* send mouse_[move/up/weel] only if the cursor is inside a window(not
above decorator)
* added WinBorder::MouseWheel()
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10912 a95241bf-73f2-0310-859d-f6bbb57e9c96
remove possible NULL pointer crash in LayerData
Added low-level clipping to ViewDriver
Some minor UI tweaks to WinBorder
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10216 a95241bf-73f2-0310-859d-f6bbb57e9c96
(Hopefully) patched a crash under the BApplication Quit2 test
Speedup for CursorManager::RemoveAppCursors
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9216 a95241bf-73f2-0310-859d-f6bbb57e9c96
Bugfixes to graphics cases in ServerWindow
Added assignment operator to GraphicsBuffer
Style fixes for ServerCursor and ServerBitmap
Implemented and integrated CursorHandler to clean up DisplayDriver code some
Hotspot bugfix for ServerCursor(cursordata *)
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9019 a95241bf-73f2-0310-859d-f6bbb57e9c96
Documented quite a few functions while refamiliarizing myself with the desktop code
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8896 a95241bf-73f2-0310-859d-f6bbb57e9c96
Slightly improved ServerScreen::SupportsResolution
Implemented a DPMS hack for ViewDriver and DirectDriver
Moved various supporting classes from DisplayDriver.cpp to DisplaySupport.cpp
Added server-side support for BWindow::SetSizeLimits
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8541 a95241bf-73f2-0310-859d-f6bbb57e9c96
I know we are in a feature freeze moment, but I thought about update_code and concluded it is not that hard to
implement. Shoud be ready shortly. IMO, it is very good if this code would be ready for this FF. It would make
the app_server more... tight. :-)
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8303 a95241bf-73f2-0310-859d-f6bbb57e9c96
decorators now set appropriate fonts for their context
WinBorder: tweaked some debug output settings
Layer: tweaked some debug output settings
PicturePlayer: added some tentative code and notes for escapements in DrawString case for player
CursorManager: update to resemble OT style
RootLayer: removed testing-purposes-only Draw() function
Implemented methods to read in workspace data
Workspace: Janitorial work
Added methods for packing and unpacking settings
Added some members for holding basic settings
Desktop: Moved workspace data functions to RootLayer
Other files: Janitorial work
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8172 a95241bf-73f2-0310-859d-f6bbb57e9c96
shown. Some redrawing problems remain while resizing... They will be
fixed soon.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8039 a95241bf-73f2-0310-859d-f6bbb57e9c96
Trying to make windows visible again. :-)) Made decorator until now.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8033 a95241bf-73f2-0310-859d-f6bbb57e9c96
API tweaks in WinBorder
Removal of some unnecessary TODO comments
Decorators now draw buttons when clicked
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7899 a95241bf-73f2-0310-859d-f6bbb57e9c96
Implement drawing and clipping for display driver - drawing and clipping should work including pensizes. Drawmodes, line caps, and line joins aren't supported yet. Some implementations will need to be revamped.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7622 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added some mouse click handling code to WinBorder
Made WinBorder mouse hooks simpler
Added some mouse handling code to ServerWindow
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6207 a95241bf-73f2-0310-859d-f6bbb57e9c96
Style tweaks to a number of files to better match OT guidelines
Added MsgCodeToBString to Utils.cpp
Removed a crash on new_decorator
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6157 a95241bf-73f2-0310-859d-f6bbb57e9c96
made debug printfs in RootLayer to STRACE calls
Minor ServerApp and AppServer tweaks
comment fixes in many places
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6119 a95241bf-73f2-0310-859d-f6bbb57e9c96
* rendered BWindow::RemoveFromSubset operationable
That's it! I seems regular windows NORMAL/FLOATING/MODAL windows are shown when and how they should be.
There are other kind of windows, to be precise B_SYSTEM_LAST and B_SYSTEM_FIRST, with witch I played very little. I'll be back on them 2 weks from now when I hope I'll start codeing again. Till then... happy coding! :-)
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6114 a95241bf-73f2-0310-859d-f6bbb57e9c96
some optimizations to "drawing code"(not the real one) because of more efficient locking.
... other improvements.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6074 a95241bf-73f2-0310-859d-f6bbb57e9c96
Now, we can have EVERY kind of window properly displayed in the *right* order!
You can even use BWindow::AddToSubset and - it works!
Also Mouse click works to change front/focus state between windows.
Unfortunately window movement hasn''t yet been implemented and there are *minor* problems with the focus.
That's all! If you want to see something... construct a project and use:
* new BWindow()
*BWindow::Show()
*BWindow::AddToSubset[Of]()
and link against libopenbeos.so.
Ok now, bye!
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6068 a95241bf-73f2-0310-859d-f6bbb57e9c96
Implemented a bunch of BScreen-related functions in ViewDriver
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6023 a95241bf-73f2-0310-859d-f6bbb57e9c96
new optimized redrawing code
changes in some handlers in ServerWindow.
other minor changes.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@5355 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added a little server-side code to handle system color updates
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@5088 a95241bf-73f2-0310-859d-f6bbb57e9c96