updated 'docs' with the new NVx_GDI_RECT cmd's findings :-)

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11094 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Rudolf Cornelissen
2005-01-27 15:18:51 +00:00
parent 64efa4b4af
commit 9c47d9cb0a
2 changed files with 9 additions and 4 deletions
@@ -89,12 +89,16 @@ enum {
#define NV10_CONTEXT_SURFACES_2D 0x00000010 /* 2D */
#define NV1_IMAGE_FROM_CPU 0x00000010 /* 2D: unused, remove? */
#define NV_IMAGE_BLIT 0x00000011 /* 2D */
//fixme: lose NV3_GDI_RECTANGLE_TEXT later on? DMA does not work with it..
//non-dma:
/* fixme:
* never use NV3_GDI_RECTANGLE_TEXT for DMA acceleration:
* There's a hardware fault in the input->output colorspace conversion here.
* Besides, in NV40 and up this command nolonger exists. Both 'facts' are confirmed
* by testing.
* Note:
* There's no (big) speed difference between NV3_GDI_RECTANGLE_TEXT and
* NV4_GDI_RECTANGLE_TEXT (tested with BeRoMeter 1.2.6). */
#define NV3_GDI_RECTANGLE_TEXT 0x00000012 /* 2D */
//dma:
#define NV4_GDI_RECTANGLE_TEXT 0x00000012 /* 2D */
//end fixme.
#define NV_RENDER_D3D0_TRIANGLE_ZETA 0x00000013 /* unused (yet?) */
#define NV4_DX5_TEXTURE_TRIANGLE 0x00000014 /* 3D */
#define NV10_DX5_TEXTURE_TRIANGLE 0x00000014 /* 3D */
+1
View File
@@ -306,6 +306,7 @@ typedef struct {
#define NV_IMAGE_PATTERN_SETCOLOR0 0x0310
#define NV_IMAGE_BLIT_SOURCEORG 0x0300
//fixme note: non-DMA acc is still using NV3_GDI_RECTANGLE_TEXT...
//which is just as fast as NV4_GDI_RECTANGLE_TEXT, but has a hardware fault for DMA!
#define NV4_GDI_RECTANGLE_TEXT_SETCOLORFORMAT 0x0300
#define NV4_GDI_RECTANGLE_TEXT_COLOR1A 0x03fc
#define NV4_GDI_RECTANGLE_TEXT_UCR0_LEFTTOP 0x0400