* when Unflatten() encounters an unknown message format, it will now return
B_NOT_A_MESSAGE.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15050 a95241bf-73f2-0310-859d-f6bbb57e9c96
task_looper() again.
* removed BMessenger::fPreferred - whenever you had to specify "usePreferred" separately,
you don't have to do that anymore - use B_PREFERRED_TOKEN instead.
* fixed BTokenSpace::GetToken() semantics: it will no longer touch the "object" argument
in case of failure.
* Introduced a BWindow::_DistributeMessage() that will be part of the event dispatcher
counterpart to the app_server (the other will be _DetermineTarget()).
* Made it easier to use Michael's Message4 implementation: just add the following line
to your UserBuildConfig:
AppendToConfigVar DEFINES : HAIKU_TOP src : USING_MESSAGE4 : global ;
* Introduced ServerWindow::HandlerMessenger() and FocusMessenger() - the first will
target the client handler, while the other will target the preferred handler of the
client looper (usually the view having focus).
* Fixed dano message unflattening in the Message4 code.
* Changed BMessage::PrintToStream() to no longer use macros in the Message4 implementation.
* I hope that's all - it's a huge change, but it's all connected.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15046 a95241bf-73f2-0310-859d-f6bbb57e9c96
Note, I temporarily kept the Utils.h in, because I have other local changes to be
committed soon (sorry for this, but it shouldn't harm).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15043 a95241bf-73f2-0310-859d-f6bbb57e9c96
used once now. If tokens were reused, you could eventually target the wrong
(but valid again) messenger.
* removed unused stuff (like GetList()).
* some cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15028 a95241bf-73f2-0310-859d-f6bbb57e9c96
update the options in case the specified eventMask was zero.
* Added missing EventDispatcher::RemoveTemporaryTarget().
* Layers setting their event mask are now added to the EventDispatcher.
* The RootLayer is no longer contacted for SetEventMask() - it still handles
SetMouseEventMask(), tough - as a result, SetEventMask() temporarily doesn't
work anymore.
* Added Layer::ViewToken() method.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15023 a95241bf-73f2-0310-859d-f6bbb57e9c96
into a Desktop keyboard filter.
* Removed keyboard handling code from RootLayer and Layer.
* Renamed Desktop::ActiveRootLayer() to RootLayer() as there is only one
root layer per desktop.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15018 a95241bf-73f2-0310-859d-f6bbb57e9c96
work yet, though, as the dispatcher is not yet notified about those.
* no more mouse cursor jumping - the cursor will now start in the middle of the screen;
this should be part of the initial input_server handshake, though.
* ServerWindow can now return a BMessenger of its client window.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15017 a95241bf-73f2-0310-859d-f6bbb57e9c96
cursor thread didn't call acquire_sem() fast enough, it would never get released by
B_RELEASE_ALL (as that only releases all waiting threads), and thus, waited forever
for the semaphore to be released again.
On the other side, the input_server didn't call release_sem() anymore, since the
cursor thread still didn't read out the data after the last release...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15014 a95241bf-73f2-0310-859d-f6bbb57e9c96
* RootLayer still set the mouse cursor...
* mixed up "x" and "y" in the cursor thread
* but that didn't get noticed, as B_RELEASE_ALL doesn't seem to work
(will look into that next)!
The cursor finally works as good as expected in Qemu :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15013 a95241bf-73f2-0310-859d-f6bbb57e9c96
distribute any messages to the clients yet.
* removed the working thread from RootLayer - for now, its event handlers are
still called using input filters in the new event dispatcher, though (to
get things started).
* ServerApp is now using a BMessenger to identify its client, and no longer
stores the port/token separately.
* the input_server handshake is a bit simpler now, as it can now just reply
to the app_server message, removed unused code from ServerProtocol.h
* calmed down the MultiLocker (it always printed thread statistics on startup,
because it's compiled in debug mode).
* removed the cursor thread stuff from AppServer.cpp
* the new event dispatcher now uses a cursor thread when supported (only in
native mode, not in the test environment), although it improves cursor
movement under Qemu, the effect is not as good as expected - this might
need some more investigations (might just be a thread priority problem).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15012 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fixed all warnings.
* moved functions from the header into the source file.
* added a TODO about the incorrect usage of BFont::Size() as font height
in pixel!!
* renamed some stuff to match our style guide a bit better - could need
some more work here, it's still pretty messy.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15009 a95241bf-73f2-0310-859d-f6bbb57e9c96
Also supports the B_SUSPEND_VIEW_FOCUS options, B_NO_POINTER_HISTORY is not yet there,
and B_LOCK_WINDOW_FOCUS has to be implemented somewhere else (its outside of the
scope of this class).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15007 a95241bf-73f2-0310-859d-f6bbb57e9c96
* no longer allocates focus messengers on the heap but keeps them around.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14992 a95241bf-73f2-0310-859d-f6bbb57e9c96
neither used nor tested. It's not even complete yet (support for Set[Mouse]EventMask()
is missing), but it will get there :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14990 a95241bf-73f2-0310-859d-f6bbb57e9c96
Notice the doubled key events in case the upper right BTextControl with
B_KEYBOARD_EVENTS has focus in BeOS...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14982 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Rewrote event handling: instead of writing every single device message to
the event port, they are just queued in a list, and the event loop is only
notified if necessary (ie. if a notification has been sent already, new
events are just queued up until the input_server found the time to process
them).
* This also fixed a big memory leak: every message processed by EnqueueDeviceMessage()
(IOW every key or mouse event) was leaked!
* no longer abuses gInputMethodListLocker to lock the method event queue
(it now uses the standard event queue lock).
* removed the completely superfluous, weird and decelerating event caching mechanism
* tried to find a better distribution of work between _SanitizeEvents(),
_MethodizeEvents(), and _DispatchEvents().
* HandleSetMousePosition() now only does what it's supposed to do (this currently
causes the mouse to jump at the start, though).
* now uses the "Message4" for message sending if available.
* fixed "kb_mouse_settings.h" to include all headers it needs.
* some more cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14966 a95241bf-73f2-0310-859d-f6bbb57e9c96
they could not be parsed again by the kernel, and thus, safemode was not working
anymore (as it was queried by the SMP stuff).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14960 a95241bf-73f2-0310-859d-f6bbb57e9c96
cleanup.
* made BMessageQueue::IsLocked() const - the non-const version is still provided
for binary compatibility.
* Both BMessageQueue::FindMessage() versions are now thread safe, the queue's BLocker
is now mutable to allow for this.
* renamed BMessage::link to fQueueLink as the "Message4" implementation uses it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14955 a95241bf-73f2-0310-859d-f6bbb57e9c96
temporary handling code in the app_server.
* RootLayer no longer creates the input_server messaging port - this is now
the responsibility of the input_server.
* Moved AS_CREATE_[OFFSCREEN_]WINDOW from ServerApp::_MessageLooper() to
_DispatchMessage().
* The RootLayer thread is now started as soon as the input_server is there.
* removed or disabled any input_server stuff in the AppServer class.
* removed old message commmands to the app_server.
* Removed the R5_CURSOR_COMM and HAIKU_APPSERVER_COMM definitions: the
input_server is now automatically built correctly depending on the target.
* InputServer::EventLoop() plays now safe and checks for error conditions.
* InputServer::EnqueueDeviceMessage() seems to leak memory, added TODO about
this.
* InputServer event loop messaging uses ports for inner-app communication - why?
* The InputServer event loop thread is no longer killed on exit, it just quits
when its port is gone.
* Minor cleanup in input_server.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14949 a95241bf-73f2-0310-859d-f6bbb57e9c96
Now uses (nothrow) for fChars and checks if the allocation succeeded.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14947 a95241bf-73f2-0310-859d-f6bbb57e9c96
be_app object anymore.
* fixed some missing locks for the input device list.
* moved the input device list into the InputServer object - didn't make a lot
of sense the way it was done before. Also moved registering/unregistering
into the InputerServer class.
* Made the InputDeviceListItem class a bit more useful and encapsulated.
* cleanup, removed empty function documentation stubs.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14946 a95241bf-73f2-0310-859d-f6bbb57e9c96
* removed unused stuff.
* shuffled methods around in the source, so that you don't have to jump so far
when working at a specific thing (ie. all draw functions are grouped together, ...)
* ResizeToPreferred() should now work as expected.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14934 a95241bf-73f2-0310-859d-f6bbb57e9c96
have different token spaces depending on the scope of its objects.
* removed TokenHandler - we're now using BTokenSpace instead.
* removed unused IPoint.cpp - if we ever need it again, it can still easily be
resurrected from the dead.
* some cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14925 a95241bf-73f2-0310-859d-f6bbb57e9c96
it must now fill the updateRegion parameter of SetTitle().
* WinBorder::SetName() is now greatly simplified and achieves better results
due to that.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14923 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the Layer destructor now deletes all of the layer's children
* WinBorder no longer has to delete its top layer, as it's also its child.
* minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14919 a95241bf-73f2-0310-859d-f6bbb57e9c96
Removed public functions run_open_panel() and run_save_panel() - they are deprecated
now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14917 a95241bf-73f2-0310-859d-f6bbb57e9c96
* BPrivateScreen now buffers its frame for 0.1 seconds (so that calling it several
times in a row is both consistent and cheap).
* Added GetFrameBufferConfig() call to the HW interface (and implemented it).
* Added server commands AS_VALID_SCREEN_ID, AS_GET_NEXT_SCREEN_ID, and
AS_GET_FRAME_BUFFER_CONFIG.
* BPrivateScreen::BaseAddress() and BPrivateScreen::BytesPerRow() are now working.
* minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14915 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Introduced and implemented AS_GET_SCREEN_ID_FROM_WINDOW - it only returns B_MAIN_SCREEN_ID,
though.
* renamed ServerWindow::fHandlerToken to fClientToken.
* The BScreen(BWindow *) constructor now really asks the server for the screen ID.
* ServerApp::fWindowList is now a BObjectList.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14910 a95241bf-73f2-0310-859d-f6bbb57e9c96
it works in the test environment, but I haven't yet tested it on real hardware.
* moved PrivateScreen.h to src/kits/interface/ - it's not used outside of that one.
* moved reading the color map from the BPrivateScreen constructor to the ColorMap()
method.
* improved/cleaned server/client communication for the screen stuff a tiny bit.
* fixed the GetBitmap() method I implemented yesterday.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14908 a95241bf-73f2-0310-859d-f6bbb57e9c96
jump to sigsetjmp(). I'm a bit irritated that the previous version didn't
run as expected, but it now does.
This needs some more investigation.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14901 a95241bf-73f2-0310-859d-f6bbb57e9c96
environment where I wrote our setjmp() in does work perfectly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14897 a95241bf-73f2-0310-859d-f6bbb57e9c96
* no more libappserver.so - this breaks the "Appearance" application, but that
has to be fixed some day later.
* the drawing stuff is now built in its own directory as libasdrawing.a.
* TEST_MODE defaults to "0" if not defined yet - it's overridden in the test
build now, not in the main build.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14896 a95241bf-73f2-0310-859d-f6bbb57e9c96
* for the libbe_test target, though, I need to declare it, although it's also declared
in BeOS' math.h - Ingo??
* removed comment about B_ASYNCHRONOUS_CONTROLS - it's only used by our control classes
to behave differently depending on that flag (mouse tracking).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14892 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed implementation of ualarm() to support larger values.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14890 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Since the text view doesn't necessarily occupy the whole text area anymore,
we need to clear the area around it manually.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14872 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Some work on _DetermineTarget(), more to come.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14869 a95241bf-73f2-0310-859d-f6bbb57e9c96
that's simplifies resizing and moving a lot (it's now working correctly).
* the inner text view is now only navigable if the text control should have
been navigable.
* default text view inset is now (3, 3) - but this might be adapted by the
total size of the control.
* the height of the control now takes the label into account - it may differ
from the height of the text line.
* instead of computing the size again, the BTextControl constructor now
just uses its GetPreferredSize().
* the label position now depends on the position of the text view.
* the inner text view is now centered vertically inside the BTextControl.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14865 a95241bf-73f2-0310-859d-f6bbb57e9c96
being edited.
* A non editable BTextView is now still navigable.
* Made cursor one pixel shorter (at least it looked a bit too long to me...).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14862 a95241bf-73f2-0310-859d-f6bbb57e9c96
should better be handled by the app_server (ie. via font overlays).
* Fixed compilation under Dano.
* Fixed some broken headers.
* Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14861 a95241bf-73f2-0310-859d-f6bbb57e9c96
Right now, only the updates are disabled as a start. I am not sure what else
we can do here, but there probably is something :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14855 a95241bf-73f2-0310-859d-f6bbb57e9c96
against libroot.so.
* libtracker.so is now also built for that one, and also removed libroot.so linking.
* MiniTerminal is no longer build for the libbe_test platform.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14854 a95241bf-73f2-0310-859d-f6bbb57e9c96
SetTitle() now also works when called before the window is shown for the first time
(ie. before the window thread is running).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14852 a95241bf-73f2-0310-859d-f6bbb57e9c96
that's probably not wanted, as a window without a title is perfectly okay.
* AS_CREATE_WINDOW will now return a proper error code on failure.
* The title read from the link is no longer adopted by the ServerWindow constructor,
but copied - while the previous version was a bit faster, this is a lot cleaner.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14851 a95241bf-73f2-0310-859d-f6bbb57e9c96
not even be a valid condition, but seems to happen.
* style cleanup...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14841 a95241bf-73f2-0310-859d-f6bbb57e9c96
will no longer quit the haiku_app_server, but the application running in the server.
"Print Key" now also works as expected.
Only switching workspaces continues to use "Control-Fx" in the test environment. Under
Haiku, it now uses "Command-Fx" as on BeOS.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14834 a95241bf-73f2-0310-859d-f6bbb57e9c96
* removing a font family or style now always goes through the font manager.
* removed FreeType "cache" remains (it wasn't used, anyway, and won't be used
by us).
* renamed SharedObject to ReferenceCounting as that's what it does.
* the default fonts weren't deleted on shutdown.
* added temporary work-around for waiting until a newly created entry is complete
(just waits a moment...) - this will be fixed once Haiku supports this in a
better way.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14833 a95241bf-73f2-0310-859d-f6bbb57e9c96