This was the behavior before the commit yesterday that unified the
two methods of computing the preferred size. It seems some applications
expect this to be callable without a window lock, so this works when
the other method does not.
Fixes#16372.
As BScrollView has already been adjusted to use this, most applications
will now have properly scaled scrollbars on HiDPI systems.
All unadjusted controls and applications will still be able to use
the hard-coded constants as before, but these should eventually
be deprecated altogether and then removed.
It was always enabled, and disabling it would break ABI.
If we want to make it disable-able, it needs to be a setting,
but I don't really see a reason for that.
DrawScrollBarButton passes B_ACTIVATED flag to HaikuControlLook which
draws the button as down.
This regression was introduced in hrev54032.
Fixes#15960
Change-Id: I87dbaa9e8c9169c67dd7cb463d3604d9727ae28f
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2577
Reviewed-by: waddlesplash <[email protected]>
Scroll bars should look and work identically to before on
HaikuControlLook.
Add DrawScrollBarButton() and DrawScrollBarThumb() and
DrawScrollBarBorder() methods. These methods are used to draw scroll
bars in a generic way so that they can be drawn differently by alternative
control look's (e.g. BeControlLook). Also it gives us back drawing of
scroll bar knobs. However the knob setting is not exposed in the
interface in this commit.
These methods are in addition to the 2 existing DrawScrollBarBackground()
methods that draw the scroll bar background. One draws the area above and
below the thumb and the other is called by the first to actually draw the
area.
The rest of the drawing besides the backgrounds was being done in
BScrollBar before. To draw the scroll bar arrows and thumb we were recyling
other ControlLook methods, while this worked well enough on HaikuControlLook
it wasn't flexible enough for alternative control looks.
DrawScrollBarButton() is used to draw the four scroll buttons and is
typically (so far) used in combination with DrawArrowShape().
DrawScrollBarThumb() draws the scroll bar thumb.
DrawScrollBarBorder() draws a 1px border around the entire scroll bar,
potentially B_KEYBOARD_NAVIGATION_COLOR if focused (although this is
feature not currently used.)
Draw unscrollable scroll bars as if they were disabled including the
buttons with their arrow shapes, background, and thumb.
Add FBC backwords compatibility macros in ControlLook.cpp
Change-Id: I9237c5ce45d17d674785111d51de951e5686306b
Reviewed-on: https://review.haiku-os.org/c/haiku/+/351
Reviewed-by: Adrien Destugues <[email protected]>
This reverts commit ec1b18c58a.
This was not well enough reviewed, and it seems that at least some
consumers of the old API (e.g. WebPositive) need more than the new one provides.
Change-Id: Ie7ad1fc70dab889922424298661504b00f66d31d
Fixes#9137
Move scroll bar drawing into HaikuControlLook
Added B_SCROLLABLE flag to BControlLook
Update FakeScrollBar in Appearance to also draw using HaikuControlLook.
Focus works on scroll bars again, used by FakeScrollBar... and probably
nowhere else.
Added private _ScrollingEnabled() convenience method to BScrollBar and
use it in a few places making.
Create ScrollBarPrivate.h header to share a couple of scroll bar related
enums with HaikuControlLook that come from BeOS Scroll Bar prefs.
Stuff arrow_direction enum into BScrollBar::Private as it has been
succeeded by a similar enum already present in BControlLook and is only
around now for BScrollBar::Private::DrawScrollBarButton.
Change-Id: Idc31ee41de091ba45ded2f0315a004af00143803
* Nothing ever reads fTargetName in the scrollbar code, so remove the
field.
* Frees one reserved slot, and a little memory, as the target name was
copied with strdup.
...from orientation params. Elaborated type specifiers are not needed
for C++ code and removing them makes doxygen happy. Verified working
on both gcc2h and gcc4h builds.
This allows you to change the scrollbar thumb color in Appearance preferences.
The default color is 216, 216, 216 so the scroll bar thumb looks the same by
default. Perhaps someday this can be updated to something a bit more colorful.
Remove all code which checks for be_control_look being NULL.
Also fix the DrawArrowShape method in be_control_look so the arrow is aligned,
as per the previous commit. In addition the code to offset the arrow when the
scroll button is pressed was unnecessary.
There is still some room for improvement, and I am not happy with the
BControlLook behavior here, as noted in some TODOs.
The arrow symbol on the right and down buttons was off by one pixel.
Because of the resurrected FakeScrollbar in the Appearance preflet I had to
change this code in two places, which makes me unhappy. This needs to be pulled
into BControlLook.
Fixes#9104.
Since nan != nan, the scrollbar would otherwise try to move the view to
the new position, the view would try to set the scrollbar value again,
and so on.
Should not be a functional change. It is not in the Haiku Coding Guidelines but
I feel like 'if (object != NULL)' is generally preferred to 'if (object)', plus
in this case of be_control_look that is the more common style.
* Extract the scrollbar change based on the mouse wheel delta into a protected
method of BView.
* Call that method from BScrollBar's MessageReceived.
With this change it is now a bit easier to scroll horizontally around the
system by putting the mouse cursor over a horizontal scrollbar and using the
wheel.
Fixes#8631.
a button or within the bar background within the timeout for the repeat-thread,
the thread would exit and there would be no repeating. I think there is still
a race condition somewhere since I managed to see it stall once again, probably
because it locks the looper twice in the loop...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33666 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Fixed copyrights (puncuation and capitalization, removed authors from
headers)
* Updated indentation style
* Unified pointer/reference style
* Re-ordered some methods for better grouping where it could be done
(abd adopted source accordingly)
* Small coding style fixes here and there
No functional change intended.
+alphabranch
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32745 a95241bf-73f2-0310-859d-f6bbb57e9c96
between 0 and max size and restrict to min size afterwards. This leads to more
consistent behavior and a more reasonable scroll bar size until the minimum
size is reached. And it also fixes#3801. Probably also fixes the bug where
some Pe windows could not be scrolled, or only scrolled very little. I assume
this because a special trick is used for proportional scroll bars in Pe. It
does not set the proportion, but only large steps and then the proportion is
calculated from that. But since the minimum size was not taken into account
before, it would have exactly this inconsistency. Since the size now ranges
from 0 to max, this should now be in sync. But I didn't have a Pe window handy
which exposed this bug to confirm my assumption...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30309 a95241bf-73f2-0310-859d-f6bbb57e9c96
overheard that they looked too ninety-ish.
TODO: The code behind this is work in progress. The basic idea
is to extract all drawing code into a new class BControlLook,
of which there is a global instance be_control_look, instantiated
in InterfaceDefs.cpp. At the moment, all the old drawing code is
still there, and the usage of be_control_look is inside if-bodies
checking the instance against NULL. In another words, by not
instanitating be_control_look, you can revert back to the old look.
BControlLook's job is to provide reusable methods for drawing
certain types of frames, backgrounds and labels, so that application
developers can make controls that re-use the same drawing code
as built-in controls and adopt to changes made there. I have added
the notion of "borders". Each of the frame drawing methods can be
made to draw certain borders only, which is supposed to help when
controls shall visually attach. This feature is not fully explored
at all ATM.
TODO: Update BColumnListView header view and BStringItem text
spacing. Update other apps where it makes sense to use BControlLook.
For the moment, only Tracker and LaunchBox are updated. More...
NOTE: The new look is not very radically different, so that existing
apps do not immediately look too ugly or out of place.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29221 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Fixed a general problem with respect to overriding of the reserved
virtual function slots: instead of statically invoking the method
that corresponds to the reserved slot on the class that contains the
slot, we now invoke the virtual Perform() method. Perform() then dispatches
the method invocation to the "proper" class, i.e. the highest class in the
hierarchy that actually implements the requested method.
This fixes a crash in apps that use liblayout's MSlider class and
should fix one or other spurious bug with old apps or libraries, too.
* added new header folder 'binary_compatibility' that contains files that
define the method codes and data structures required by Perform()
* looked for and implemented all used reserved virtual slot functions to
invoke Perform() where necessary or to pass on the method call statically
(for slots that were already maintained by Be)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28124 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added BScrollBar::SetOrientation().
* Improved _DrawArrowButton() to have a good visual result even when the
scroll bar does not have the standard width or height.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27494 a95241bf-73f2-0310-859d-f6bbb57e9c96
the scrollbar.
* Added notes about BeOS behavior to SetTarget(const char*).
* Reuse SetTarget(NULL) in the destructor.
* Initialize fTarget and fTargetName in the archive constructor.
* Added TODO about possibly restoring the target in the archive constructor.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26057 a95241bf-73f2-0310-859d-f6bbb57e9c96
leave a unusable gap on the right (or down) of the thumb.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25897 a95241bf-73f2-0310-859d-f6bbb57e9c96
that it has when you never set it, uses the large step to figure out the
proportion it should display. This fixes Pe's scroll bars to display the
"correct" proportion. Of course the proportion is only correct if the large
step indeed equals the page size. Fixes#1758.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24838 a95241bf-73f2-0310-859d-f6bbb57e9c96