comment update: pitch granularity now confirmed for 15, 16 and 32bit RGB depths (SCALED_BLIT).

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16169 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Rudolf Cornelissen
2006-01-31 11:06:59 +00:00
parent 9f6aebed5f
commit d24c6abf98
@@ -1905,7 +1905,7 @@ void SCREEN_TO_SCREEN_SCALED_FILTERED_BLIT_DMA(engine_token *et, scaled_blit_par
* note:
* horizontal granularity is 2 pixels, vertical granularity is 1 pixel.
* look at Matrox or Neomagic bes engines code for usage example. */
//fixme: tested 16-bit depth, verify other depths...
//fixme: tested 15, 16 and 32-bit RGB depth, verify other depths...
((uint32*)(si->dma_buffer))[si->engine.dma.current++] =
(((list[i].src_height + 1) << 16) |
(((list[i].src_width + 1) + 0x0001) & ~0x0001)); /* SourceHeightWidth */