Center the TV window on start. Fixes ticket #3041. Thanks!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29363 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Round the mouse coordinate to be compatible with BeOS behavior. I know that
in WonderBrush, I had to extract the fractional coords using the be:tablet_x
and y fields. This may actually be a better fix for #1527, now that we know
what caused it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29317 a95241bf-73f2-0310-859d-f6bbb57e9c96
Hopefully, I am not stepping on your toes, David! Please check these changes,
I've added some TODOs where problems may be lurking.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29312 a95241bf-73f2-0310-859d-f6bbb57e9c96
version should look much better now. Not so sure about the dark text
version, but if you don't want that, just make sure your desktop bg
color is dark enough to get white text.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29310 a95241bf-73f2-0310-859d-f6bbb57e9c96
this with a reasonable drawing mode. Otherwise the current
graphics state setup may not be what we need.
* Automatic white space cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29309 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Softer recessed frame for BMenuField to distinguish more from BButton
and make it slightly more similar to BTextControl.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29235 a95241bf-73f2-0310-859d-f6bbb57e9c96
overheard that they looked too ninety-ish.
TODO: The code behind this is work in progress. The basic idea
is to extract all drawing code into a new class BControlLook,
of which there is a global instance be_control_look, instantiated
in InterfaceDefs.cpp. At the moment, all the old drawing code is
still there, and the usage of be_control_look is inside if-bodies
checking the instance against NULL. In another words, by not
instanitating be_control_look, you can revert back to the old look.
BControlLook's job is to provide reusable methods for drawing
certain types of frames, backgrounds and labels, so that application
developers can make controls that re-use the same drawing code
as built-in controls and adopt to changes made there. I have added
the notion of "borders". Each of the frame drawing methods can be
made to draw certain borders only, which is supposed to help when
controls shall visually attach. This feature is not fully explored
at all ATM.
TODO: Update BColumnListView header view and BStringItem text
spacing. Update other apps where it makes sense to use BControlLook.
For the moment, only Tracker and LaunchBox are updated. More...
NOTE: The new look is not very radically different, so that existing
apps do not immediately look too ugly or out of place.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29221 a95241bf-73f2-0310-859d-f6bbb57e9c96
8.3 times faster than using the AGG pipeline, but about 3 times slower
than drawing a solid color square. It can probably still be improved.
The second version of _MakeGradient() is more powerful than the old one
and should replace it. It handles some corner cases, which the other
one does not.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29220 a95241bf-73f2-0310-859d-f6bbb57e9c96
Renamed BGradient::color_step to BGradient::ColorStop
as it's called everywhere else. Also renamed BGradient::gradient_type
to just BGradient::Type. Renamed BGradient::Type() to GetType().
* Simplification of method names in Painter.cpp. Some not yet
complete and yet inactive code to accelerate vertical gradients
(bypassing AGG for this special case).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29214 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Refactored hard-coded group insets.
* Geve second tab BView the standard gray background.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29213 a95241bf-73f2-0310-859d-f6bbb57e9c96
one pixel border windows. This would influence the window
size constraints for no reason and would for example affect
menu windows (one item menus or empty menus would be forced
to be too tall because of this bug).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29212 a95241bf-73f2-0310-859d-f6bbb57e9c96
which was also the BeOS behavior IIRC, has annoyed me a bit as an application
developer. It wasn't possible to avoid display artifacts, if for example
scrolling a view which needed to be redrawn at the same time. It sounds
strange, but makes perfect sense for the situation I have here.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29101 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Switched CodyCam GUI to use Haiku layout management.
Thanks a lot!!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29094 a95241bf-73f2-0310-859d-f6bbb57e9c96
There was no leak before and r29047 freed the memory twice. Sorry about
that. Already feeling like getting old and there is proof left and
right...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29061 a95241bf-73f2-0310-859d-f6bbb57e9c96
menu with additional options when dropping files from Tracker into the
Terminal. Thanks a lot, Clemens!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29007 a95241bf-73f2-0310-859d-f6bbb57e9c96
into account. I think the shadow bevel on the right is a spoiler
though, and will change that back. But Axel can compare this way...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28956 a95241bf-73f2-0310-859d-f6bbb57e9c96
remove the *Gradient part. In general, there is
a lot of code duplication now, also in Painter. I
will need to find a way to elliminate this again.
Also, all the stroking functions should be gradient
enabled as well.
* Improved the look of the DefaultDecorater, inspired
by the patch from Dennis Washington. I did not adopt
the changes which give backwards compatibility
problems, though, like changing the window border
width or the single border decorator color. But I
reckon these changes are overall even a bit smoother.
* Fixed a long standing decorator bug, where the resize
area of the border was visually different than the
click recognition.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28951 a95241bf-73f2-0310-859d-f6bbb57e9c96
clipping" instead of the default "Untitled clipping". Fixes last remaining
issue of #2749.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28923 a95241bf-73f2-0310-859d-f6bbb57e9c96
token type (part of #3236). "/" now equals "\" and ":" to mean "divide by".
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28921 a95241bf-73f2-0310-859d-f6bbb57e9c96
default menu bar resizing mode triggers some R5 compatibility behavior wich
we don't want in MediaPlayer. This fixes the (apparantly) last remaining
issue from #2180.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28917 a95241bf-73f2-0310-859d-f6bbb57e9c96
in the context menu. Since there are only so few options, this
is much more convenient. (Fixes part of #3236.)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28902 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Fixed About menu item for DeskCalc to say "DeskCalc" instead of "Calculator".
(fixes#3234)
Thanks!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28896 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added explanation of icons to Bootloader.
* Applied css-fix by Braden Ewing to fix rendering under MS Internet Explorer.
Added Braden to welcome.css authors.
* Added a css class pre.terminal to make Terminal output more visible plus a few more
things. Added myself to welcome.css authors. :)
* Updated all Terminal output with the new pre-class tag.
* Flaunted our beautiful icons at the top of every preference/application/applet plus
their contents page.
* Added icon PNGs in 16x16 32x32 and 64x64.
* Added quick info where to find a preference/application/applet and its settings at the
top of every page.
* Added apps: ActivityMonitor, Magnify, StyledEdit, Terminal
* Added applet: Launchbox
* Added stubs to all missing prefs/apps/applets. Everyone's welcome to work on the
contents (announce it on the mailing list, though!).
* Moved preference/application/applet into own folders.
* Updated contents page.
* Reformatted everything to be XHTML1.0-Strict conforming. Added XHTML DTDs to
welcome/html-dtd/.
* Added copyright and author as comment to the header of every page. If someone else
should be mentioned there, speak up.
---
Whoot! What a titanian piece of work, Humdinger!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28791 a95241bf-73f2-0310-859d-f6bbb57e9c96
BPoint in a mouse moved message is. Turns out it's different (!) according
to the type of message and this is even documented in the BeBook. I don't
really know if we want to copy this, but since there are apps out there that
depend on this, I am implementing it so that it's compatible with BeOS: In
the B_MOUSE_UP/DOWN case, it's the coordinate space of the target view, in
B_MOUSE_MOVED messages, it's that of the window. That explains a few things...
Clicking into Pe's function popup window should now select the right icon.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28742 a95241bf-73f2-0310-859d-f6bbb57e9c96
different sorting order. Therefor store that message in the original data
info instead the types message retrieved from the node. This fixes the
FileType window from requesting a save operation on quit even if nothing
changed (probably with certain app infos only where the sorting happened to
be different. Was the case with Firefox for example). Fixes #XXXX (Trac is
broken again... sigh)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28720 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Support dragging the clock hour and minute hands to set the time.
* Improved keyboard support for the time and date controls.
Thanks a lot!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28713 a95241bf-73f2-0310-859d-f6bbb57e9c96
the listview use all the available additional size. But works far better
than before.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28708 a95241bf-73f2-0310-859d-f6bbb57e9c96
now resize with the tab view. There is probably a more elegant way overriding
DoLayout(), but this should do for the time being.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28706 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The BTabView can now be used with layout management. In this setup, children
views are managed by a BCardLayout and are hidden/shown instead of removed/
added when (de)activated.
Thanks a lot!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28701 a95241bf-73f2-0310-859d-f6bbb57e9c96
worked because (status_t)B_OK == (off_t)0.
* The translator_id version of Translate() does a (probably unnecessary?)
Identify(), but then forgets to seek the source BPositionIO back to 0
before calling translator's Translate(). This was the reason for none of
the WonderBrush Translation Kit export formats to work.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28676 a95241bf-73f2-0310-859d-f6bbb57e9c96
broke everything. If the added item has no chance to calculate it's height,
_RecalcItemTops() won't work of course. Whatever this was supposed to fix,
there has to be a correct way.
* Override BView::SetFont() to update all the items. I remember wanting to
implement this, that's why I refactored a _FontChanged() method, but I
obviousy never did...
* Moved the AttachedToWindow() and FrameMoved() implementations to a more
logical position in the file.
* Implement B_PAGE_UP/DOWN key presses. Don't know if that's what the BeOS
implementation did, will check later.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28671 a95241bf-73f2-0310-859d-f6bbb57e9c96
values. The implementation needs to sum up fractional movement, not
truncate to zero. Before this change, the mouse would be pretty much unusable
at lower speeds/acceleration. Now it is guaranteed to move.
* No need to memset() before ioctl(), the driver does that anyways.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28669 a95241bf-73f2-0310-859d-f6bbb57e9c96
DataTranslations list view. This should fix it. MessageReceived() was not
forwarding to the immediate inherited class.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28665 a95241bf-73f2-0310-859d-f6bbb57e9c96
code duplication and will make maintaining it much easier.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28647 a95241bf-73f2-0310-859d-f6bbb57e9c96
* I feel the Synaptics driver is now good enough to give it more exposure
and turned it on again. If it gives you trouble for some reason, you can
turn it off again in ps2_dev.c, line 105.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28643 a95241bf-73f2-0310-859d-f6bbb57e9c96
won't be called, the control thread will remove the device anyways.
* Turned off the debug output I left on accidentally in KeyboardInputDevice.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28642 a95241bf-73f2-0310-859d-f6bbb57e9c96
in Send(), which uses SaveAsDraft(). This fixes#1020. Thanks to kaoutsis and
ksmith for their investigation!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28641 a95241bf-73f2-0310-859d-f6bbb57e9c96
Make sure the comments are C style in headers that are included by POSIX
headers.
Thanks! Should fix#2870.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28598 a95241bf-73f2-0310-859d-f6bbb57e9c96
sure that you can have an old style mouse without scroll wheel and one with attached at the
same time. For example, when I hot-plug my PS/2 mouse with wheel, the IBM trackpoint will
otherwise already use up the "PS/2 Mouse 1" name.
Unfortunately, hot-plugging the PS/2 mouse on my T60 docking station still does not work
quite right. The PS/2 driver detects everything correctly, the node monitoring works and I end
up with the correct device threads in the input_server. (The notebook is automatically removing
the touchpad and trackpoint devices in this event, which cannot be turned off in the BIOS.)
However, the mouse does not move. In the syslog, I see one message
"ps2: strange mouse data, x/y overflow, trying resync" after the the output from the add-on
manager in the input_server that it has added the new device. When I restart the input_server,
it works fine, even though the same devices are detected and polling threads are running.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28591 a95241bf-73f2-0310-859d-f6bbb57e9c96
functions private and moved them accordingly in the file.
* I forgot to initialize the BObjectList to own the items in
TouchpadInputDevice.
* Changed the methods that read and apply settings in all three addons to be
executed from the control threads only, which fixes race conditions.
* The success of opening a device is no longer checked in the Start() method
of the *Devices. Instead, the control thread checks the device before it
enters the polling loop and cleans up if there was an error. This fixes
non-running devices in the input_server because the PS/2 driver publishes
devices which is has not checked yet for other reasons. It is important,
however, to open() the devices in the Start() hook and not the control
thread, otherwise there are unwanted race conditions in case node monitoring
events are received more than once for the same device. That's the case
for some reason on one of my computers for the AT 0 keyboard.
TODO:
* Combine the Touchpad and Mouse device addon into one, it's almost the
same code except the Touchpad knows more settings and one more control
message.
* Refactor a common base class for Keyboard and Mouse device addon.
* Fix the mouse speed/acceleration. If the speed is lowered from the default
in the preflet, the mouse becomes almost unusable. To fix this, the same
trick should be used as I used in the touchpad kernel driver, which is to
sum up previous mouse moved fractional offsets.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28590 a95241bf-73f2-0310-859d-f6bbb57e9c96
source and it works fine.)
* Updated WonderBrush package. The new version is compiled on Haiku and
improves the installation of the document mimetype (finally a more reliable
sniffer rule, thanks to Francois for helping me with this). The About window
is fixed to no longer use a hardcoded font file path. This version only runs
on Haiku, but it is fully unlocked! Next version with new features won't be.
Also comes with a new vector icon for the native document type.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28570 a95241bf-73f2-0310-859d-f6bbb57e9c96
class/namespace. Renamed the B_GRADIENT_* types to TYPE_* as the context
is already given.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28564 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fStyleMap could be deleted more than once in certain situations.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28563 a95241bf-73f2-0310-859d-f6bbb57e9c96
redownloading the package.
* Added link "vlc" to "VLC media player" in /boot/common/bin to make it
easier on people launching VLC from the command line.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28558 a95241bf-73f2-0310-859d-f6bbb57e9c96
license was nowhere mentioned. I added an explaination to the copyrights section
and also mentioned that clicking a license name will open the respective
license for reading.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28557 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added docs and screenshots for preference panels:
Appearance, Backgrounds, DataTranslations, E-mail,
Filetypes, Fonts, Keyboard, Keymap, Menu, Mouse,
Network, Screen, Screensaver, Sounds, Time, VirtualMemory
Adapted some contents for E-mail preferences from
src/documentation/haiku_user_guide/HaikuUserGuide.txt
As I haven't succeeded to get email running in vmware, I'd appreciate if someone
can proof read what's written in E-mail preferences.
* Added preferences to the user guide contents.
* Various formatting details and inter-documents-links
Wow! Thanks a lot!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28555 a95241bf-73f2-0310-859d-f6bbb57e9c96
slightly strange redrawing, including scrolling the offscreen view
that it uses in "flicker free" mode (which is the default). Invalidation
does not work in offscreen windows, since the client thread is not running
and certainly won't redraw anything. But that will leave a non-drawable
region on the app_server side of things. Simply don't invalidate in
this case. From what I have seen, redrawing in NetPositive seems to
work fine now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28538 a95241bf-73f2-0310-859d-f6bbb57e9c96
for most messages, use debug_printf(), cleanup line breaks
* check return code of last link method in a lot more places
* changed some printf() and fprintf() into debug_printf()
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28537 a95241bf-73f2-0310-859d-f6bbb57e9c96
in AutoMounter::InitialMountVisitor::Visit(), otherwise restoring
mount options, like read-only mounting, would never work. This
kind of mixes the options of the mount settings, since it partially
remembers the settings even if the option is not "only previously
mounted disks", but it should not hurt anyways. As a side effect,
this should also fix the mount notification sent to Tracker, as
the path should only have been correct for the "mount previous disks"
setting.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28533 a95241bf-73f2-0310-859d-f6bbb57e9c96
gWidthBuffer.
* Tracker PoseView now uses BPrivate::gWidthBuffer instead of it's own
instance.
* TextView.h and PoseView.h are now a little cleaner.
* InterfaceDefs.cpp now deletes gWidthBuffer in _fini_interface_kit_().
* Added binary compatibility support for NetPositive in WidthBuffer.h and .cpp.
Obviously it kind of defeats the purpose of having WidthBuffer neatly tucked
away in the BPrivate namespace, but Haiku should run NetPositive, I guess.
Fixes#2879.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28532 a95241bf-73f2-0310-859d-f6bbb57e9c96
icon in the MediaPlayer Info window. I changed it a bit, so that the
icon retrieval only happens at the file change notification (quite
important, since the info window receives playback position notifications).
I also changed it to take the icon from the file first, if there is one.
Thanks!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28520 a95241bf-73f2-0310-859d-f6bbb57e9c96
license) and rebased the ExpressionParser from double on the MAPM data type.
Currently, the binary operators are not supported anymore, but the imprecise
calculations were getting on my nerves. I think a lot more neat functions
could now be supported, but I have not looked into it further. I also didn't
dare look closer at the C code of the library, but it seems to be well
tested. It's portable by all means, I guess even if the target platform has
8.3 char file names to hold the code... Luckily, the library inclused a C++
wrapper class for the data type (MAPM) which makes it fairly comfortable to
use and hides the ugly C stuff and messy memory management.
The result seems to be quite nice so far. Previously, I couldn't even calculate
my finances without eventually getting some rounding errors.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28506 a95241bf-73f2-0310-859d-f6bbb57e9c96
wrong check to see if the view was currently visible. This fixes the problem
that tool tips would popup for windows that are located on other workspaces.
* Removed commented out code that is no longer needed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28498 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The function is not supposed to return hidden views.
* After iterating over the child views, the "view" variable was clobbered,
so it didn't work to return the current view if none of it's child views
were hit.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28494 a95241bf-73f2-0310-859d-f6bbb57e9c96
window this fixes the tool tip size/layout in apps that use BubbleHelper
(Beam, WonderBrush, ...). Thanks to Rene and Stefano for sending me a test
application.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28489 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Firefox -> 2.0.0.17, includes new HVIF icon
* VLC -> renamed VLC to "VLC media player" which is what the official name is
* Pe -> updated to most recent version (called it RC2) which includes a few
fixes and new HVIF icons for most of it's supported document types. Renamed
the application folder to "Pe" and removed the "Drag lpe here to install"
link. Renamed the application itself to "Pe".
Hope these changes are alright with everyone.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28485 a95241bf-73f2-0310-859d-f6bbb57e9c96
SetMouseEventMask() from within it's mouse hooks. Among other things,
scroll bars won't stop scrolling in FFM mode now if you accidentally
leave the window with the mouse, something which is very likely.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28481 a95241bf-73f2-0310-859d-f6bbb57e9c96
both double buffering and single buffering, Invalidate() needs to be
virtual and ViewHWInterface needs to decide where to invalidate it's host
window.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28480 a95241bf-73f2-0310-859d-f6bbb57e9c96
tool tips in WonderBrush. The reason was that the text rect is getting
smaller and smaller each time the tool tip is shown (even though there
is only one word), and the line break moves one char towards the beginning
each time. After four times, the busy loop would kick in reliably. I cannot
really say that I understand the code, though. But that's the spot anyways.
Stefano, could you have a look?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28471 a95241bf-73f2-0310-859d-f6bbb57e9c96