Commit Graph
100 Commits
Author SHA1 Message Date
Stephan Aßmus 2c5a88945e fix more glitches:
* invalidate the correct rect on WindowActivated() in case fDivider is not
  correclty maintained
* don't cut off part of the label in Draw() by constraining the clipping in
  case the placement of the label is a little different than intented


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22135 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-09-01 13:33:51 +00:00
Stephan Aßmus a431f44be8 * make the text view layouting more robust, draw the frame around the
text view, ignore the divider for this (application code could layout
  the textview itself, and fDivider might not be maintained)
* change Draw() and TextInput::MakeFocus() accordingly

this fixes the weird placement of text controls in Beam


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22134 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-09-01 12:51:59 +00:00
Stephan Aßmus 553024440b This fixes all the issues mentioned in #1207
* improved alignment of controls
* removed last separator from icon bar
* moved separator in sending mode so grouping of trash icon is like in
  reading mode
* adjust window size constraints according to icon bar width
* fixed follow modes of menufields when resizing window (even on BeOS,
  though a custom menu field is needed to take care of invalidation)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22128 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-30 23:10:41 +00:00
Stephan Aßmus 3a38a48561 * fixed size layout of BMenuBar on BMenuField in fixed size mode
(needs to account for the parts that the BMenuField draws, ie the shadow
  on the right)
* fixed follow mode of BMenuBar in fixed size mode (B_FOLLOW_LEFT_RIGHT)
* don't resize the BMenuField in fixed size mode (endless loop), this should
  be more robust anyways, since this endless loop would be triggered if an
  application tried to manually resize menuField->MenuBar() in auto resizing
  mode
* fixed calculation of the parts that need to be redrawn on resize


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22127 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-30 22:36:14 +00:00
Stephan Aßmus caacab3726 * small cleanup, added comment about out of memory condition
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22126 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-30 22:31:55 +00:00
Stephan Aßmus 7ebe0d01cf first part of a big cleanup of the Mail code
* separated window, app and context menu code
* got rid of all the global variables (which were accessed completely without
  locking, and the code with regards to the preference window sill needs
  fixing)
* extracted some defines and helper functions to MailSupport.cpp, though I later
  saw Utilities.cpp...
* got rid of the FONT_SIZE define which was used in some (but not all) controls
  to override the system font size
* worked in Header.cpp to get the controls layout font sensitive with correct
  alignment too, some problems remain when resizing the window


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22122 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-30 19:32:38 +00:00
Stephan Aßmus e749c485ed * this fixes the second part of #1426, unfortunately, the clipping checks
have become more expensive, so maybe it is better to do what I proposed
  in the ticket comments, and move the rounding of drawing command coordinates
  into ViewLayer::ConvertToTopForDrawing() instead of handling it in
  DrawingEngine and Painter


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22060 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-26 14:31:49 +00:00
Stephan Aßmus 561844529d * implement FillRect() with B_OP_INVERT using hardware acceleration like
FillRegion() is already doing (untested)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22059 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-26 14:23:06 +00:00
Stephan Aßmus 53fca955e6 * I confirmed that on BeOS, BView::Invalidate(BRect) rounds the rect to integer
coords in this way. BRegion does a different rounding, also compatible
  with BeOS. I added an explaination. This fixes one _part_ of #1426, which is
  that Sudoku doesn't invalidate more area than intended (or at least it works
  as it does on BeOS now). The second part of the bug though is that the server
  has been preventing the drawing of lines and rects in a certain way, in another
  words, the part of the bug I fixed should not have been a problem in the first
  place if the clipping would have worked correctly. I believe the problem shows
  when the drawing commands contain fractional offsets. The rounding happens in
  the server, but maybe too late (after comparing with the clipping region). It
  could also be a bug in our BRegion implementation, I need to check my new
  implementation behaves exactly like BeOS in the Intersects() and Contains()
  methods for fractional coordinates parameters. Anyways, at least the visual
  problems are gone.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22058 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-26 12:58:20 +00:00
Stephan Aßmus 227fb2b11c * use Ryan's new BAboutWindow class (also removed the hint that this app
originally was a birthday present for Ingo... hope he is Ok with that)
* fixed ticket #1424, now it uses three empty buttons for new pads
* cloned pads are now opened at an offset, otherwise one wouldn't have any
  visual feedback that something happened with a cloned pad on top of the
  original


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22055 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-25 17:34:43 +00:00
Stephan Aßmus 5c34aef797 changed the meaning of the "icon view label background" Tracker setting:
* it is replaced by a "icon view label outline" feature that renders a black
  or white outline around the text of a label under an icon. This can be used
  for background images that have a lot of contrast and is visually more
  pleasing (IMHO) than the text box in the workspace color (but the outline
  could of course still be improved as well)
  the outline or "false bold width" feature is a new BFont feature in Haiku
* Tracker appeared to have a disabled feature to install default background
  images, I enabled this feature and rewrote it a bit to use our big logo
  from the artwork folder, the placement is for 800x600, so not optimal for
  larger desktops, but at least it is shown by default on new installations
  or rather "fresh" images
* changed the way the dotted underline is rendered under links, accidentally,
  this fixes the bug that it was not dotted at all since a while, which is
  a bug in app_server or BView not tracking the need to update the drawing
  pattern in certain situations (this bug needs to be fixed too of course)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22040 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-22 15:01:38 +00:00
Stephan Aßmus f148f628da * resizing scrolled views should have definitely been broken
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22039 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-22 14:53:24 +00:00
Stephan Aßmus 79d6486d1d * use a darker text color for disabled yet selected looking menu items
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22038 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-22 14:52:31 +00:00
Stephan Aßmus 307d439902 * reenabled implementation of "false bold width" font feature
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22037 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-22 14:15:07 +00:00
Stephan Aßmus c5c3b078e7 * clarified comment
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22036 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-22 14:14:30 +00:00
Stephan Aßmus 22f5a4e492 * fixed broken invalidation on resizing the status view
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22019 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-20 22:23:18 +00:00
Stephan Aßmus e583bfc206 patch by Andre Garzia:
* reading/writing interface configuration data is now working properly
* at boot, net_server will overwrite the configuration with settings retrieved
  via DHCP, though
* refactoring/renaming

changes by myself:
* fixed warnings and cleaned up in Settings::ReadConfiguration(), when the
  nameservers are parsed
* fixed warning in EthernetSettingsView::_SaveAdaptersConfiguration(), changed
  the loop to do without "isOpen", I think it was broken in two ways before:
  - it would use the fp pointer after closing the file (isOpen was not
  maintained), and if that would have worked, it would have overwritten the
  interface configuration saved in an earlier loop iteration, now it should
  write all interfaces that are not set to autoconfigure


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22018 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-20 17:40:48 +00:00
Stephan Aßmus b60056cdb3 patch by Andre Garzia:
* it gets all the configuration and it saves it back but for some reason,
  the net_server is not noticing the changes yet


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22007 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-17 16:36:13 +00:00
Stephan Aßmus ae3a7f4dac * don't leak the rect data in case of failed realloc()
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22006 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-17 16:24:43 +00:00
Stephan Aßmus 15a6a1bd6d * more pleasing insets/offsets and the proportion of the zoom button scales
with the font size


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22005 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-17 16:24:01 +00:00
Stephan Aßmus f7e1df7560 * get rid of RGBColor usage where it is not needed, this simplified many things,
possibly making them a little faster too
* mess with decorator button size calculation to make the whole layout scale
  more agreeable with the font size (no more fixed offsets/insets), but it
  is work in progress
* DefaultDecorator no longer allocated the border color array, it is part of
  the object now
* small memory footprint optimizations in ViewLayer, Decorator and WindowLayer


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22003 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-17 12:56:20 +00:00
Stephan Aßmus f591e3a0f2 * fix weird Shape op/point allocation
* handle out of memory situations
* don't try to copy (and assign op!) in SetData if opCount/ptCount is 0
-> FontDemo doesn't crash anymore eventually when cycling fonts in outline
mode


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22000 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-17 11:17:29 +00:00
Stephan Aßmus 6b9d63b18f patch by Andre Garzia:
* extracted a settings class from the view, now a dynamic number of ethernet
  devices is handled at the same time
* resolv.conf is parsed to extract the nameservers


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21970 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-15 21:57:41 +00:00
Stephan Aßmus bd57c145be * setting a different menu color with the menu preflet gives now visually
agreeable results (I hope)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21967 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-15 20:38:29 +00:00
Stephan Aßmus 91d0586a7d * it should be better to lock before accessing the data, even if reading only
* after this change, I have not spotted "left behind" cursors again, but it
  might just be bad luck...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21966 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-15 19:06:11 +00:00
Stephan Aßmus 86d8381f5f * fixed libbe_test build, I guess this was caused by Ingo's recent change
to the header path variable?


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21965 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-15 18:52:50 +00:00
Stephan Aßmus 8f4f70a56d * implemented a lock up table for drawing text in B_OP_COPY,
maybe this is too resource hungry, feel free to critisize... :-)
* the speedup is there, but not overwhelming


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21929 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-13 17:09:20 +00:00
Stephan Aßmus c6811df0c3 * I am turning this back on, it seems the problems are fixed, and if not,
I would like to fix them. Using the string width cache results in a great
  drawing speed up, for example in StyledEdit and Mail. Any app that uses a
  larger BTextView.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21928 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-13 17:03:53 +00:00
Stephan Aßmus ea6280b6d5 * maybe I fixed the sometimes weird decorator buttons, I have not spotted them again with this change
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21922 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-13 09:27:18 +00:00
Stephan Aßmus a2d6475360 * fixed usage of hardware accelerated inverting, of course we shouldn't do it again in software after we have done it in hardware...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21921 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-13 09:26:27 +00:00
Stephan Aßmus 5a626bd963 * removed code duplication in BView::check_lock() and do_owner_check(),
* revised use of check_lock() versus do_owner_check() (do_owner_check()
  is supposed to drop you into the debugger if there is no owner, otherwise
  it behaves like check_lock())
* ConstrainClippingRegion() no longer transmits empty regions to the
  app_server. I would have thought that my fix to ServerLink would have
  solved the issue I was investigating, but only this commit fixes it.
  Maybe the last commit would have fixed it if I did a "jam clean"...
* WonderBrush draws the icons again on mouse over...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21910 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-12 13:14:09 +00:00
Stephan Aßmus fddbc2311f * fix attaching and reading empty regions
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21909 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-12 13:07:55 +00:00
Stephan Aßmus 8c1a98d8d4 * there was a complete mixup of "drawing origin" and "scrolling offset" in the
BView implementation (client side)
* introduced some private methods for _Convert*(BPoint*) methods which avoid
  doing the check_lock() thing in the recursion, also Origin() would likely
  have communicated with the app_server all the time, since the origin bit
  was needlessly invalidated, so some speedup should be achieved
* this should fix ticket #98


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21900 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-12 09:52:25 +00:00
Stephan Aßmus 95baf31294 * view accepting bitmaps are now cleared to white
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21895 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-11 15:56:37 +00:00
Stephan Aßmus aadc09c665 * fix the mixup of charCount (glyphs) versus bytes. The new font cache
implementation takes the byte count, even though it looks like this is
  less efficient when the glyph count is already known (I tested to
  optimize it away but it was not faster)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21891 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-11 13:34:09 +00:00
Stephan Aßmus b595496d03 * minor cleanup
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21890 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-11 13:31:59 +00:00
Stephan Aßmus e4273662d2 * this function might be called with a NULL FontCacheEntry, handle that
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21889 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-11 13:16:07 +00:00
Stephan Aßmus fe914c98b4 * added a version of SetFont() that takes a DrawState* to DrawingEngine and
Painter, that is needed to be able to tell if anti-aliasing is to be used,
  since the flags in the font can be overruled by the flags in the view...
* fixes aliased fonts reliably, tested with FontDemo


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21869 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-09 09:48:28 +00:00
Stephan Aßmus 05357ae700 Fixed an interesting bug in the app_server, after beating my head against
this for a long time... what happens when the app_server has requested a
redraw, but the client sends some drawing commands before starting the
redraw session? This would be the case, for example, when TextViews got
notified of their parent window becomming active (they would invert the
selection outside of any update session). When there was an additional
expose event, the app_server would already have the background cleared, so
the lonely "invert" command would invert the freshly painted background. Then
the normal Draw() of the TextView would be called because of the expose event.
By the time the text was rendered, it was rendered on the inverted background,
then the normal Draw() contained another "invert" command to invert the
region of the selection. Thus inverting just the text, and the background
twice. Solution:
* introduced a special handling for drawing commands arriving between
  requested update session and beginning of that session: the pending
  update region is clipped from the region the client is allowed to draw in.
* fixes funny text rendering in the selected part of text views. For example
  ticket #908.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21867 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-09 00:33:50 +00:00
Stephan Aßmus e83f8dc9a0 Didn't I have a bad feeling because of code duplication?
* fixed a bug in the font cache, the signature was generated in one way
  (rendering type) while the initialization of the font engine could
  use another way
* should fix non-antialiased straight text
* weird non-transformed text in FontDemo
* generally not using vector glyphs when it was supposed to use them (rotated
  or sheared text, or non-antialiased text)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21866 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-09 00:25:52 +00:00
Stephan Aßmus ee5180067d * the black SVG version now includes the dropshadows as bitmaps, which, given
that they are blurry anyways, should give you a perfectly scalable version of
  the logo in SVG


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21859 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-08 20:33:36 +00:00
Stephan Aßmus bbc424771b * convert shape coordinates to screen at the time of playing the picture
(fixes ticket #1367, stefano I thought you knew that I meant this in an
  earlier mail)
* move_pen_by() looked wrong in ServerPicture, have not tested though
* make sure the pen location is adjusted after stroke_line() and draw_string()
  in ServerPicture
* set_pen_location() does not need to update the Painter drawing state
* ServerWindow AS_LAYER_SET_PEN_SIZE needs to set the resulting pen size of
  the drawing state stack, not the one set on the current state
* ServerWindow AS_LAYER_GET_PEN_SIZE needs to return the current state's
  size, not the result of the stack
* small cleanups


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21855 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-08 18:36:23 +00:00
Stephan Aßmus a748b927a5 * make sure that the pattern used for line arrays is B_SOLID_HIGH
and that the previous pattern is restored after execution


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21853 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-08 18:30:28 +00:00
Stephan Aßmus aaa42c7e22 * added a way to get the unscaled pensize (ie that of the current draw state
of a view)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21852 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-08 18:29:09 +00:00
Stephan Aßmus 7f8d0be06f * fix ticket #1365, isinf(x) -> isinf(value)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21849 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-08 09:14:38 +00:00
Stephan Aßmus fc0369ec27 * added the Haiku logo with white and black letters as SVG. This does not
have the nice drop shadows, so it's only meant to be helpful to reproduce
  the logo in other graphics packages, but it's not the real logo!


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21844 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-06 18:54:20 +00:00
Stephan Aßmus 4971740e39 * in FillRegion(), check if the current drawing mode is B_OP_INVERT,
and then use hardware acceleration... found out this is what our
  BTextView is actually using, that's why it never used hardware
  acceleration for invert rect/region before. Have not tested this on
  real hardware yet.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21843 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-06 18:50:44 +00:00
Stephan Aßmus 90ad4da30d * small cleanup
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21842 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-06 18:49:11 +00:00
Stephan Aßmus fe80954c2d * patch by Andre Garzia to fix some coding style issues
* fixed a potential memory leak in EthernetSettingsView::_ShowConfiguration()
  when the ioctl didn't succeed


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21834 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-06 09:46:42 +00:00
Stephan Aßmus c9d2046fe5 * after my last changes to font rendering, it was about 15% slower than
before (although there should be much less lock contention)
* with this change, there is quite a bit of cleanup, text drawing is now
  about 20% faster than before the original changes to font caching,
  mostly due to turning off the kerning feature, which at the moment
  gives absolutely no benefit. The correct way of doing it might be to
  use kerning depending on the provided glyph spacing mode
* removed fPenLocation from Painter, the usage should be more correct now,
  since it is now consistently applied before the coordinate transformation
  from view to screen (also for DrawShape() now, before any view scaling
  and origin offset)
* Painter no longer has it's own instance of a ServerFont, instead it uses
  its AGGTextRenderer instance, which was per Painter again after the
  last change, and not global anymore, made _UpdateFont() useless
* When using GlyphLayoutEngine, it supports a second pass with the same
  FontCacheEntry through the introduction of a FontCacheReference. This
  speeds up DrawString a little, since it needs to calculate the bounding
  box for the string, and then draw the string in a second pass. This is
  now done with only one FontCacheEntry lookup
* I also tried to optimize the on-the-fly conversion of UTF8->CharCode away,
  since it was done four times per DrawString, but surprisingly, it proofed
  to be a slight slowdown.
* introduced a shortcut in DrawingEngine::DrawString() which avoids
  calculating the bounding box, we are now a tiny bit faster to figure
  out that we don't need to draw any string than Dano

In the test environment (drawing to offscreen bitmap and blitting to
screen eventually), text rendering is now about 3.7 times _faster_ than Dano
text rendering (directly to screen), for untransformed text. Unfortunately
I cannot test on the same machine in accelerant using version of the test
environment.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21822 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-04 11:37:16 +00:00
Stephan Aßmus 94a48ae276 * use a different message code for DrawString() with escapement delta
and DrawString() without
* this change also includes adding the penlocation to the shape to-screem
  coordinate conversion (temporarily breaks shape rendering, will be fixed
  in next commit)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21821 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-04 11:22:47 +00:00
Stephan Aßmus c68e76bc26 * if there is any app actually using suggest_thread_priority() it won't
no longer use idle priority, even if an actual implementation is still
  missing


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21820 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-04 11:19:56 +00:00
Stephan Aßmus 7c1cb28850 * cache the tab highlight and shadow color
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21819 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-04 11:18:21 +00:00
Stephan Aßmus a4dcea7870 * remove dos newlines
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21818 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-04 11:16:22 +00:00
Stephan Aßmus 25a7061652 * moved AGGTextRenderer alongside it's pal, Painter, it felt lonely,
removed font_support folder
* ServerApp can use ServerFont::StringWidth() directly again
* more ServerFont functions implemented via GlyphLayoutEngine and
  custom consumer
* extended GlyphCache data structure to hole the left/right insets
  of the glyph shape between its advance width, took it from the earlier
  ServerFont implementation, have not tested if that gives same result
  as R5
* TODO: implement GetGylphShapes via GlyphCache, although it might not
  look as clean as it does now


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21805 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-03 01:11:27 +00:00
Stephan Aßmus 4389b7028c * TransformBounds() takes a const BRect&
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21801 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-02 21:05:34 +00:00
Stephan Aßmus 1a6914c517 * fixes the build, forgot to include in r21797
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21800 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-02 21:05:01 +00:00
Stephan Aßmus 2222864eed * complete overhaul of the font/glyph caching
* the previous AGG implementation is superfluous
* the new implementation is based on that one, but in a way that allows
  read/write locking to the list of cache entries (fonts) as well as
  read/write locking to the cached glyphs per individual font cache entry
* new GlyphLayoutEngine.h, which is to be the central place for layouting
  glyphs along the baseline.
  It handles the locking for getting the font cache entries.
  It works by giving it a template class GlyphConsumer which does the
  actual work.
* changed AGGTextRenderer to use the new font cache
* changed ServerFont::StringWidth(), and the bounding box stuff to use it
* changed DrawingEngine, it doesn't need the global font lock anymore
* our BFont thought that GetBoundingBoxesAsGlyphs and GetBoundingBoxesAsString
  is the same, which of course it isn't, hence the two separate functions...
  AsGlyphs just gets the bounding box of each glyph in a string, not treating
  the string as an actual word
  AsString adds the offset of the glyph in the word to the bounding box
* changed ServerProtocol.h accordingly for the different bounding box meaning


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21797 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-02 19:10:38 +00:00
Stephan Aßmus 693c7a1eaa * I was trying to debug my new font stuff in the app_server for about an hour
before I realized that it was FontDemo which was broken. It was easy to tell
  once I ran it on R5 for comparison... :-\


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21796 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-02 18:32:00 +00:00
Stephan Aßmus 075430faf4 * put some more useful utility classes into "shared". I tried to make sure
that OpenHashTable.h does not collide with all the other places that this
  is used, it seems everything still builds fine. Most problematic could be
  the OpenHashTable.h at kernel/util, but it seems it the target using
  that are not affected.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21792 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-02 16:28:34 +00:00
Stephan Aßmus d22f48c908 * fix the build of the app_server test environment (libbe_test) after
the change to the nodemonitor syscall


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21791 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-02 16:23:49 +00:00
Stephan Aßmus 78f1b0e97c * added IsLocked() method to AutoWriteLocker
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21789 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-02 13:04:27 +00:00
Stephan Aßmus 5286819920 * last commit broke rendering dots (though it should have been just more
work and no visual change... don't know why) -> fixed


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21686 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-22 20:04:14 +00:00
Stephan Aßmus 38287e02af * completed my changes to DrawState handling, the current DrawingState
of the active ViewLayer is now always mirrored in the Painter instance
  of a ServerWindow, so that it doesn't need to be synced on every drawing
  command, this was previously incomplete for font handling
* removed the DrawState parameter from all the DrawingEngine functions
* adjusted ServerWindow and ServerPicture accordingly
* made sure that string related functions used by non-drawing related
  parts (ServerApp, Decorator) don't interfere with the current drawing
  state
* moved AS_SYNC handling from _DispatchViewMessage to _DispatchMessage,
  it is actually a window message and doesn't require fCurrentLayer to
  be valid
* fixed bug #1300, fCurrentLayer was not updated when a ViewLayer was
  deleted by client request which happened to be fCurrentLayer (I am now
  handling it so that the parent becomes the current layer, could be
  wrong)
* AGGTextRenderer is no longer using it's own scanline, which should save
  a few bytes RAM, the Painter already had such an object
* StringWidth() in AGGTextRenderer is now taking the escapement_delta into
  account
* Painter::StrokeLine() doesn't need to check the clipping as much, since
  that is already done in DrawingEngine
* if a ServerWindow message is not handled because fCurrentLayer is NULL,
  a reply is sent in case the messages needs it (client window could
  freeze otherwise, waiting for the reply for ever)
* removed unused AS_SET_FONT and AS_SET_FONT_SIZE
* added automatic RGBColor -> rgb_color conversion to RGBColor.h
* minor cleanup for 80 char/line limit



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21685 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-22 19:48:27 +00:00
Stephan Aßmus d069bd6917 * small correction in error handling code path
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21684 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-22 19:33:08 +00:00
Stephan Aßmus 6f867cc1de * rearranged includes
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21683 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-22 19:29:56 +00:00
Stephan Aßmus 7223defe3f * removed unused function
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21682 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-22 13:34:54 +00:00
Stephan Aßmus 779b52e5d0 * fix some issues with line placement, now it should be as close to R5
as possible without unacceptable overhead.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21676 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-21 16:06:22 +00:00
Stephan Aßmus 1255bc6988 * added copyright for BRegion backend implementation
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21675 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-20 11:16:04 +00:00
Stephan Aßmus 93a30169f3 * fix the build, forgot to commit this...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21667 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-19 17:22:53 +00:00
Stephan Aßmus ed2254308b * just realized a bug already when reading over the commit log...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21666 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-19 17:16:54 +00:00
Stephan Aßmus 582da17386 * complete reimplementation of BRegion and it's backend
I "ported" the region implementation from XOrg to work on BRegion data.

This resulted in pretty much the same code structure as before, with 
RegionSupport.cpp containing the messy details. Only now it _is_ really messy
from a code beauty point of view. I didn't exactly feel like cleaning it
up right now... but I guess I will have to.

So what does this mean - our BRegion implementation was very slow (no offense!),
and on top of that it scaled very badly with more and more rects. The new
implementation seems to be on par with the very fast R5 implementation and
the data looks exactly the same too. BRegion is very performance critical
for the app_server, and I cannot wait to try this on my slow computer...

Some changes are noteworthy: The right and bottom coordinates of
BRegion internal data are now exclusive! I inherited that from the
XOrg implementation and didn't feel like changing the code, seeing it
is probably tested quite well. The conversion is handled transparently.

Secondly, constructing a BRegion with just one rect is not invoking
malloc anymore for the member data, this makes it much more efficient
to use temporary BRegions with just one rect, both externally and internally
in the BRegion implementation.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21665 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-19 17:06:28 +00:00
Stephan Aßmus eb9f93f347 * cleanup, removed use of pointers and allocations
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21650 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-18 17:02:44 +00:00
Stephan Aßmus 6369b909b2 * fix comment
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21649 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-18 17:02:03 +00:00
Stephan Aßmus 33ab66d539 * check the overlay of the child being removed, instead of the view's own
overlay (Axel please review)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21648 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-18 17:01:34 +00:00
Stephan Aßmus 41b487e43c * accidentally left the profiling on in last commit
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21647 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-18 13:22:26 +00:00
Stephan Aßmus 67f3be42b0 * added ProfileMessageSupport.h/cpp to translate server message codes to
a string
* fixed profiling of message processsing in ServerWindow (didn't take batch
  processing into account)
* accelerated ViewLayer::RebuildClipping() by a factor of two by avoiding
  BRegion::Exclude(clipping_rect) for each child, and instead building
  one region with all children, and excluding that. RebuildClipping() is
  quite a common operation and is quite slow for views with many children


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21646 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-18 12:59:05 +00:00
Stephan Aßmus da819d069e * performance optimization, getting the bounding box of a text is about 10%
faster


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21644 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-18 12:29:44 +00:00
Stephan Aßmus 0896fce5fb * since every window has it's own Painter instance, the drawing state does
not need to be "set" (transfered from the "current" view to the painter)
  for each singly drawing command. Now, painter is synchronized whenever
  the client changes the drawing state of the current view, or when the
  current view changes.
* the screen offset of the current view has become part of the Painter state,
  in the PatternHandler. This fixes a bug in which moving or scrolling a view
  which used patterns for drawing, resulted in visual glitches (seams in the
  pattern).

NOTE: this patch is a bit work in progress, most importantly, it is not
complete with regards to text rendering. More specifically, the server
applications and other parts of the appserver might set a font on the Painter
and this might mess up the synchronization. But this happens on the Desktop's
Painter instance (only?), and so it is not a problem. I did observe some
drawing bugs with this patch though, so bug reports are welcome, particularily
how to reproduce these bugs reliably.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21643 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-18 09:35:40 +00:00
Stephan Aßmus 0794971822 * one can now specify and "offset" which will be taken into account when
looking up the color in the pattern, this is needed because before,
  patterns were always drawn with the virtual origin in screen coordinate
  space, but they need to be drawn with view coordinate origin taken into
  account (will be implemented in a forthcomming commit)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21639 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-17 20:52:47 +00:00
Stephan Aßmus 5fdc05c105 * make sure that the 80 chars per line limit is not exceeded
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21638 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-17 20:48:54 +00:00
Stephan Aßmus fd5d46e099 * separated FontStyle and FontFamily into different .h/cpp, before they shared
FontFamily.h/cpp (just for the reason that this is how we do it mostly
  everywhere)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21637 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-17 20:48:06 +00:00
Stephan Aßmus c65e90b36c * fixed build of libbe_haiku.so on BONE compatible hosts
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21635 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-17 19:54:38 +00:00
Stephan Aßmus 4d4ee928bf * work in progress new Network preflet by Andre Garzia (GSoC student)
- can currently display the configuration of a chosen ethernet device


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21588 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-09 09:14:25 +00:00
Stephan Aßmus 7b6156a275 * moved network to network_old to make room for new preflet by Andre Garzia
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21587 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-09 09:09:33 +00:00
Stephan Aßmus 560e5dfccc * compile fix for ZETA, provided by Ingo
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21575 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-05 21:00:27 +00:00
Stephan Aßmus 7a90948b20 * this should fix BWindow::FindChild(BPoint)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21537 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-01 14:57:41 +00:00
Stephan Aßmus 028e368c21 * added C-Media CMI8338/8738-based sound card device driver, it originates
from C-Media itself, and was later improved upon by Marko Koscak
* includes some fixes by Dr. Hartmut Reh
* uses old audio driver API
* builds, but I don't know if it works yet. I do have such a card, but
  on another computer... will check if it works and add it to the image if
  it does


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21536 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-01 13:15:01 +00:00
Stephan Aßmus c1071005c9 * moved R3 audio driver interface definition to private headers along
with R3MediaDefs.h


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21535 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-01 13:09:27 +00:00
Stephan Aßmus 880e4292a1 * implemented an xvid based decoder plugin
-> It is currently disabled, because it won't link.
   I would need to add xvid to the tree, but that would add nasm
   as a build dependency. I need to talk this over with Ingo. However,
   it is quite easy to build xvid yourself and link the decoder, should
   you want to test it. It works fine under ZETA when compiled to use
   the undocumented R5 Decoder API.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21504 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-06-25 21:11:55 +00:00
Stephan Aßmus 0f5e6b41e7 * remove QuitRequested() implementation again, because the bug that MediaPlayer
didn't quit was really in BApplication (the fix there also fixes other apps
  not quitting, like Icon-O-Matic and probably others)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21502 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-06-24 11:45:50 +00:00
Stephan Aßmus 82d0e2c2b5 * do not ask hidden windows if they want to quit (not to be confused with
minimized windows, those need to be asked of course)
* added some comments about why this code is a little flawed but works anyways

NOTE: I really wonder wether traversing the window list in reverse is correct


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21501 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-06-24 11:43:48 +00:00
Stephan Aßmus 6af4da5dcb * added MediaConverter, the improved version by Jun Suzuki, to the source tree
* I completely rearranged the source and fixed a few bugs, one of which
  prevented me to use this tool to convert some XViD encoded AVIs that had
  sound to PJPEG encoding.
* it is currently agreed to have this in the source, but not on the image yet,
  the MediaKit doesn't support writing anyways as of now


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21489 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-06-21 22:19:02 +00:00
Stephan Aßmus b69827d9b5 * fixed ScrollView framework to support data rects with negative left/top
coordinate correctly


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21488 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-06-21 22:14:44 +00:00
Stephan Aßmus 45f929b494 * added BCommandPipe class (currently private API) kindly provided by
Ramshankar
* adopted to Haiku coding style


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21463 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-06-19 12:38:29 +00:00
Stephan Aßmus 13526fae69 * compile fix provided by Michael Berg
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21449 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-06-18 08:39:37 +00:00
Stephan Aßmus 2cb637f4b9 * compile fix provided by Michael Berg
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21448 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-06-18 08:38:01 +00:00
Stephan Aßmus 033bb29d51 * compile fix provided by Michael Berg
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21447 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-06-18 08:35:50 +00:00
Stephan Aßmus 8ec143c887 * compile fix provided by Michael Berg
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21446 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-06-18 08:34:20 +00:00
Stephan Aßmus dba332c353 * compile fix provided by Michael Berg
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21445 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-06-18 08:32:11 +00:00