDriverPainter::StringWidth() is broken in the same way. Will be fixed next.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12681 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-16 11:03:28 +00:00
Stephan Aßmus 92acca78db Finally nailed a graphics bug I was looking for for quite some time. The only one I'm still seeing is with text. Sometimes the last line of text is not drawn.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12680 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-16 11:00:50 +00:00
Stephan Aßmus afd1024aef fixed build, thanks to [Beta] for the patches.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12672 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-15 14:11:48 +00:00
Stephan Aßmus 85e7619148 added syncing to HW acceleration, so that nothing gets drawn by the CPU before the HW commands have been executed. Works here with Radeon. Removed a debugger call from app_server when the mouse position changed in UP/DOWN events compared to the last MOVED event. replaced it with an fprintf and updated the on-screen mouse position. IMHO, all debugger calls should be replaced with fprintf when compiling for Haiku.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12670 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-15 11:59:14 +00:00
Stephan Aßmus 151ebb14dd just a little cleanup, made PNG screenshots work
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12665 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-15 00:22:55 +00:00
Stephan Aßmus 1db49f8a7a added a function to count the bytes in a string if the number of UTF8 chars is already known
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12661 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-13 17:30:59 +00:00
Stephan Aßmus 7a70a2d6d6 This fixes the child text view re-layout, I didn't test on R5, but my changes make sense to me and are much simpler than what was there before. The BTextControl works now on Haiku, with some problems in the redraw code, that I'm pretty sure are related to our app_server.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12648 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-12 16:32:03 +00:00
Stephan Aßmus 55354b0f60 This change makes libopenbeos.so update in the home folder when it was rebuild for some reason.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12647 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-12 16:29:21 +00:00
Stephan Aßmus 9bdb0522c1 Implemented BFont::GetEscapments() float version. It is pretty rough yet, but appears to handle UTF8 correctly. The optional escapement_delta is currently ignored. I didn't touch other functionality too much, until I know more about it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12645 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-12 15:09:30 +00:00
Stephan Aßmus 2309ba4c1f my current playground
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12644 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-12 15:04:11 +00:00
Stephan Aßmus b3d3da708d more cleanup, fixed a bug in AS_GET_ESCAPEMENTS_AS_FLOATS that caused a lockup. DarkWyrm - I'm looking at you. :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12640 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-12 10:31:48 +00:00
Stephan Aßmus 8b0aee9f12 MiniTerminal can redraw itself.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12630 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-11 10:26:35 +00:00